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LB's Death Jr. Walkthrough and Strategy Guide

Lunabean.com Unofficial Death, Jr. Game Guide (Sony PSP) provides a comprehensive walkthrough for each of the game's levels, offers the best boss strategies available, AND offers the locations of ALL Special Items.

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Death, Jr. Game Guide:

Introduction

Welcome to Lunabean's Death, Jr. walkthrough and strategy guide for the Sony PSP. This guide will walk you through each and every level of Death, Jr. and will provide you with the strategies necessary in defeating the many bosses. We are also very proud of the fact that we were able to provide locations for all of the Special Items in each level, and, we believe, all Items outside of the levels (although there's no way to verify the "outside" Items, as there's no count for them in the game). At time of publication, we are the only online guide that provides such a Special Item breakdown.

Please note, it is impossible to get 100% completion on the game's save screen, as it stops updating the save percentage once you defeat the final boss. Special Items do not play a role in this percentage, as it's purely based on how far along you are in the game. So, please don't worry that you can't get beyond 94% complete. It, simply, wasn't meant to be.

Controls


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X - Jump
Square - Scythe
Circle - Fire selected weapon
Triangle - Dodge
R - Hold to Strafe and/or to target your enemies
L - Place camera directly behind DJ, OR, if R is being held, will switch targets
Analog Stick - Moves DJ around
DPad - Switches between ranged weapons

Please note, the X, Circle, Square, and Triangle buttons are also used in Scythe combos. If you want to be sure Circle shoots your weapon, instead of swings your scythe, target with R, then shoot. I got so used to targeting and shooting, I didn't know you could shoot without tar getting. I suggest using the same method.

Combos

Speaking of Combos, Combos are something you are graded on at the end of each level. While your grades don't matter when it comes to completion, some have a personal goal of earning A+s in each level. Also, Combos earn you Assists. Point being, it's good to understand what Combos are. A Combo is simply a continuation of "hits" within a time frame. You will remain within a combo as long as you see a score above your combo meter in the top right corner of your screen (or as long as there's purple in the face of that combo meter). As long as that's there, continue to shoot what's in front of you. Your ultimate goal (although it's virtually impossible to achieve) is to string a combo through the entire level.

If you're going for combos, I suggest using your Pistol and Scythe. First, the weakness of your Pistol allows multiple hits into enemies and items, allowing you to string together combos easier. Also, the Pistol auto targets destructible items, so if you just shoot forward, it will catch what you need to be shooting to continue your combo.

Also, once you earn the "New Scythe Moves" upgrade from Smith & Weston, your Scythe will have better and stronger combo move potential. Double tap Square, then hold Square, Triangle or X, to perform any one of these combos.

Ledge grabs (X then Square at a ledge), Scythe Hops (X then Square right before you hit the ground), Wall Jumps (Jump into a wall and jump again when you touch the wall), Wire slides (jump then hook onto the wire with Square), and various swinging activities can be used to string together combos. Note that, while you're in a combo, if you perform one of these moves, the purple in the combo meter face will rise, meaning you've bought time between your hits.

Why do you care about Combos? As mentioned previously, they play a vital role in your level grade, and they earn you Assists. Your combo meter fills as your combo continues. Your combo meter is the yellow hook in the top right corner of your screen. When it fills up completely, you'll see the small square beneath the hook also turn yellow. This is your Pandora Assist. Use your Pandora Assist when you feel overwhelmed in a level, as it clears out (or severely damages) all enemies in front of you. Use it by hitting Circle + Triangle.

Special Items

Throughout each level you will find several hidden Special Items. Finding each level's Special Items, like Combos, aids in your level grade, and beyond.

Health Extenders (Skulls) - Don't confuse these with regular health (the skull and crossbones found in several locations in each level). There are only two Health Extenders hidden in each level. Collect 4 of these skulls to increase damage resistance.

Assist Extenders (Pandora Faces) - Collect 4 of these faces to earn more "Assist Stocks". Assist Stocks are the square dots beneath your combo meter. Read the last paragraph in "Combos" if you need more information on Assists. There is one Assist Extender hidden in each level.

Weapon Widgets (Tools) - Weapon Widgets are what you need to upgrade your weapons. Collect these and trade them into Smith & Weston (the twins who give you new weapons) for weapons upgrades. There are 4 Weapon Widgets hidden in each level, plus, you'll earn a bonus Weapon Widget for getting an A+ in a level.

Weapons

You will begin the game with your Scythe and your Twin Pistols. Additional weapons are earned by completing levels. Upon successfully completing a level, you will be placed in front of Smith & Weston. Speak to them (X) and they will give you your new weapon. Speak to them again to upgrade your weapons with your Weapon Widgets.

Scythe - Your Melee weapon. You will depend on it heavily at the beginning.

Twin Pistols - The old standby. Ammo never runs out, and it is the best weapon to use if you're looking to string together combos. It's also quite useful when looking for Special Items, as it auto targets destructible items which often hide these items.

Shotgun - Pretty slow, but quite powerful. From a distance, it sprays bullets widely. Up close, it can knock an enemy down (good to use on ledges where you can knock enemies off).

C4 Hamsters - Powerful and very fun. Target an enemy and deploy one of your explosive rodents. He'll run straight at him and blow him up. Good to use against groups of enemies. Also, I suggest upgrading these little guys first, as the "Implode" followed by the "Explode" is very destructive.

Chain Gun - If you find yourself in trouble, the Chain Gun is a great option. Shooting the Chain Gun will automatically put you into first-person mode, which is a little daunting at first, but the power of the gun can clear out so much of what's in front of you. I also suggest using it against bosses as often as you can. Note, when you run out of Chain Gun ammo, you'll remain in first-person view. Hit "Square" to go back to third-person.

Freeze Gun - Repeated shots can kill enemies, but the Freeze Gun should be primarily used to freeze enemies to stop them or slow them down, so you can shatter them with your Scythe or another weapon. You can also use your Freeze Gun on various water spouts to create needed ice platforms.

Rocket Launcher - Second to the C4 Hamsters in terms of power and fun. Use it to clear out many enemies at a time.

Flamethrower - Best used at close range, when, say, enemies are surrounding you.

Electric Gun - Hold your "shoot" button down to spray the charge. As is, it's not that impressive of a weapon. Upgrade it, and it could very well be your best friend.

Enemies

Batlings - They're bats, and they're found in many places. Target and pop them off with your Pistol.

Troopers - The Troopers come in all sizes. They are the most common enemy. The small brown version is relatively easy to deal with. Don't waste good ammo on them. However the blue versions that shoot white projectiles your way should be taken care of with your most powerful weapons, as the projectiles do some heavy damage. There are also Mega Troopers you'll encounter later in the game. There's nothing tricky about them, they just have a large health meter.

Wirewalkers - "Wirewalker" is a fancy name for Spider. These guys are harmless at a distance, but can damage you with their spinning legs if you let them get too close. Don't let them get too close.

Eyeballers - Best described as large and sluggish sea monsters (on land). They aren't fast, so they'll try to keep their distance so they can shoot a steady stream of projectiles your way. Find them and take them out ASAP.

Shield Demons - Best described as fire-breathing bulls. Try to take them on from behind, as their flames are very dangerous. I suggest using your explosive weapons against these guys to get rid of them quickly. Your flamethrower is useless against them.

Ethereals - Huge ghosts with damaging projectiles. Your Scythe is useless against them, so use a ranged weapon. The Ethereals will sometimes take over other enemies, making those enemies stronger. When you kill those enemies, the Ethereals will emerge. Kill them as you normally would.

Where do I go? What do I do?


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Perhaps the most confusing aspect of Death Jr. is trying to figure out where to go. You begin in a museum with three accessible levels: Suburbia, Meat World and School. There's also Basic Training, Advanced Training (upstairs), and a Basement. While your options are pretty much limitless at the beginning of the game, some levels will be too hard to play if you don't have the right weapons. It is for this reason that we provide a suggested order. While the guide is broken down by section, look for the "suggested order" under each level's heading for guidance (not to mention the list below). This means you'll be moving around the guide a lot (particularly at the beginning), so here's the complete suggested order list, so you, at least, know where you should be looking for your answers.

Basic Training
Suburbia - Seep's Hood
Advanced Training
Suburbia - The Corner Store
Meat World - Udder Madness
School - Higher Learning
Meat World - How a Cow Becomes a Steak
Suburbia - My House
Meat World - The Burger Tram
School - Growth Spurt
School - Bottom of the Bell Curve
Downtown - All three levels
Insanitarium - All three levels
Moloch's Realm

Death Jr. Cheats

Cheater? Here you go:

All Weapons - Pause your game, then hold down L + R while you hit Up, Up, Down, Down, Left, Right, Left, Right, X, Circle.

Refill Ammo - Pause your game, then hold down L + R while you hit Triangle, Triangle, X, X, Square, Circle, Square, Circle, Down, Right.

Unlimited Ammo - Pause your game, then hold down L + R while you hit Triangle, Triangle, X, X, Square, Circle, Square, Circle, Right, Down.

Invincibility - Pause your game, then hold down L + R while you hit Up, Up, Down, Down, Left, Left, Right, Right, Square, Triangle.

All Upgrades - Pause your game, then hold down L + R while you hit Down, Down, Left, Right, Left, Right, X, Circle.



Buy the "Death, Jr." Walkthrough and Strategy Guide now!



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Death, Jr. Game Guide
Download now - $5.95 $4.95 | More info

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