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Enter the Matrix Walkthrough
Niobe Walkthrough Pt. 2

Enter the Matrix
Enter the Matrix

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Enter the Matrix Walkthrough >
5. Niobe Walkthrough Pt. 2 (The Sewers - The End)

This guide has been broken into chapters. Please click the appropriate link to find your answers. Because this is the free version, you will be served a few ads in the process.


1. Introduction and Tips
2. Ghost Walkthrough Pt. 1 (The Post Office - The Airport)
3. Ghost Walkthrough Pt. 2 (The Sewers - The End)
4. Niobe Walkthrough Pt. 1 (The Post Office - The Airport)
5. Niobe Walkthrough Pt. 2 (The Sewers - The End)
6. Cheats
7. Review and Resources

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"Enter the Matrix"
Walkthrough and Strategy Guide

(International and US)

Niobe Walkthrough Pt. 2 (The Sewers - The End)

The Sewers

Abyss

Your goal here is to get to the exit phone to jack out. Move forward and right. Jump the small barrier and continue to work your way around to the ladder. Climb the ladder up.

Continue moving up and around. Climb the stairs, then jump up on the control panel and climb the ladder. Move forward, then get on the platform to the right. Look around this platform and locate the ladder. Climb it and you'll be told to protect ballard. Simply kill the guards around. Work your way forward to the next ladder and climb it. There will be more shooting. Use your Sniper Rifle if you want. Ballard killed these bad guys for us.

From the ladder, head right and cross the second bridge you come to. Locate the ladder in the central area and take it down. Exit and head right, past the ladder. Cross the big bridge, and you'll get a cut scene and save.

Abyss 2

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The phone is right next to you, but you can't answer it quite yet. You must take out the bad guys first.

Pull yourself up from the hanging position and run left toward the fan. Place yourself down the ramp so you're covered on both sides. You may have one guy immediately on you. Simply shoot him, then wait and get your health back. Pull out your Sniper Rifle and step out of your protection. Notice where people are shooting you from, then jump back undercover. Now that you know where they are, you can sneak out and snipe them. Once you've killed all of the guards, answer the phone and you'll get a cut scene.

When you get back to game play, you'll have Offensive Grenades in your possession. Use your Punch button to toss a grenade at the fan you were just hiding under. The fan will blow, and you have a new path. Take it, and you'll reach a save point.

Pumped

You have an arrow. Follow it and go down the path. Before you get to the fan, hang a right. There will be men down below. Toss a Grenade to get their attention, then use your Sniper Rifle to kill them. Drop down and head right. In front of you is a gas barrel. Attract the men in the next room, then shoot it as they approach.

Continue down the path, killing bad guys as you go. When you get to the red/rusty grated floor turn left and go forward. There will be a ladder nearby. Before you go up, take out the police around the area. Then, go up the ladder.

Follow the arrow. Jump the gap. When you get to where the arrow lead you, you'll get an IM telling you that the way you wanted to go is closed off.

You have to find another way. There is a ladder behind you. Go down.

Follow the path and you'll find yourself in the room that you were just in. Head forward and to the left and you'll see a small hallway/passage. Go down the hallway and you'll find a hole in the floor. Drop down.

Head out and left until you reach a chain link fence. Facing the fence, climb the shelf on the right and go up to the ledge. Take out the guard. Drop down so that you're on the other side of the fence that was blocking you.

Move forward and make your first left. Go up the small set of stairs and up the ladder. You'll be told that you can't proceed because of the steam that is blocking your way. Go back down and into the basement room with the red pipes on the ceiling. Approach the steam control panel with the red button and push it to turn off the steam.

Some bad guys will now be triggered. Fight them off and go back up the ladder. Go straight ahead then left to the hole in the floor. You'll get a save point.

Ice and Corrupt

Clear out the room that you're in. You'll get an IM telling you to get up to the balcony. Find the rotating turbine and face it. To the left you can jump up to the ledge. Then, climb up onto the turbine itself. You'll get a cut scene of it blowing up.

After the cut scene you'll be thrown down a level. You'll start and there will be a guy on a pillar/cylinder shooting at you. There will also be a blown up and steaming turbine nearby. Take out the guy and go through the passage to the left of the pillar. Take out anyone in your way. Go right and up the stone ramp. You'll find a ladder surrounded by fencing. You'll pick up some Demo Charges here. Go up the ladder.

From the ladder that you came up go left and around the corner and find the small ledge that you can jump up to. Go up the next ledge and you'll see a reddish spinning broken gear shaft thing. There are also lots of bad guys to kill. Kill them.

You'll get an IM telling you to blow up the 3 anchors on the gear shaft. Use your Demo Charges to blow up each of the 3 anchors holding the gear shaft down. Basically, just chuck your Demo Charges in the general direction of the gear shaft. If you run out of Demo Charges the next guy you kill should leave you some.

Once the gear is blown, it will have opened a nearby air vent. Look at the wall for a large circular opening. Jump across to it. You'll get a save point.

Waterway

Move forward, drop down and turn left. Take out the two guards. On your right you'll see a ladder. Climb up it. Continue down the hall, killing anyone in your way.

Eventually you'll get to some stairs. Take them down. Be aware of guards popping out behind you. At the bottom of the stairs, go through the tunnel.

Kill anyone in your way. Once you get to the metal catwalk, go up the stairs and look left. There is a ladder. You'll be told that to proceed further you need a flashlight. Go down the ladder. Opposite the ladder is a flashlight. The flashlight is actually the gray gun that is sitting down there. Pick it up and equip a gun and you'll see that you have a light. Head back to the ladder and look out. Men will drop down, along with a grenade. Kill the men, then climb back up the ladder (we found tossing a Demo Charge at them immediately after they drop down is the best way to kill them).

Continue along the path you were moving along before heading down the ladder. Eventually you'll get a quick cut scene. You are to follow the SWAT members, but keep a distance. Once you are out of the tunnel, turn right. You will get an IM that the SWAT team is planning an ambush. At this point, take them out in the sewer canals before they kill Wurm. You'll have to shoot them through the iron bars to do so.

Once you've saved Wurm, head in the opposite direction to the other side of the sewers, and kill the many SWAT members along the sides.

You'll eventually get another IM telling you you're about to be ambushed and to get in a good ambush spot. We simply found one of the side staircases, ducked in there for cover and for time to regenerate health, tossed a Demo Charge or two at the approaching SWAT members, then continued along killing any left over men. Once you get to the end, take the path on the right and pass through the tunnel. Jump the gap, continue forward, and you'll get a save point.

Waterway 2

Move forward and drop down. Before progressing through the tunnels, head left then left again. Here you can toast the guards who were shooting at you from below when you jumped the gap. Once this is done, backtrack and continue down the sewer.

Take out men as you come to them. When you reach the end of the sewers, jump up onto the left side ledge and find the open door. Pass through it and go down the stairs.

At the bottom of the stairs is an intersection. Go left. At the end of the tunnel is an opening. Shoot the men below. Now, backtrack and fly past the stairs as though you took a right at the bottom instead of a left. Here there will be another opening. Drop down and kill any remaining men. Head right then drop down onto the catwalk on your right. Get to the ladder and climb down it.

At the bottom, you'll be attacked by more guards. Take them out and move in the one direction you can move. Cross the wooden plank, and jump up to the tunnel on your left (look out for the guard).

Continue forward. You'll get to a large gap. Either jump across it with a Focus, or put your back up against the wall to the right and sidle to the opposite side.

Once on the opposite side, move across the pipe. You'll get a tip about pipes here. Look up and you'll see a red/orange pipe. Approach the ledge and jump up to grab the pipe. On the opposite side you'll be dropped in the right area. Drop down into the tunnel opening, then move forward, then left. Kill the two guards to your left, then locate the ladder to your right. Climb it.

Cross the catwalk and pass through the tunnel, killing anyone in your way. Watch out for the two guys who come from behind. Keep following the path. You'll get to a room with a hole in the floor and a guards behind each fence. Kill the guards and drop down the hole. Save point.

Breathing Room

Move forward down the tunnel. Pass through the second open door on your right. This will cause an explosion which will release some guards and open a door on the opposite side of the main tunnel you were just in. Pass through this newly opened door and drop down the hole. Move along the tunnel and you'll get to more sewers. Guards will be coming at you from your left. Take them out. Use the pillars for cover, but look out for grenades tossed in your direction. Once you've killed all of the guards, find the stairs along the right side of the tunnel. Climb them, then go left up the next set of stairs, then right up the long set of stairs. At the top are some bad guys. Kill them and move forward. At the end of the ventilation/catwalk room is a path to your right. Take it.

Now you're in another ventilation room. SWAT members will drop down. Take them out and move forward along the catwalk. Jump the two gaps, kill the men and pass through the archway.

Move forward, killing the guards below, and continue through the small passage. From the catwalk, jump down and take out the bad guys (you can run to the back for protection if you need to). Move forward. There's a hole in the floor, drop down. There's another hole in front of you. Drop down it for a Save.

Malachi and Bane

Upon starting this section, you'll be IMed with a message saying the exit is at the bottom of this room. Run straight forward and move up the ladder. Ignore the guards. At the top of the ladder, turn left and move across the pipe to the landing.

Move forward and take out the guard. Above you, you'll see a red pipe you need to jump up to and cross. Shoot the guard across the way before crossing, then get to the other side.

When the pipe automatically drops you, kill the approaching guards. Run across to the ladder to your left and climb down it.

Take the next ladder down into then sewers, then jump up into the tunnel opposite the ladder. Work your way through it and drop down. You have more sewer in front of you. Upon walking down into it, you will be ambushed. Head right and take out the guards. Continue moving forward, then right again. You'll have more guards to kill. Run forward, then left. There are more guards to kill in this area. When the music ends, you'll know you've killed everyone. Keep moving forward. At the dead end, there will be an open tunnel to your left. Take it. At the end of this tunnel is a save point and cut scene.

Malachi and Bane 2

Upon entering this area, you are told you have to climb up to a higher position. On your left you will see a ladder. Climb it, kill the guard, and pull out your Sniper Rifle. Use it to kill the SWAT members shooting at your rebel friends.

Simply kill all of the SWAT members while protecting your friends. When this is complete, you'll get a cut scene and a save.


Great Hall

This is just cut scene. There is no game play here.

Shadows

Go down the hall. In front of you and on the left is a door that you'll see in the act of closing. There is nothing in that room. Explore the various bedrooms if you care to.

At the end of the hallway, go down the stairs. Take the only path that you can and you'll get a cut scene of you getting knocked out. You'll get a save point. Nice level, huh?

The Attic

When you start, you'll be fighting some vampire bad guys. You have a wooden stake. The wooden stake will automatically be employed when you kill the guys.

Now, you'll have to fight the main bad guy who knocked you out earlier, Vlad. Use your Focus to gain the upper hand. If you start to lose health, just start running to avoid the bad guy until your health fills up.

After fighting him for a while you'll automatically get a cut scene.

When you start back up you fight some more vampires and you'll get your first weapon in this level; a pistol.

When you have the option to go left or straight, go straight. When you reach the T intersection, go left. Fight a few more bad vampires.

You'll soon get an IM telling you to follow the pipes. You'll have an arrow. Follow it and you'll quickly get to a save point.

Persephone's Bedroom

You start off in the bedroom. Go through the unlocked door and through the next door. You'll find some weapons including a Crossbow. There is also a health pack in here.

Backtrack to the bedroom. You'll have to fight Vlad again.

First, take out his surrounding vampire baddies. Then, fight him again. This time he has an energy meter so that you can keep track of how much damage you're doing. Stick to kicking and punching as bullets don't seem to affect him. Just keep at him. He shouldn't be too tough.

The previously locked door is now unlocked. Go through.

Go down the hall and go through the next door. Follow the hall to the double doors at the end of the hallway.

Approach the elevator and press the Action Button. Walk into the elevator for a save point

Merovignian's Office

Go down the hall and down the stairs. Approach the door and a vampire will come out. Kill him.

Go through the open door. You'll hear the phone ringing. Go through the double doors on your left. Cut scene of a phone conversation and some talk of the Library.

After the cut scene, you'll be attacked by a vampire. Kill him. Exit out and go through the open door. Fight vamps as you go along.

Go up either set of stairs and through the door. You'll be in a theatre. Take care of the vamps.

Go back to the movie screen, near where you came in, and go through the now opened double doors.

Approach the door and save point.

Garage Hallway

There will be some vamps to fight. Approach the right door on the opposite side of where you came in to get a save point. Another useless level.

Return to the Great Hall

A door will open. Walk forward towards the open door. That's it. Very weird. You'll get a movie sequence.

The Dungeon

Go down the spiral stairs and to the right and down the next set of stairs. You are on a raised platform in the middle of a large room. Fight the vampire dudes as necessary.

Go to the opposite side of the room to find a set of stairs going down through an archway. Go down.

You are in a large circular room. You'll have to fight Cujo. Pretty much like Vlad. Fight, fight, fight. If you get low on energy, just run away until it refills. About halfway through the fight some more regular bad guys will come out. Cujo will now have a shotgun up on the ledge surround the ring you are in. Take out the regular bad guys and he'll stop shooting you and come back down. Continue to fight him with kicking and punching until he is dead.

Jump up onto the ledge surrounding the area. You have to do a running jump. Once up there, find the open-gated ledge that you can jump up to. Go through the tunnel and you'll get a save point.

Cain and Abel

You are in a prison area. Work your way forward and you'll get a cut scene of Ghost laying on the table.

You'll have an arrow. You'll also be told to press and hold the Action Button to pick up bodies.

Go through the door and you'll automatically pick up Ghost. Backtrack out and you'll get a cut scene.

After that, you have to fight off two nasty guys. You have to knock each one of them toward a prison cell to buy yourself some time. Pick up Ghost and follow the arrow. Cut scene. Save point.


Under the City

Twins in Pursuit

This is a driving level. We find that 3rd person view is easier to drive in, so switch to that perspective.

You have an arrow. Follow it. Remember, you can use your Focus Button to control Ghost so that he pops out of the car and shoots at cops. Follow the arrow. You'll eventually want to take an exit on your right. Movie sequences and cut scenes. Save point.


The Freeway

Chase Morpheus

Another car driving level. No arrow this time. Drive forward as fast as you can following the three lane highway. Prepare for the most boring car chase evar. Just keep driving. After a quick cut scene, there will be some cops. You'll also be told that Morpheus is on the highway in front of you. Keep driving. Movie sequence, cut scene, save point.

The Truck

Still driving, but this time you have an arrow for a brief amount of time. Anyway, keep driving and do your best to avoid the annoying cops. Morpheus is in a Semi (Tractor Trailer). There is a white Semi in front of you. Catch up to it. Movie sequence of a tractor trailer crash...pretty cool. Superman, oops, I mean Keanu rescues Morpheus and the other guy.


The Power Plant

Reactor Foundation

You start off in a large hallway. You have an arrow. Our overall goal here is to infiltrate the power plant.

You'll get to a guard who comes out the sliding doors. Take him out silently if you can. If he is alerted, more guys will come out. Anyway, approach the sliding door and, if it isn't open, use your Action Button on the keypad.

Keep following the arrow, taking out guards as you go. After you drop down a few ledges, you'll be in a room with a ladder on the far end of the room. Climb the small ladder, then climb the large one.

The arrow will point right. Climb the red grating. Take out the guard and climb the next red grate.

You are now told to stay out of the light. You're told that Ghost is working on taking out the lights, so just sit tight until that happens.

On the right, use the ledge to wall crawl (sidle) then climb up the next red grating. Go forward and walk on the edge of the large opening. If you fall into the opening, just climb back up. Get to the other side, still on the ledge, and you'll get a cut scene.

Follow your arrow taking out police as you go. You should be looking for a ladder...the arrow leads you there. Go up and continue across the bridge. Follow the arrow and drop down into the back of the room. Go through the door. Save point.

Reactor Foundation 2

Go down the stairs. Follow the arrow taking out police as you go. Interestingly enough, the second time we went through this level, we didn't have an arrow. Hmm? Anyway, go the only way that you can taking out the police as you go.

Eventually you'll get to a ladder in a well-lit area. Climb up. You'll be warned about snipers across the way. Work your way around and to the left, ignoring the snipers, following the hallways. As you go you'll have to take out lots of police. Just do so carefully and you shouldn't have any problem.

When you get to the area with the red grating/fence, take out the guards and continue down the path. Take cover behind the palates of 2x4s (wood) if you need to. From this defensive position, you can take out the snipers across the way if you want.

Continue moving forward. You'll get an IM that there is a way out at the other side of the pit. You'll be ambushed. Work your way to the opposite side of the room, taking out the many many police. Once the area is cleared, find a block to climb up on, and you'll be on the ledges area. Work your way to the wooden plank, take out the police hiding behind the pillars and jump to where they are. There is a door nearby. Approach it. Save point.

Nuclear Shipping

Fight the 2 guards. Go through the open door. You'll be warned about the SWAT sniper covering the area.


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You are in a large parking area outside of the power plant with lots of tractor trailers around. Explore until you have some police to fight, basically diagonally toward the garages. Watch out for the sniper on the Semi Truck in the middle. When you take him out, you can grab his sniper gun on the roof of the Semi. Use the cover of the Semis as much as you can. Facing all the numbered garages, go through the double doors on the far left.

Work your way through this room taking out the police. There is a concentration of police on the catwalk at the far end of the room. You can take them out if you want, but basically you are just trying to make it to the opposite side double doors.

Transformer Field

You have an arrow. Follow it. You are told to get to the top of the structure in the center of the large area in front of you.

Look for the metal staircase (actually a ramp) on the central structure. Fight your way there. Go up the ramp. Use your Action Button to activate the green light switch.

A garage door will open. You now have a grenade launcher. Go back down the ramp and clear the room. Work your way to the open garage door and go through. Just follow the arrow.

Keep following the arrow through the room and out to the next hallway and all the way down the hallway.

Transformer Field 2

Go forward and you'll be on some catwalks. Take out the guards/police. Keep following that arrow killing as you go. There will be a policeman around almost every corner in this area.

This is a long process of a lot of the same thing. I used the auto shotgun a lot. Just blast your way through until you get to a ladder. Go up. Cut scene. Save Point.

Generator Turbines

You start up above in the roof beams area. There are lots of police below. Shoot a few grenades around and down if you want. You can also use your Sniper Rifle. Otherwise, just follow the ducts/beams that you are on and drop down to the metal grating. There is a ladder going down. Don't use it yet. Use the red pipes to get across to the control room (the glass window structure). Then, climb the ladder in front of you and go down the next ladder into the control room.

There are some stairs going down. You'll get an arrow. Go down the stairs. Cut scene. The generator doors are now unlocked.

Continue forward, down the next set of stairs. There will be some guards to kill. There is also a rack of machine guns if you need them. Exit the center area and go to the right and through the door that slides open on your left.

You are now back in the large room with the control room structure. Head left and go to through the other sliding door past the ladder. Go through the room with the orange pipes. Go through into the next room. Follow the hall. At the end of the hall there is an open door on your left. Go through it and through the next sliding door and down this hallway. There is another sliding door on your left. You'll get a cut scene when you go through this door.

Generator Turbines 2

You are told about Generator One. You need to destroy it. After the cut scene, go right. You'll be attacked. Continue down the hallway. You'll pass doors on your left with numbers on them (4, 3, 2, etc.). You'll also have to fight off some guards. Your Sniper Rifle can come in handy as well as the SS Shotgun. I tended to use the SS Shotgun exclusively while Focus Jumping. Taking down 3 guys at a time. But, whatever works for you.

When you get to Door 1, go in. Go through the doors on your right and go up the ladder. Go around the catwalk and up the next ladder. Go up the next small ladder in front of you. Before you approach the monitors, get your G36 ready. You're going to need it. Approach the computer monitors and use your Action Button to plant the bomb.

Immediately, more SWAT team members will appear. Quickly turn around and go down the ladder, turn and shoot the SWAT members that are there. A little Focus power won't hurt here.

Once they're disposed of, go down the ramp and through Door 2. Deal with the guards. Go up either ladder. Then, go down the ramp to Door 3.

Go through and up the catwalk ramps. SWAT members will drop in. Take care of them. Go down the ramp on the other side and go down the ladder. Go through Door 4.

Go up the catwalk ramp and down again to Door 5.

More ramps. Do your thang. Kill the police. Go around the catwalk and down anyone of the ladders to the center lower area/platform. There is a ladder going down from here. Take it down. Go down the ramp and through the doors at the bottom. Save point.

Core Control

Just a cut scene here. No game play.

The Core

You are in a large circular room. The core is in the middle of it. There are lots of ramps all around. You have to plant an explosive charge inside the core.

Walk forward and look down. You'll see a SWAT member on a small balcony area below. Use your Sniper Rifle to toast him. Head right. A couple of guards will come out in front of you on the ramp, and someone will start shooting you from above. Kill the two guards in front of you first, then work on the guard above. This is what you have to get used to doing. As you travel forward down the ramp, guards will start shooting at you from in front of you, and from the central area. Hide when you can and heal. Pull out your Sniper Rifle every once in awhile to see if you can't find a guard before he finds you. Continue doing this as you work your way down the catwalk, down some stairs, and across a bridge to the core.

Work your way around the catwalk surrounding the core to the ladder. Take it up. Head right and up the stairs. More men will attack. Kill them. Now you're working your way up to the top of the core. Just follow the ramps and stairs up while keeping an eye out for guards in front of you and on your side. Near the top you will get a cut scene and a save.

Agent Escape

You are being chased. Bad news. You must escape. Move forward through the vents and drop down the grate. Here you'll get a cut scene.

You were dropped into a room with bad guys. Take them out. Upon doing so the Agents will shoot at you. Simply make your way to the open lift at the far end of the hall and you'll be taken up a level.

Exit the elevator. Use your focus and run forward to the light. Here you'll get a Save and cut scene.


Chinatown

Seraph's Tea House

You start out immediately fighting Seraph. He's pretty tough. Just use your Focus to kick the crap out of him, and run away when you need it to recharge. If you lose the fight, you'll be sent immediately to the "Onboard the Logos" final level. If you defeat him, you'll be sent to Vertigo and you still have a nice chunk of game to play before you're sent to that final "Onboard the Logos" level. So, if you don't want to play through the rest of Chinatown, simply die here and skip this section of the walkthrough. If you want to continue your journey, beat Seraph and read on.

Vertigo

You are told from the get to that you need to move fast. You must make it down to the street.

Head behind you, away from the elevator. Agents will be coming after you. Just run forward, climbing wood stacks when necessary.

Run while in focus. It will make avoiding the Agents' fire easier. Keep moving forward and through the door. Then, move up the stairs and step out on the scaffolding outside the window. Head right and down.

Eventually, you'll run into an agent and the wood will break, sending the two of you down a level.

Keep running. Work your way down the wooden scaffolding and back up again, all the while following your arrow. Eventually, you'll do an automatic jump and you'll get a cut scene.

You'll start in a room with an agent that you can see through the glass. There is also a Xerox machine in there. An Agent will break through the wall. Go through the hole to get a cut scene. Save point.

Smith's Trap

The objective here is to Run! Follow the arrow and run! Avoid the Agents and Run. You'll go in and out of buildings. You are told at one point to climb the chain link fence. I chose to take the stairs. Take the stairs to the top and you'll get to a point where the catwalk ends and it looks like you'd die if you jumped off. Jump off, you'll get a save.

On Foot

You are being shot at and you need to make it to the Police Station on the corner of Sell and Roch. Luckily, we have our trusty arrow. Simply follow the arrow while taking out the guards. You can get to the station either by street or sewer.

Once you get to the Police Station, you are told to check the trunk of the cruiser parked outside. Do so to pick up the grenades. Here you are told Agents are closing in. RUN! Follow the arrow through the red doors (this is a good place to heal).

Continue following the arrow, which is now pointing at a hardline phone across the town. Kill guards who get in your way and get to that phone. Pass down the street and through the red door (it won't be unlocked until you get the hardline message). Through the door, head right, then pass through the white door on your left. Run on the streets, still following the arrow, until you get to a ladder. Climb the ladder and work your way up the fire escape and through the door. In the large room, go through the white door on your right and you'll get a Save point.

Hard Line Pursuit

We're still looking for the phone. Continue following the arrow. You have a lot of guards after you. Kill them, or they'll kill you. When you approach the phone booth, slow up as it will explode. Darn. There goes our hardline. At least we still have the arrow. Follow it as we're heading for the church. The truck by phone booth will blow, too. Approach it and look left. If there are still men by the truck kill them (the guy who planted the phone booth bomb and died there left a nice gun). To the right of the truck is a health pack, if you need it. To the left of the truck there's a ladder up to the ledge above. Take it, following the arrow. Eventually you'll drop down to the street level again. Keep moving forward.

You'll get to a pier area. When a man jumps out from your left, move right, along the pier. When your arrow points right, look right. There are crates you can climb to the other side of the fence. Do so. The rest is pretty straight forward. Follow the arrow down the alley and over another crate or two and the section will be complete.

The Virus Spreads

Go through the door and up the stairs. Avoid the Agent that drops in and run. Follow the arrow.

The Church

The Agent is still following you. Run quickly up the stairs. Follow the arrow. Go up another set of stairs.

Soon you'll be on some rooftops. Cross the wooden planks and continue toward the Church...you can see the spires in the background. You'll get to a building with a blue door and a red door. Use the red door and go up the stairs.

You are on some rooftops again. Go toward the church. Cut scene, Save point, and movie sequence. Level over.


Onboard the Logos

Tunnels of the Real

This is a first person level where you pilot the Logos. You may get dizzy, so grab your dramamine. There is an Accelerate Button, a Brake Button, a Gun Button, and steering is the Left Analog stick.

Follow the arrow and try to not let Sentinels attach to your hull. You can shoot them. If they do attach, just bang your craft around to knock them off. You really can't do any damage to your ship, so just make it through the best you can. You'll soon get to a Save point.

The Rabbit Hole

More piloting of the Logos. Follow the arrow. Long and useless. After a while, you'll get a cut scene.

Now, you have a huge Sentinel bomb chasing after you. You need to fly full speed to keep ahead of it. Time for reckless abandon. Your ship can't be damaged so just go for it. This may take a few tries and you're going to get annoyed doing this. It's okay. Count to 10, then throw your controller.

If you're successful GAME OVER.

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