Indigo Prophecy (Farenheit) Strategy Guide >
1. Introduction, Training, and Chapter 1
"Indigo Prophecy" bills itself as a game where you have to make split-second decisions that will influence the outcome of the game. This isn't exactly true. While there are three different endings to the game, the decisions you make in the game really don't affect much. Sure, there are some minor differences if say, you choose not to save a drowning child, but it's really nothing to worry about.
This guide will get you through the game and give you all of the information you need to make choices. Just so you know, there may be minor differences between what you experience and what I have written. Don't fret. I have done my best to explain what will happen if you do/don't make a certain decision, but in general, your choices will not make that big of a difference and the guide will work for you no matter what you have done and/or chosen.
With that being said, it's time to delve into this wonderful and unique game. Select "New Movie" and then select "Training".
The Training segment is led by a virtual version of the game's writer and director, David Cage. He introduces you to a robot whom you will control to get a feel for the controls in the game. If you like your Y-Axis inverted you can enter the Pause Menu and go to "Controls". You can also see your Controls from this menu by selecting "Controls".
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Walk to the red X. Not hard. Next, hold down your "Run" button to run. Run around the area a bit. Next, use your "Camera Switch" buttons (L and R triggers on the Xbox) to rotate the camera around you. Also note that you can enter a First Person View by holding down the "First Person View" button (Black button on Xbox).
After you look around with your Camera Target functions (right analog stick), head to the door. You'll see an Action Icon appear at the top of the screen. This Action Icon shows you what motion you need to make with your Right Analog Stick to accomplish the action; in this case, opening the door. Later on, this will be things like climbing over fences, or choosing dialogue. Next, head to the Rib Stall (ladder-like structure) on the wall and follow the Action Icons to climb onto it.
Once on the Rib Stall (ladder-like structure), you'll learn the very tiring Strength/Stamina Meter (L-R Trigger, Xbox) sequence. Basically, you have to hit the L and R triggers (or whatever it is for your system) alternatively. The key here is to make sure your doing it rhythmically and quickly. Yes, you'll need speed alright, but jamming on the triggers with speed will only be good if you do it rhythmically. In most cases, you'll want to get the meter into the dark blue area of the right side of the meter. If you index fingers get tired, move on to your middle fingers or even your thumbs.
Another unique aspect of this game is the Action Sequence. Often in the game you'll see two multi-colored circles appear on your screen (they look like the old memory game, "Simon"). Using your two Analog Sticks (or whatever it is on the PC) you have to move your stick in the direction that the screen shows you. This isn't hard, but does require a lot of concentration, especially later in the game. You'll hear a nice "beep" when you've done it successfully and a disappointing "bong" when you mis-enter. Practice by avoiding the two oncoming police cars.
You'll know you can talk to a character when you see the "Talk Bubble" icon appear in your Action Icon area at the top of the screen. Once you're talking to somebody you'll see a variety of choices, and in some cases, a timer. Move your Right Analog stick in the direction of the phrase or idea you want to express or ask. If you choose "Sexy" or "Nice" you'll get the same response from David Cage, which is good to know, as your choices don't really matter a whole lot in this game, despite what you may think.
Next, you'll be filled in on your Mental Health status. Certain conversations or events will cause your mental health to rise or lower. For example, drinking water or eating will raise your mental health while finding out bad news will lower it. You really don't have to worry too much about this in the game. If your meter falls all of the way, the game will end, but you can restart from your last save, which is never far away. In general, though, I'll be telling you to choose the "good" thing throughout the game, however, you are free to choose what you like.
You can access your PDA at anytime in the game (Back button or Select button). It will tell you your current Mental Status, your Lives, Bonus Points, Bonus Unlocked (see "Bonus" at the end of the guide), Story Completed, and Elapsed Time. You can also scroll to the Book Icon to read the notes you've received up to that point in the game.
Remember, there may be differences between what I've written in the guide and what you are experiencing. At the most, these will only be minor differences and the overall gameplay will not be affected. Your choices may vary from what I choose, which may cause your mental health to be a bit different or may cause a slightly different cutscene to ensue. Rest assured, that no major differences will occur. Let's get playing!
After watching the opening murder sequence, you'll be at the controls. You'll see a shot of a policeman at the counter. You are in the bathroom. Note that your Mental Health dropped 60 points. This is probably the most it'll ever drop at one time. Note that while in small rooms, like this bathroom, you can use the "Camera Switch" buttons to get a different camera angle. You need to get out of the bathroom but there are a few things you need to do first.
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Go to the dead body and drag it into the middle stall. To do this, you'll get a taste of the Action Icon and the Strength/Stamina Meter (L-R Triggers, Xbox). Next, walk over to the urinals until you get the image of the Knife in your Action Icon. Pick up the knife and Lucas (you) will hide it (you won't see where, though). After you pick up the Knife, you'll get another shot of the policeman. Go over to the sink and operate the right side sink to wash your hands and face. You can't get out the window and although you can grab the mop and use it, it will not clean up the blood...you'll see why later. Go into the left side stall, where you were hiding, and investigate the blood on the floor. You'll learn that you cut both of your arms. It's time to exit the bathroom.
At this point, the policeman should still be sitting at the counter. If he is on the move, you took too long in the bathroom. Exit the bathroom. If you want to make a phone call, hang a right. Go to the Payphone and use it. You'll call Markus (your brother). He's not in, so you'll lose some Mental Health. If, instead, you want to use your Quarter in the jukebox, head over to the jukebox and operate it. You'll gain Mental Health. Go up to the table where you were sitting; the table you can interact with, and pick up the bill for your food. Look at it and then pay the bill (if you don't, the waitress will notice you leaving). If you want, you can talk to the patrons and to the policeman, but that'd be kind of dumb seeing as you want yo go unnoticed. Exit out the back door (its fine if you go out the front door, I just want you see the Bum in the back alley). In the back alley, take a look at the bum.
Now that you are outside, you'll see the policeman on the move toward the bathroom. You need to find a Taxi to take you away. With your back to the front door of Doc's Diner, turn 90 degrees to the right and go forward along the street. You'll see a Taxi on the left side of the street. Enter the Taxi.