Warning: include_once() [function.include-once]: URL file-access is disabled in the server configuration in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-2.php on line 20

Warning: include_once(http://www.lunabean.com/includes/header_index_test.html) [function.include-once]: failed to open stream: no suitable wrapper could be found in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-2.php on line 20

Warning: include_once() [function.include]: Failed opening 'http://www.lunabean.com/includes/header_index_test.html' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-2.php on line 20

LB's "Halo 3" Walkthrough and Strategy Guide
Chapter 2 - Crow's Nest


Lunabean.com Home Page >
LB Video Game Walkthroughs and Strategy Guides >
LB's Halo 3 Walkthrough and Strategy Guide >
Chapter 2 - Crow's Nest

0. Introduction
1. Chapter 1 - Sierra 117
2. Chapter 2 - Crow's Nest
3. Chapter 3 - Tsavo Highway
4. Chapter 4 - The Storm
5. Chapter 5 - Floodgate
6. Chapter 6 - The Ark
7. Chapter 7 - The Covenant
8. Chapter 8 - Cortana
9. Chapter 9 - Halo
10. Multiplayer
11. Skulls and Terminals

For our 100% completion guide (including Skulls and Forerunner Terminals), please purchase one of the following:

LB Halo 3 Game Guide (w/ Screenshots):
Download now - $7.95 | More info

LB Halo 3 Game Guide (Text only):
Download now - $5.95 | More info

Get the LunaPass:
All Lunabean Guides for only $14.95!


Chapter 2 - Crow's Nest



Know Your Role...



Secure Perimeter Defenses



Head up the stairs to the middle of the room where you'll find more stairs going down. Go down and you'll encounter a marine who tells you that he'll "show you the way." Follow him to the door with the green light (throughout the rest of this mission you'll want to keep an eye out for doors with green lights as they mark where you need to go).

As you approach the door you'll be given an Assault Rifle. Approach the green light and look for the prompt to hold "RB" to open the door. Go through and go up the stairs to the gathering of marines. Listen to their conversation.

Neutralize hostiles in the hangar



Continue up the stairs and enter the fenced-in room. Continue along the hall to the green door. Open it and go through. Hang a right and go through the next door. Follow the hall until it dead ends at at a T-intersection. Turn left and go through the green door.

Checkpoint.

You'll see a Warthog (jeep) get destroyed. Kill the nearby Grunts and then search the wreckage of the Warthog for a Battle Rifle. Fight your way forward to the second blast shield and take cover behind it. Look through the little slit and wait for more Grunts and a Brute to come at you (if they don't, run forward to trigger them and then run back). Use your Battle Rifle from this cover to take them out. Note, if they deploy a Bubble Shield, just wait it out.

When the Brute is dead, grab the Brute Shot in a trade for your Assault Rifle so that you have the Battle Rifle and the Brute Shot.

Continue forward and look at the left wall as you go to find the next green door, not far from you at all. If you want a quick funny conversation about a password, starring the voices from Red vs. Blue, you can go all the way to the end of the road. Otherwise, go through the green door on the left.

Take out the Grunts and Jackals in this hallway and at the end, turn left (you'll see turbine "7") and go through the green door.

Checkpoint.

Proceed forward and you'll be overlooking the hangar. This is a nasty battle.

Go to the left where you'll find a Turret Gun. Man it by holding "RB" and then hit "B" to rip it off its tripod. Head to the left and use the wall for cover as you pick off Grunts and Jackals who attempt to climb the middle stairs (essentially shooting them from the side).

When the first two Phantoms (enemy troop ship) flies in don't even try to shoot at it, just stay behind cover and use the same technique of shooting any enemy who climbs the middle stairs. After a few minutes of this you'll get a checkpoint.

Note, if you shoot the front cannon off of the first Phantom the one behind it will bug out of there without dropping off any troops. This is more of a gamble than anything because the cannon can rip through you quickly, but it is an option for you.

Checkpoint.

For our 100% completion guide, please purchase one of the following:



LB Halo 3 Game Guide (w/ Screenshots):
Download now - $7.95 | More info

LB Halo 3 Game Guide (Text only):
Download now - $5.95 | More info

Get the LunaPass:
All Lunabean Guides for only $14.95!


By this time you'll be pretty low on Turret Gun ammo, so ditch it when you run out. Use your Battle Rifle to take out any nearby threats and then go to the central staircase and look down to see two or three Brutes coming your way. Toss any grenades you have down on them and take cover if you are damaged. When you heal, continue to attack them with your Battle Rifle or Brute Shot, taking cover when necessary. There is no need to be speedy here, just make sure your shots hit their target, retreat to heal, and repeat.

After you clear this wave of enemies you'll get a checkpoint and another Phantom will fly in.

Checkpoint.

Again, take cover and don't even attempt to take on the Phantom. After it flies away you can use any variety of techniques. One is to see if either of the other two Turret Guns (one level down from the first one, on both the left and right) are available (sometimes they get blown up). If they are, feel free to grab one and spray the enemies.

Another technique is to get behind either steel blast shield about half way up the stairs and use it as cover as you toss grenades and fire the Brute Shot down into the enemies.

Also, be aware that you will probably earn a Deployable Shield and/or a Bubble Shield. I didn't find either of these to be very useful, however, if you find yourself suddenly without cover these will provide you with a temporary solution.


Warning: include_once() [function.include-once]: URL file-access is disabled in the server configuration in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-2.php on line 127

Warning: include_once(http://www.lunabean.com/includes/square_ps2.html) [function.include-once]: failed to open stream: no suitable wrapper could be found in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-2.php on line 127

Warning: include_once() [function.include]: Failed opening 'http://www.lunabean.com/includes/square_ps2.html' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-2.php on line 127
In addition, note the yellow canisters laying around the hangar bay area. You can shoot these to cause a big explosion, so if you see an enemy(s) above one, fire at the canister to take them all out.

When the hangar is clear the Pelican can land. You won't be riding it. Go around the area and pick up Brute Shot ammo, grenades, etc. from the dead enemies. (If you're on Normal, you may want to grab a Spiker or a Needler.)

Checkpoint.

Get back to the ops-center



Backtrack to where you entered and then continue to backtrack all the way back to the fenced-in room that you entered earlier. If you get lost, you'll see a Waypoint indicator appear to help guide you.

When you get to the fenced-in room you'll see a bunch of flying Drones. Drones are pretty weak but you'll waste a lot of ammo trying to pop them. In an effort to save Battle Rifle and Brute Shot ammo locate a dead marine and grab his Assault Rifle or (SMG) Sub Machine Gun, or, locate some dead Drones and duel wield the Plasma Pistols. No matter what you use clear them out and then re-arm yourself with the Battle Rifle where you dropped it.

When the area is clear continue down and go through the door.

Checkpoint.

Gift with Purchase



Rescue marines in the barracks



Head up the stairs and go to the screen with Commander Keyes on it. After she gets done talking, Sgt. Johnson tells you to follow him. Do so by going to the back of the room. Go through the green door and down the hallway to the next green door.

Checkpoint.

This is one nasty hallway. At the far end of it are a multitude of Brutes, including a Brute Chieftan with a Gravity Hammer.

The key to success is to keep all of them at the far end. You don't want them to charge you. At your disposal is a convenient blast shield and, in the second room on the right, a weapons crate which contains refills for your Battle Rifle.

In addition, note the yellow explosive crates on the right near the Brutes.

Note, also, that if you see green smoke don't shoot them. The green smoke is a Regenerator, which allows them to heal. So, if you do shoot them you're wasting ammo. Just wait for it to dissipate.

To start this fight, go up to the blast shield and toss any and all grenades that you have at them. Switch to the Battle Rifle, zoom in, and attempt to head shot anybody that you see. The Brutes will go down fairly easily with about three bursts of your gun at their head.

If they are taking cover behind the Deployable Covers (the blue shields) then shoot the base of them (the black part) to quickly destroy them.

Continue popping them until you run out of ammo. At this point, turn to your right and go through the tiny doorway separating the two alcoves/rooms. Drop down and go to the weapons crate in front of you. Go up to it to automatically add ammo to the Battle Rifle. Quickly jump back up through the opening and re-posistion yourself behind the blast shield.

As you continue to take out be prepared for the Brute Chieftan to charge you. When you see him coming, quickly reload and lay into him with head shots as he nears you. You should be able to drop him just about as he gets to you. If he's still alive, finish him off with a Melee attack.

As tempting as it is to grab the Gravity Hammer at this point, refrain for just a few more minutes and finish off the remaining Brutes.

When it's all clear grab the Gravity Hammer and look around for any good equipment, like Invincibility or a Regenerator.


Warning: include_once() [function.include-once]: URL file-access is disabled in the server configuration in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-2.php on line 177

Warning: include_once(http://www.lunabean.com/includes/square_gcn.html) [function.include-once]: failed to open stream: no suitable wrapper could be found in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-2.php on line 177

Warning: include_once() [function.include]: Failed opening 'http://www.lunabean.com/includes/square_gcn.html' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-2.php on line 177
Before you exit, head over to the weapons crate and reload on Battle Rifle ammo (if there is any left).

Exit this room via the door at the far end, on the right.

Follow the hall to the rubble at the end and drop down the shaft. Move forward in this ventilation shaft, pop the Drones that appear, and drop down the ledge/shaft at the end. You'll soon emerge above the Arbiter. Drop down to him. Ah, it's nice to see an old friend...I mean enemy...I mean friend.

Checkpoint.

This next part of the battle requires you to make your way through a long hallway which has several turns in it. In general you'll want to be aggressive with the Brutes using the Gravity Hammer for one-hit-kills. Any Jackals that you see on the catwalk above should be shot with your Battle Rifle and/or wait for the Arbiter to shoot them.

When you're ready, go through the nearby green door and equip your Gravity Hammer. Charge the three Brutes, one of whom is holding up a marine. Take them all out with three swings and then retreat to heal.

After you heal, arm your Battle Rifle and head forward. Look up to the catwalks and take out any shielded Jackals that you see.

When they're dead, re-arm the Gravity Hammer and, if you have an Invincibility, use it now to charge the Brutes. If you don't have an Invincibility then slowly make your way forward, taking cover where necessary, and charge a Brute when you see him. Take him out with the Gravity Hammer, take cover to heal, and repeat.

Continue this for the remainder of the Brutes at the end of the hall, up the small set of stairs.

At this point you'll note that the hallway continues on to the right and you'll see more enemies. Your Gravity Hammer is probably out of charges so grab a Brute Shot (if on Normal, grab dual Spikers) and continue. If you still have the Gravity Hammer, by all means, continue to use it.

Fight you way down this hall using the advantage of any equipment that you picked up, like the Flare (to blind your opponents), the Radar Jammer (to make your approach easier), or a Bubble Shield.

When you get to the end of this hall you'll get a checkpoint.

Checkpoint.

Again, the hall turns to the right. In this hall is the normal allotment of Brutes. Stay back as you allow the Arbiter and your fellow marines to mete out some damage. After a minute or so, use either the Brute Shot or the Battle Rifle to pick off any remaining enemies. You'll want to make sure to take out the Blue Plasma firing Brute first if he's not already dead.

When the hallway is clear scour it for any additional grenades, equipment, and ammo. Before you leave, also grab the Plasma Turret that the Brute was wielding.

Go through the green door, down the hall, and through the next door.

Checkpoint.

Evac via the landing pad



Go forward to the lift (elevator) and wait for the radio communications to end. Call the lift by going up to the green button and pushing "RB". Get on the lift, allow all the marines to board with you, and press the green button inside to ride it up.

Checkpoint.

For our 100% completion guide, please purchase one of the following:



LB Halo 3 Game Guide (w/ Screenshots):
Download now - $7.95 | More info

LB Halo 3 Game Guide (Text only):
Download now - $5.95 | More info

Get the LunaPass:
All Lunabean Guides for only $14.95!


The Pelican is having trouble landing because of the Brutes with Jump Packs. Lay into them with the Plasma Turret until you run out of ammo and then use the Brute Shot. If you're having trouble locating the Brutes be sure to use your radar so that they don't get the jump on you.

When they're all cleared out the Pelican can land.

Checkpoint.

You aren't riding the Pelican. You have more work to do. Head down the stairs (you'll get a waypoint eventually if you don't see where to go) to the group of marines on the roadway.

Last One Out, Get the Lights



Return to the ops center, arm the bomb



Continue along the road going past the destroyed vehicles. Go through the door at the end and you'll see a Grunt manning a Plasma Turret. Shoot him and grab the Plasma Turret.

As you move along this road kill the Jackals and the Grunt behind the next Plasma Turret. If you're low on Plasma Turret ammo grab this one and proceed. As you battle your way along this road simply keep using the Plasma Turrets that you encounter (you'll want to rip them off of their tripods using "B").

Before long you'll be outside a room with a variety of Jackal snipers and more Grunts. Spray the catwalk where the snipers are located with the Plasma Turret until you don't see them any more (the snipers are visible via their purple dots on their heads). Next, concentrate on the two Plasma Turrets. When this area is clear grab a fresh Plasma Turret. Head through the open door on the left.

Checkpoint.

When you go through the next door you'll find yourself in the command center. There are about four Brutes and about six Grunts in this room. One of the Brutes is talking to his leader on the screen.

Enter and go to the left side. Open fire with the Plasma Turret on one of the two Brutes you see. When you kill him, look to your right and kill the Grunts who are coming up the stairs. They like to throw lots of grenades at you, so if you need to, just run away (backtrack).


Warning: include_once() [function.include-once]: URL file-access is disabled in the server configuration in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-2.php on line 257

Warning: include_once(http://www.lunabean.com/includes/square_xbox.html) [function.include-once]: failed to open stream: no suitable wrapper could be found in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-2.php on line 257

Warning: include_once() [function.include]: Failed opening 'http://www.lunabean.com/includes/square_xbox.html' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-2.php on line 257
Continue to lay into your enemies with the Plasma Turret. If you run out of ammo feel free to backtrack and grab another one, or just use your normal weapons. What you really need to look out for in this area is the Brute with the Fuel Rod Gun. He fires powerful explosive green rods at you.

After you clear the room there will be one more Brute/Grunt who is manning a Plasma Turret at the far end of the room, on an upper level. Take him out.

Trade in your Brute Shot (or whatever you want) for the Fuel Rod Gun and then go up to the side of the Bomb. When you are prompted, hold "RB" to arm it.

Checkpoint.

Escape - Find the elevator in the hangar



From the Bomb, go up the stairs and locate the stairs going down in the middle of the room (you took this path earlier). Head down killing Grunts as you go. You'll soon notice an alarm sounding and a red flashing light. These flashing lights will guide you out.

In case you're having trouble, at the first flashing light, hang a right and enter the next room. Fight your way up to the fenced-in room and go through the door at the end of the hall. Hang a right and you'll see a Cortana flashback.

Checkpoint.

Continue to follow the hall/path blasting Grunts as you go. When you enter the roadway area head forward and remember that you'll want to go through the door on the left (yes, it has a flashing red light above it).

Keep following the path to the hangar that you cleared earlier. Run through the hangar and look for the large open bay door on the right. Go down that path and you'll see the elevator on the left. Enter it and press the green button to make it go down.

You'll also get a prescient flashback message from Cortana. Ooohh...chills.

Chapter 2 - Crow's Nest - Skulls and Terminals

Looking for Skulls or Forerunner Terminals?

For our 100% completion guide, please purchase one of the following:

LB Halo 3 Game Guide (w/ Screenshots):
Download now - $7.95 | More info

LB Halo 3 Game Guide (Text only):
Download now - $5.95 | More info

Get the LunaPass:
All Lunabean Guides for only $14.95!














**This page, along with all pages at Lunabean.com, is copyrighted. You may not reproduce any portion of this page anywhere without the express written consent of Lunabean, LLC.
***Purchase required to print any portion of this guide.
Warning: include_once() [function.include-once]: URL file-access is disabled in the server configuration in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-2.php on line 343

Warning: include_once(http://www.lunabean.com/includes/footer_no.html) [function.include-once]: failed to open stream: no suitable wrapper could be found in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-2.php on line 343

Warning: include_once() [function.include]: Failed opening 'http://www.lunabean.com/includes/footer_no.html' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-2.php on line 343