After taking out the Thuggish Splicer dressed as a doctor, head up either staircase (be alert as a couple Splicers may attack as you go) and go through the gate you opened, which allows access to the Medical Pavillion. Search the Corpse ahead and look for Pistol Ammo and/or money is the area. Collect it.
Continue forward and you'll encounter another Splicer Ghost near the red doors. Go up to the doors and "Use" the
on the right of it. Go through and you'll find yourself in the Medical Wing which consists of the Crematorium (Funeral Services), Dental Services, and Surgery Wing. Atlas will chime in and let you know that Dr. Steinman is near, in the Surgery Wing...just follow the blood. Egad!
firing at you. Zap it with an Electro Bolt and then Hack it. A successful Hack will make it so the Turret attacks enemies (and you may need it immediately as Splicers may begin to trickle in here). To the right of this turret, in the "Supply" room, is another
. Hack it as well (you may encounter a Splicer on your way to it).
With the two Turrets ready to take out enemies, run forward and trigger as many Splicers as you can. Run back to where you entered. The Splicers will follow and become Turret bait. If any make it past the Turrets, finish them off yourself.
When this is complete, follow the arrow and head through the door marked "Surgery". Enter the Surgical Foyer and move forward. A Splicer will run right and there will be a small explosion, which, unfortunately, blocks the remaining path to Surgery. Great. Atlas will chime in and give you a new objective, which will help fix this problem.
Backtrack out of Surgery to the Medical Pavillion Foyer. Take out the two to four Splicers waiting for you and then enter the Crematorium, aka, Eternal Flame. You'll see another explosion and a Thuggish Splicer will emerge. He has Grenades. Shoot him several times or the Grenade Box he's holding to blow him up (or take him out however you wish). After he's dead, explore the area for various items, then continue into the office.
Go through the door in the back and slowly walk forward. As you approach the red light on the floor you'll be alerted to the fact that there is a Security Camera nearby. Quickly back up, so you're out of the camera's sight, and wait for the alert to die. (Note, normally you can identify a camera by a moving red light. However, the red light on the floor that is being emitted from the fireplace disguises the camera light a bit, making it hard to find.
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Hack the Security Camera (on the other side of the fireplace, attached to the ceiling) and then head right where you'll find a desk with
Armor Piercing Rounds. Examine the Cabinet and Corpse, then continue forward and up the stairs.
Kill the Splicer upstairs, then check the area for items. Locate the locked office and the small opening to the left of the office. Crouch (click down on the Left Analong Stick on the Xbox 360) and crawl through it.
In front of you is the
INCINERATE PLASMID. Grab it and it will become your default Plasmid. (Hold the "Switch Plasmid" button to view the plasmids in your stockpile. Select one just as you would a weapon. Tap the "Switch Plasmid" button to quickly switch plasmids.) The Incinerate Plasmid allows you to burn things. Fun.
As soon as you pick up the new Plasmid, three Splicers will emerge outside. They can't get to you while you're in your the office, though, so there's no need to panic. What's more, there's a very easy way to take them out. Look at the small opening and note the puddle of oil spilling through. Use your new Plasmid to set the oil ablaze and watch as the Splicers catch fire. Perfect.
Crawl back out through the small opening. Your time here is complete. Backtrack to the Medical Pavillion.
Note: Twilight Fields Funeral Home
Return to the main desk (look out for the Splicer!!!) and return to the Medical Pavillion. Per usual, look out for any lingering Splicers, stock up on any health/EVEs you need, then get ready for a little dental work. Yes, it's time to head down the stairs to the Dental Services area.
Use you new Incinerate Plasmid to melt the ice. Take out the Splicer who charges you, then move forward and right. Pick up the glowing
SHOTGUN on the floor. Uh-oh.
Once the darkness turns back to light you'll face a Splicer ambush. Thankfully your new Shotgun can take out each one in one shot. So, keep moving and shoot any Splicer that gets in your way. When they're all dead the lights will return in full. Collect from the surrounding bodies, as they're hiding some good prizes.
Check out the surrounding area. If you're facing the fallen clock then the hall directly behind you leads to the Vita-Chamber. Behind you and to your right is the "Painless Dental Office", which is locked. At this point, you don't want to continue down that hall...but we'll be back. Back at the clock, on the other side of the wall is a
Health Station. Hack it, ignore the locked Supply Room, then collect the
Useless Experiments diary on the floor and enter the office marked "Dandy Dental".
Jump the counter and collect the various items behind it. Move through the doors, then through the sliding glass door to your left. Note the Ball Launcher Switch in front of you, then look left. It's a
Gatherer's Garden and a
TELEKINSIS PLASMID! Grab the Plasmid and you'll discover you still only have two Plasmid slots, meaning you must give up either the Incinerator or the Electro Bolt. I am a big fan of the Electro Bolt (and it will come in handy in the near future), so give up the Incinerator.
Read the instructions on how to use the Telekinisis Plasmid (On the X360, hold the Left-Trigger to grab an object, then release the Left-Trigger to toss it. If you don't want to toss it, hit "X" to drop it), then practice by activating the Ball Launcher behind you (collect the
Testing Telekinisis diary nearby).
Clear the debris with enemy grenades
Now that you have the Telekinisis, you are back on track to Surgery. However, before heading out, there are a couple of things to do.
Backtrack all of the way out to the Medical Pavillion, then to the door marked "Surgery", taking out Splicers as you go.
Move to the end of the Surgery tunnel and enter the room where you were so rudely blocked before. Upstairs on a balcony a Splicer will toss Grenades your way. Use your Telekinisis to catch a Grenade, then toss it at the rubble in the doorway. This will open up the path for you and complete the objective.
Before moving through the door, go ahead and use your Telekinisis to toss the Grenades back at the Splicer above. When he goes down, move forward.
Head left and note a Splicer on the other side of the fence. He may or may not send a Security Bot after you. If he does, take care of it. If he doesn't, don't worry about it.
The Splicer will run away and the fence will open up, revealing a Turret Gun at the far end of the hall. Zap and run (fast) at the Turret Gun. Stay left, or you'll risk opening the doors to the right of the gun and revealing yourself to a Security Camera. Next, head toward the "Viewing Rooms" at the end of the hall. You may care to use the
Health Station to the right before you do.
Boss Fight: Dr. Steinman
Upon entering the Viewing Room you'll be shown a scary little operation on the other side of the glass. Use the time to arm your weapon of choice (I went with the Shotgun). Move away from the center of the glass, because the scene will end with a few bullets coming through it. It's showtime.
I opted to enter the Viewing Room through the door to the left. Here you'll be able to spot a tank in front of you, at the front corner of the stage. Wait for Steinman to get close to it and shoot it. This will do a decent amount of damage to the good doctor. From here, I played a game of zapping him with my Electro Bolt to stun him, then getting as many Shotgun shots in as possible. Repeat.
You may take some damage, so monitor your health and use your First-Aid Kits as necessary. Also, there's a First-Aid Kit in the back left corner of the room, along with one below the stairs (where you'll also find a
Health Station). Overall, it's an easy battle if keep on him and don't let him get a shot off.
A better way to kill the doctor: Use telekinesis on one of the two tanks in the room and toss it directly at Steinman. This will burn him, taking off about half of his health. This will also cause him to run for the water in the lower portion of the room. When he does, zap the water with your Electro Bolt to remove the remaining health from his meter.
When the doctor goes down, collect the
EMERGENCY ACCESS KEY from his body (along with everything else).
Open the Emergency Access
Clean up any items remaining in the Viewing Room, and exit out.
Prepare for and ambush and move down the hall. There is a bit of water on the ground, so you may care to electrify it. Otherwise, take out the Splicers as you desire.
Make your way back to the Medical Pavillion. As you move through the Surgery tunnel there will be a collapse. Move through the open door to the left and watch as a Big Daddy goes flying across the room. Enter the room to the right for a cutscene.
After witnessing a Splicer go after a
LITTLE SISTER you will have a choice to make. Are you going to save the Little Sister, which will result in less ADAM, but a promised reward from Dr. Tenenbaum (OH, and you'll be able to sleep at night), OR, are you going to harvest the Little Sister (Atlas's preference), which will result in more ADAM, and many, many nightmares. For the sake of this walkthrough, we're going to save each and every Little Sister we can. So, approach the girl, wait for the prompt, and select "Rescue".
Grab what you want from the area, then move across the room to the
Gatherer's Garden. Purchase what you want, as there's an
ENRAGE PLASMID you may care to purchase. I, however, did not. I'm saving for an extra slot, so I went with the low cost
ARMORED SHELL TONIC (COMBAT) and replaced the Wrench Jocky Tonic.
When all is complete, exit via the red doors, check the crate, then exit the next set of doors. You'll find yourself back in the Medical Pavillion.
You may care to pop into the Vending Machine room to stock up on Health and/or EVEs and/or Ammo. Arm what you want (I went with the Antipersonnel Auto ammo for the Machine Gun) and walk out. Quickly kill the two Splicers who come your way (this is why I went with the Antipersonnel Auto ammo), then prepare to battle your first Big Daddy.
First, make sure your health is full. If it isn't, use a First-Aid Kit or a nearby Health Station. Next, arm yourself. I went with the Electro Bolt Plasmid and the Shotgun armed with the Electric Buck. Finally, walk toward the exit until you are shown the Big Daddy. Don't let him see you. Instead, sneak around so you can approach him from behind, but remain distant (even though he won't come after you until it feels threatened). When you're ready, zap him with the Electro Bolt.
This will stun the big guy momentarily. Use the time to lay into him as many Electrified Buckshots as possible. When he charges, simply move back and zap again (if he does hit you, your Static Discharge should push him away from you, and do a bit of damage). Overall, it's not a pretty process, but it gets the job done. And, like before, keep an eye your health, but, if you keep moving and keep him stunned, you shouldn't need much (particularly if you equipped the Armored Shell Tonic, as suggested).
Approach the
LITTLE SISTER and rescue her, then search the Big Daddy Bouncer for a nice chunk of change.
Follow the arrow out of the Medical Pavillion, down the stairs (look of for the grenade weilding Splicer), and through the Emergency Acces door. Take out the Grenade Splicer and make your way up the stairs, back to the Emergency Access Control. Pull the lever and move through the open door below. Collect from the Storage Crate, enter the Bathysphere, and pull the lever. Select "Neptune's Bounty" as your destination.
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