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LB's "Halo 3" Walkthrough and Strategy Guide
Chapter 3 - Tsavo Highway


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Chapter 3 - Tsavo Highway

0. Introduction
1. Chapter 1 - Sierra 117
2. Chapter 2 - Crow's Nest
3. Chapter 3 - Tsavo Highway
4. Chapter 4 - The Storm
5. Chapter 5 - Floodgate
6. Chapter 6 - The Ark
7. Chapter 7 - The Covenant
8. Chapter 8 - Cortana
9. Chapter 9 - Halo
10. Multiplayer
11. Skulls and Terminals

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Chapter 3 - Tsavo Highway



Full Contact Safari



Lead Marines Away from the Base



The bomb has gone off and the base is unstable. The lights are spotty at best, so you'll encounter a few dark areas. To turn on the Assault Rifle flashlight, hit "Up" on the D-Pad.

Wait for the marines to gather and then follow them through the only open door (behind and to your right from where you started). You'll enter a room with a few Warthogs (jeeps).

The easiest way to get through the first segment of this mission is to ride in the back of the Warthog, manning the Turret Gun, and letting a marine drive. Do feel free to drive if you like, however.

Driving: Even if you don't choose to drive here, you'll be driving soon enough. Driving in Halo has always bothered me because it requires dual control stick movement. The left control stick controls your forward and reverse movement. The right control stick controls your steering. The "LT" button also provides brakes.

For a gamer who is very used to a Grand Theft Auto and/or Project Gotham Racing setup, where buttons control speed and brakes and steering is steering, this is actually very hard to get used to.

In addition, the camera angles when you're turning around, for example, are terrible and make driving even harder, in my experience.

That being said, many of you may find this extremely intuitive and that's great. More power to your brain! If you don't, I found the best way to think about it is to pretend that you're controlling Master Chief on foot (after all, the controls are the same). After some practice it will become easier for you, I just wish that Bungie had included a GTA-esque button control scheme.


As you exit the cavern onto the savannah use the Turret Gun to shoot any enemies that you see. As you go up the path to the right you'll encounter a few Sniper Jackals. Kill them and then hop out of the Warthog and grab one of their Beam Rifles in place of your Assault Rifle.

Before long you'll see what appears to be the crashed Halo ring in front of you and a Phantom (enemy troop ship) in the valley below it. If you continue to ride towards it, you and your Warthog will be blown up...the firepower of the Phantom is just too much.

Therefore, just as you see the Phantom jump out of the Warthog (hit "RB"). This will not only save you, but it may save your Warthog for later.

Now on foot, head forward toward the tree and large boulder taking out the Grunts and the Brute.

Checkpoint.

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After they're dead, from the cover of the boulder, peek out to the left and locate the purple hovering watch tower. On it is a Sniper. Shoot him with your Battle Rifle, zoomed in, of course or the Beam Rifle if you picked one up.

At this point, if you go running out in any direction you'll most likely be sniped pretty quickly, so you'll have to be sneaky. Work your way left, sticking to the large boulder (keep it on your right shoulder and move slowly to not draw attention to yourself). You'll go down a small hill and into the water. Look in front of you for a red Shade Turret (I'd call it a pod turret). Quickly shoot the gunner inside of it before he turns the Turret to fire on you.

You now have two choices. One is to run up to the Shade Turret, enter it, and fire away. The other is to continue to use cover and pick off snipers with your Battle Rifle or Beam Rifle. I prefer the Shade Turret option.

Upon entering the Turret focus all of your fire on the Shade Turret on the wall; it is your biggest threat. Once it's destroyed shoot the snipers on the wall and the sniper on the hovering watch tower to your right (if you don't see him just fire at the hover platform until it blows up).

Before you exit the Turret, swing it around and see if there are any remaining Grunts and/or Brutes. If there are, have some fun and try to shoot them, although it's not entirely effective because they'll take cover.


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Alternately, if this method isn't working for you, then I suggest you sneak around the first boulder to the right and peek out at the wall. Locate and fire on the Shade Turret with your Battle Rifle. The Grunt manning it will hop out. Shoot him when he does.

This action has probably caused the sniper in the hover watch tower between you and the wall to open fire. Locate him and shoot him. With this sniper and the wall Shade Turret taken out, you can use the above method and enter the Shade Turret on the rock. Because the wall Shade Turret his already taken out, you may find it easier to stay alive inside the turret.

Either way, once you have the wall and the snipers cleared out head over to the hovering watch tower to the right and grab the Beam Rifle that the enemy dropped (if you don't already have one). Trade it in for whatever you like.

Head up the path to the left of the bridge using the Beam Rifle to take out the remaining Brutes and Grunts from a distance.

Checkpoint

You can continue along the dirt road on foot, or you can go back and grab the Warthog that is either where you left it or near the boulder/tree. I suggest you grab the Warthog. Drive it until you see an enclave of buildings to the left.

Checkpoint.

There are a multitude of enemies here and you'll find some marines in the first building to the right. You need to clear the area.

Your biggest threat is the Shade Turret on the tall rock. Use your Sniper Rifle to shoot at it, which will cause the gunner to leave the Turret. Shoot him when he does. After that it's really up to you how you want to deal with the enemies. I found it fun to snipe a Chopper brute and then ride his Chopper. The Chopper has mounted guns on the front so use it to drive around and shoot or run over enemies. This is very effective. When it's clear you'll get a checkpoint.

Chopper: The Chopper combines speed and firepower. As your drive, hold down "RT" to shoot from its mounted guns. They are fairly powerful and will quickly take out enemies. You can also press "LT" to get a temporary burst of speed.


Checkpoint.

Continue down the road and you'll see a highway tunnel protected by a blue energy field. The field only blocks vehicles, so you can simply walk through. Before you do that, though, you'll want to take out the Shade Turret (use the Chopper) and the hovering watch tower. There will also be some Drones who will come through the energy field. Just pop them.

Go through the energy field and you'll see a waypoint marking the nearby energy field generator. Shoot the generator to lower the field. Kill off any remaining enemies and then backtrack to grab a Chopper or a Warthog. Drive through the tunnel.

Checkpoint.

You'll soon reach a broken segment of the highway. Ditch your vehicle and cross over the piece of steel connecting the two halves of the highway (if you fall down to the area below, just climb the ladder at the end or jump your way back up to the highway using the side cliffs).

Note, if you have the skills, you can pilot the Chopper across the steel beam so that you have it on the other side of the broken highway.

The Broken Path



Get to the town of Voi



Head forward and you'll meet up with more marines. Take out the Brute bothering them and then take a gander at the enclave of buildings and the multitude of Brutes, Hunters, and Grunts. From the cover of the overturned tractor trailer use your Beam Rifle to pick off as many Brutes/Hunters as you can, shooting until your ammo runs out.

As you look at the area, in the distance, note the green beams of a Fuel Rod gun being shot from the right to the left. The building that they are firing upon is a building with marines, and more importantly, a supply crate.


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Head there by taking the left side of the area using the backs of buildings for cover. It is the farthest set of buildings on the left. When you arrive go to the supply crate and grab the Battle Rifle and Sniper Rifle. From here on out if you need Battle Rifle ammo just revisit the crate.

Also, in the adjacent room, there is a Machine Gun Turret. You'll want to save it until later.

Take out enemies using whatever you like. When this wave of enemies is defeated you'll get a checkpoint.

Checkpoint.

Soon you'll see a Phantom fly in and drop off more enemies. Take cover until the Phantom leaves. At this point it's an all-out battle.

I recommend going behind the building and using this area as your base of operations. Let the Jump Pack Brutes come to you and kill them as they do. Be aware that they like to set up on the ridge on the left to find down on you. Just stay on the move and fire at them with your Battle Rifle.

Don't get discouraged, this is one tough battle. When things seem pretty calm, go ahead and go forward into the building and take out any more Brutes that you see who are coming up the hill

When there are anywhere from two to ten Brutes left you'll get a checkpoint.

Checkpoint.

You'll know you got the checkpoint because you'll see a Wraith, a hovering tank, at the bottom of the hill.

Wraith: The Wraith, or the hovering tank, has a crew of two. One is a gunner in the front. He can be sniped. The other is the driver and cannon operator. He is stationed inside the Wraith at the front of it.

The best way to deal with Wraiths is to shoot the gunner and then run toward the Wraith until you get the prompt to board it. Hit "RB" to do so and you'll climb up. If you have grenades you'll be prompted to hit "LT" to toss a grenade into it. If not, you'll be prompted to hit "B" to punch it until it explodes.

If you only hit "B" two or three times you'll kill the driver but won't destroy the Wraith. In this manner you can drive the Wraith.


For this part of the battle you can be a little more methodical and a little less crazy out-of-control-running-around-guy. Be patient and take out one enemy at a time. Try to focus your energy first on the Brutes with the Fuel Rod guns (firing green bursts at you).

Also, if you saved the Machine Gun Turret, now is the time to use it. Grab it and spray the enemies doing your best to avoid the Wraith.

Another helpful weapon, if you can grab one off of a dead Brute, is the Fuel Rod gun.

Please note that depending upon how many enemies you have remaining when the checkpoint kicks in this can be either very easy or very hard. The first time I played through it I only had two enemies and the Wraith. The second time I had about twelve enemies and the Wraith, which made it very difficult and frustrating to even get to the point where I could go after the Wraith. The third time I had about five enemies and the Wraith, however this time I saved the Turret Gun to blast through the last enemies.

If you're really having trouble it may be worth you while to "Save and Quit" and then choose to restart the mission at "Rally Point Alpha".

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When you've killed everybody you'll be left with the Wraith. All you need to do is defeat it. If you like, you can pick up one of the Fuel Rod guns and fire at it over and over. Then, follow up with grenades and all of the weapon fire that you can muster. This may take a while, but you will eventually destroy it.

Preferably, though, what you want to do is snipe or shoot the gunner (the front enemy in the Wraith). With him out of the way, run directly up to the Wraith until you get a prompt to board it. At that point either drop a grenade in ("LT") or if you don't have any grenades, repeatedly hit "B" to punch it to smithereens.

After the Wraith is destroyed you'll get a checkpoint. Thank goodness!

Checkpoint.

Before you leave, scour the area for grenades, equipment (there should be a Bubble Shield), and equip yourself with the Battle Rifle and Fuel Rod Gun.

A Pelican will swoop in and drop off two Warthogs for you. You can ride in the non-turret one, however the driver is a little, shall we say, mentally challenged, so it's best that you take the wheel of the Turret Gun one.

Drive like a madman past the Choppers (if you really want you can hop out and grab one to ride it), go through the tunnel out to the highway, hang a left and you'll soon drop off the highway.

Checkpoint.


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After you drop off the highway, turn right and work your way around the hill going up the hill where you see the Wraith. You're trying to get up to the next section of highway. Your best bet is to weave and bob frequently...don't drive in a straight line. I didn't attempt to take out any enemies here, I just went for it. You may have to try this many times.

Alternately, you may try running up the hill and taking over or destroying the Wraith(s). If you can get into one then use it to quash all enemies. If you can take them out it makes life much easier.

Once you're on the highway drive forward to the barrier.

Checkpoint.

This next area is also nasty. There are a good fifteen or so Brutes between you and the next energy field. I recommend that you attempt to drive past the first barrier (use the left side of the cliff/wall) and run over the group of enemies as best you can. Hop out of the vehicle and then take out the remaining Brutes and the sniper on the hover watch tower.

When this little area is clear, grab the Beam Rifle that the sniper dropped and use it to pick off enemies at the next blockade. You'll want to take out the Shade Turret gunner on the left first. Continue to head shot enemies until your ammo runs out. You should have eliminated most of them in this manner.

Head towards that blockade.

Checkpoint.

Alternately you could just go for it and attempt to get this second checkpoint. I tried this about eight times and on the ninth try, magically got the checkpoint near the downed Pelican. It really didn't offer much of an advantage except that when I restarted at that checkpoint I worked my way back killing the first group from behind and then grabbing the Beam Rifle as described above.

When you get to it take out any remaining enemies and then lower the energy field by destroying the generator (just like you did for the other one you destroyed).

That's it for this mission. Take a break, drink some Mountain Dew, eat some Cheetos, and then get back to it!

Chapter 3 - Tsavo Highway

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