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LB's Hitman Blood Money
Walkthrough and Strategy Guide
1. Death of a Showman


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1. Death of a Showman

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LB "Hitman Blood Money" Walkthrough
Table of Contents:



Guide Options

0. Introduction
1. Death of a Showman
2. A Vintage Year
3. Curtains Down
4. Flatline
5. A New Life
6. The Murder of Crows
7. You Better Watch Out...
8. Death on the Mississippi
9. ...Till Death Do Us Part
10. House of Cards
11. Dance with the Devil
12. Ammendment XXV
13. Requiem

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1. Death of a Showman


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This is a training level. Since this guide is written for a few consoles and the PC I'm not going to be making reference to specific buttons, as your specific game will do that for you. Pay attention to the introduction to this level, as it will tell you some important things AND it will tell you which button you must press to enter the Information Menu, where you'll be given specific button details (on the Xbox and Xbox 360 it's "Back", on the PS2 it's "Select").

Move along the dock to the above drop off. Press yourself against it and you'll automatically climb up. Move forward to the dead end, then face right. Press yourself up against the wall and you'll automatically climb up to the pier. Congrats. You've completed your first objective.

Run straight forward, past the open car, to the main gate. Remain in place until the guard comes forward and speaks to you. In a cutscene you will knock him out. When this is complete you are told to check a Photo in your inventory. If you don't know what button that is, use the aforementioned Information Menu button where you will be told. Once you've identified the "Inventory" button, hold it down and scroll through your items until you get to the Photo. Release the button to exit out of the Inventory menu.

Follow the blood trail to the left, where you will come to the Gift Shop door. Hit your "Action" button to open it up.


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Move right and you'll spot a door in front of you and some guards through a window to the right of the door. You need to get through that door, but you can't have the guards see you. So, you must distract them. To do this, return to your inventory menu and scroll until you find the Coin. When the Coin is highlighted, exit the menu and it will be in your hand. Go into the Information Menu for details on how to throw a coin. (On consoles click down the left control stick until you get a cursor and move that cursor in the direction you want to throw the coin. When you're satisfied with the direction, release the left control stick. The longer you hold down the control stick the farther the coin will be tossed). Walk over to the open window and toss your coin through it. A successful toss will keep both guards up on the patio and make them both face the coin and walk over to it. When this happens, move through the door. Run to the theater entrance across the way. Enter. If you haven't saved, now would be a good time.

Once inside the theater you'll spot a guard in front of you. He will be your first hit. Select the Fiber Wire from your inventory, then enter the Information Menu to learn how to use it. With the Fiber Wire in hand, sneak up behind the gangster by holding down the indicated button, then release when you're directly behind him. When he dies you're told to pick up the gangster's gun. To do this move over the gangster until you see the gun noted (SLP .40 Pistol) next to a button in the top left corner of your screen. Hit the indicated button to pick up the weapon. Next, you're told to holster the weapon. To do this, simply tap your inventory button once.

Facing the lawyer on the pony, look right. Here you'll find a statue and a red trellis. Climb the trellis then move straight across the balcony. Press yourself up against the railing and you'll automatically jump to the balcony across the way. Move through the open door.

Collect the Shotgun from the floor and note the reticule that comes up when you have it in your hands. The door between you and the two men you must kill is locked. You can crouch and approach the door to get the prompt to look through the keyhole, if you want to see what's on the other side. Without crouching you'll get the prompt to pick it, if you'd like. However, since this is a Silent Assassin walkthrough and since you'll rarely be using a gun, you may care to use the Shotgun now to blast the lock open. Shoot the two men inside with your Shotgun.


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When the men are dead you'll be told to hide the bodies. This is key to being a Silent Assassin, so get good at it. Notice the two large bins in the room. There's one for each body. Walk over the first body and you'll get a "Drag Body" prompt. Take it and drag the body to the first bin. "Open Lid", "Dispose of Body", then "Close Lid". Repeat with the second body. Don't worry about the dropped Shotgun. It's best you leave it here, anyway.

Next, move toward the closet until you get the "Enter Closet" prompt. At this point the Chemist will walk into the room and stop with his back to you. For some Fiber Wire practice, I suggest sneaking up behind him with the Fiber Wire in hand, then releasing to strangle the old guy. He does move around a bit, so, if you have trouble with this, simply go ahead and shoot him with your Pistol.

Stand over the dead Chemist's Body and take the "Suit Chemist" prompt. This will put you in his clothes. Next, walk over him until you get a "Keycard" prompt. Take it to collect the Keycard.

Move through the open door then unlock the door to your left with the Keycard (you'll get a "Use Keycard" prompt). Run along the balcony to the open door to your left. Inside the small room is a Baking Soda Crate. Stand over it and use the "Place SLP .40 Pistol" prompt to stick your gun in the crate. Next, pick up the crate by hitting the "Baking Soda Crate" button. Exit the small room and continue along the balcony. At the end is a guard. He wants to search you. Let him. He will only search your body, so he won't catch the gun in the crate. When he gives you the go ahead, move through the Control Room doors behind him.

After the cutscene you'll be told to put down the crate. Do so by hitting the indicated button, then collect your gun from it. Next, fall down the elevator shaft to the roof of the elevator. Below you is a guard whom you must Fiber Wire. To do so from this position, equip the Fiber Wire and move up against the open hatch. You will get a "Strangle" prompt. Use it and you'll strangle the guard from above.

Fall into the elevator then exit out. Locate the Power Box to your right and "Break Utility Box". This turns off power in the next room. Turn the corner and stay along the left wall as you run to the opposite end of the room. Once at the opposite end, hang a right and enter the bathroom. Equip your Pistol and walk up behind the man at the urinal. When you get close to him you'll get a "Human Shield" button prompt. Take it and the man will be your hostage. Enter the next room and fire your gun at the three men inside. When that's done, knock out the man in your arms.

Move up the ladder. Move forward for another cutscene. When it's done, collect the Rifle Suitcase in front of you. You're told to unpack the Suitcase. To do this, simply select the Suitcase from your inventory. Go to your Information Menu for details on how to use it. On a console you must click down the right control stick twice to view through the scope, then use the D-pad up or down to zoom. Once you have that down, look through the open window and locate the three guards. One is making rounds on the ground beneath you. One is up on the roof across from you. One is on the lower left section of the ferris wheel. Shoot them all with your "Shoot" button.

Select "Dragunov" to drop the gun, then exit the room. Fall through the broken railing to your right and pass through the door. Move left, shimmy along the ledge, then climb down the drainpipe. Once down on the ground, face the drainpipe and run right. Move through the door labelled "Office". Collect the Syringe from container and put it away (tap "Inventory").

Walk up the stairs. Wait out of view while the guard finishes his conversation with the secretary. When it's complete he'll walk over to the balcony. Walk directly behind him and use the "Close Combat" button (same as "shoot") to push him over. Enter the secretary's office behind you.

On the secretary's desk is a soda bottle. Quickly pull out the Poison Syringe and aim the reticule right over the bottle. It will turn red when you're in position. Use the "Use Weapon" button (same as "Shoot and "Close Combat") to poison the drink. Quickly run to the closet and enter. Watch as the secretary enters the room and drinks from the bottle. When she dies, enter the office to your left.


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After a cutscene kill the Swing King as you wish. I moved behind him and stuck him with the Poison Syringe (each syringe has two doses). When he's dead (you'll get a checkmark), move over to the open office window and press forward. You'll automatically climb out.

Move left along the balcony until you come to a container with a RU-AP Mine and a Detonator. Pick them both up. Continue along the balcony and climb through the open window at the end. Move over to the Winch and you'll get the option to "Place Bomb". Do so, then move away from the bomb (I suggest moving next to the window). Equip the detonator, then "Detonate Bomb" to blow it. Pull out your gun then head down the stairs. Most likely one bad guy survived. Shoot him, then move to the exit to the left. "Escape".

Between levels you'll find yourself in the Hideout. Here you can grab a gun (if you want it) to take to the next level. Since this is a Silent Assassin guide and these high power guns are never used, you won't be back. From your entrance simply turn around, run up the two sets of stairs, then move through the door.


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