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Buffy the Vampire Slayer: Chaos Bleeds
Downtown Sunnydale and Sunnydale Hospital

Buffy the Vampire Slayer: Chaos Bleeds
Buffy: Chaos Bleeds

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This walkthrough and strategy guide is free for those of you who use it for quick and occasional reference. However, we have made a beautiful bookmarked guide in Adobe .PDF format for those of you who would like to print this guide out, or for those of you who will be using this guide extensively. The $4.95 version of the guide is ad-free.

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Buffy: Chaos Bleeds - Table of Contents

This guide has been broken into chapters. Please click the appropriate link to find your answers. Because this is the free version, you will be served a few ads in the process.


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1. Introduction and Walkthrough Table of Contents
2. Magic Box and Cemetery
3. Blood Factory and Magic Box Revisited
4. Downtown Sunnydale and Sunnydale Hospital
5. High School and Old Quarry
6. Initiative Base and Sunnydale Mall
7. Sunnydale Zoo and The First's Lair
8. Buffy: Chaos Bleeds Review
9. Buffy: Chaos Bleeds Ad-Free and Printer-Friendly Walkthrough

Downtown Sunnydale and Sunnydale Hospital

Downtown Sunnydale

Here you are as Buffy on the streets of Sunnydale. Your objective is to find the gang and return them to the Magic Box. Go ahead and explore the area, fighting off the Vamps and collecting STAKES as you go. There are locked doors and garages with burnt out controls (beyond the Bakery truck), and, of course, the unlocked double doors of the glowing red Cinema. Enter the movie house.

Inside, fight the Vamp, pick up the STAKE, check out the movie posters, and pass through the next door. Kill the Vamp, then run up the stairs, as you can't pass through the ticket machines, as you don't have a ticket. Upstairs you'll be attacked by three Vamps. Not cool. Take them out. Go down the hall that runs parallel to the staircase. Enter the first room on your right. This will trigger more Vamps. Do what you do best. Inside, pick up the MED-PACK, then the FUSE on the desk. Behind the Movie Projector is some HELL-FIRE AMMO. Pick it up for the first SECRET. Exit out, go right and pass through the door. Here you will run into Willow, but you can't free her. Instead, pick up the TURNSTILE TICKET. Now you can pass through the turnstile, or "ticket machine" downstairs. Head down and do so with "Use".
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There's more HELL-FIRE AMMO to your right. Grab it, then fight the Vamps. Go into the bathroom on the right, and break through the window. You're back outside. Go right, then through the open gate to your right. Break open the crate for a STAKE, then climb down the ladder.

At the bottom of the ladder, you'll be attacked by some pretty scary spiked zombies. Oy. Facing the ladder, head right, then right into the short tunnel. Pick up the SPARKPLUG. Head back and go into the green lit door in front of you. Inside you'll find a slime pool that needs draining. OK. Exit back out after taking care of the Vamps. Climb back up the ladder, then find the pump across from the broken window. "Use" the SPARKPLUG on it, and the pool will drain. Head back down to the pool, drop into in, then climb the ladder up on the other side. Climb up the next ladder, and you'll emerge above ground again. Willow will toss you a SWIPECARD. This is what you need to free her. Nice. Pick up the PITCHFORK, fight the Vamp, hit the lock on the gate with your PITCHFORK to unlock it, exit out, go into the bathroom, and work your way back up to where Willow is located. Use the SWIPECARD on the keypad, then enter the room. There will be a cutscene of you sending Willow back safely. One down, three to go.

Exit out of the Cinema, back out onto the streets of downtown Sunnydale. Run forward, past the Bakery truck, to the burnt out controls by the garage door. Hit your "Use" button to replace the FUSE, then "Use" again to raise the garage. Inside fight the Vamps. Behind the forklift is a MED-PACK. Across from the forklift are some boxes. Get in the middle of all of the boxes, pick up the BASEBALL BAT and the MED-PACK for the second SECRET of the level. Climb the staircase and "Use" the green control panel at the top to bring the zip-line machanism over. Jump onto it, grab on and push forward to travel to the other staircase. Up here you'll meet Xander and send him back to safety. Two down, two to go.

Jump down and exit out the garage door by hitting the red button next to it. Run toward the bakery truck. Notice the small red button on the green panel. Push it and the back of the truck will open up, allowing you to pass through and enter the garage. Go through the door and you'll find yourself in the alley you couldn't get to before. The door in front of you is locked. Go ahead and work your way around to the other entrance to Willy's, while fighting. Inside, grab the POOL CUE from the table, then approach Spike. You'll send him safely back. One more friend to go.

Next to the pinball machine is a crate. Break it to reveal some HELL-FIRE, and your final SECRET. Behind the bar is a MED-PACK. Exit out, break the lock on the gate and run forward toward the road blocks. Head right down the alley and you'll find a locked door. You're told you need to break in. Behind you is a dumpster. Pull it toward the locked door. Jump on top of it, then jump and grab onto the catwalk above. Climb the ladder, break through the wood planks, and pass through the door.

Fight off the many attacking Vamps and go into the room to your right. You are told it's pitch black. Funny, I can see just fine. You can't do anything here now, so hop into the elevator and hit "Use" to go down.

Exit the elevator and fight the Vamps. To your right the door to the outside, by the dumpster. Ignore it. To your left is an office. Break the glass and enter to obtain the HELL-FIRE SOAKER. Go back in the elevator and hit the down button again. You will find yourself in the basement. Fight off the Vamps and enter the control room. Pick up the MED-PACK and the FLASHLIGHT. "Use" the panel under the fire alarm to check in with Faith. Take the elevator up two flights, back to the room that was too dark for you to see in. Look around. Pick up the SPIKE, and, on the desk is the BANK VAULT CODE. You know what to do with that. Head back down to the basement vault, and use the BANK VAULT CODE to open it up. Enter and send Faith back to safety. Your objective is complete. Your new objective is to return safely to the Magic Box, yourself.

Head up one flight and exit out. Run toward the Magic Box while fighting off Vamps. You'll eventually get a cutscene where you speak to the Dummy. This is the end of the level. BooYa!


Unlockables:
  • Multiplayer character Materani
  • Chaos Bleeds Comic Book

    Sunnydale Hospital

    You are again Buffy, and your objective is to locate Cassandra's Eyes. Yummy. First thing first, take out the bastard Vamps who attack you from the get go. You also have to protect Sid from an attack. There's HOLY WATER to your right, and if you smash the chairs to your left, you have a couple of STAKES. Once you kill the Vamps, simply follow the Dummy and protect him, collecting items as you go. In the second area you enter there will be a boarded up door on your right. Smash through it and collect the MED-PACK and HELL-FIRE inside for your first SECRET.

    Exit out of the room and head toward the door with the flames on either side. Sid will tell you to boost him up to the vent. Once you do you will have completed the protecting Sid objective, and you will actually become Sid. Interesting. Your new objective is to clear the blockage to let Buffy through.

    As Sid break the nearby chair for a STAKE, then attack the oncoming Vamps and Zombie. He's a quick hitter, this Sid fella. Once you get a moment, get behind the oxygen tanks, and push them toward the flame. This will clear the blockage, and the objective. You are Buffy again.

    Pass through the door and approach Sid. Break through the wooden planks, then pass through the double doors to the courtyard. Sid leaves you, and you have a new objective to meet up with him. Move forward and you will be attacked by several of the super scary spiked Zombies and some Vamps. There's a SHOVEL and SPIKE nearby to help. Once you've cleared them out, check out the directory from the front, then head right to the ladder. Climb up. Avoid the glass panels and run right. Jump to the ledge which is above your entrance to this area and collect the HELL-FIRE and CROSSBOW. This is the second SECRET of the level.

    Now, head back to the glass panels and "Kick" to drop down. Several Vamps will drop down after you. Kill them all, then collect the KEYCARD one of them drops. Exit out the unlocked door. Grab the HELL-FIRE and the HOLY WATER, then use the KEYCARD on the elevator door. Enter the elevator and hit the button. Upon exiting the elevator, you will be attacked by some spiked Zombies. Take them out, along with anything that comes after you. Go through the first door on your left and collect the MED-PACK inside. Exit out the door next to the copy machine.

    You're outside, above the courtyard again. Jump up to the pipe and shimmy along to the left until you can't shimmy any more. At this point, drop down. Walk over to the area below the open window, then jump up and pull yourself up through the window. Head left and grab the HELL-FIRE and HOLY-WATER, then enter the first door on your right. From the desk, grab the WATER SOAKER. Walk up to the screen covering the door and hit "Use" to do away with the obstacle of it. Pass through the door it was blocking. There's a MED-PACK on your right, and a dead body to your left. Next to the dead body is a SEVERED HAND. Oy. Pick it up and run back into the hall. Head right to the door with the palm-reader, and use the SEVERED HAND. Kill the Vamp and pass through the unlocked door.

    Here is a fire exit. However, without a fire, it won't open. Do they really work like that? I don't think so. Anyway, backtrack to the Fizz machine. Notice the fire extinguisher and fire switch. Break the glass on the fire switch, and the fire door will be unlocked. Go to it and pass through.

    You're on the rooftops again, fighting the bad guys. Jump up on the fans and pull yourself up. Then, jump up to the ledge above, and pull yourself up again. Instead of jumping the large gap, go ahead and drop down. Smash open the crates to reveal HELL-FIRE and a MED-PACK. This is your third and final SECRET. Climb up the ladder and pass through the door. Kill the spiked Zombie and pick up the ARROWS, if you need them. Go through the door. Kill the Zombies and collect the HELL-FIRE. To your left is the top of the elevator. Jump to the top, and "Hit" the cables on both sides. This will cause the elevator to crash down, and you will have met up with Sid. That objective is complete.

    Sid will lead you to a room with HELL-FIRE and a HEALTH-PACK. Again, you will lift him through the vents. As Sid, attack anything that comes after you, while reaching the other side of the laundry room door to let Buffy through. Run to the door on your right, next to the dead bodies. Enter and kill the Zombies. Jump out the window, and, again, kill the zombies. Pass through the unlocked door to your right. Kill the Zombies here and pick up the HAMMER. Exit back into the hallway, and use the HAMMER to clear up the wooden planks covering the doors. The first door on your left just has Zombies behind it and can be ignored. The second door, however, has a GAS CANNISTER inside. Pick it up and take it to the oxygen tanks at the end of the hall. Use the GAS CANNISTER like you do any gun, aim and fire. This will clear out the oxygen tanks and you can pass through. Kill the zombie and Vamp, then run to the end of the hall through the unlocked door and meet up with Buffy. Your job here is done.


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    As Buffy, move forward and, again, use the SEVERED HAND on the palm reader. Run down the stairs and kill the bad guys who come after you. Pass through the unlocked double doors and you will find Sid walking around the morgue. Approach him and he'll tell you he's looking through the records to find out where Cassandra's Eyes are stored. You need to cover him. Just stand between him and the Zombies and slash away. After a few seconds, Sid will have found the eyes in a jar across the room. He tells you to grab them, and he moves to face them. The eyes are glowing. Grab them. Finally, you have Cassandra's EYES.

    Of course, there's a new objective: Meet up with the Scooby gang. What's that even mean? Anyhoo, Sid will lead the way out. Just follow him and protect him. That objective was simple enough. Objective complete. Phew. Time to go back to school.


    Unlockables:
  • Multiplayer character Sid
  • Multiplayer character Psycho Patient
  • James Marsters V/O

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