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LB's "Fable II" Walkthrough and Strategy Guide

Lunabean's Unofficial Fable II (Fable 2) Walkthrough and Strategy Guide (Xbox 360) contains everything you need to make your way through this expansive world.



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Fable 2 Walkthrough

Copyright (c)2008 Nicolas Tringali

Written exclusively for Lunabean.

Introduction

Welcome to Albion, 500 years after the shenanigans of Jack of Blades. Choose your gender, watch a bird poop on your player, and let's begin!

Childhood

Bowerstone Old Town

After your introduction into Bowerstone, follow your sister down to the trader's stall. Use (LT) to zoom in and watch the scene. When you're finished, you'll need to find five gold coins to buy the musical box from the trader.

You'll have a trail leading you to a nearby guard, with an (!) exclamation mark over his head. After talking to him, hold (A) to accept his quest. Follow your trail to another person, a photographer.

Here you'll pose for a photograph. You can be [Good] and do decent poses, or [Evil] and ruin his picture. At the photographer, head down the small alley into the next street. Press (LT) to zoom into a scene.

Run up to the bully, and press (X) to attack him. When he runs off, go down the street for a warrant. At the end of the street, near a vent and a dumpster, is another warrant.

At the end of the street, is another person in need. Accept her quest, and follow the trail to the end of the street for the bottle of wine. Go back, and to be [Good] give the wine to the woman, and [Evil], give the wine to the man. You'll also get a warrant, as well.

Follow the trail, and speak to the man. Inside the warehouse, go upstairs and shoot the beetles for [Good], or smash the stock for [Evil]. Use (Y) to shoot things with your pistol.

After exiting the warehouse, go down the stairs and past the drunk you gave the bottle to. A dog is standing near a warrant, so pick it up. Across from the dog at the steps should be the fifth warrant you need.

A glowing trail leads you back to the guard, but you're interrupted. Accept the bribe and become [Evil], or go back to the guard for [Good]. Afterward, a trail leads to a scene. After that, go to Monty, a person near you.

After getting the letter, knock at the door. When you speak to Melinda's mother, you can give the letter to her [Evil] or to the Melinda upstairs, for a [Good] reward.

When you've got the gold piece, go back to Murgo's shop and buy the music box. When you have it, follow the trail to a secretive location. After the scene, follow your sister back to your shack, and go to sleep.

A guard wakes you up, so follow your sister. Accept the invitation into the castle.

Castle Fairfax

Follow your sister through the hall. Enter Lucien's study, and speak to him. When instructed, stand in the glowing circle.

The Birth of a Hero

Follow the glowing trail down to your wagon, and check the chest. When you've got your equipment, go back to Theresa via the trail. After you've located the tomb, follow the trail down to the water. When you get to the island, to the right of the tomb is a [Silver Key]

Old Tomb

Go down the passageway, and press (A) to dive down. Follow the trail, and go up onto the land. Vault (A) down into the next room. Fight the several large beetles, and behind a rock to the left is a [Silver Key]. Go through the doorway.

Continue through the small tunnel, and past more beetles. You'll come up to a switch that floats out in front of you . Press (Y) to shoot it, and open the doorway. Keep following the cavern, and swim through the next room.

Keep following the trail until you get to your destination. A switch appears. First shoot it with your bow (Y), then hit it with your sword, (X), then shoot it with (Y) again.

Go through the glowing door. Take the path to the right, and at the end are two chests, and a book in a bookcase.

Make your way back, and follow the trail to a familiar location. After the scene, equip your experience. You'll need a Will power to move on, so be sure to choose one.

When you're ready, press or hold (B) to use your Will power. Enter the Cullis Gate to return to Bower Lake. Now, use your Will power to kill the Beetles, then meet Theresa in Bowerstone.

Vault down to the path, and the follow the trail. Along the path to the lake, inside some ruins is a Treasure Chest. When you get to the end, you'll find out the road is closed.

Now your trail leads to a Bandit, so follow it.

At the end, you'll fight a some Bandits. use all your weapons and powers, and you'll fight Thag.

Thag



He stays close most of the time, so use Will or your sword. Block his attacks if you can, and you can kill him easily.

After the fight, go inside the house to a chest, which has [Thag's Cage Key] inside. Outside, release the prisoners to be [Good], or give the key to the slaver to be [Evil]. When you've made your choice, follow the trail to Bowerstone.

The Journey Begins

Follow the trail, and you'll find out Theresa will be late. Explore around, buy some equipment, or work as a blacksmith. Follow the path to become a blacksmith. When you're a blacksmith, simply press (A) when the tick is in the green area.

When the time runs out, meet Theresa by the clock tower. Follow Theresa through the scenes, and you'll get a task to meet an abbot in Oakfield. Follow your trail into Bowerstone Old Town.

Bowerstone Old Town

Here the guard tells you how the city has changed because of your actions. Travel through the town, and you'll leave the city.

Rookridge

Follow the path, and you'll head into a Bandit ambush. Use your ranged weapon (Y) to pick them off. When they are taken out, continue following your trail on the path.

When you get to a bridge not marked by your trial, cross it. On the bit of earth here is a [Silver Key]. Go back, and continue following your path. Keep going, and you'll fight more Bandits. Past them, be sure to get the chest by some ruins just off the path.

You'll make your way to a Bandit encampment. After getting rid of the Bandits, be sure to get the chest and perform a dog trick for the Demon Door. When you've finished, continue following your trail.

You'll get to a broken bridge with harassing Bandits. Dive off, and follow your trail through the water. Swim to the shore, and enter the Hobbe Cave. You can tell the stranger to follow you or not.

Hobbe Cave

Follow the caves, and you'll enter into a large one with some Hobbes in it. After you take them down, proceed on. Fight through more Hobbes, and you'll get to a dead end.

Double back a bit, and take a side passageway. Your dog should lead you as well. You'll get to a room with meat hanging from the ceiling. Take the ramp down, and slash the wooden barrier with your sword.

Continue on, and you'll get to a huge room with thin rock passageways. Fight past all the Hobbes, and keep moving. When you get to the top, vault down across from the exit for a chest. Make your way back up, and leave the caves.

Rookridge

Go right here to kill the Bandits. Then follow your trail up the hill, along the path. Up the path is a little abandoned encampment, with a chest behind an overturned cart. Continue on the path to Oakfield.

Oakfield

Here in Oakfield you can work as a Woodcutter. Follow the path over the river and through the countryside. on the path, before a small lake is a [Silver Key]. Follow your trail until you reach the abbot.

The Ritual

Now you'll need to do quests or jobs around Oakfield and Rookridge.

The Hero of Strength

Wellspring Cave


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Follow your trail through the caves. You'll get to the central chamber, and Hannah opens a door. Eventually, you'll get to the chamber. Stand on the switch to the right to start the water flow. When the jug is filled, return to the central chamber.

When you exit, Hollow Men start forming. Fight through them to return to the central chamber. When you get there, Hannah opens the second door. Go through it, and follow your trail. In the second room, follow the trail to the switch, and stand on it. Hollow Men start appearing, so shoot them down from the switch.

When the jug is full, take Hannah back to the central chamber. The third door only opens partway, and your dog runs through. It brings back a skull, and the door opens the rest of the way.

Follow your trail, and you'll enter a room. Hollow Men keep spawning, so go through them until a Headless Hollow Man spawns. Remove him, and proceed on. In the last room, stand on the switch, and watch what happens. When it's finished, run up the ramp and out to Oakfield to help Hannah.

Oakfield

Get the chest to the right, then vault down and follow the trail to the monastery.

Now you'll have some time to upgrade weapons and equipment. When you've finished, go back to the guild to meet with Theresa. At the gravesite, go to the bottom of the hill by a cart for a [Silver Key].

The Hero of Will

When you're ready, travel to the Chamber of Fate. You'll need to travel to Brightwood. Exit the Chamber using the Cullis Gate, and follow your trail through Bower Lake to Brightwood Road.

Brightwood

Follow the trail, and open the gate. Past that are some Hobbes, go through them, and past the second gate. Follow the path until the scene, and Spire Guards spawn. Fight through them, and go up the steps.

Go inside the castle, and get the chest next to the stairs. Fight your way upstairs, and through more Guards. Go inside the tower, up the stairs, and watch the scene.

Return to the guild to continue.

The Bargain

Watch the scene at the guild. Go to Bowerstone Market, and upstairs in the tavern. Talk to Jeeves, then either pay him 1000 gold or kill him. You'll get the map to the diary, so travel to Bowerstone Road.

Bowerstone Road

Follow the trail, and you'll run into a troll.

Forest Troll

Hang back, and use your gun to shoot the weak points. Avoid or Roll when he attacks you, and the fight is simple.

Dig where the troll stood for Lucien's Diary.

Road to Westcliff

At the cliff, give the diary to Theresa. Afterward, follow Hammer out to Bower Lake. Follow your trail into Brightwood.

Brightwood

Follow your trail, and you'll meet up with Hammer, and enter the Bandit Coast.

Bandit Coast

Go forward, and fight through the Bandits. Past them are some more, then follow your trail. You'll come to some cages, and on a small hill behind them is a chest. Go back to the path, and forward.

There are some bandits up ahead, but vault off the path to your left for a [Silver Key]. Vault down again, and follow the path. Keep going, and you'll find a [15 Key Silver Chest] off the path. Fight through more Bandits, and up ahead is a treasure chest, off the path. Up ahead is the barricade.

Here you fight a Highwayman, and several Bandits. Fight through them, and explore around the camp for chests. When you've got everything, proceed to Westcliff.

Westcliff

Up ahead on the path is a chest. Farther on you fight some Balverines. Continue on the path. You'll see a path going to the left, and at the end is a chest. Further on in the main trial, behind a broken house is a chest. Go back to the main trail, and move on.

You'll meet a lady who's lost her son. Follow the trail into the abandoned village. Inside the first house on the left is a [Silver Key], and there is a [20 Key Silver Chest] in the middle of town. Keep following your trail.

Keep following the path, and you'll cross a bridge and come the ruins of a gate. Go through, and down into the Howling Halls.

Howling Halls

Go forward in the hall here, and you'll get to a large room. Several Balverines and White Balverines attack you, so fight them until the woman dies. You'll need to knock down the large center pillar to form a bridge over the chasm. Use a Will power or smash it to knock it down, and cross the bridge.

Go up the stairs, and in the ruined room go right for a chest. Follow your trail into the next room. Up the circular stairs, and at the top is a [Silver Key] inside an alcove. Follow your trail to go into Westcliff.

The Crucible

Westcliff

This is the Westcliff camp, where you can buy weapons and more. When you're ready, go up the stairs to the Crucible. Now you'll need to increase your renown to enter into the Crucible.

The Crucible


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Inside, stock up on weapons and potions, then enter the Crucible.

Round 1: Mainly bugs, but they swarm you. Wild swings with melee will do fine.

Round 2: Hobbes, and lots of them. Take care of the shooting ones first, or else you won't be able to stand up for longer than a few seconds. After that, hack away at the other ones.

Round 3: Hobbe Shamans. The ones with the purple staves cast up undead, so go after them to get rid of the rest. Also take note of the pit, you can knock several into there for quick deaths.

There is a trader in between these rounds, so stock up on potions.

Round 4: Hollow Men. They are all fairly weak, so just hack and slash until your finished.

Round 5: Bandits. The first wave are the weaker kind, while the second are the lieutenants. The third wave has Bandit Lords, but only about half a dozen.

Round 6: Highwaymen are fast, and tough to kill. Keep moving so they don't pick you off, and most you can knock off the cliffs.

You'll get to meet with a trader here, so get more potions.

Round 7: Balverines. If you have a high level Will, use it frequently, it kills them quick.

Round 8: Rock Troll and Underlings. You'll need to shoot off the weak points on its body, but some Hobbes attack you as well. Roll to move out of its attacks, and circle around to keep an eye on the weak spots.

Go out through the Cullis Gate to Westcliff. You have some free time before you go to the Spire.

The Spire

Exit to the docks to meet Hammer. Walk down the hill, and surrender your weapons to board the ship.

The Tattered Spire

Watch the scenes here, and then report to the Commandant. Follow your trail, and you'll come across the guy who spoke to you when you got off the ship.

After the scene, follow your trial through the door. When you speak to Darth Maul- I mean the Commandant, either obey or disobey him.

After the quick scene, follow your trail to the detention center. Here, you can let the prisoner's starve [Evil], or pull the lever and give them food [Good]. If you do give them food, you will lose experience.

Now you'll need to report to the Commandant again. Accept his sword, and kill Bob [Evil] or do nothing [Good]. If you spare him, you will lose experience.

The Spire

The Tattered Spire

Report to the commandant. You'll need to find a missing guard, so follow your trail. Now you'll receive weapons, and you'll make your escape.

Guards meet you immediately, so fight them, and move on. Fight through more guards, and go up the stairs. Keep fighting your way along the trail, and be wary of guards behind you. Fight your way into the Commandant's chambers.

Commandant

The commandant is always surrounded by guards, but only really uses a floor spike attack. Avoid this, and keep the guards at bay, and you'll have him.

Use the Cullis Gate (not the one the Hero uses) to travel down to the docks. Fight your way through all the guards, and you'll board the ship.

The Cullis Gate

Rookridge

Talk to Theresa, and meet Hammer at the inn. You have some free time now. When you're ready, go to the guild. After the scene, go through the Cullis Gate. Follow your trail into Brightwood

Brightwood

Follow Garth to the tower. He'll start casting, and you'll need to protect him. Enemies come from the stairs and the doorway, When the Cullis Gate is fully charged, enter it to Wraithmarsh.

Stranded

Wraithmarsh

Watch the scene, then leave your cell. Follow your trail and the path past the houses, until you hit a scene. You'll fight your first Banshee. Get up close and keep hitting it so it can't disappear and call in its underling.

Move on after the Banshee. Follow the path, and when you get to a stone spiral stairway, go off the path to the right for a chest. At the top of the stairs is another chest, just off the path.

Go back to the path, and follow the trail. Keep going, fighting all the Hollow Men on your way. You'll get to a small area with a stronger Hollow Man. When they are all defeated, in the first alcove on the left is a [Silver Key]. Keep going on your trail.

You end up fighting another Banshee. When you're finished, inside the house is a chest. Move on, and you'll fight a Troll. Avoid its attacks, and shoot the weak points

When you're through, follow the trail into Bloodstone.

The Hero of Skill

Bloodstone

Go to the mansion to speak to Reaver. Now you'll need to increase your Renown to get him to speak to you.

When you've gotten all the renown points you need, return to Reaver in Bloodstone. Watch the scene then follow your trail out to Wraithmarsh.

Wraithmarsh

Follow your trail until you get to the door that Reaver's seal unlocks.

Shadow Court

Follow the trail down the stairs, and at the bottom of the second through a broken wall (that you'll need to smash down) is a chest. In the following room, smash down the wooden barricade for another chest.

Continue on your trail and you'll get to a hallway with alternating spikes. Move forward one block at a time, and get the chest at the end of the hallway. You'll get to a room with several waves of shadow monsters. When you've defeated them all, smash through the weak door to the left of the grated one for a [Silver Key]. Continue on your path.

At the scene, choose to sacrifice your youth [Good] or give the girl the Dark Seal [Evil]. When you've chosen, leave the Shadow Court. Outside, fast travel to Reaver's Mansion. Make sure you've tied up loose ends.

Bloodstone Assault


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Follow Reaver down his escape tunnel. Now you'll fight Lucien's men in the tunnels here, but keep moving. Shoot an explosive barrel when you can to get rid of several soldiers at once. Keep following your trail.

Great Shard

Outside here you'll need to fight a Great Shard. After the first battle, Garth sits out and charges up attacks. In between each wave he weakens it a bit more. Watch the scenes that follow.

Home

Explore around, hunt beetles and shoot bottles. When night falls, return to your house, and sleep at your bed. When you wake up, go outside to the gate to investigate the music. Leave your farm, and you'll come across the music box.

Retribution

The Tattered Spire

Move up the stairs into the light. Watch the scene, and use the music box to weaken Lucien. Shoot him or hit him to knock him off, and kill him.

Now you can choose Sacrifice, Love, or Wealth.

Congratulations! Be sure to wait until the credits finish to play the game again.


For our complete guide, including ALL Silver Keys, ALL Garygoyles, ALL Silver Key Chests, and more, please purchase one of the following:



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**This page, along with all pages at Lunabean.com, is copyrighted. You may not reproduce any portion of this page anywhere without the express written consent of Lunabean, LLC.
***Purchase required to print any portion of this guide.






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Buy Fable II from Amazon
Lunabean Rating: 8
Platforms: Xbox 360
Release Date: 10.28.08
ESRB Rating: M - (Mature)
LB Forums: Fable II Help Thread
More Info: Fable II Official Video Game Site

Buy: Purchase Fable II from Amazon
Rent: Rent Fable II from GameFly




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