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LB's "Halo(R) 2" Walkthrough and Strategy Guide - Arbiter III

Halo 2
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Lunabean Rating: 8.3
Platforms: Xbox
Release Date: 11.09.04
ESRB Rating: M-Mature
More Info: Official Site
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Halo 2 Walkthrough and Strategy Guide
Table of Contents



1. LB's Halo 2 Strategy Guide Introduction
2. Master Chief I (The Heretic, Armory, Cairo Station, Outskirts, Metropolis)
3. Arbiter I (The Arbiter, Oracle)
4. Master Chief II (Delta Halo, Regret)
5. Arbiter II (Sacred Icon, Quarantine Zone)
6. Master Chief III (Gravemind)
7. Arbiter III (Uprising)
8. Master Chief IV (High Charity)
9. Arbiter IV (The Great Journey)
10. LB's Halo 2 Quick Review
11. **LB's Downloadable and On-Demand Halo 2 Strategy Guide**

7. Arbiter III (Uprising)

Uprising

Oh, So That's How it Is

OBJECTIVE: Defend yourself from the Brutes.


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You are once again the Arbiter. You are outside. Go left along the path. Kill the Brutes as you come upon them...don't forget about your active camouflage (White Button). It is best to become invisible, attack, retreat, repeat. A few of the Brutes have Brute Shots (grenade launcher). Pick it up after you kill them. Work your way up to the building where you will meet up with reinforcements.

OBJECTIVE: Exact vengeance on the Brute traitors.

Enter the building. I am currently armed with the Brute Shot and an Energy Sword. Follow your allies into the next area, a sort of large cavern with a structure in the middle. Go down and fight then work your way up the path, following your allies. At the top of the path, go through the doors.

In this room, down below you, there is a gathering of enemies. Chuck a few grenades down there and use your Brute Shot to clear out the rest. If you don't have any Brute Shot ammo left, use the dual-wield Plasma Rifles. Enter the glass floor hallway, go through, then look below you for enemies. Clear the platform below then hop down. Again, look to the platform below and kill off the Brutes then hop down or hop down and kill off the Brutes. You can use the side doors to take cover. Finally, clear out the ground floor and then hop down. Go through the main door.

Follow this glass floor hallway to the next room. Take out the turret gun below then clear the area below you of the many many Brutes. Be careful of the Brutes coming up the side ramp. Use your active camouflage to run down, kill, then run up and take cover. Repeat. When the area is clear pick up any Fuel Rod Cannon that is around. Go through the next glass floor hallway and into the next room.

Step Aside, Let the Man Go Through

Follow the halls until you get to the door that leads outside. More Brutes. Use your Fuel Rod Cannon on them. If you're out of ammo, restock with Plasma rifles and head left, following your allies. You'll see a Brute fly in on a Ghost then hop off. Camouflage then run to the Ghost and hop in. Take out the Brutes from the Ghost. Continue forward and you'll find two more Ghosts. Hop into an undamaged one.


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Go forward and kill off the Brutes in this area and watch out for the Sniper from above. Continue forward and kill off the two enemy Ghosts that arrive. Move along the path and you'll have another area to deal with. A Spectre will appear. The Ghost will be fairly useless against this vehicle. Fly or run back to the turret gun on the side ledge and near it you'll find a weapons bin with Beam Rifles. Grab one and snipe the turret operator and the driver of the Spectre.

Follow the path to find two more Ghosts. Hop into one (or run all the way back and grab the other parked Ghost from earlier to leave yourself these two Ghosts for later). Follow the path killing as you go. If your Ghost gets damaged, you can always run back and grab another. Continue along until you get to a dead end.

Fight Club

OBJECTIVE: Raze the Brute encampment.

Still in your Ghost, take out any enemies on the cliff building facade from the top of the small waterfall. Then, in your Ghost, drop over the waterfall and take out the Spectre Tanks to your left. Up on the building facade you'll find a plethora of ammo and weapons. Gear up however you want. At this point, from the upper building ledge, go across the stone bridge and into the door watching out for the two Snipers in the cave. Alternatively, you can stand on the bridge and clear the far building ledge of Brutes. When ready, go through the door.

You can, if you like, take a Ghost through the door. Follow the hallway (it is full of weapons and ammo) and you'll exit out to the other building ledge, which, if you softened up earlier will be easier to deal with. Clear this area of all enemies then enter the cave/tunnel. Follow it and go through the door for a cutscene of the Commander (Miranda) and the Oracle being taken in by the Leader Brute. Switch to Master Chief who interrogates the dying Prophet.


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