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LB's Gears of WarTM
A Lunabean.com Game Guide
2. Act II: Nightfall

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2. Act II: Nightfall

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0. Introduction
1. Act I: Ashes
2. Act II: Nightfall
3. Act III: Belly of the Beast
4. Act IV: The Long Road Home
5. Act V: Desperation


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2. Act II: Nightfall





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You've been promoted. You are now the squad leader. Press and hold "LB" to see your squad commands appear. Your commands are: Regroup, Cease Fire, or Attack.

Find a mode of transport.

Follow the path forward, hop the obstacle. You'll soon be faced with a choice: left path or right path.

Left Path

Follow the path to the room with the ammo crate. Proceed through it for a cutscene of two Boomers. These guys are like grubs, but carry grenade launchers. Kill the one boomer that makes it to you by shooting it, preferably in the head (you may have to kill both Boomers depending on if your squadmates got one from above). Go to its dead body and pick up the Grenade Launcher. Switch it out for your shotgun. Proceed along the path. A door will open and you'll get a glimpse of a Corpser. You'll get to a room with a statue in the middle of it. There is a second level to this room, a balcony that surrounds it. You'll see your squadmates on that level. In alcove to the left of the room are some grenades. Proceed through the room and take out the grub in the next area. Proceed to the room with the empty shelves and the green button on the door. There are more grenades in here. Press the button to open the door.

You are outside in a small alley. To the right is an ammo crate. Head left to the open area. Take cover behind the concrete barrier. Note the grub sniper on the second level of the building in front of you. Take him out first, then proceed to take out the four or so grubs who exit the building on the right. Baird will most likely become incapacitated. Go up to him and revive him.

At this point, you'll probably notice the troika firing on you from inside the building. Wait for your fellow squadmates to take out the troika and then proceed into the building to regroup.

Right Path

Follow the path and go up the ramp. Climb the obstacle to the stairway where you'll find an ammo crate. Go up the stairs. Enter the room. You'll get a cutscene of two Boomers. These guys are like grubs, but carry grenade launchers. When you start back up, they'll be below you with their backs turned. Fire at one of them, preferably in the head, until it dies. Proceed to the right where you'll find an entrance to a hall. Follow the hall. You'll soon exit to the upper balcony of a square room. You can see your fellow squadmates below. Kill the grub in your area and help your squadmates below if you can find any of their enemies. Proceed through the next door and you'll be on the catwalk balcony of the shelf room below. Exit out of this room and go down the stairs.

You are now outside, in an alley. There are grenades under the stairs you just came down. Head to the car and take cover. Locate the sniper on the second level of the building in front of you, and to the right a tad. Clear out the rest of the grubs as you move along the path. You'll soon get to an opening where you can see a troika firing on you. Wait for it to pause its firing and go into the building (your partner may already be in there). Take cover in the alcove on the left and then shoot the troika grub when he's aiming away from you (or toss a grenade his way). Then, take out the remaining grubs and the wretches. Here, you'll regroup.

Find a mode of transport.

Locate the ammo crate near the troika. Then, head to the door with the flashing light above it (a sputtering florescent light). It's near the couch. Kick open the door. Your kick isn't powerful enough. Jack, the flying robot, will rip open the door for you. Once the door is open, follow the path to the catwalk. Go down both sets of stairs to the couch at the bottom. Destroy the couch for a COG TAG (13 of 30). Head back up and kick open the door.

Find the Stranded's settlement.

You are back outside. This is a nasty area full of grubs and a boomer. You will probably die here, a lot. My advice is to head to the nearest cover, the two concrete blocks. From this position, shoot the boomer as he move from left to right at the back of the area. He'll come down the steps and end up by the tree. Focus all of your fire on him. It helps if you do a perfect active reload so that you have a damage boost. Once the boomer is dead, keep a keen eye out on the right side of the area. A particularly aggressive grub like to charge you from the right. Take him down next. Then, shoot the remaining grubs.

Move forward cautiously, and only when you see your squadmates advancing. Stay to the left wall and use the alcove on the left for cover. When the roving grubs are taken out, up the stairs on the left, taking cover behind the low wall near them (the wall going up the stairs). Stay alert as there is a sniper firing down on you. From cover, locate him in the second floor window and shoot him. Once all is quiet, go around stocking up on ammo. Locate the boomer's grenade launcher and switch it out for your shotgun.

Proceed up the stairs to the right and follow the path to the door leading to the inside...your squadmates are probably there waiting for you.

Head up the metal stairs and follow the catwalk. Kill the wretches and proceed to the next room. As you go down the stairs, look up for two more wretches. You are back outside. Go under the stairs to find a COG TAG (14 of 30). Proceed forward and use the ammo crate on the left, behind the half-wall. Continue along the path.

You'll soon reach another battle area. There is a boomer and several grubs. Use your grenade launcher on the boomer. To aim it properly, place the reticule on the boomer. It'll turn red. Fire. Two grenades should toast him (try to make sure that you have at least two grenades left, as you'll need them soon). Then, take out the grubs any way you please. When it's clear, go to where you killed the boomer and restock on grenade launcher ammo. Follow the road to the next battle area, a bridge.

At the beginning of the bridge, use "Y" to locate the "Pushable Car". This is essentially cover that you can move. Get behind the car and take cover. Rapidly tap "X" to move it. This is not necessarily recommended, but it's there for you to use if you so choose.

This bridge is another nasty area. There are several grubs and wretches that will come after you and your mates. The big problem is the troika on the right. All three of your mates will probably be down for the count withing a minute of this battle beginning. Here's what to do. Run past the pushable car and take cover behind the concrete barrier, just in front of and to the right of the pushable car. Equip the grenade launcher. Aim by placing the reticule (crosshairs...in this case, the line) directly on the head of the troika gunner. It will not turn red, but will stay white. Fire. You may get lucky and with one shot, take him out. If you fail, continue to fire the grenade launcher at him until he dies. You only need one shot to kill him, it's just a matter of placement. If you run out of ammo for the grenade launcher, reload the checkpoint and try again.

With the troika out of the way, things are a lot easier. Proceed cautiously up the bridge taking out enemies as they expose themselves. When the area is clear, go back onto the bridge and restock your ammo.

Continue forward along the road, go through the arch and then up the stairs. Head directly across to the newspaper boxes where you'll find a COG TAG (15 of 30). Go up to the Stranded Gatekeeper, who is sitting on top of the gate. The gate will open.

Find Franklin, leader of the local stranded.

Walk through the settlement. You'll soon get to Franklin. Santiago (Dom) will talk to him and call in a favor in order to use Franklin's truck. As collateral, Alpha Squad (Baird and Cole) have to stay in the settlement.

Cross the river to checkpoint 1.

Head to the end of the road. Near the barrel fire on the left is a wooden door. Kick it in. Go through the hallway of the building.

Still inside the same building, follow the hall to the wooden door. Kick open the door. Take cover behind the stove and kill the two grubs that attack and the sniper grub in the shack (there is a white propane tank in front of the shack that you can shoot). In the alcove on the left are some grenades. Go into the shack and trade in your grenade launcher or shotgun for the Sniper Rifle. To zoom in with it, while aiming, click down on the right analog stick.

Go forward and head down the stairs to the pully system. Take cover and help Dom take out the six or so grubs on the docks near you. After they're dead, go to the wheel of the pully system. Use "X" to grab it. Then, hit "A" when prompted to wheel your way across the river. You'll be attacked along the way. When this happens, disengage the wheel by pressing "X" and help Dom defeat the enemies. Go back to the wheel and continue turning it. You'll soon reach the other side.

Exit the pully boat and head up the stairs. Whatever you do, stay in the light. If you enter darkness, the Kryll (ravens) will dive on you and kill you. Head forward under the bridge toward the two settlers at the checkpoint. Their light goes out and they become Kryll food.

To the right of the checkpoint is a covered shack/tent. Inside is all of the ammo you could ever desire. Stock up. I recommend you be equipped with the sniper rifle and assault rifle.

Go to checkpoint 2.

Head to the barrel fire to the left of where you saw the checkpoint settlers get killed. Continue past it and enter the building on the right. Go through the room, kick open the wooden door, and proceed outside.

Now on a road, take cover behind the car. Note to the right of you and under a piece of sheet metal in front of you is a white propane tank. Shoot the tanks for light so that you can proceed. Kill the grubs and then move forward to the sealed emergence hole. Stand on it. To the left of you is a propane tank in a shack. Shoot it and then run there. Inside is a COG TAG (16 of 30).

Go back to the emergence hole. Look forward and to the right to find another propane tank near the back of a car. Shoot it and head there. Take cover behind the car. A troika will begin firing on you. Shoot the next propane tank (hiding under a piece of sheet metal) and move forward, taking cover behind the bureau or stove. From there, run to the car (you'll be under the bridge, so you don't have to worry about Kryll). From this car, run to the next car. Look to the left of you to find a building that you can enter (you're not far from the troika at this point). Run into this building, shoot the propane tank in the doorway, and make your way forward through the rooms to the couch. Take cover. From here you can take out the troika grub and the other grub from the side. I recommend tossing a grenade at them and then shooting them if they survive.

Watch out! The door behind you will open and a wretch will attack. Kill it. Go through that door and head up the stairs. Kick open the door and head through.

You are now back outside, under a well lighted overpass of some kind. An emergence hole opened further down the road from you. From the door you just came out of, run straight across the road and enter the side passageway (it runs along the left side of the road). When you go through the first doorway of the passageway, look to the left to find some ammo (in gun form). Watch out for the wretch that will attack. Proceed forward, kill another wretch, and run like mad across the area where you'll be attacked. You'll end up in a brick room with a nice view of the emergence hole. Conveniently, there are grenades here. Toss a grenade into the emergence hole.

Backtrack to the battle area (one room/area away) and take cover behind the concrete barrier. Be patient and shoot the remaining four or five grubs. When all is quiet, make sure Dom regroups with you and then proceed forward along this battle area. A propane tank will explode and you'll have another grub to kill. Do so and then enter the door on the left, past the burning propane tank. Follow the path to the next road, where you encounter a troika.

Here you find another pushable car. This one is important as there is a fire burning inside of it, therefore, it's your light source. Get behind it and push it down the road. Watch out for the sniper on the second floor of the corner building, above and to the right of the troika. If you still have your sniper rifle, use it to take him out. Continue pushing the car, take out the grub who may attack, and push the car until you can push it no further.

Make a run for the left side of the troika, where you'll see a door you can enter and flank the troika. Be careful as there is another grub in the troika room. I recommend tossing a grenade or two into the room and then going in with guns (or chainsaw) a blazin'. When the troika room is cleared, pick up any ammo that you can, there is some if you continue around the hallway. Alternatively, you can head shot the troika gunner with your sniper rifle from behind the pushable car.

You are told to go down the alley along the side of the building you are in. Only problem is, it's pitch black! From the troika room, follow the hall in back of it until you get to the opening in the wall, next to some grenades. From this perch, look down at the dumpster. Behind the dumpster is a propane tank. Shoot it. Whalaa! Light.

Arched Gate Courtyard Area

Head down that alley. Go through the door to the building in front of you. Follow the hall and kick open the door. You are outside again in another battle area. This is a VERY difficult area, unless you get lucky with a grenade, see "Note" below. During the battle, I recommend use of the sniper rifle, however, use what works best for you.

Grubs will attack from the front. Shoot them or chainsaw them if they get close. There is a lighted arch gateway to your left. Behind the first partial column in front of you is a propane tank. Shoot it for some light. Go through the arched gateway and an emergence hole will open at the far end of the area.

Take cover behind the fallen column. Note the darkness between you and the grubs. This is a good thing. If any of them try to charge you, fire on them to stall them a tad and the Kryll will take care of the rest. If any make it through to you, use your chainsaw. Otherwise, I recommend using the sniper rifle to pick off the grubs. Make sure you get a head shot. The first shot will knock off their mask, the second shot will kill them. Wait to recover from any damage in-between shots.

When all is clear, look for the wooden desk/dresser in front of you. Shoot the desk until it is destroyed. Behind it is a propane tank. Shoot it. From this same cover, look to the right for a wooden crate. Shoot it to reveal a propane tank. Shoot the tank. You now have light to proceed forward. Go to the other side of the courtyard. Hang a right and go down the road.

(Note, you can get lucky and seal the emergence hole just as it's opening with one good grenade toss and save yourself all of this trouble. From the fallen column just inside the arch gateway, aim your grenade as high up as you can. To aim it left/right, line it up with the right branch of the tree in front of you. Note where the leaves begin and the branch ends on the branch of the tree. Aim your trajectory to go directly where the branch/leaves meet. This will make it so that the trajectory goes between a gap in the leaves, thus a clear toss. This will toss the grenade in the correct direction, and hopefully, it'll clear the wall, behind which is the emergence hole. You'll get confirmation of success when you hear yourself say something to the effect of, "That was easy" or "That's gotta smell bad". This doesn't work all of the time, but it's worth a shot.)

You just came through the courtyard and need to proceed down the road to the right. It, however, is dark. You need to find the propane tank to light your way. Go to the left side of the road where you see a bench and what appears to be a newspaper box. Stand to the left of, and just past the newspaper box (still in the light, though). Aim your gun at the car and follow it left. In front of the car is some debris, in front of the debris is the propane tank, just sticking out for you to see. Shoot it. Head to the concrete barrier on the right. Look to the left, to find another propane tank. Shoot it. Continue down the road and stop under the streetlight.

Here you are shown the spotlight above. Use "Y" to see it. To the left of you is a Cog Tag but you can't get it yet as it's in the dark. Note it, however.

Enter the open door of the building on the right. Make your way through the building and up the two flights of stairs to the spotlight. To the left of the spotlight is ammo. Man the spotlight and locate Dom on the left. Once you have him in the spotlight, follow him as he moves. He'll give you the "all clear" when he makes it. Dom turns on the party lights so that the road is lighted. Before you leave, point the spotlight at the Cog Tag that I mentioned in the previous paragraph. Go down and grab the COG TAG (17 of 30).

Exit the spotlight room and head down the stairs. On the way down, kill the two wretches. Exit out onto the now lighted road and kill the two grubs (if Dom hasn't already). Hang a left at the "T" intersection (the only way you can go). Go forward. You'll see an emergence hole open, well, more likely, you'll hear it open. It is just beyond the two concrete barriers. From the car you can toss a grenade over the barriers and hit the hole without much trouble. Do so, and kill off any remaining grubs.

The area between you and the now-sealed emergence hole is dark. Therefore, enter the building on the left via the open door. Head into the corner room with the four windows. From the left window, locate the propane tank in the road and shoot it. Climb through the window to the road.

Move toward and past the sealed emergence hole. When it becomes dark, locate the propane tank under the sheet metal on the left. Shoot it. Proceed forward and go through the opening in the wall on the left. You'll get a cutscene.

Get through the ruined house.

Be aware, the Kryll can still get you in dark areas of this house. There is an ammo crate on your left and right; stock up. Move forward along the hall. Enter the room on the left. The homeowner will mess with you for a second and play with the lights. Jerk. Kick open the door, kill the wretches, and continue down the hall. Enter the room on the right, shoot or chainsaw the bureau blocking the door to the next room and cross the hall into the kitchen.

Go to the kitchen door that leads to the next area and wait for five wretches to come charging at you. Continue to follow the path and you'll soon exit outside to a road.

Get to the gas station.

Stand near the streetlamp. To the right of the door you just exited from is a COG TAG (18 of 30). Note that it's dark on the road. In order to proceed you're going to have to shoot the white gas tank in the far car. Then, you're going to have to run alongside of it because it will start to roll downhill. If you simply shoot the gas tank and don't move, the car will roll away without you and you'll fail the mission. So, shoot the white gas tank in the car (in the rear passenger seat), run to the car, and run alongside of it to the bottom of the hill.

Get to the gas station.

Go to the gas station and talk to the owner in the garage bay.

Fuel the Junker and escape.

Use "Y" to locate the red wheel of the fuel pump. Go up to the pump. Grab it with "X". Turn it with "A" until you hear the station owner tell you to return to his shop. He has ammo in the back. Indeed he does. Go into the back room. I suggest not stocking up on ammo unless you need it. You'll be firing a lot of bullets in a second and will get better use out of the ammo crates if you stock up during or after the battle. Soon, locust enemies will attack!

There are three waves. The first consists of grubs. I recommend exiting the gas station and going right. Hop over the low wall to the area behind the fuel pump. From here you can snipe the grubs. The second wave begins when you hear Dom say, "Boomer!". The boomer appears with four or five wretches. Take out the wretches first; stay on the move so as not to be blown up by the boomer. Then, use your sniper rifle from the same location (in the area behind the fuel pump) to head shot the boomer. It'll take three to four shots, depending if you have damage boost from an active reload. After the boomer is dead, you have one more round of grubs and wretches. I recommend taking on this final wave from the gas station as there is plenty of ammo and cover inside. When the final wave is defeated, quickly grab as much ammo as possible before the cutscene occurs.

A driving mission. To drive: "RT" is gas. "LT" is brake/reverse. "X" is used to switch between UV turret and the driver's seat. You steer with the left analog stick. Your damage meter appears at the top of the screen.

Drive forward. You'll soon be told to use the UV turret to kill the Kryll. Switch to the turret (hit "X"). Pull "RT" to fire the UV ray. Aim it at the Kryll. It is not a steady beam, but instead, only lasts a few seconds. Kill the Kryll until you're told to continue.

As you drive, you'll encounter Kryll. It's best to shoot them early, when they are grouped together. Keep driving until you hear the gas station owner say, "Take this exit". At this point, take the exit to the right. You'll drop down off of the highway. He tells you to turn left. Do so. Continue to follow the city streets...there will only be one way you can go. You'll essentially go around the block and get back on the highway. Keep up the kill Kryll/driving thing. You'll get to what looks like an unpassable debris field in the road. There is a ramp on it, so just jump it. Soon thereafter you'll be driving and hit an invisible wall. You won't be able to go any further. Turn around and head the opposite direction and you'll soon get a cutscene.

Repel the locust attack.

You made it back to the settlement. It's under attack. Head left. Enter the building for some ammo and the Sniper Rifle (if you don't already have it). The sniper rifle will be key in a moment. Head along the path (top of the wall) and an emergence holes will open in the area below you: on the left, on the right (both easy to seal), and in the middle far from you. The middle one is the toughest to seal, but it's not hard once you know where it is. There are grenades and more ammo on the right end of the wall. Seal the holes as quickly as possible, then go about killing the grubs in whatever fashion you like.

I recommend you man the troika. Keep a keen eye on your health as there are various snipers around. A few minutes into the fight you'll get a "Y" icon. Use it to locate the "loose concrete block" above the heads of some grubs, to the left of you. Shoot the concrete block repeatedly with the troika until it collapses. Next, you'll be told of a leaky gas pipe, this time to the right of you. Fire on the gas pipe to take out the grubs below it (second story of building). Continue using the troika to take out the next wave of enemies who come from the middle of the building in front of you. There is a boomer amongst them. Concentrate on him first. If the troika can't reach the remaining enemies, snipe them or shoot them. Note, you can't do anything about the various enemies shooting at you from the windows...you'll simply see muzzle flashes.

When that side of the area is clear, another emergence hole will open. This one opens behind you. This is not an emergence hole that you can seal. In the hole are four boomers. Run back to the side of the wall where you entered this level. Here you can take cover behind the half wall overlooking the boomers below. Use your sniper to head shot the enemies, working left to right to cut down the angle they have on you. If you've killed the three obvious ones, the fourth one is using the hole for cover. You can spot the top of his head from this same half wall, so you shouldn't have to move.

Act I | Act III


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