LB Review: 8.0

You are now in the Darkwatch training maze. You're "tour guide" is Cartwright. Pick up the Scepter. You swing the Scepter with your melee attack. I suggest going to a corner and waiting for the onslaught of Reapers. They are one-hit kills. After many of them you'll have to deal with Ghost Reapers, who take three swings to kill. If you want, you can activate your Blood Frenzy power to up the power of your melee attacks. When all are dead the door to the next room will open.
This is the Steam Room. Inside, it's steamy. You have to find three valves. From the start, trade in your Carbine for the Shotgun near you. Next, activate your Blood Vision to locate the first two Steam Valves. One is almost directly below you if you look out over the area starting from where you picked up the Shotgun. The second you can see if you go to the corner of the right side of the platform and then, looking down and out, move back a tad. You'll see the Steam Valve glowing a purplish color. That's two. Hop down and immediately run to the first Valve I mentioned, then to the second, on the right. By this time, you're probably being attacked. Run like crazy along the right wall, looking left and you'll soon see the third valve. Turn it. If you get overwhelmed by this time, go at the enemies with your Shotgun. Don't use your Silver Bullet power just yet, as you'll want to save it for the oncoming Banshees. Get yourself into a corner, wait for at least two Banshees to descend on you, activate the Silver Bullet power and rail them with the Shotgun. Kill the final Banshee to move into the sewers.
Oh goodie, Vipers. Vipers can be killed with two close range Shotgun blasts to the head. Lure them to you, and then back up while firing on them. Keep your eye out for various Blood Canteens scattered in the area. Make your way through the area, killing Vipers as you go. Soon, you'll reach a ramp going up. At the top, kill the Vipers along the way, note the Blood Canteens in the sewer passages on the left and go to the central circular area to find Splitter Grenades, a fun new grenade that splits when it hits something solid, like a side wall. Test a few out to get used to them. If you continue on the path to the right you'll reach a locked door. You need to find a key. The Key is located in the nearby sewer tunnel. Follow the path the other way, kill the Vipers inside and grab the key. Go to the locked door and go through. Go to the ladder.
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After the cutscene with the sunlight affecting you, you'll begin in a fenced in area with an Oozer. Unload on him with your Redeemer, grab the Dynamite, blow open the fence and then find some shadows. You'll be attacked by waves of Reapers, Ghost Reapers, and Keggers. Use your Blood Frenzy liberally so that you can hide in an alcove, activate it, and melee several enemies at once. Don't forget about your Dynamite. It can be useful to blast many enemies at once. Keep killing, including one more Oozer and the chapter will end.
You have now met Tala, your new partner. You begin with a bunch of other Regulators and watch as one gets blown up. Enemies will enter the area. In the shack on the right is a Tainted Victim. This one filled up my meter so that I gained Fear (or Turn depending on Good/Evil). Don't worry about trying to clear the area, instead, fight your way up the path to the top of the ridge. Fight a few more enemies up here and Tala will pop in telling you to get down there to buy her some time. When you start back up you'll be in the shack. Use your melee attack to take out the many Reapers. Next, you'll get a cutscene of Keggers coming down the ridge. You have an enemy life meter at the top of the screen. Keep killing Keggers and Reapers until Tala opens the next door.
Follow Tala, killing as you go. She'll tell you to draw some enemy fire. Jump up and kill the three Riflemen. You'll get a cutscene showing you a Mark of Evil and the new and exciting Rail Rocket, a rocket launcher. Cross the bridge, pick up the Rail Rocket, jump to the next bridge and fire two shots at the Mark of Evil. Follow the path to the house. Fire a Rail Rocket into the house via the front door and then fire one in the upper left window. Enter the house and kill anybody who didn't die. On the first floor, shoot the wooden beams blocking the closet to find a Tainted Victim. For balance, I would recommend going all Evil until you get the next Evil power, however, because I'm a big fan of the Mystic Armor, the next Good Power, I suggest sticking with Good until you get it. However, do what you like. Go upstairs.
Now you have to take out a Mark of Evil to stop the Banshees. Equip your Rail Rocket and fire out of the second story window at the Mark across the way. Three shots should do it. To find the next Mark, hop down from the second story and look directly across again (it's almost directly above the first Mark). Fire three more Rail Rockets at this Mark to kill all of the Banshees. Tala will open the gate at the bottom path and you'll automatically be put on the path.
In this area, civilians will be running past you followed by Reapers. Kill the Reapers. When you approach the house you'll get a Blood Judgement, it's up to you to choose Good or Evil, however, I'm trying to get the Mystic Armor, so I chose Good (if you're sticking with Evil, then the next Power will be "Black Shroud", also an armor). Head up the stairs. Kill the enemies here, drop down the other side, kill, and then exit the house. To the right is a Tainted Victim.
Continue up the path and you'll see your first Bandito, a Shotgun wielding enemy. Kill him and trade in your Redeemer for his Shotgun. Continue around the path to the burning houses. Try your best to not kill any civilians while taking out the Banditos. In the first house is a Blood Canteen, in the second house, upstairs, is a Tainted Victim. When all of the Banditos are killed you'll get a Mark of Evil to take care of...it's near the large wooden gate. Locate it and take aim at it with your Rail Rocket. When it's destroyed the gate will open.
Here you'll meet up with the other Regulators. Trade in your Rail Rocket for the Range Rifle. Kill a few enemies until the Regulators blow open the wall. Enter the wall/building/fort and work your way through a tad to meet up with Tala. Follow her killing as you go. When you get into the open, kill the Sniper on top of the water tower and continue to follow her. Keep killing and killing until you get a cutscene showing you a Mark of Evil (if you're not getting the cutscene you still have somebody to kill).
The Mark of Evil is inside a nearby house whose door is now open. I recommend activating a Blood Frenzy and running through the house using melee attacks. You'll soon reach the Mark of Evil. Lay into it with a few Shotgun shots or Redeemer shots.
You are finally in the friendly confines of the Citadel, secret headquarters of the Darkwatch. Press your "Interact" button to talk to the scientist. At this point, you get to choose any of three missions. The order does not matter. For ease, I'll do them in the order that they appear.
Go through the green-eyed door to see the Weapons Master, Jenkins. He tells you the Steamwagon (Coyote) will be enough firepower. Go through the doors until you get to the green ghost door. Go through. Go up to the turned over Coyote and press your "Interact" button to turn it upright. The Coyote controls should be familiar to anyone who has played "Halo" or any of many other games with similar vehicle controls. You can enter and exit the Coyote using your "Interact" button.
A Mark of Evil will pop up. Shoot it with the Turret Gun to open the gate. Follow the road running over any enemies who get in your way and you'll soon reach another Mark of Evil. Shoot it to open the gate. This is where all hell breaks loose. You will have Keggers running at you. Shoot them with the Turret Gun. Notice that there is an enemy life meter in the center of your screen. After the first few enemies you'll get a cutscene showing some enemies in turrets. I had the most success in this battle when I backed up the Coyote to the lip/edge where you first came into the area. I held down the brake button so the Coyote wouldn't move and then swivelled the Turret Gun anywhere there was an enemy. You can see where enemies are coming from by watching for the green clouds. Pay particular attention to the turrets firing on you and any Keggers running at you. This worked much better for me than driving around like a maniac. Keep attacking any and all enemies until the enemy life bar goes away.
A Mark of Evil will appear inside one of the buildings. Drive to the door, kill any enemies with your Turret Gun and then hop out of the Coyote. Ignore any enemies. Run up the ramps to the Mark of Evil and lay into it with your Redeemer. Another Mark of Evil will appear near the large wooden gate. Hop back into the Coyote. Drive to the Mark and shoot it with your Turret Gun.
The next part of this mission is on foot. You will be holding off enemies with some other Regulators. Go to the top of the building and fire down on enemies or wait for them to jump up to you and melee them. After various waves of Reapers and many Banshees, you'll have one final wave which includes two Banshees and an Oozer. I found the Carbine to be of use here, you can get one from the dead Regulator by the rock in front of you when you start this mission. Feel free to use a Silver Bullet power to kill the Banshees and then use Dynamite on the Oozer.
Visit Jenkins and he'll give you a choice of three weapons: Dual Pistols, Carbine, or Shotgun. It really doesn't matter a whole lot as you'll be able to pick up various weapons throughout the level. Still, depending on your style of play, choose what you think is appropriate. I chose Shotgun as I'm more of a run up in your face and blast you sort of player, at least in this game. If you like to take cover and pick off enemies from a distance, use the Carbine. Dual Pistols work well and are good melee weapons but since you have the Redeemer when you start, you already have a pistol, so what's the point? Head to the ghost door.
You start in a brightly lit canyon. Your powers are useless in the sunlight. Upon starting, you'll be attacked by a new enemy, Braves. They are much like Reapers but can throw their hatchets.
Stay back and let the Regulators do the dirty work. If any Braves get to you, melee or shoot them. Go forward and up the right ramp/path to find some Ammo. Head back down and go forward taking cover in any shadows you can find. Kill the Braves and then the Banshee. There are various Blood Canteens around if you need them. Your fellow Renegades will blow the barricade. Follow the lower level path to a Tainted Victim. Then, head up to the upper path (where the barricade was located) and jump off the ledge with another Regulator.
When you start back up, grab the Range Rifle and work you way along the canyon picking off the Braves firing down at you with bows and arrow. Go forward and you'll see a Mark of Evil appear. It is heavily guarded by Braves. Find the rock column on the right which at its base has two Blood Canteens and two Dynamites. Position yourself behind this rock column and chuck Dynamite at the Mark. If any Braves come at you, take care of them and continue the Dynamite. Enter the dark cave where the Regulators are waiting.
Fight the three Banshees from the shadows or try to get head shots in on them before they know you're there using the Range Rifle. Use Silver Bullet if necessary. Go up the path. Fight the Braves. Drop down into the next area and fight the Braves as they drop in first from the fire side, then from the other. Stay in the alcove while you fight them and use your Redeemer to get lots of head shots. After this battle, the fire blocking the way will have gone away. You can choose to fight through the canyon and into the cave or you can just make a run for it, ignoring all enemies.
When you start back up you get to make a Blood Judgement. Do what you will, however, if you choose Evil, the Regulator you are with will turn against you and you'll have to kill him. Go to the shadows under the rock bridge and fight the Braves and then the Reapers. Head backwards into the cave to find a Tainted Victim some Dynamite, and a Carbine if you want it. Head forward toward the fire. Kill the Braves, Reapers, and Keggers. Keep an eye on the left for a path/ramp going up and backwards which leads to a Tainted Victim. Go forward and fight more Braves and Reapers. There will be two sniper Braves up on rocks above. There is also another Tainted Victim near the further sniper Brave, up on a ledge. You can get there by jumping to the rock column in front of the ledge. You need to be in the shadows so you have your power to double Jump up to the column and then jump to the ledge. Near the end of this area there is a Blood Canteen if you need it.
In the next area, after the rock barrier, you'll see a broken wagon and various supplies. To the left of the wagon is another Tainted Victim. Go forward and continue to kill. You'll soon get a checkpoint and have to destroy a Mark of Evil. There is a ton of Dynamite in the area. Stay in the shadows and chuck Dynamite at the Mark to quickly destroy it. Enter the cave.
From the upper ledge where you start, snipe the two braves, be aware of one who may attack you and note the Tainted Victim in the distance which you can get to using a double Jump from the shadows on the left of the ledge it is on. Now, you need to focus on the green glowing object, the Deadlight Prism. Near the Prism is a Turret Gun. Press your "Interact" button to man it and use the Turret Gun to mow down all of the enemies. Aim using the top of the cross as your guide. The enemies will first come from the center, then right, then left. When they're all dead, go across the canyon to the dark cave and enter to end the mission.
Visit Jenkins. Choose your weapon. I chose Crossbow. Head to the Ghost door to begin the mission. When you start, kill the first several Braves. You'll be going down the side cave path (on the left) in a second, but first go forward and find the Tainted Victim. This is where I received my third power. Since I went good for this one, I now have Mystic Armor, which when activated makes you invincible, if you're going Evil, you now have Black Shroud which is like Mystic Armor, except in addition to protecting you, it does damage to enemies. Backtrack and go down the side cave path, ambush the Brave, and hop down. Run to the right and take position with your back to the rubble. Note the exploding barrel on the scaffold to the left. When the horde of Braves and the Oozer comes your way, time your shot at the exploding barrel to take out many of them and then finish off the attackers.
Go forward and take out the Keggers. Then, continue to take out Braves using exploding barrels and Dynamite to your advantage. Drop down, fight the Oozer, and when you start back up you'll have a Blood Judgement. Depending on how you're playing, choose Good or Evil. I'm choosing Good as I'm trying to get the "Vindicator" Power which rains down lightning on enemies. If your sticking to Evil, you'll be going after "Soul Stealer".
Make your way through the pueblos, killing Brave after Brave. On the left, on a roof, find a Tainted Victim. Also on the left is a door that leads to a cave where you can find another Tainted Victim. Continue to kill Braves, avoid killing innocents and soon you'll see a Mark of Evil appear. If you have Mystic Armor, activate it, stand near the Mark and shoot it. Otherwise, just destroy it like normal, by shooting it with whatever you have and killing enemies who get in your way. Head to the large wooden double doors behind the Mark.
You are now in a battle arena. You have an enemy life meter at the top of your screen. You'll be attacked by many Vipers. In the homes around the area you can find a Shotgun and ammo, a Rail Rocket and ammo, or a Crossbow and ammo. I say stick with the Shotgun and melee attacks. Use your Silver Bullet and/or Blood Frenzy when necessary. You're Power Meter will refill quickly with all of the enemies you're killing. After the first wave of Vipers you'll have to deal with a few Banshees. Finally, you have some Braves to deal with. I like to get them all grouped together, activate a Blood Frenzy and go house on them with melee attacks.
Visit Jenkins. Choose a weapon. I chose the Carbine. Head to the ghost door, wait for the turrets to kill the Oozer that sneaks in and then go through the door. Go forward to the Regulator and watch as the Regulator offs some "undesirables". Go into the first building on the right, labeled, "Mortician". Then, head across the street to the Jail and go up to the second floor to grab more ammo. Go forward and get ready for the fight. Take out the waves of Vipers and the two Riflemen. When you kill them you'll be told to regroup at the hotel.
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Go into the hotel. Head up the stairs and you'll make a Blood Judgement. I chose Good because I want the Vindicator Power and sure enough, with this decision, I have gained Vindicator. If you're playing Evil, you should now have Soul Stealer. If you're following along, that is all of the Good Powers. Time to work on the Evil powers. (or vice versa).
Before you enter the Saloon on the right. Go forward to find a Tainted Victim. Enter the Saloon and you'll have to help to defend it. Fight the two waves of enemies and then you'll see a Mark of Evil appear in the barn. Before you destroy it, grab the Tainted Victim in the Barn's upstairs. After the first Mark, a second will appear to the right of the doors at the end of the road. When the Mark is destroyed, go through the doors.
Here you will meet up with Tala. Move up and use either your Vindicator or Soul Stealer Power to take out the two Oozers. Kill few Riflemen and you're Blood Gauge will be refilled; launch another Vindicator or Soul Stealer. Note the two Tainted Victims in the church area. Each time you use one, you're Blood Gauge will refill. Use that to your advantage to launch another two rounds of Vindicator or Soul Stealer. If you want, grab a Range Rifle and pick off the many Riflemen both at the top of the church and behind you. Then, kill the Vipers. Go to the gate of the graveyard.