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LB's Cold Fear Walkthrough and Strategy Guide
The Ship

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The Ship





1. Cold Fear Introduction
2. The Ship
3. The Oil Rig
4. "Cold Fear" Review

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The Ship

Before starting a "New Game", you may care to go into "Settings" > "Control Options" > "Inversed Aiming", and select "Yes". Inverted aimed is a personal preference, but most games use it, so it tends to feel more natural to most gamers. Once you've selected you aiming options, select "New Game" and choose your difficulty. This walkthrough is written based on "Normal" difficulty. Upon choosing your difficulty, you'll get a cutscene of some downright freaky happenings on a Russian ship in the Bering Sea. When it concludes, you will be tossed into the game.

Rear Deck

You will find yourself near some crates on the Rear Deck. Listen to the radio conversation. When it ends, hit your "Inventory/Objectives" button and you'll see you have one mission, and one objective for that mission. The mission is to Find the emergency radio code, and the Objective reads, Lansing is the one with the emergency radio code. He should be on the front deck.... So, you need to make your way to the Front Deck.


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Move forward and note the piece of paper on the floor. Hit your "Interact" button to pick it up. This is your first Document. Because it's your first, the "Document" menu in the "Inventory/Objectives" menu automatically opens for you. From now on, when you collect a Document, you'll have to go into the menu yourself, then select the document to read it. This is A note about ammunition conservation, explaining that ammo is limited and telling you how to take down enemies with the butt of your weapon ("Aim" then "Interact"). This Shove moves also blocks the attacks of later enemies, and can be used to break objects, as well.

Run forward. If you use your "Run" button, you will notice a Resistance Meter pop up above the Life Meter. The Life Meter clearly represents the amount of health you have. The Resistance Meter is a measure of your stamina. As you run, your Resistance will whittle away. If you let it run out, you will not be able to run anymore. Also, if by chance, you are put in a position where you are hanging from a ledge and you have no Resistance, you will fall. Your Resistance Meter automatically fills up any time you are not running.

At the end of the deck you'll discover a small staircase leading up. Take it and run directly across the deck to the next small staircase down (by the white barrels). Look out for the swinging object as you go, although, even when I tried to let it hit me, I passed through unharmed. Move down the little staircase, hang a left, and move forward, with the ocean to your right.

As you approach the small hanging hooks you'll be warned to time yourself correctly, or you'll be swept up into the ocean. Look in front of you and note the water crashing onto the deck. If you are caught in that crashing water, you will take on damage. With that being said, get as close to the crashing water as you possibly can, and try to spot the enemy in front of you. "Aim"then "Shoot" him. You can "Grab/Cling" to grab the rail to steady yourself and your weapon. However, if you do nothing and remain still, a wave will come and take the enemy out for you. No ammo lost. With the enemy out of the way, wait for the wave closest to you to crash and subside a bit, then run across the wave area. Wait for the next wave to crash and subside, run to the body of the enemy and stand over it. You'll get an "Interaction" prompt. Hit the indicated button to collect what's on the downed body. You will, most likely, pick up Pistol Ammo. Make sure you do this quickly, then continue to run forward, out of the path of the wave.

Turn the small corner and move down the next hall. As you walk over the bloodied floor, you'll be told you can read Russian, which will help you get through the ship. To read the Russian, simply find the written words and "Aim" at them with your weapon. The translated words will appear beneath your LIfe Meter. The door to your right reads, "Storeroom", and it's locked. Look to the left of the door with the green light above it to find the words that read "Main Deck". If you use your "Interaction" button here, you'll be told the door is locked by an electrical system. Luckily there's an electrical box right next to it. Aim your Pistol at it and shoot away. As soon as you do, the door to the Main Deck will be unlocked. Pass through it by "Interacting" with it.

Main Deck

Upon entering the Main Deck you will get a small cutscene. It seems the Russians are not your friend. You need to take them out. I suggest using your "Crouch" button and moving behind the crate in front of you. Hit "Aim" and you will get a view of the Russians across the room, also using crates for protection. Shoot them to eliminate them. An easy way to take them out is to simply shoot the white barrel in the back of the room, as it will blow them both up. However, if you choose this option, instead of simply shooting the men, their bodies will be charred and you won't be able to collect what, if anything, they have on them.

Once the Russians are out of the picture, look to the area opposite the door from which you entered the area. It's on fire. Go into your "Inventory/Objectives" menu and note your new objective, I have to find a way of putting out this fire. Next, approach the downed bodies, and, if you didn't char their them, use your "Interaction" button to see if they have anything on them. Near the body at the back of the room you'll spot a blue valve (it will be sparkling for you if you didn't blow the barrel). "Interact" with it to turn it, and the sprinklers will be activated, thus putting out the fire and completing your first objective.


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Before moving down the now fire-free hall, feel free to check out the various rooms. If you face the door from which you entered, there's another door to the right of it. It's locked at this time. Standing in that hall and facing the blue water valve, the first door to your right is locked, but a woman is screaming at you behind it. The second door to the right has another Russian in it. Kill him and collect what's on him. The first door to your left has several empty crates and a body inside. There's nothing else in it, and the lights go out once you enter. Personally, I think the room is there so you learn that when you "Aim" your Pistol, you have a Flashlight attachment which helps you in darkness. The second room to the left has a Health Pack on the bloodied gurney. Once you've collected what you want to collect, move down the once fire filled hallway.

At the end of the hall the camera will switch views, showing you a door around the corner. Pass through the door and you'll find yourself in the Armory. Collect the Document on the crate in the back of the room. This is A note about the armory, which tells you the Armory is a fire hazard. Noted. Back out of the menu and approach the lit bureau next to the door. "Interact" with it to fully load yourself with Pistol Ammo. Exit out and move down the next hall.

Next to the railing you'll spot another piece of paper. Pick it up and read the Note about electrical boxes. This Document actually provides you with some important information, as it seems a Corporal fired at an electrical box, exposing a live wire, which came into contact with a pool of water in which the Corporal was standing, killing the Corporal. Move on and you'll come to a door and a staircase leading down. The door reads "Crew Quarters", the stairs read "Portside Cold Rooms". Move down the stairs to the Cold Rooms.

Portside Cold Rooms


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Down the stairs you'll find yourself waist-high in water. Wade through it toward the shining object near the floating body. Once you reach the object, "Interact" with it and you'll pick up the UPPER DECK KEY. If you "Interact" with the body it will jump at you. Feel free to shoot the body's head off so it's not a threat. This is a good habit to get into now, as it will save you later.

If you examine the doors half covered by water, you'll find the water pressure won't allow you to open them. If you move up the small staircase to the yellow door labelled "Fish Hold", you'll find you are missing a handle to open it. That's all you can do in this area for now, so head back up the staircase and pass through the next door to the Crew Quarters.

Upper Main Deck

Move up the next set of stairs and make your way around the corner to the hallway. Here you have two doors to your right, two to your left, and one with a magnetic lock at the end of the hall. The door at the end of the hall can be opened with the UPPER DECK KEY found in the water in the Portside Cold Rooms. However, before you pass through it, check the first door to the left for Health, if you need it (approach the First Aid Dispenser and "Interact" for Health), and check the second door to the right for A page from Yusupov's diary. There's also Pistol Ammo in this room, but you shouldn't need it now. The other two doors lining the hall are locked. So, once you've collected your goods, use your new UPPER DECK KEY on the door at the end of the hall, and you will find yourself in the Lower Deck.

Lower Deck

When you are placed in the hall you are facing the Crew Quarters. To your right is another fire, providing you with another objective, There must be a valve to activate the sprinkler system. To your left is a hall leading first to the Showers, then to the Captain's Quarters. The Captain's Quarters are locked, and provide a dead end. Inside the Showers you'll discover a man with half of a head and another man who pops out of one of the stalls at you. Kill the man who pops out of the stall and collect what you can from all of the bodies.

Continue working your way down the hall and enter the Crew Quarters. Inside there will be a couple of Russians. Take them out and collect what's on them. Exit out the double doors to the Galley.

Inside the Galley, look out for the falling body, and make your way to the door at the far end. Pass through it. Ignore the door across the way, and, instead, move right and into the hall. Here you will find yourself on the other side of the fire, and you will find a blue valve. Turn it, then quickly move away from the fire to avoid the flaming body that comes running at you. Turning the valve will put out the fire and complete your second valve/fire objective.

Now return to the door across from the Galley exit and pass through it. You'll find yourself on the Front Deck.

Front Deck

Facing the ocean, walk right first and collect A note about barrels between the body and the crate. Barrels are explosive. You knew that already, but confirmation is good. Just remember, charred bodies are bodies with charred items you can't use. Collect what you can from the body in front of you, then make your way back toward the main area of the Front Deck.

Get yourself in "Aim" position and move across the catwalk. At the far end a few Russians will pop out with guns. Use the barrel if you so desire, but eliminate them and collect what you can. When that is done, move down the stairs and prepare for one or two more attackers, as you move to the right and into the Dormitories.

Move forward through the Dormitories, look out for the man with his head caught in the bed, collect the Pistol Ammo, the Health Pack, A page from Dr. Kamsky's diary, then move into the bloodied back room. Here you will find a dead Lansing and his RADIO CODE, thus completing the Lansing is the one with the emergency radio code mission.


Front Deck


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Your next mission is to Find the radio room. This means you have to work your way back to the Lower Deck. However, you have to deal with whatever the hell is happening to the two bodies in front of you first. Simply shoot the attacker to take him down. This is your first encounter with an Exo (a zombie). Like all video game zombies, the way to actually kill them is to destroy their heads. If you don't, they'll simply come back to life and continue to attack. To destroy an Exo head, either shoot it off with your weapon, or, when an Exo has been knocked to the ground, walk toward the head. When your "Interaction" button lights up, hit it and you'll stomp on and destroy the Exo's head. Exit via the door you entered. Here you will get your first opportunity to Save. Do so.

Back outside, note the Exo fighting the Russian. Wait for the Exo to kill the Russian (or the other way around), then take out the Exo. A couple more will appear. Take them out, too. Before returning to the Lower Deck, you need to find the Storeroom for a new weapon. The Storeroom is located opposite the Dormitories. Pretend you're coming down the stairs again, and, instead of going right toward the Dormitories, go left. Kill the Exo guarding the Storeroom, then enter.

Take out the Exo inside the Storeroom, and collect the AK-47. This is your new weapon. Be sure to also grab the note about fire extinguishers. Pass through the opposite door and you'll find yourself in familiar territory, on the Rear Deck. You are across from the first door you had to pass through by shooting the electrical box. This is as good of a way as any other to return to the Lower Deck, so pass through the door to the Main Deck.

Main Deck

Run straight down the hall and take out the Exo who comes after you. Turn the corner and pop into the Armory for ammo. Exit out, then pass through the door leading to the Crew Quarters.

Climb the stairs, stop in the Sick Bay if you need health, then pass through the door at the end of the hall to the Lower Deck.

Lower Deck

Head right and follow the hallway to the stairs. Climb them to the Radio Room. Approach the darker of the two doors, labelled "Bridge (Radio Room)" and try to pass through. You'll learn you need a magnetic key to pass through. You will also get a new objective, I have to find the e-key....

The e-key is located in the Fish Hold, accessed via the Portside Cold Rooms (the area below, half-covered with water). However, to enter the Fish Hold, you need to first find the handle to the door. So, backtrack to the Main Deck (move down the stairs, down the hall, through the door which leads you to the Sick Bay hall, then down the next set of stairs).

Main Deck

Pass by the stairs leading down to the Portside Cold Room and turn the corner. Pass the hall where you turned the first blue handle and go through the door to the right. Inside, look out for the Russian, then collect the Health Pack and the HANDWHEEL FOR THE FISH HOLD DOOR from the shelf. Exit back out and return to the stairs leading down to the Portside Cold Rooms. Take them down.

Wade through the water and climb the half-stairs to the Fish Hold door. "Interact" with it to attach the Handwheel and open it up. Here you will get another Save.

Fish Hold

Move forward and collect the Note about Red Fuel Valves from the console. This tells you that red valves can be shot to create a flame, which is damaging to enemies. Head down the stairs.

Move to the mouth-side of the whale carcass and collect the RADIO ROOM KEY. This will trigger some new enemies, the ExoCels. ExoCels are spider-like mutant creatures with damaging tentacles. Simply shoot them until they "pop". Once you've cleared them out, exit out of the Fish Hold, via your entrance, and make your way back up to the Radio Room on the Lower Deck, taking out any enemies you encounter as you go.

Lower Deck

Inside the Bridge (Radio Room), eliminate the attacking Exos, then move through the blue door to the actual "Radio Room". Once inside, approach the radio and "Interact" with it to speak to CIA Special Agent Bennett. This completes the Find the Radio Room mission.


Lower Deck

Bennett warns you that there is still one dangerous man left on the ship, a Russian named Yusupov, and you are given a new mission, to Find Yusupov. Your objective reads, I have to find Yusupov in the rear deck shed. The Rear Deck is where you started the game.

Check out the Radar Room, which is next to the Radio Room. Kill the Exo inside, then collect the Letter about the spears. Exit back out to the Bridge, then exit out, to the stairs leading to the Crew Quarters. Save.

Move down the stairs (taking out enemies as you go), then enter the area under the stairs. Pass through the door leading outside, to the Front Deck. You'll get a quick cutscene, showing you the several enemies below.

Front Deck

The fastest way to take out the enemies below is to move forward, to where there's a break in the railing, then wait for the Exos to collect themselves around the white barrel below. Shoot the barrel and take out many Exos. Continue to work your way across the catwalk, down the stairs, and to the Storeroom (to the left), taking out everyone and everything that gets in your way as you go.

Pass through the Storeroom and through the opposite door. You will find yourself on the Rear Deck.

Rear Deck

Head left, then move alongside the oceanside of the ship, running to avoid the crashing waves as they come. Take out the attacking Exo, and move up the small set of stairs to the main area of the Rear Deck.

At the top of the small set of stairs, look up and right to spot the white shed. This is your destination. Look directly right to find a staircase which will take you there. Eliminate enemies as they approach, then move up the stairs. At the top take out any enemies guarding the door to the shed, then pass through the door to the "Rear Deckhouse". Save. You have found Yusupov.


Rear Deck

Yusupov tells you that you must Free Anna, your next mission. According to your objectives, Yusupov has locked Anna in one of the holds in the main deck (remember the girl screaming at you through the door in the hall with the first blue valve?), and you have to find the door to the rear deck. Alrighty then.

Collect the SPEARGUN from the console next to Yusupov's body, and grab Yusupov's diary. According to the note about the spears we found earlier, the Speargun shoots spears which attract the Exos. Think of the spears as a quick distraction, allowing you to take out enemies as they are drawn to the gasses emitted by the spears. Exit out of the deckhouse and you'll get a radio call from Bennett. You are told to find Lubenski.

Move down the stairs opposite the deckhouse door, then move down the next set of stairs to the main level. At the base, turn around and walk toward the flaming/swinging object. Move across the deck to the door by the fiery objects, and pass through (there's also a door opposite it, but you can't enter it yet).

Inside you'll get a quick cutscene. It seems the ExoCels are the evil that enters a host's body and brings that body back to life, in the form of an Exo. From now on, any time you kill an enemy (destroy its head), watch it for an emerging ExoCel. Kill it before it finds another host, or kills you. ExoCels can be stomped on if you get them as they are emerging from the host's dead body. Double stomp heads to do this most efficiently. Once you've killed the ExoCel, move down the stairs to the Engine Room.

Engine Room


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In the Engine Room, move forward, grab the Health Pack (if you need it), then move down the stairs. To your right is a locked door to the Propeller Shaft Room. Continue to move forward. When you turn the corner you'll get a quick cutscene of, what seems to be, an ExoCel pod (an ExoNest), surrounded by white barrels. When you get control back, you'll be immediately attacked by an enemy. Knock him down, turn the corner and shoot the barrels. Then, take out the three Exos who come at you (shoot the above red valves, if you care to do so), and the three Exocels which emerge from their bodies.

Once the area has been cleared out, go to where the barrels were and grab the PROPELLER SHAFT ROOM KEY, which will open the Propeller Shaft Room. For now, simply pass by the half staircase leading to another door, but remember it's there.

Use your key on the Propeller Shaft Room door and pass through. Save.

Propeller Shaft Room

In front of you is a short staircase, with a body sitting on top. Go ahead and move up the stairs and shoot the head off the body. Look right. An Exo will be coming toward you. Move back down the stairs (for protection) and wait for him to appear at the top of the stairs. Shoot him, then safely move up the stairs. Be sure to collect the SHOTGUN, which is next to the now headless body.

Head right, and look toward the center of the room. There's a half-catwalk with a console at the end of it. Make your way over to the console and "Interact" with it. A bridge will raise, connecting the two sides of the room. This will also cause a few Exos to come toward you, via the bridge. Wait until they step on the bridge, and "Interact" with the console again. The bridge will drop and the Exo will come to a very bloody death. Continue to eliminate Exos this way until there are no more, then raise the bridge so you can cross it.

Make your way toward the bridge in "Aim" position, as a Exo is going to pop out of the floor at you. Take him out (and his ExoCel), collect the Health Pack from the back of the room, then cross the bridge. Another Exo will pop out from the floor, and one more will come from the ceiling. Do what you need to do, collect the AK Ammo, and collect the shining HANDWHEEL FOR THE FISH HOLD DOOR at the opposite end of the room. Climb the short set of stairs. The door at the top is locked. Destroy the electrical box, then pass through and you will find yourself in the Engine Room again.

Engine Room

You're in the upper section of the Engine Room. You need to return to the lower section. There's AK Ammo across from you. Collect it if you need it, then make your way around the room, then return down the stairs to the Lower Engine Room. Once there, run straight across the room to that short set of stairs pointed out earlier. At the top, collect the Health Pack, Spears, and Pistol Ammo. Pass through the door to the Starboard Cold Rooms.

Starboard Cold Rooms

You will immediately be faced with enemies and their ExoCels. Eliminate them and pass through the next door. Here you will come to several hanging bodies (one of which will grab at you, so be careful). There are two doors to Cold Room 3 on your right, one to Cold Room 4, a Cargo Hall door at the end of the hall (which can't be opened because of water pressure), and a yellow door to your left, leading to the Fish Hold. First, check out Cold Room 3 and grab Yusupov's journal and the Spear Ammo. Exit out and enter Cold Room 4. Inside this room, collect the Health Packs and the AK Ammo. Exit out and approach the Fish Hold. Use the Handwheel for the Fish Hold Door, and pass through.

In the Fish Hold, eliminate the enemies, then pass through the opposite door to the Portside Cold Rooms.

Portside Cold Rooms

Don't do anything to the Exo in the water below. Remain where you are and the Exo will die. As the ship rocks right, the water touches the wire hanging from the electrical box behind, electrifying the water and killing the enemy. Fun. However, you must cross this water. Go into "Aim" mode and locate the staircase across the way. Wait for the water to electrify again. As soon as the current dies, jump in and wade across to the stairs (use your "Run" button, if you desire). Climb the stairs to the Main Deck (look out for enemies).

Main Deck

Make your way past the Armory (if you need ammo, now's the time to get it), to the hall with the first blue valve. Anna is in the first room to your right. "Interact" with the door to unlock it. Save, and you'll get a cutscene.


Main Deck

Your new goal is to Accompany Anna to the radio room, meaning you have to protect her as she follows you to the bridge.

Collect what you can from the Hold, then exit out. You'll get a quick call from Bennett, telling you nothing new. You'll immediately be attacked. Take out the enemy, then make your way toward the Armory. The Armory will blow. Pass through the door to the Crew Quarters. Anna will run up the stairs. Run after her as an enemy is at the top, waiting for her. Take him out, then pass through the door at the end of the hall.

Move right, then up the stairs to the Bridge (Radio Room). Pass through and Save. You'll get a cutscene.


Main Deck

The new mission is is to Find the autopilot unlocking code. Your objectives tell you that Lubenski has locked himself in a cold room, and With Anna's code, you'll be able to open the other door to the rear deck. Since you've already checked out the Starboard Cold Rooms, and there was no Lubenski there, you have to assume Lubenski is in one of the Portside Cold Rooms. Since the Portside Cold Rooms are inaccessible due to the water pressure, you must find a way to lower the water. The key to lowering the water is to use Anna's code on the door opposite the original Engine Room entrance, beneath the Rear Deckhouse on the Rear Deck.

Again, to get to the Rear Deck, exit the Bridge, move down the stairs, pass through the door to the Front Deck (underneath the stairs), take out the attacking enemies, move across the catwalk, down the stairs, then pass through the Storeroom (to the left). Exit the Storeroom via the opposite door, and you'll find yourself on the Rear Deck.

Rear Deck

Again, move left, then move along the oceanside of the ship, avoiding the crashing waves as you go. Climb the couple of stairs at the end, then hang a right. Move past the fiery objects, kill any enemies, then pass through the door to the left, with the red button to the right of it. It will unlock for you now.

Pump Control Room

Upon entering the Pump Control Room, you'll be attacked by five ExoCels. Take them out, collect the AK Ammo and the Note about the pumping station. Note the flashing switch on the control panel. Activate it and you'll see the water from the Portside Cold Rooms sink. You can now access the doors.

Take the stairs down to the Engine Room and unlock the door.

Engine Room

Inside the Engine Room you'll have a couple ExoCel attackers. Take them out, take the stairs down to the lower level, then run across and up the small set of stairs to the Starboard Cold Rooms. Make your way through the first room, and through the door with the hanging bodies. You will want to pass through the yellow door to the Fish Hold, but, if you give it a try, you'll find it's stuck, and there's something nasty behind it. So, instead, go to the end of the room and pass through the Cargo Hold door. Save.

Cargo Hold

You'll be shown a cutscene of many attackers, and many bodies just waiting to be taken over by ExoCels. It's an intimidating room, but fairly easy to get through, if you hit the right things. First, shoot the electrical box in front of you and slightly to the right. This will drop the platform from above onto the enemies beneath it. Next, start aiming for barrels, both on your level and on the level above you. Once you've blown them up, you should have few enemies left. Use your Shotgun to take care of them quickly. After everyone in the room has been eliminated, cross the room and locate the door to the "Main Deck".

Portside Cold Rooms

You will find yourself in the now drained Portside Cold Rooms. One door leads to Cold Room 2, two lead to Cold Room 1. Enter Cold Room 2 first. Inside, approach Captain Lubenski's "corpsicle" and collect the shining CAPTAIN'S QUARTERS KEY next to him. This will trigger an attack from the body next to the Key. Eliminate it. Check your objectives and note you have a new one, With the Captain's key, I'll be able to access the Captain's quarters. Collect the Document from the ground entitled, A page about mutations, then head to the exit. Another enemy will pop out. Kill him, exit, then enter Cold Room 1.

Inside Cold Room 1 will be a single enemy. Take him out, then collect the Letter from Yusupov about the antidote. Once you have that, exit out and move up the stairs, then through the door to the Crew Quarters.

Main Deck

Head up the stairs to the Upper Main Deck. Wait at the top until the enemy breaking though the door breaks through and comes after you. Shoot him from your position. Enter the Sick Bay, if you need health, then move through the door at the end of the hall.

Here, look right and take out the approaching enemy. When he's been eliminated, move left and past the Showers. Another Exo will emerge from around the corner. Take him out, then use your newly acquired key on the Captain's Quarter's Door.

Inside the Captain's Quarters, approach the desk and collect the Autopilot Codes. Mission complete.


Main Deck

Next, you must Reach Anna in the look-out post. To get to the look-out post, exit out the other door in the Captain's Quarters (the metal door). You'll get a quick radio call from Anna, and an opportunity to save when you approach it. Save and pass through.

Upper Deck

You will be given a more precise objective here, to Secure the whole area to protect Anna. To do this, simply move forward and up the stairs (collect AK Ammo from the body beneath the stairs, if you're low).

As you near the top of the stairs, you'll get a cutscene of several emerging Exos, conveniently appearing near several barrels. Run to the top of the stairs, turn around, and begin shooting barrels to most efficiently take out the many enemies. Take out any remaining enemies.

Once the area is clear, locate the stairs leading up to the "Nest" and head up. At the top of the first set of stairs, a couple of enemies will appear. Take them out, then continue up the next set of stairs and kill the Exo who pops out here. At the top of the final set of stairs you'll meet Anna. Save, then watch the action packed cutscene, where you land safely on the Docks, Anna misses the Docks, and you fall victim to an ExoCel.





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