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LB's "Harry Potter and the Order of the Phoenix" Walkthrough and Strategy Guide

Lunabean's Unofficial Harry Potter and the Order of the Phoenix Walkthrough and Strategy Guide for the PS2, PS3, Xbox 360, Nintendo Wii and PC is all you need to protect Harry, Ron, Hermione and all of Hogwarts from the evil that is Voldemort.

This guide will take you to 100% completion, as it includes ALL Password Portraits, ALL Fred and George Parcels, ALL Chess Pieces, ALL Wizard Plaques, ALL Hogwarts Symbols, ALL Gobstones Circles, ALL Chess Games, ALL O.W.L.S, ALL Discovery Points, and anything else required to complete the game in full.

In other words, if you're looking for HP: OOTP help, you need not look any further.


Our low-cost PDF guides are instantly downloadable, ad-free, beautifully bookmarked (for ease of navigation), easily searchable, easy to read, allowed to be printed, and include many helpful screenshots (optional).

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Free Harry Potter and the Order of the Phoenix Walkthrough and Strategy Guide

Our Harry Potter and the Order of the Phoenix Walkthrough and Strategy Guide is available for free online. It will walk you through the entire story mode, from your arrival at Hogwarts to the final battle with you know who. It will also provide you with the strategies necessary to succeed.

If you are looking for a complete guide that takes you to 100% HP: OOTP completion, please purchase our low-cost PDF guide, or sign up for the LunaPass and access ALL of our guides (and get personalized help) for one very low price!

1. The Beginning (below)
2. Gathering Dumbledore's Army (the DA)
3. Holiday and Upsetting Umbridge
4. The Final Battles
5. The Endless Day - Password Portraits, Discovery Points, Gobstones, and 100% Completion

HP: OOTP Game Guide



Introduction



Welcome to Lunabean's Harry Potter and the Order of the Phoenix (Harry Potter 5) Walkthrough and Strategy Guide. This guide will take you to 100% completion on the Nintendo Wii, Xbox 360, PS2, PS3 and PC. The first portion of the guide will walk you through the story mode of OOTP.

The second portion will guide you through the Endless Day, which occurs after the story mode is complete. This is the time when you collect anything you may have missed while playing story mode. This includes ALL Password Portraits, ALL Fred and George Parcels, ALL Chess Pieces, ALL Wizard Plaques, ALL Hogwarts Symbols, ALL Gobstones Circles, ALL Chess Games, ALL OWLS, ALL Discovery Points, and anything else you need to obtain that 100% completion. Enjoy!


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Controls



Nintendo Wii


Control Stick - Move (Hold "Z" to move faster).
A Button - Action/Talk Button.
B Button - Pull out or put away your wand.
1 Button - Target person.
+ Button - Pause.
- Button - Pull out Marauder's Map (press D-pad right for Task List, left for Location list).
C Button - Center camera (tap). First person view (hold).
Wiimote pointer + Nunchuk - Cast spells (check Spell List).

Xbox 360


Left Thumbstick - Move/Sidle/Climb (Hold A to move faster).
Right Thumbstick - Cast Spell (check Spell List for specific Spells). Move left or right to change targets.
Start Button - Pause.
Back Button - Pull out Marauder's Map (press D-pad right for Task List, left for Location list).
B Button - Center camera behind Harry (tap). Discovery View (hold).
X Button - Action/Talk Button.
Y Button - Pull out or put away your wand.
Right Bumper - Target person (with Wand).
Left/Right Trigger - Change target

PS3


Left Thumbstick - Move/Sidle/Climb (Hold X to move faster).
Right Thumbstick - Cast Spell (check Spell List for specific Spells). Move left or right to change targets.
Start Button - Pause.
Select Button - Pull out Marauder's Map (press D-pad right for Task List, left for Location list).
O Button - Center camera behind Harry (tap). First person view (hold).
Square Button - Action/Talk Button.
Triangle Button - Pull out or put away your wand.
R1 - Target person (with Wand).

PS2


Left Thumbstick - Move/Sidle/Climb (Hold X to move faster).
Right Thumbstick - Cast Spell (check Spell List for specific Spells). Move left or right to change targets.
Start Button - Pause.
Select Button - Pull out Marauder's Map (press D-pad right for Task List, left for Location list).
O Button - Center camera behind Harry (tap). First person view (hold).
Square Button - Action/Talk Button.
Triangle Button - Pull out or put away your wand.
R1 - Target person (with Wand).

PC


Please check your manual for PC controls.

Tutorial



Please note, this walkthrough was written playing the Wii version of the game. Because there are other versions of the game available, the guide refers to buttons by action rather than name. However, because of the unique nature and the newness of the Wii controls, there will occasionally be additional Wii explanation. If you need console specific spells, go into your Pause Menu and select "Spell List".

All console versions of the game (PS2, PS3, Xbox 360, Wii AND PC) are the same in terms of missions and gameplay. So, check you system's controls and enjoy the guide.


Begin the game by selecting "New Adventure" and choose your save slot. Next, select from the various options on the screen. I went with "Normal" difficulty, "Yes" on subtitles (it makes writing a walkthrough easier), and "On" on Autosave. Once these choices have been made, you'll be thrown into the game.

Follow the on-screen instructions to pull your wand out and use it against the Dementors (if using the Wii, tap "B" to pull out your wand, then shake the Wii-mote to use the magic).

After another cutscene, you'll be asked to help Ginny clean. Since you get to use magic, it's not nearly as boring of a task as it seems.

First you'll be asked to use "Accio" to pull objects toward you. Again, follow the on-screen instructions to do so, and note, the items you need to move will be automatically highlighted for you, so you don't have to worry about selecting them initially. (If you're playing with the Wii, start with the Wii-mote pointing forward, then flick it up to draw the object toward you...and, no, you don't have to say "Accio").

Next you'll learn "Depulso", which pushes objects away from you. Same rules apply as before. Follow the on-screen instructions, items are already highlighted, if using the Wii, start with the Wii-mote pointing up, then flick it down to push the object away.

Once you've learned the spells, put them to use and help Ginny push the furniture against the wall. When this is complete, you'll meet up with Hermione.

Here you'll learn "Reparo", which fixes broken objects. Follow the on-screen instructions to repair the broken plates. (If playing with the Wii, keep the Wii-mote pointed forward and move it in a circle). Once all plates are fixed, walk around the room and fix the three china hutches (wall shelves). Point your wand at the item that needs to be repaired ("B" on the Wii), then perform the spell. When all three hutches are fixed, you'll be taken to Ron's room.

Help Ron pack his clothes with "Wingardium Leviosa". Follow the on-screen instructions, pick up the clothing items, hover them over the trunk, then drop them. (On the Wii, use the Wii-mote and Nunchuk together to pick up and item, move it, then hit "A" when the item is over the chest to drop it.) Once you have that down, help Ron by placing all remaining clothing items in the trunk.

Welcome to Hogwarts



Run forward through the Entrance Courtyard and you'll run into Fred and George. They will provide you with the Marauder's Map. Follow the on-screen instructions to pull the map up ("-" on the Wii). When this is complete, follow the instructions again to view the list of characters available to you on the map (press the D-pad right on the Wii). Hermione is the only character available at this time, so select her ("A" on the Wii). This will place an icon on the map, indicating Hermione's location.

Marauder's Map (and following Footprints):
To best take advantage of the Marauder's Map, you must know how to use it. As described above, you can pull up the map at any time to select a character and mark their location. Once you have selected that character, back out of the map and take note of the footprints now at your feet. These footprints will guide you to the marked character.


Go to Gryffindor Common Room



Enter the Entrance Hall via the large door (just press your body against it to open, then go through the open door to the right. Here you'll meet Cho. After a quick cutscene, head up the Grand Staircase to the 7th Floor and speak to the Fat Lady portrait by using the "Action" button. The Fat Lady will inform you that you are in need of a password. No problem. Look up the staircase to the right and you'll spot a fellow Gryffindor hanging around. Approach him, speak to him (again, with "Action"), and you'll learn the new password. Return to the Fat Lady portrait to enter the Gryffindor Common Room.

Speak to Hermione, who will tell you to look at the Noticeboard. To do this, pull out your wand and use "Accio" or "Depulso" to flip the board in your direction. Approach the board and examine it to learn about your schedule...and your next objective.

Before stepping away from the Noticeboard, point your wand at it again and hit "Action" ("A" on the Wii). This will bring Moaning Myrtle to you. She will tell you about "Discoveries" and the "Room of Rewards".

Discoveries and the Room of Rewards:
Make "discoveries" by pointing your wand and various items (portraits, statues, plants, etc.) then hitting your "Action" button or casting a spell. If your discovery is an actual discovery, you will earn "Discovery Points". Your Discovery Points unlock various items (nothing vital to gameplay, just "extras") in the Room of Rewards, which is behind the old man's portrait on the 6th Floor. There are hundreds of Discoveries to be made throughout the game.


Go To Defense Against the Dark Arts




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Pull out the Marauder's Map and go to the Character Page. Highlight "Neville Longbottom", who is waiting for you outside of the Defense against Dark Arts class. If you want, zoom back out of the map (press left on the D-Pad, if playing on the Wii) and note the path to Neville begins on the third floor. Alternately, follow the footprints down the stairs.

As you move past the 6th floor you'll run into Myrtle again. She will be standing next to the entrance to the Room of Rewards. After a conversation with the old man in the portrait, follow Myrtle in and quickly check out the scene. Myrtle will speak to you of the room again. Since you probably don't have many Discovery Points at this point in the game, there will be nothing for you. Exit back out and follow the footprints down to the third floor.

Once you reach the 3rd floor, locate the door and push your way through it. Run down the stairs, then down the hall. As you're moving down the hall, check out the 3 Knights lining the left side. Point your wand at each one and use "Accio" or "Depulso" on them to release Discovery Points. Each one will release its own points, then the group of three will release more when all Knights have been activated. Continue through the door.

Move forward and down the stairs (use "Reparo" on the broken Knight at the top and at the bottom for DP). Before heading out the next door, speak to the girl who is playing a little game with her wand next to the Knight. She will teach you how to play Exploding Snap.

Minigame: Exploding Snap
Exploding Snap is quite the simple game. First, read the on-screen instructions to see what action you must take when you see a matching pair (if playing on the Wii, you must flick the Wii-mote down). Once you know what button you must push to "Snap" (or what action you must take), watch as the cards are shown to you. When you see any card match the one that was shown immediately before it, "Snap", and the pair is yours. Continue until you run out of cards.

If you match more than six pairs you'll earn discovery point.



Once you've played your Minigame, head through the door and step onto the Suspension Bridge where you'll find Neville being surrounded by a few Hogwarts punks. Approach the crown and point your wand at them to save Neville. Poor guy.

Continue across the bridge and through the wooden door at the end. From here, move down the hall, then up the stairs (examine the statue at the bottom for DP). Once you reach the top of the stairs, enter the room for a cutscene.

Fred and George: Duelling Practice



Pull out the Marauder's Map and mark "Fred and George Weasley". Follow the footprints down the stairs to the landing below. Here you will find a little flying pig statue (a Talking Gorgoyle, actually) in an alcove. Enter the alcove, then move down the stairs to the left. From here, simply follow the footprints all of the way outside (look for the door along the right side of the unicorn tapestry hall for your outside exit), then to Fred and George who are standing in the middle of the Courtyard.

Here you will be taught a couple of new spells, "Expelliarmus" and "Stupefy". Follow the on-screen instructions and practice these moves (on the Wii, the Wii-mote points forward and is moved in a circle for "Expelliarmus", the Wii-mote and Nunchuk are pushed forward together for "Stupefy".)

Once you've successfully practiced these moves, you'll immediately get the opportunity to put them to use. First, "Stupefy" to stun the Slytherin, then use "Expelliarmus" to disarm him. This will lead to a new cutscene and a new objective.

To the Library



Open the Marauder's Map and follow the instructions to view the list of locations available to you on the map (press the D-pad left on the Wii). Scroll down the list until "Library" is highlighted, then select it with your "Action" button. Close the map and, again, note the footprints at your feet. These will lead to to the Library.

Before heading off, you may care to note that someone in the room is begging for attention. Look around to discover it's the person in the Quidditch portrait to the right of the fireplace. To speak to him, use "Wingardium Leviosa" to bring the table close to the portrait. Next, climb up on the table, then hit "Action" to speak with the Quidditch player. He will tell you he is missing his Snitch and asks that you return it to him. No problem.

Move across the room and examine the three portraits to the left of the door. Speak to the portrait farthest right to free the Snitch in question and acquire many Discovery Points. When this is complete, throw a couple logs on the fire with more magic for more DP, then exit out.

Follow the footprints to first floor door and move through it. Run forward, repairing anything broken you find along the way. Stay focused on the footprints and, after crossing the Stone Bridge and Transfiguration Courtyard, you'll eventually make your way to the Library.

Once you reach the Library the book you need will fly on top of the third bookcase to your left. Move toward it and you'll be bothered to perform "Wingardium Leviosa". Do so on the quill on the first table for some DP, then continue to that third bookcase. Pull yourself up onto the table behind it and the book will fly across the room, to the first shelf on the right side. Push the table close to it, using "Depulso" or "Wingardium Leviosa" (use "Wingardium Leviosa" to turn it upright if it flips), then climb the table again. Again, the book will move. Move the table one more time and climb it. The book will move down to the table. Pick it up with "Action".

To read the book you'll need some privacy. Moaning Myrtle's Bathroom is recommended. Pull out Marauder's Map and select "Myrtle's Bathroom" from the list of locations, then follow the footprints there.

Moaning Myrtle's Bathroom



In Myrtle's Bathroom you'll learn "Incendio", a spell that allows you to cast fire. Follow the onscreen instructions to pull off the new spell (Wii gamers, point your Wii-mote at the TV and shake the tip left and right). Once you've mastered the tutorial, ignite the four remaining unlit torches. Four are in the room with the stalls, two are in the room with the wash basin. Don't forget to tap your "Camera" button to line the camera up behind Harry, as it makes selecting and igniting the torches much easier.

Discovery Points "Incendio":
From here on out, you can (and should) ignite each torch that you pass. They come in all shapes and sizes, from wall sconces, to stone pillars, to massive bridge torches. They can be found all over Hogwarts, and are a great source for DP.



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Once all torches are lit, a cutscene will begin, ending with you back in the Gryffindor Common Room.

Neville Longbottom: Finding the Room of Requirement



Pull out the Marauder's Map and highlight "Neville Longbottom". Follow the footprints there, lighting any torches you come across as you go (including the large ones on the bridge).

As you approach Neville you'll pass by a portrait of a moving eye. Use "Reparo" on the Knights next to the portrait. This will open up a secret passage in the portrait across the way. The secret passage provides a shortcut between the 5th and 1st floors.

Once you reach Neville he'll be having a bit of trouble with an overgrown plant in Herbology. Point your wand at the plant and use "Incendio" to put it down. Make sure you're in a position where Ron, Hermione, and Neville can help you, as four are required to burn the plant. Also, keep casting the spell until the plant burns completely. When the first one goes down, put down the second, then enter the Herbology Greenhouse and burn the remaining plants.

Collect the Gillyweed from the jar on the table, then follow Neville to the Room of Requirement, which is on the 7th Floor. Once you reach it you'll get a new cutscene.



The Endless Day - 100% Completion:

For a complete list of this level's collectibles, please purchase our low-cost PDF guide, or sign up for the LunaPass and access ALL of our guides for one very low price!



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Buy Harry Potter OOTP from Amazon
Lunabean Rating: 7
Platforms: PS2, PS3, Xbox 360, Wii, PC
Release Date: 06.25.07
ESRB Rating: E10+ (Everyone over 10)
LB Forums: HP: OOTP Help Thread
More Info: Harry Potter Official Video Game Site

Buy: Purchase Harry Potter 5 from Amazon  Rent: Rent Harry Potter 5 from GameFly




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