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Beyond Good & Evil
Pearl Collecting in Preparation for the Slaughterhouse

Beyond Good & Evil
Beyond Good and Evil

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Beyond Good and Evil >
6. Pearl Collecting in Preparation for the Slaughterhouse

This guide has been broken into chapters. Please click the appropriate link to find your answers. Because this is the free version, you will be served a few ads in the process.

Beyond Good and Evil >
11. LB's Beyond Good and Evil Review

This guide has been broken into chapters. Please click the appropriate link to find your answers. Because this is the free version, you will be served a few ads in the process.


1. Introduction
2. The Lighthouse and Hillys
3. Black Isle
4. Hillys, the Pedestrian District and Gaining Entrance to the Factory
5. The Factory
6. Pearl Collecting in Preparation for the Slaughterhouse
7. The Slaughterhouse
8. Preparing to Leave Hillys
9. The Moon (Selene)
10. Pearl Location Guide
11. LB's Beyond Good and Evil Review
12. Beyond Good and Evil Ad-Free and Printer-Friendly Walkthrough and Strategy Guide
13. Beyond Good and Evil Ad-Free Guide with SCREENSHOTS

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Pearl Collecting in Preparation for the Slaughterhouse

You just rescued Double H by getting him back to the IRIS Den. Because of your success you are told of your next assignment to report the happenings of the Slaughterhouses. Speak to the people in the IRIS Den. They'll tell you of an entrance to the Slaughterhouses via Racetrack Number 3. You have to get to Racetrack Number 3, which is beyond the red laser barriers of Hillys, which means you'll need something from Mammago's Garage that will allow your hovercraft to jump over the barriers. Before dealing with all of that, however, go ahead and grab the PEARL rewards for you in the back room. Once you have those, exit out of the den. Double H will come after you. You now have another partner.


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Exit out of the Akuda Bar. Before heading to Mammago's, now would be a good time to do some Pearl Hunting. Be happy there are a good number of them right across the way. Across from you you should notice a small door to the right of the archway with a Triangular Key Pad. Hit it and pass through the door. This is the Alpha Sections Und. Headquarters. Inside is a crate. Have Double H help you push it against the wall. He'll tell you the way is blocked. You, however, can fit through the space if you crouch. Do so and move left.

Duck under the blue laser in the next room and drop off the platform by the broken off ladder. Hang there and watch as the laser grid below flickers on and off. Drop down when it's off, then run across the next platform and hang down again. Drop again while avoiding the lasers below (remember your roll), then hang off the next ledge. Again drop and use the barriers blocking the lasers to make your way across and under the blue laser to the next drop off point. Again, drop. Put your back up against the wall and shimmy along the pipes avoiding the lasers as you go. Drop and shimmy again. This time move fast as there's a red laser chasing after you. You will have to wait for the pulsing lasers to subside, but it's easy enough. At the end hang down and look at what's below. There are platforms with lasers going back and forth. Drop down while avoiding them, then make it to the next ledge and repeat the process. Finally you'll find yourself on a glass platform on top of some guards. Move through the opening then drop down to the room below.

Roll over the blue lasers. You'll come to a couple of guards circling a room. Look around the corner. When one of them just clears your line of vision, duck and run behind the little chest-like structure with the triangle on it. Remain crouched and wait there until the next guard passes and his back is to you. Follow directly behind him (while crouched). After turning two corners, look left. It looks like there's a ladder against the wall. Stand up and jump through the opening. Kill the rats and move forward. Pass the first opening and go to the broken glass of the second opening. Look through the hole in the glass and there's a switch you can hit with a disk. Do so then return to the first opening you passed a second ago. Hit the switch across the way with a disk, too, then drop down. Move right and you'll find what you came for: PEARLS. Nice!

Move forward and collect the Purple Crystals by kicking the box, then open up the door. Here will be another circling guard. Just disk him when his back is to you, then crouch under the blue lasers to hit the switch that will open the door for you. Pass under the door and make your way to the elevator. Be careful. If you're spotted here, you'll be killed immediately. So, move onto the lift crouching. Once the lift starts moving and you're past the first guard, run forward and crouch again so the guard to the left doesn't see you. Once past him, run to the opposite side of this crate, still ducking. You can safely pass two more guards in this position. After that, work your way around to the narrow side of the same crate (the farthest side front the lift entrance). A guard will get on the lift with you. Stay in your position and pass the next guard (you can go to the left side of the crate now if this guard spots you). Wait until the guard on the lift gets off at the next floor and follow him. He'll go through the blue lasers. Jump up on the crate and through the tunnel to your left. Kick open the grate and you'll find your old friend Double H waiting for you below. Grab the goods on the crate, deactivate the lasers and exit the building. You'll find yourself safely back in the Pedestrian District.

In the Pedestrian District, make your way over to Fountain Square. Purchase your second PEARL from Nouri, then head to Ming-Tzu's Shop. Purchase your second PEARL from him, and get anything else you'd like. Also, check the back room again for more MDisks. You should find "Iris 513" back there. Once you have all of that, exit out.

Next, find the door to the Shed. If you face the left guard in Fountain Square whose back is to you, the door to the shed is along the path just to the left of him. There's a Square Keyed Pad next to it. Hit the pad and the door will open. Enter and approach the safe. Use the code you were given so long ago by the passed out man in Room #1 of the Akuda Bar. You have it in your S-A-C: M4K8. Also, if you didn't get a picture of the little bugs in the Factory, you can get them to come out here by putting down a Starkos. Exit out.

Back in Fountain Square, move over to the guard on the right with his back to you. Take the path to his right to the door leading to Transit. Enter and kick open the locker to collect the P-O-D, then push the locker over and climb through the hole. Pass under, over and over the yellow lasers to where you can look over at the moving conveyer belts. Move into the next room where you'll have your first conveyer belt lesson. Step onto the belt and let it carry you to the platform to your right. Get off at the platform then drop to the belt below. Again, get off at the next platform and drop. This belt will carry you in a direction you don't want to go, so hit your "Run" button to make it to the next platform. Drop down to the ground and pass through the door. Here you will be shown the conveyer belt puzzle. You need to get to the blue laser area across the way, but you'll have to go through many belts to get there, so here you go.

Step onto the first belt and step off via the platform to your right. Drop down and turn around to move with the conveyer belt. Again, drop down right. Here you'll have some yellow obstacles on the belt. Move with the belt and roll over the first set and duck under the second set. Step off onto the platform to your right. Repeat the process on the next belt. Drop down to the next belt, duck and roll, then step off at the platform to your left. However, don't jump off here. This is just for a quick break. Step back onto the belt, duck under the lasers, then step off to the right. Drop down and make your way to the second platform to your right (the first one is right next to you when you drop...you don't want it). From the second platform, look down. You're going to have to run against the belt below, and avoid the large containers coming your way. Do this by dropping down immediately after a container passes below you and run to the first platform to your right. Wait for the next container to pass and repeat the process until you make it to the third platform. From here, drop down and rest quickly on the first platform to your right. Wait for a container to pass by, then move against the belt under the lasers, over the lasers and to the next platform. Wait for the container to pass, step onto the belt and get to the platform to your left. Drop down and ride up. Roll over the yellow lasers to your right and you'll find yourself right where you're supposed to be. Whew!

Climb the crates and release the PEARL from its container to your right, then step onto the conveyer belt to the right of it. Move off the belt before you hit the lasers then drop down. Here is Double H and your entrance. Exit back out into the square.

OK, there's one more stop we have to make in the Pedestrian District to get some Pearls. Head back toward the Pedestrian District Entrance. When you go down the ramp past the newspaper stand, go left instead of right (to leave you'd go right). Move up the stairs to a barred doorway. Command Double H to break through the bars by hitting his "Action" button. Go through the now open doorway. Inside is the Alpha Sections Warehouse. Continue through the next open doorway and have Double H hit the button outside. Exit out of the elevator and turn the corner.

Move forward and crouch. Hide behind the 01 Box and peer around at the guard at the far end. Disk him. Don't worry about the door he was blocking quite yet. Instead, find the break in the rail by the conveyer belt closest to you and drop down. Take out the rats, jump the sewer river and jump up into the hole where the pipe leads. Inside, collect the many credits and the P-O-Ds from the safe. Exit out the door and return to your position where you took out the guard. Now pass through the door he was blocking.

Make your way down to the room below. This is one of those situations where, if you're spotted by the guard at the opposite side, or if you shoot a disk at his tank and miss, you're pretty much toast. So, sneak around the corner, do a quick zoom and take out the tank on the guard's back. Once he's out, run toward the opposite door (avoid the green beams of the hovering bots) and pass through the door.

In this next room is a circling laser and a door which is opened by the arrow pad at the base of the walkway leading up to the laser. Step on the pad and move quickly up the ramp and along the path. Crouch when the red laser comes at you, then continue to work your way around and up the next ramp. Roll over the blue lasers and slip under the lowering door. Inside the next room you'll find many purple crystal credits, and a PEARL. Collect them all. Continue forward and you'll get to another arrow pad circling laser puzzle. Just follow the path and duck to avoid the lasers. Make sure you're running, too, or you'll never make it to the door. At the door, again, roll over the blue lasers and collect the many credits and two PEARLS in the next room. Step into the elevator and you'll automatically be taken up.

Up the elevator, hit the switch to take out the red lasers in front of you, then run! An evil bot will appear from behind the blue lasers, and he'll bring a whole slew of attacks to your backside. Just run along the path while avoiding the green lights of the hovering bots, rolling over the blue lasers, and running past the guards. At the end of the path, climb some crates along the right side and you'll return to Double H...and safety.

Return to the Pedestrian District and check your map. Go to the Pearl Indicator and there should be only one group of Pearls left to collect in the SW corner. You can't get to them yet, so it's time to move on to the Looters Caverns 1 and 2. Leave the Pedestrian District and exit the main canal to the south. Look to your map and notice there is a Pearl indicated directly east of you. Move a little south and notice a sandy beach area to your right. Get your hovercraft onto that beach area and enter Looters' Cavern #1. Move forward and a hovercraft will come down and steal a good chunk of change from you. Your goal is to chase this guy through the many obstacles and make it through all of the doors he passes through before they close. Use your Boosts when necessary. After you clear door number one chase the looter around and destroy his hovercraft. Collect your credits back and collect a PEARL. Pretty easy, huh? Now go to Looters' Cavern #2.

To get to Looters' Cavern Number 2, check your map and notice there's a canal east of and running parallel to the central Main Canal. Move north along it and you'll find a small cave entrance to your east (right). This is Looters' Cavern #2. You'll have to take out the guarding hover bot to get there, but, once inside, do exactly as you did before and collect the credits and PEARL after defeating the Looter.

Upon returning to Hillys, continue making your way up north via this canal parallel to the main canal. To the west is a huge arched entrance. Enter and you'll find yourself in the Alpha Sections Und. Headquarters. Take a PICTURE of the maggoty like creatures on the bridge in front of you. Now, go ahead and dock and Save.

Move along the bridges to the Square Key door. Open the door and one of the flying centipedes will whiz past you with a Pearl in hand. Follow him and you'll come to a room where you'll be attacked by a bot. Use him to take out the surrounding electrical barrier. Hit the button in front of you to drop another one so you can take out electrical barrier number two. Once they're both knocked out, move right first. Here will be another bot to toast. He's different, but really, he's the same. Push him into the electrical barrier here to kill him and clear the barrier. Collect the Meca-Impulser and the Boosts from the safe, then move into the next room.

Here, hit the switch to drop the bot, whack him into the barrier, then take out the next bot. Use him to take out the next electrical barrier. Then, go back to the last switch you hit and hit it again to drop yet another bot. Toss him into the next electrical barrier, then repeat to hit the third barrier in this section of hall. After all of this, you'll be able to take on the flying centipede with PEARL. Better yet, you'll get to fight all of his friends, each with PEARL (for a total of three PEARLS). Exit out and return to your hovercraft. Only one more stop before Mammago.

Head south and just beyond Mammago. Look left (east) and there will be another sandy beach area. Hop onto it and enter the Vorax's Lair. Dock your boat and run up to the frogs. Snap a PICTURE of one, then save at the Reader. Collect the PA1 and the two Boosts from the safe, then have Double H break through the grate. Pass through. Again you'll see a drive by PEARL toting flying centipede. Follow him and you'll be attacked by the little goblin guys you encountered on the Black Isle. Command Double H to use his "Super-Action" to pound them into the sky, then target and swing them off the ledge. Focus on slamming one into the bridge in front of you (to lower it) and the others at the large purple crystals (for credits). Once they're out of the way, cross the bridge.

Fight the jellies, then command Double H to pound the ground so you can shoot the big orange bubble at the two bridges. Once they're down, cross the one to the left. Again, use the orange blob to lower the bridge across the way, then head back and cross the bridge to the large crystal. Smash it and collect the credits. Continue forward, fight the flying centipedes, cross the bridge and fight the final 'pede, carrying the PEARL. Collect his treasure then leave. It's now time for Mammago's Garage! Exit out and get there.


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In Mammago's purchase the Jump Kit for 15 Pearls. This allows you to "Jump" using the same button you would to "Roll" as Jade. Exit out and head south toward the triangle on your map indicating the Slaughterhouse. You'll come to a red laser block. This is why you purchased the Jump Kit. Zoom toward the block and jump over it. Ahh, the freedom. Continue toward the triangle. Enter the mountain which is labeled "Race 3 and 4 Slaughterhouse". The entrance to the Slaughterhouse is accessed along the Race 3 track. Go ahead and race the two races to earn the two PEARLS, then return to track number 3.

On track number three, follow the track as you normally would. Immediately after the second arrow launch pad, look left. There's an opening with some lasers blocking the lower section. Jump the lasers and enter Slaughterhouse Road.

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