Harry Potter and the Prisoner of Azkaban
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Harry Potter and the Prisoner of Azkaban >
This guide has been broken into chapters. Please click the appropriate link to find your answers. Because this is the free version, you will be served a few ads in the process.
1. Harry Potter POA Introduction
2. The Dementor - The Marauder's Map
3. The First Day of Term
4. Neville and the Ghoul
5. Buckbeak - Black Deeds
6. Carpe Retractum
7. The Patronus
8. Hollow Victory - Expecto Patronum!
9. POA Cards, Secrets and Extras
10. LB's Harry Potter POA Review
11. LB's Harry Potter and the Prisoner of Azkaban Ad-Free and Printer-Friendly Walkthrough and Strategy Guide
Get the Expecto Patronum Spellbook
Get your Carpe Retractum ready, as it's the key to moving through this level. Next, notice the odd little platform at the end of a track. Grab it and move it along the track to the fixture on the other side. Once it slides in, a Carpe Retracum hook point will emerge on the other side. Get as close to the hook point as possible and use Carpe Retractum on it to cross the water (remember, hold the spell and pull toward you on your control stick). Move the next platform into the next fixture to open the door. Exit to the next room.
In this next room is a puzzle of sorts. All you have to do is make your way to the four platform switches in the four corners. You will need to use Carpe Retractum on the statues with the Carpe Retractum hook points on them. The problem, however, is the statues come and go, so you need to hop around the puzzle until you find a way to get to your destinations. The whole time, you need to fend of the Dementor (follow the on-screen directions in doing so). This puzzle is easier solved than written out. If you need help, follow the instructions below, but your best bet is to go at it, using the statues nearest you to move around. Note, if you get stuck, wait. Some statues pop up only for a couple of seconds...so, if you think it's impossible to reach a certain platform, go as far east as possible, face the platform and you'll be able to make your way to the northeast corner.
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As you move, follow these directions based on how you are positioned when you get to each platform to hit all four switches: Straight, straight, left, right, straight, left, and you'll be at the southeast switch. Facing the one statue you can hook, move straight, right, straight, left, straight, right, and you'll be at the northwest corner. Again, face your last statue and move straight, straight, left, right, right. Here you'll be at the southwest corner. Now, face your last statue. Move straight, left, left, right, right, straight, right, left, face left, and wait...a statue will pop up for a couple of seconds, use it, then continue straight onto the final switch. From here, simply take the most direct route to the exit, and, again, use Carpe Retractum to make it to the next door. Pass through.
In this next room, Carpe Retractum to the central area and pick up the Spellbook to learn Patronus. Arm Patronus and use it on the Dementor. Patronus is fun, as, after you launch it, you control its direction with your control stick. Simply cast it, then guide it to the Dementor a few times to take him down. Once this happens, your time in this mini-dungeon is complete.
Open and enter the Gunhilda of Gorsemoor statue on the third floor
Before exiting out of out of the History of Magic Classroom, have Hermione crawl under the gate to the closed off area. Here she will learn Draconifors. As you've travelled through Hogwarts, you've probably noticed some tapestries covering doors. Some of these tapestries can be removed with the Draconifors spell. Have Hermione cast the spell on the dragon statues next to these tapestries, and they'll burn the tapestries down. Try it on the tapestry blocking Hermione's exit. With this new spell down, exit out of the classroom and move freely to the Study Area.
In the Study Area, Snape will be guarding your exit. So, head toward the fire, and have Hermione burn down the tapestry to the right of it with Draconifors. Here you'll find a Secret Way to the Second Floor. Collect the card from the first treasure chest, and the beans from the second one, and make your way to the second floor. Here, collect the Folio Bruti page from the chest, Flipendo the books, and Dracanifor the statue to make your way to the 2nd floor corridor. In the corridor, move along the bookcase to your right to the edge. Watch the Prefect. He'll move toward you and wait between you and the next bookcase. Wait for him to start moving to the opposite side of the room and make a break for the door. On the Grand Staircase, move to the third floor.
On the third floor, you are still sneaking. Move between the two laser-eyed guards, and put your back against the bookcase to your left. Wait for the Prefect to come toward you. He'll wait, then move to the opposite side. Move behind him when he does, then put your back up to the bookcase to your right. Wait for him to move past you again, give him some space, then run to the next door. Enter the corridor.
Make your way left, evading the laser eyes as you go. At the base of the staircase at the end of the hall is a large statue. Move behind it and you'll have found your secret tunnel.
Arm your team with an easy access Flipendo and Expelliarmus, and move past the building in front of you. If your health is low, open up the chests around you, as there are chocolate frogs inside. If you health is fine, leave them alone, as you may need them in a minute. Approach the gate to your right and you'll find it's locked, head left and you'll meet the evil boys, Malfoy, Crabbe and Goyle. Battle them with Flipendo and Expelliarmus, and remember the chocolate frogs.
Once the boys run away, take note of the shaking bush next to you. Notice next to the bush is a broken dragon statue. Cast Reparos on it to fix it, followed by Draconifors, and the Fairies will be released from the bush. To take out the Fairies, freeze their wings with Glacius, Flipendo them to the ground (or call over Ron and Harry to do this), then run over their downed bodies to pick them up for Potions Class. Once you have three, you'll get a cutscene and the Dementors will be in front of you.
Battle the Dementors just as you did last time. Cast Patronus and guide it at the enemies. Try to stay in position, so you protect your friends from the hooded creatures. Wiggle free from them if they catch you, and, again, protect your friends. Once your run their meter out, you'll find yourself back in the 3rd floor corridor.
Return to the Gryffindor common room
Snape is patrolling the halls of the corridor, so, as Hermione, run up the stairs to your left. Use Draconifors on the statue, and pass through the Storeroom. Collect the card from the treasure chest and exit out. From this position, open the chest to your right for another card, then look down the hall and make sure Snape isn't in view. If you want yet another card, use Carpe Retractum on the statue across the way and open the treasure chest. Either way, jump down when you're not in danger of being seen, move past the laser-eyed guards, and exit out into the next corridor.
Here, you'll be dealing with the Prefect again. Move behind the right bookcase first, wait for his back to be at you, run forward and hide behind the left bookcase, then make your way to the door. On the Grand Staircase, run all of the way up to the 7th floor.
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On the 7th floor, you'll find the straight route is closed off. You're going to have to go through the North Wing, which is guarded by Trolls. As Ron, search any and all bookcases for Dungbombs, which the trolls don't like. In fact, the second you toss a Dungbomb, trolls become so fixated on them, they won't notice if you run right in front of them. However, the second that Dungbomb blows, you don't want to be anywhere in the area, and the trolls' senses seem to be very high, and they will catch you.
Move to the bookcase next to the first troll and toss a Dungbomb forward. Run past the troll and turn the corner to your right. Next, move to the desks in the center of the room and toss a Dungbomb in the direction from which you just came, then run to the opposite end. Hang another right and pause at the bookcase. Toss a Dungbomb near the next troll, run past him, then run at the final troll. Without giving him time to notice you, toss a Dungbomb right at him, and keep running past him to the door (if you don't move fast here, the third troll you bombed will come back to position and see you). Pass through the door, then through the painting to the Gryffindor Common Room. Phew. Nice work. Time to End the Day.
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