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If you're reading this, you are in the "Introduction" section of this walkthrough. It contains the controls and general game elements, things that you should know before you start. Next, you'll find the mission-by-mission walkthrough. The missions are broken up into the chapters of the game. You may have done the missions in a different order than I. If that's the case, simply locate the mission you're on and read it. Generally speaking, if one mission is after another mission, it means that you have to complete the mission before it to start the mission after it. This is true for the story mission, as opposed to the side missions. The game makes no distinction between the two, but you can pretty easily tell the missions that advance the story, and those that are part of the side story.
After the mission walkthrough, you'll find some other parts of the game explained, like Classes, Hobo Missions, and Challenges. After that, there is a guide for getting 100% completion. This part of the walkthrough contains a detailed description of the locations of ALL rubber bands, ALL G&G cards, and ALL gnomes.
Here are some basics that you should know about the world of "Bully".
Bedtime - At 7:00 pm your bed is ready. Follow the ZzZzZ's on your map to your bed. Be in bed by 2:00 am or you'll pass out on the spot.
Curfew - Curfew is at 11:00 pm. If you are caught out of bed after 11:00 you'll be sent back to bed.
Health - You can refill your health by eating food (in the cafeteria), drinking sodas, or kissing girls (or boys).
Kissing - You have to have completed chapter one and completed at least the first art class. To get a girl to kiss you, you need candy or flowers. Flowers are easier because you can pick up to 10 bunches at a time in front of the girls' dorm. Target a girl, compliment her until you see the flowers icon. Then, give her the flowers, then target her again and if you see the lips icon, kiss away! Be sure you are dressed nicely or they may ignore you. Depending on how many art classes you've completed, kissing earns you a health bonus.
Classes - Classes run from 9:00 - 11:30 am and then from 1:00 to 3:30 pm. Classes are marked by a bronze/yellow bell icon. You'll become truant a half hour after class begins. If you get caught, you'll be sent to class. If you're actually trying to attend class, it's sometimes easier to just get caught being truant and you'll automatically be sent to class.
Errands - If you see a character with a blue arrow over them, they want you to do an errand for them. Target them to see what they want. You can either accept it or just walk away. Errands earn you money.
Available Tasks - Anytime you are not on a mission, you can hit "Select" and then scroll to "Available Tasks" to see what is available. When you return to the game, you can scroll through your tasks (scroll through the icons on your minimap) by pressing Right on the D-Pad. You can scroll through any active secondary tasks (like Jobs) by pressing Left on the D-Pad.
What time are missions available? - Sometimes a mission is only available during certain hours. I have made note of any time considerations, if there are any, at the beginning of each mission.
Bus Stops - Bus stops are marked with a yellow "B" icon. This is a quick way to get back to Bullworth Academy from any location in the game.
Saving - From the start, you have a save spot in your room in the boys' dorm and one in the principal's office in the school. During the course of the game, you'll unlock 5 other save points (hideouts or hangouts).
Your mini-map, in the upper right of your screen contains your location, the location of any current missions or objectives, the locations of any authorities (prefects, cops, etc.), and the location of shops/save points, etc. To the left of the map is your health meter, to the right of it is your wanted meter.
The clock is in the upper left of the screen. It tells you the time, silly!
The in-game map, accessed by using the "Select" button contains a good deal of info. It has your location, the location of any item of interest, and, if you have a bike from your garage, displays the location of your bike. Use the instructions at the bottom of the screen to zoom in/out and navigate the map.
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Bullworth Academy - If you rented this game then you didn't get the handy map that came with it. For this reason, I will now explain the towns of "Bully". Bullworth Academy itself is where you start. Its grounds contain the school, the dorms, the library, Harrington House, auto shop, the gym/pool, the football field, the observatory, and the dirt path going around a good chunk of the ground.
Bullworth Town (Town of Bullworth) - Bullworth Town is due north of the school. It is the smallest town. It contains the city hall (town hall), the Dragon's Wing Comic book shop, a used clothing store (Worn In), and the In and Out Motel.
Old Bullworth Vale - To the west of Bullworth Town is Old Bullworth Vale. This is a fairly large area. The town itself has the Boxing Gym, a movie theater, and a new clothing store (Aquaberry). To the west of the town area, you'll find some nice houses and Old Bullworth Vale Gardens. To the north of the town area is Old Bullworth Vale Church and the cemetery. To the south of the town area is a beach with a Lighthouse (beach house). To the SW of the lighthouse is the carnival (including the go kart track). Due south of the lighthouse is a large island. Me hears thar's pirates thar me hearties!
New Coventry - To the east of Bullworth Town is New Coventry; the wrong side of the tracks, if you will. There is an indoor BMX park, the Tenements in the NE corner, and the Blue Balls Pool Hall.
Blue Skies Industrial Park - South of New Coventry is Blue Skies Industrial Area. This area contains the docks, Spencer Shipping, Blue Skies Shipping, the Chem-O-Lot and at the southern end, the Happy Volts Asylum.
Wanna eat with the cool kids? Remind you of High School? Bully contains five basic groups of kids. Each clique has its own leader. You'll meet many of these characters throughout the course of the game.
Bullies - Russel is their leader. These kids just like to pummel other kids. They wear blue jeans and white shirts.
Nerds - Earnest is their leader. They tend to hang out at the library. They wear green sweaters.
Jocks - Ted, the Quarter Back, is their leader. They tend to wear khakis and a sports jersey or letterman's jacket. They hang out by the football field and gym.
Preppies (preps) - Derby is their leader. Always preppy, these kids wear the latest Aquaberry clothing. Usually this means blue plaid sweaters and skirts. They hang out at Harrington House.
Greasers - Oh geez, oh gosh, why'd you do that? (John Travolta impression). Anyway, Johnny is their leader. These kids wear leather jackets and generally have a bad attitude. They hang out at the auto shop.
Your dorm room is your home base. In addition to the bed, save point, and wardrobe, you have the chemistry set. As you complete chemistry classes, you earn the ability to make various weapons. Your room also contains various trophies collected from various missions and/or accomplishments.