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LB's "Halo 3" Walkthrough and Strategy Guide
Chapter 4 - The Storm


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Chapter 4 - The Storm

0. Introduction
1. Chapter 1 - Sierra 117
2. Chapter 2 - Crow's Nest
3. Chapter 3 - Tsavo Highway
4. Chapter 4 - The Storm
5. Chapter 5 - Floodgate
6. Chapter 6 - The Ark
7. Chapter 7 - The Covenant
8. Chapter 8 - Cortana
9. Chapter 9 - Halo
10. Multiplayer
11. Skulls and Terminals

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Chapter 4 - The Storm



Ghost Town



Destroy first anti-air Wraith



When play begins, hop out of the Warthog and go up to the green button on the right side of the bay door. Press the button to open it. Enter the large room and go up the stairs in front of you. At the top of the stairs, turn right and pass by the glass wall. Turn right again and go to the end of the path.

Kill the Jackals and the Grunts. Turn right and look on the right wall for a green button. Press it to open the bay door below you thus allowing the Warthog to continue through.

Checkpoint.

Head down and go to the left of the room where you'll find yet another bay door. Press the green button, this time on the left side of the door, to open it. On the ground near the button is a dead soldier (under a wooden palette) with a Battle Rifle. Trade it for your Magnum.

Follow the Warthog in and allow it to take out the plethora of enemies...feel free to pitch in if necessary. Open the next bay door.

Checkpoint.

Before you head through the door note the purple Ghosts (the hover scooters) along the right side (if your fellow marines didn't destroy them...if they did, restart the mission).

Ghost: Ghosts are fast and agile hover scooters. They have an infinite boost activated by holding down "LT" and they have decent firepower in the form of twin Plasma Cannons.


Your goal at this point is to destroy the anti-air Wraith. It is located in the dry lake bed, more or less across from you. The easiest way to take it out is to hop on a Ghost, drop down into the lake bed, and go full speed at it. When you get near it, circle it firing on the gunner. When the gunner is dead hop out of the Ghost and run up to the Wraith. When prompted, hit "RB" to board the Wraith and toss a grenade ("LT") in (or punch it repeatedly) to destroy it.

Destroy all other Wraiths




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Hop back on the Ghost and ride around destroying the other Ghosts. When they're taken out, go to the opposite side of the lake bed from where you entered and go partially up the ramp. You'll see a normal Wraith. Fire on the gunner and then on the driver. When at least the gunner is dead, hop out and destroy the Wraith.

Checkpoint.

If you did manage to kill the driver without damaging the Wraith you can drive the Wraith although there is really no point to that now other than firing a few mortars in to the next room for fun.

After you have either destroyed or taken control of that Wraith go through the bay door.

Note, if you want to go all the way back to near where you grabbed the first Ghost you can grab three marines who are just standing there. To do so, go into the lake bed and locate the overturned Warthog near the ramp leading down from the marines. Flip it over, drive up to them and let them hop in. It isn't necessary but it's good to have a little extra firepower.

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After going through the bay door, immediately hang a left and go through the silver/gray door that will slide open. Go up the steps slowly and you can sneak up a Brute, a Hunter, and some Grunts. If you have any Plasma Grenades, chuck one right at the Hunter to make it stick to him. Otherwise, just fire away to kill them.

After they're dead grab the Plasma Turret head back downstairs and go through the next door.

Checkpoint.

You'll be attacked by a slew of Drones which can actually do quite a bit of damage en masse. Take cover and peek out using the Plasma Turret to spray them. If you run out of ammo, then use the Assault Rifle. When they're dead, head down the path...you'll get a Cortana flashback...and meet up with the marines.

Hey, those look like fun! They're Mongooses, marine ATVs. And right next to them is a weapon station filled with Rocket Launchers. This must be your lucky day.

Grab a Rocket Launcher and then hop onto a Mongoose. You'll want to do the driving. In the lake bed in front of you are two anti-air Wraiths. You'll want to drive past them and let you passenger blast them. Before you go crazy though, simply wait a minute and your fellow marines will most likely take out the first Wraith for you. Actually, if you wait long enough, they'll take out both for you. So, unless you want the glory, let them do the work.

Checkpoint.

Either way, after the Wraiths are destroyed drive around taking out the remaining enemy Ghosts and the Chopper.

Judgment



Kill the Scarab tank



Soon you'll hear that there is something large coming in. That something is a Scarab Tank. Run up to the platform surrounding the lakebed. Locate and grab a Missile Pod (they look like Turret Guns).

The Missile Pod reticle will turn red when it's locked onto a target. It will fire a homing missile to that spot. As much as you may want to run around shooting the Scarab in its weak joints, that's not the Master Chief way of dealing with it.


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After all, why shoot its tough outer skin when you can destroy its soft insides? Run out onto any of the grating/catwalk platforms (actually the base of a crane) that extends out towards the lake bed...there are two. At the end of each one is an elevator. Go up and out to the end. Wait for the Scarab to get under you and then jump down onto it.

If you miss, just try again.

Once you're on the scarab you'll want to drop the Missile Pod and use a regular weapon to kill off the Grunts and the Brute that may or may not be on it (your men may have killed them from below). When they're cleared out you can fire on one of two weak spots.

The first weak spot is found by going through the door, turning around, and locating the green tubing above you.

The second weak spot is found around back of the Scarab. Here you'll find a blue energy shield. Shoot it with a missile to destroy it then shoot the power core behind it.

Either way, you'll hear somebody yell to get the heck off of it because it's going to blow, and indeed it is. Jump off of it and head towards the waypoint, the Arbiter and some more marines.

Checkpoint.

Neutralize the anti-air cannon!



Before you go through the door to the next area, grab a fresh Missile Pod. Follow the marines into the warehouse and don't miss the opportunity to grab a new Battle Rifle from the weapon station.

Weave your way through the next warehouse room and then go through the door to encounter your next battle. Drop the Missile Pod (you'll use it later...but don't forget where you dropped it). Take out the first gang of Brutes with the Battle Rifle and then go up the stairs to the catwalk bridge where you'll find a Machine Gun Turret.

Take the Turret and move forward mowing down enemies. As you make your way into the next area you'll get a checkpoint.

Checkpoint.


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Fight your way through the next round of Brutes and when you enter the next, well lighted, bluish hued warehouse room you'll encounter two angry Hunters. They'll break through the bay door.

This is what you saved the Missile Pod for. Run all the way back to where you dropped it, grab it, and run all the way back (you may also want to grab more Battle Rifle ammo while you're back here). Shoot each Hunter with two missiles. Easy, huh?

(If you're playing on Normal you can just wait for your teammates to kill the Hunters.)

Checkpoint.

You'll want to work your way outside, but first, locate the stairs in this warehouse leading up to an upper room. Enter it to find a Sniper Rifle.

If you still have the Missile Pod go ahead and use it to help clear out the enemies in the area and then return for the Sniper Rifle. Otherwise, grab the Sniper Rifle. Try to use it sparingly, if at all, as you take out the nearby enemies.

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When they're dead, search their remains for equipment, like a Bubble Shield or Invincibility. There is also a Gravity Hammer, but I didn't find it very useful in this situation.

Continue to make your way forward, killing Brutes and Grunts, and you'll soon see the large anti-aircraft cannon.

You need to fight your way up the hill to it. At the base of the hill there is a Machine Gun Turret. If you want to use it, feel free.

From the base of the hill, equip the Sniper Rifle and fire a head shot at one of the Brutes you see standing at the top of the hill. The other Brutes will take cover. Next, locate the Plasma Turret about half-way up the hill and snipe the Grunt manning it.

Switch to the Battle Rifle and take out the shielded Jackals and any other Grunts that come down the hill. If they're not coming out, slowly make your way up the hill. When you reach the Plasma Turret you'll get a checkpoint.

Checkpoint.

As you get near the top of the hill you'll see the large cannon on your right and a small hill in front of you. Be wary of Grunts on or to the right of that small hill. Pop them when you see them and then take a look past the cannon to the right.

You'll see a gang of Brutes, one of which has a Fuel Rod gun, standing on a rock/hill. Use your Sniper Rifle, of course using cover after each shot, to slowly pick them off. Between shots pay attention to your radar to make sure no Grunts are sneaking up on you.

When you think you have all of the Brutes taken out slowly make your way toward them to make sure, all the while picking off Grunts. Continue to kill them off until the area is clear.

In order to destroy the cannon you have to wait until it fires and the bottom of it drops down. If you're on the backside of it you'll see a white orb. Grab a Brute Shot (or whatever you want) and fire at the white orb each time the cannon fires until the whole thing blows!

Congrats. Another mission down.

Chapter 1 - Sierra 117 - Skulls and Terminals

Looking for Skulls or Forerunner Terminals?

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