Warning: include_once() [function.include-once]: URL file-access is disabled in the server configuration in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-7.php on line 20

Warning: include_once(http://www.lunabean.com/includes/header_index_test.html) [function.include-once]: failed to open stream: no suitable wrapper could be found in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-7.php on line 20

Warning: include_once() [function.include]: Failed opening 'http://www.lunabean.com/includes/header_index_test.html' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-7.php on line 20

LB's "Halo 3" Walkthrough and Strategy Guide
Chapter 7 - The Covenant


Lunabean.com Home Page >
LB Video Game Walkthroughs and Strategy Guides >
LB's Halo 3 Walkthrough and Strategy Guide >
Chapter 7 - The Covenant

0. Introduction
1. Chapter 1 - Sierra 117
2. Chapter 2 - Crow's Nest
3. Chapter 3 - Tsavo Highway
4. Chapter 4 - The Storm
5. Chapter 5 - Floodgate
6. Chapter 6 - The Ark
7. Chapter 7 - The Covenant
8. Chapter 8 - Cortana
9. Chapter 9 - Halo
10. Multiplayer
11. Skulls and Terminals

For our 100% completion guide (including Skulls and Forerunner Terminals), please purchase one of the following:

LB Halo 3 Game Guide (w/ Screenshots):
Download now - $7.95 | More info

LB Halo 3 Game Guide (Text only):
Download now - $5.95 | More info

Get the LunaPass:
All Lunabean Guides for only $14.95!


Chapter 7 - The Covenant



Deactivate first barrier tower.



This is a very long mission, so take a bathroom break and settle in for a long fight.

You begin with a Spartan Laser and the Battle Rifle. Equip the Battle Rifle and move forward killing Grunts. Stay to the right and flank the Brute and the Grunts to your left.

Checkpoint.

Equip the Spartan Laser and head down into the stream to the right. There are three targets that you'll want to hit and you only have five shots, so don't mess around.

The first two are Shade Turrets. They're up ahead and you can zoom in with the Spartan Laser if you're having trouble finding them. To operate the Spartan Laser, aim at the target and hold down "RT" until it fires. One shot each will destroy each of the two Shade Turrets.

Above the Shade Turrets is an anti-air Wraith that requires two shots to destroy. After you destroy it make your way up to it and take out the remaining Brutes and Grunts.

Give the Spartan Laser to a fellow marine in a trade for his gun. He doesn't have ammo constraints so it's a way of keeping this gun around and active. Grab the Fuel Rod gun from a dead Brute.

When the area is clear a Pelican will fly in and drop off a Mongoose and a Warthog. Drive the Warthog up the path slowly, allowing your Gunner to take out Ghosts as they come at you. If you go too fast you'll have to take on multiple enemies at once, which is why you should just go slow and take them on one-at-a-time.

You'll soon get to a Shade Turret, some Grunts, and two Jackals. Again, let your Gunner take them out as you drive up to it...try not to stay stationary or you'll get pelted.

Checkpoint.

Continue driving forward and you'll encounter four more Ghosts and a Shade Turret as you pass through some streams.

Checkpoint.

For our 100% completion guide, please purchase one of the following:



LB Halo 3 Game Guide (w/ Screenshots):
Download now - $7.95 | More info

LB Halo 3 Game Guide (Text only):
Download now - $5.95 | More info

Get the LunaPass:
All Lunabean Guides for only $14.95!


Once they're taken out you'll be in a pond area with a Wraith across from you. The Wraith will tear you up pretty quickly, so hop out of the Warthog behind cover, like the huge boulders on the right (so that you're fellow marines don't get blown up).

Behind the Wraith, on a small ledge, are two Shade Turrets. You'll want to take these out before going after the Wraith. Equip your Fuel Rod gun. To hit the Shade Turrets from such a long distance you'll have to aim above them as the Fuel Rod will travel in an arc. From this distance if you put the reticle above the Shade Turret and fire you'll most likely hit it. It's actually pretty satisfying to watch it fly and hit.

With both Shade Turrets destroyed you'll want to take on the Wraith. The easiest way to do this is to backtrack up the hill and grab a Ghost. Drive it back down into the pond. From this pond, still at a distance where the Wraith gunner won't open fire, begin firing on the Wraith. Anytime it sends out its cannon fire, simply move left or right to dodge it, all the while keeping a steady stream of shots at the Wraith. In this manner you can actually kill both driver and gunner and then hop into the Wraith.

Alternately, you could shoot the gunner with your Battle Rifle from a distance and run up to the Wraith, "board" it, and toss a grenade into it...like you've done so many other times. Or, you could have saved your Spartan Laser ammo that you used on the anti-air Wraith earlier and instead used it on this Wraith.


Warning: include_once() [function.include-once]: URL file-access is disabled in the server configuration in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-7.php on line 112

Warning: include_once(http://www.lunabean.com/includes/square_xbox.html) [function.include-once]: failed to open stream: no suitable wrapper could be found in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-7.php on line 112

Warning: include_once() [function.include]: Failed opening 'http://www.lunabean.com/includes/square_xbox.html' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-7.php on line 112
I prefer the Ghost method only because it allows you the fun of driving the Wraith and makes for easier clearing of the tunnel.

No matter how you take out the Wraith, if you can drive it, do so. Use it to clear out the tunnel to the right. If you destroyed the Wraith and it is inoperable, you'll have to clear out the two Prowlers and multitude of enemies the old fashioned way. I recommend using a Ghost to help.

Before you head into the tunnel note that a Pelican swooped in and dropped off some weapons pods for you. Resupply your Battle Rifle.

Head into the tunnel.

Checkpoint.

At the end of the tunnel, before you go through the door, grab the Cloaking item. Go through the door and you'll be in a room with Grunts, Jackals and a Brute. In front of you is a convenient glass blast shield. From its cover peek out and start picking off Grunts. Next, concentrate on killing the Brute and then simply cautiously move forward through the room taking out enemies.

Checkpoint.

When it's clear I recommend that you trade in the Battle Rifle for the Carbine. Go through the door at the back of the room and go right to find another slew of enemies. Carefully pick them off with the Carbine. You can use the left ramp path to get up and flank them if you like.

After you kill the Brute locate the nearby blue glowing elevator (your waypoint points to it as well). Jump the gap beyond it to grab a Power Drain item if you want (I recommend holding onto the Cloaking). Activate the elevator and ride it up.

Checkpoint.

You'll end up in a long narrow room with four Brutes and a Brute Chieftan (Gravity Hammer Brute). Two Brutes may rush you from the start. If that happens I recommend that you Melee them. Two pops to the face per Brute should do it.

You'll want to take out the other Brutes before going after the Brute Chieftan. As before, use the convenient glass blast shield as cover as you peek out and attempt to get Carbine headshots in on them.

If things aren't working out the way you planned and it's a little chaotic, then feel free to toss grenades at them, or to be aggressive and charge them with a Melee attack.

The thing you really don't want to do is to trigger the Brute Chieftan. The longer you can keep him at the far side of the room the better. You can avoid triggering him by not moving too far forward until you're ready.

When everybody but the Chieftan is dead, activate your Cloaking and equip your Fuel Rod Gun. Go up to him, fairly close, and fire a shot in his face. Then, as you run backwards, continue to hit him with the Fuel Rod gun. Three shots will take him down.

Trade in the Fuel Rod gun for the Gravity Hammer and then approach the tower controls to deactivate the shield generator.

Deactivate Final Barrier Tower



Ride the elevator back down and backtrack out of the building taking out the few Grunts and Jackals that you encounter.

Checkpoint

Upon exiting the tunnel, revisit the weapons pod to grab a fresh Battle Rifle. Hop into the nearby Warthog or Mongoose and drive it back down to the beach.

When you arrive on the beach you'll see two Hornets drop in.

Hornet: Hornets are lightly armored aerial attack vehicles. You control the altitude and direction with the right control stick. You control movement and strafing with the left control stick. "RT" fires a machine gun. "LT" fires homing missiles...a red reticle means you're locked on.


Checkpoint.

If You Want it Done Right...



You're goal here is to escort some Pelicans into hostile territory but in reality, you'll simply want to stay alive. The best way to do this is to fly forward slowly taking on your enemies in manageable chunks. The entire time you're flying you'll want to hold down "RT" to constantly fire your Machine Guns.

Your first priority should be the anti-air Wraith on a small island. Attack it from a distance using both Machine Guns and Missiles (you won't get missile lock-on unless you're close but you can still fire missiles at it).

Once it's destroyed take on any Banshees in the area (the flying attack ships). Banshees go down pretty easily with Missiles, or if they're being rascally, try to take out the glowing tips at the end of their wings.

Soon you'll see a Phantom (large ship) in front of you. Lock on to its front cannon and fire Missiles at it and then continue to lay into it with everything you've got until it goes down.

Checkpoint.

Fly forward and you'll see the shield generator tower on the right. Guarding it are two anti-air Wraiths, a normal Wraith in the middle and a bunch of Banshees flying around. Take out the two anti-air Wraiths first, one is to the right, one is to the left.

When they're done take out the six or so Banshees that are flying around. Be aggressive and go right after them. Finally, clear out the Wraith and anybody else that you see moving on the ground (be careful not to hurt your own guys).

Land the Hornet and head up the ramp, joining the Arbiter and some Elites.

Go into the tunnel and clear out the eight or so Brutes with a combination of Gravity Hammer and grenades, or, let the Arbiter do most of the work.

Checkpoint.

Go through the open door and you'll recognize a familiar setting. Yes, this tower is just like the last one. The rooms are the same but there are more challenging enemies here.

In this first room you'll have to deal with Drones and two Hunters. Run forward past the glass blast shield to trigger the Drones and then run back for cover. Grab dual Plasma Rifles from the weapon pod. Peek out from cover and blast the Drones while avoiding the plasma cannon fire of the Hunters.

When you have most of the Drones out of the way, wait for the Arbiter to engage one of the Hunters, preferably fairly close to you. With the Hunter occupied switch to the Gravity Hammer and run up behind him taking a swing. If you can get in two hits, great. If not, retreat and wait for a similar opportunity. Keep up this game of cat and mouse (spartan and hunter) until they are both dead.

Head forward and take out any remaining drones. Before you leave, equip yourself with the Battle Rifle and dual wielded Plasma Rifles.

Checkpoint.

Go through the door. Fight your way through the next set of Brutes and Drones. When they're dead, if you're low on Plasma Rifle charges, grab dual Spikers.

Ride the elevator up.

Checkpoint.

Like the last tower, this room is the nastiest. In this case it is made all the more difficult in that the four Brutes all have Cloaking devices, except for the Plasma Turret Brute at the far end of the room. Your first order of business should be to locate them (look for the wavy see-throughness of them) and fire on them with your Spikers to break their cloaking.


Warning: include_once() [function.include-once]: URL file-access is disabled in the server configuration in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-7.php on line 206

Warning: include_once(http://www.lunabean.com/includes/square_ps2.html) [function.include-once]: failed to open stream: no suitable wrapper could be found in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-7.php on line 206

Warning: include_once() [function.include]: Failed opening 'http://www.lunabean.com/includes/square_ps2.html' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-7.php on line 206
Once you can see them all, use the Spikers, or Maulers, or Plasma Rifles (dual wielded all) to take them out from behind the glass blast shield. Be patient and heal between shots if you are hurt.

When the four Brutes are dead, switch to the Battle Rifle and use it to get head shot after head shot in on the Brute at the end. Again, be patient. It'll take 80 - 100 rounds to kill him. Just peek out, fire a burst or two, take cover, repeat. This isn't the most exciting method but it is reliable.

If you don't have the Battle Rifle, use the Needler which can be found in weapons pod on the left.

With the room clear, grab the Plasma Turret and go up to the terminal and deactivate the shield generator.

Checkpoint.

Breach the Citadel



After the cutscene you'll have to backtrack out of the tower. The only problem is that the Flood has landed. Stupid mutants. Move forward killing Flood with the Plasma Turret as you go. Be sure they're dead by making their heads explode either with Melee attacks or by shooting them when they're on the ground. Ride the elevator down.

Checkpoint.

Grab a Needler when you can as it is a very effective weapon against the Flood. Fight your way to the outside and watch as the Arbiter hops into one of his ships. To the right you'll see a Pelican drop off a Scorpion for you. Very nice!

Journey's End



Drive the Scorpion through the tunnel in front of you. Oh, how nice and snowy! Drive forward shooting at anything that moves. You'll soon see the Citadel.

Checkpoint.

Continue to methodically and slowly move forward taking out the Ghosts, Prowlers, Turrets, enemies, hovering watch towers, and the Wraith.

Checkpoint.

When it's clear you'll see two Hornets drop in. You'll also see two Scarabs drop out of the sky. Two Scarabs! you may scream. How in the world do you deal with two Scarabs? Well, it's actually pretty easy.

First, park your Scorpion behind cover (like down the path just a tad) and then hop into a Hornet. Fly around one of the Scarabs shooting any enemies that you see on deck, and then land on the Scarab. Clear out any remaining enemies, grab a Plasma Turret and then blow the power core.

Jump off and run (zig-zag to avoid fire and drop the Plasma Turret so it doesn't weight you down) back up to the hill where you left the Scorpion (if you're lucky, a Warthog will come and you can drive it up to the Scorpion). Using the Scorpion, blast the Scarab's legs and when it collapses, hop into the back of it and take it out as you've done so many times before.

Checkpoint.

Stop Truth from firing the rings



Head up the ramp of the Citadel where the Arbiter is waiting for you. The Monitor will activate a bridge. Go forward and into the building. You'll get a long cutscene.

Revelation



For our 100% completion guide, please purchase one of the following:



LB Halo 3 Game Guide (w/ Screenshots):
Download now - $7.95 | More info

LB Halo 3 Game Guide (Text only):
Download now - $5.95 | More info

Get the LunaPass:
All Lunabean Guides for only $14.95!


Egad! More Flood! But wait, they're on your side! Yes the Flood have come to their senses and are now fighting alongside you. Stay back for a minute or so as the Flood moves forward killing enemies. Your main concern in this room are the two Grunts who are firing Fuel Rod guns. There is one on each side of the bridge, at the end of the bridge.

If you still have your Fuel Rod gun then zoom in and locate each Fuel Rod Grunt (you can track where the green Fuel Rod is being fired from) and then aim above them and fire. If you don't have the Fuel Rod gun, use whatever you have to kill these two Grunts from a distance.

With them out of the way proceed slowly killing anything in your way. When the bridge is clear, grab a Fuel Rod gun and any extra ammo. You should leave here with at least 20 rounds.

Head through to the next bridge.

Checkpoint.

This next bridge is very similar to the previous one except that there are Jump Pack Brutes and a Brute Chieftan. Again, let the Flood make their way forward as you stay back a bit. Use a zoomed in Fuel Rod gun to help take out some enemies.


Warning: include_once() [function.include-once]: URL file-access is disabled in the server configuration in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-7.php on line 276

Warning: include_once(http://www.lunabean.com/includes/square_gcn.html) [function.include-once]: failed to open stream: no suitable wrapper could be found in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-7.php on line 276

Warning: include_once() [function.include]: Failed opening 'http://www.lunabean.com/includes/square_gcn.html' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-7.php on line 276
When you get about halfway across the bridge look again for the two Grunts with Fuel Rod guns in the same locations as before. Take them out and then prepare yourself to be attacked by the Brute Chieftan (Gravity Hammer Brute). Make sure that you have reloaded your Fuel Rod gun so that you have four shots and then shoot him as you run backwards.

When it's clear, head forward to the next bridge. There are no enemies here. Just head up to the terminal which creates a bridge. Activate it to get another cutscene.

Escape the Flood



Those Flood are so fickle. They are your enemy once again. Backtrack, following the Arbiter. Grab a Needler along the way (keep the Fuel Rod gun). Kill Flood as you proceed making sure to let hovering defense drones do a lot of the work for you. Pass by the elevator when you get to it and drop down the flashing blue shaft.

That's it. This long and varied mission is over.

Chapter 7 - The Covenant - Skulls and Terminals

Looking for Skulls or Forerunner Terminals?

For our 100% completion guide, please purchase one of the following:

LB Halo 3 Game Guide (w/ Screenshots):
Download now - $7.95 | More info

LB Halo 3 Game Guide (Text only):
Download now - $5.95 | More info

Get the LunaPass:
All Lunabean Guides for only $14.95!














**This page, along with all pages at Lunabean.com, is copyrighted. You may not reproduce any portion of this page anywhere without the express written consent of Lunabean, LLC.
***Purchase required to print any portion of this guide.
Warning: include_once() [function.include-once]: URL file-access is disabled in the server configuration in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-7.php on line 352

Warning: include_once(http://www.lunabean.com/includes/footer_no.html) [function.include-once]: failed to open stream: no suitable wrapper could be found in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-7.php on line 352

Warning: include_once() [function.include]: Failed opening 'http://www.lunabean.com/includes/footer_no.html' for inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in /home/lunabeanftp/public_html/guides/halo-3-walkthrough-7.php on line 352