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LB's Indigo Prophecy (Farenheit)
Walkthrough and Strategy Guide
4. Chapters 21 - 30

Indigo Prophecy (Farenheit) Strategy Guide > 4. Chapters 21 - 30

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GAME INFO
LB Review: 9.3

Platforms: PS2, Xbox, PC

Release Date: 09.23.05

ESRB Rating: M (Mature)

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TABLE OF CONTENTS
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1. 1. Introduction, Training, and Chapter 1
2. 2. Chapters 2 - 10
3. 3. Chapters 11- 20
4. 4. Chapters 21 - 30
5. 5. Chapters 30 - 43
6. 6. Final Endings and Bonuses
7. 7. LB's Indigo Prophecy (Farenheit) Quick Review

Indigo Prophecy (Farenheit) Screenshot Strategy Guide
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21. Happy Anniversary - Tyler's Apartment

It's Tyler and Sam's anniversary. Open the fridge and pour some champagne into the glasses on the counter. Then, go over to the over and preheat it. Sam will appear in a slinky dress. Go over to the record player and put on some music. Get ready for an Action Sequence of dancing.

You'll see a scene of Carla. You are now Carla in the Police Station. You have to match up clues. To do this, you can pick up any of the various clues in your office, "Memorize", them and then pick up another clue to compare it to the clue your have "Memorized". Garrett will call and tell you the fingerprint results from the Pen is on your e-mail. The Taxi Co. report from the night of the murder is on your fax machine.

While you're looking at the various clues, Martin will come in and tell you that he saw the killer in the park, but since he (Lucas) saved the kid, he (Martin) let him go. If you didn't save the kid, Martin will still come in, he just won't say that he saw the killer in the park. Also, during this whole time, Carla will be getting very tired and every few minutes will lose 20 pts from her Mental State. Work fast to avoid the meter getting all the way to the bottom. You can also drink water and play with your Yo-Yo to gain back some points.


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The clues in your office are (depending on what you found so far in the game): (1) File Folder containing name and address of employees of Naser and Jones bank; location, at the back of your desk, to the right of the fax machine. (2) Taxi Co. report; location, in the fax machine. (3) Fingerprint results from the Pen; location, on your email. (4) Composite photo of killer; location, on corkboard. (5) "The Tempest"; location, on table in front of corkboard. (6) Killer's prints found on the murder weapon; location, on Tyler's desk. (7) Computer Paper; location, on Carla's desk. (8) Piece of Scrap Paper; location, on Tyler's desk. (9) List of calls from the Diner; location, on Tyler's desk. (10) "Richard III"; location, on Carla's desk.

You now need to figure out who the killer is (from Carla's perspective). The easiest way to do this is to wait until Martin comes in and tells you he'll be at his desk. Go over to the File Folder (1). You'll see that you can take Lucas Kane's picture separately from the File Folder. This is only the case after Martin visits you. With Lucas' picture in hand, exit your office and show the picture to Martin. Bam! You have your killer.

There is a Bonus to the right of the coffee machine in the area outside your office.

The other way you can do this is to link two items. You can link the two Shakespeare Books (5)(10). You can link the fingerprints on the Pen with the fingerprints from the murder weapon (3)(6). You can link the Scrap Paper with the Computer Paper (7)(8). You can link the File Folder containing the address of Lucas with the Taxi Co. Report (1)(2). If you got a 75-100% rating on the Composite Sketch, you can match the File Folder with the Composite Photo (1)(4).

Once you've figured it out, call Tyler. Yes, you'll be interrupting him. You are now Tyler. Answer the phone to end the chapter.

22. Bloody Washing - Agatha's House

You are Lucas. As you approach you'll get a vision of "The Laundry". You are seeing through the eyes of the mysterious man. You witness a murder and then see the little girl again. That's it.

23. Confrontation - Lucas' Apartment

Carla and Tyler have gone to arrest Lucas. You are Carla. Bust into the apartment and then check the bedroom and bathroom doors. Return to the living room. Lucas has escaped.

Switch to Lucas. The cops have you at point blank range. Time for some of those super powers to come out. Get ready for a long Action Sequence. Lucas will escape on the top of the trolley.

24. Captain Jones is Really Upset - Police Station

Here is another case where you can choose to be Carla or Tyler. It doesn't matter.

Capt. Jones is yelling at you two. Answer as Carla or Tyler or alternate. When he's done yelling, Frank, the cop, will tell you about the murder of Agatha and the murder in the Laundromat.

24. Captain Jones is Really Upset - Police Station

See above.

25. Fallen Angels - Saint Paul's Church

You are once again Lucas. You are in St. Paul's church, where Markus is the Pastor. You hear Agatha's voice. Get up and go to her. She tells you that you "were in the wrong place at the wrong time." Ask her questions. She tells you that the mysterious man that you can see through is called, The Oracle. She also tells you of a Mayan link.

The stone Angels will come to life. Follow the Action Sequence to avoid their attempts to kill you. When that's done, you will be Markus and will get to ask Lucas some questions and then you can decide if you want to listen to a final thought from Lucas or Markus.

26. Soap, Blood and Clues - The Laundromat

Time to investigate the Laundromat murder/suicide. You start off as Carla. You talk to Garret. Ask him a few question. Go inside. You can now switch between Carla and Tyler. Stay as Carla for now. Take a look at the victim with the knife in his eye. Then, while looking at him, choose the "Eye" icon. Then, check out the bloody footprints on the floor. Check out the murder victim by the phone. Head to the toolbox and examine it and the blood next to it.

Switch to Tyler. There is one washing machine that you can examine, opposite the laundry cart. Check out the murder victim and the phone. Then, check out the victim with the knife in his eye. Finally, notice the key in the lock of the door.

Note there is also a Bonus in the Laundromat. After that, talk to Carla and choose to "Leave".

27. The Fugitive - Tiffany's Place

You are Lucas, heading to Tiffany's apartment. Go forward, turn the corner, and head for the yellow sign on the right (Note: There is a Bonus on the left side of the street). As you near, you'll get a vision of cops arresting you. Note the Bum by the bus stop. Backtrack a tad, and you'll see an alleyway blocked by a chainlink fence. It's on the same side of the road as the yellow sign. Climb the fence and the next fence.

Ah man, there is a crow on the fence. Don't look at it unless you want to lose some Mental Health. Go forward and you'll see two cops guarding the back door. You'll get an inset of them so you can watch where they are looking. When neither are looking your direction, run forward to the wall. In the left corner of the wall you'll see a drainage pipe. Climb it.

You are now on a ledge. Move Lucas around the corner and get ready for three Action Sequences as you move along the ledge. If you fail, you'll fall and die. Despite the timer, you'll have plenty of time to get across and then climb down the drainpipe. Climb one final chainlink fence and head to the second window. To open it, you'll have to do a little Strength/Stamina Meter action. Again, this is not a speed thing, it's a rhythm thing. I kept my needle in the lower 1/3 of the meter just to make sure and I opened the window. It takes several tries, just so you know, as Lucas will first crack it, then get it open a few inches, and then open it. Crawl in.

Alternatively, you can find a brick amongst some debris in the area and smash the window open with it.

Go ahead and lie down in the bed for 10 Mental Points. When you get up you'll get a vision of Tyler looking under the bed. Go to the kitchen and explore the cabinets for a Bonus and some food. Then go to the fridge for more food. You can listen to the answering machine to hear a message from Carla. If you don't turn on the TV the TV will turn on automatically and you'll see a professor who is an expert on Mayan Civilization...how lucky! There is an Extra Life in the bathroom but it's hard to see, so just hit every area in the bathroom and you'll find it.

Soon enough Tiffany will come home. Soon thereafter, Tyler will come to ask Tiffany a few questions. You need to hide. There are six places you can hide: Under the table, behind the curtains in the main room, in the closet in the main room, in the shower in the bathroom, under the bed, or in the wardrobe in the bedroom. Don't hide under the Bed! Don't hide in the Shower! No matter what you do, you'll be caught. When Tyler comes in you'll have to do some Action Sequences to avoid being detected. The chapter will end.

28. Janos - Bellevue Asylum

You are now Carla, who has come to see Janos, the murderer of Kirsten. Barney will tell you to go to Janos' cell where there is another orderly waiting. Go forward through the first open/circular area and then at the second open/circular area, hang a right and go up to the orderly. Remember how you got here! Also, note that if you go straight to the end of the hall, you'll find a Bonus.

Go in and talk to Janos. He is another one who can see through the Oracle's eyes. He reveals some info about the little girl and The Orange Clan.


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As you exit, the power goes off and the crazies are let loose. You may want to up the brightness on your TV. When you start back up, move straight forward. You'll have to help Carla breath, too. The game will stop you when you get to the first loose crazy. Stay still and do not breath. When the crazy passes and you hear Carla say, "He's going away", you can move again. If you remember how you got here (like I told you) then you'll realize that you are now in the second open/circular area. All you have to do is hang a left and go forward to safety. So, veer left and go down the left hallway. You'll see another shirtless crazy in front of you. Stop. Wait for him to go by. Continue forward and go through the open glass door. The lights will kick on. Run like crazy to the office where you started. Barney will let you in and you'll be safe.

29. Meeting Kuriakin - Museum

You are Lucas. You have gone to the Museum to find Prof. Kuriakin, an expert on Mayan culture. You are pretending to be a journalist. Look around the room if you like (there is a Bonus next to a glass display case in the corner) and then talk to the Prof. He'll ask what paper you work for. Tell him "Freelance" or "NY Times" so as not to invite any suspicion. Answer the next question about your familiar face by "Joking" and then follow Kuriakin to the two-headed serpent. He'll explain the symbolism of the two-headed serpent, and will tell you a bit about the "other world". Continue to ask questions in which you are interested. Continue to follow Kuriakin around as he shows you various artifacts and explains the purpose of sacrifices and the Oracle. He also tells you about the Executor, in this case, you. The Executor is the person chosen by the Oracle to kill the person who will be sacrificed. Usually, the Executor then goes crazy and kills himself. You, however, are different.

At this point, the Prof. will ask you if you're really who you claim you are. You have two choices, "Lie" or "Truth". If you "Lie", the Prof. will alert the security guard and you'll be caught. Tell the "Truth". Then, show him your Forearms as proof. Follow the Professor into the parking garage. Get ready for an Action Sequence of you dodging cars. The professor will die in your arms. In his last gasp he tells you that the "Oracle kills to find the child". Egad!

30. Mayan Secrets - Unknown Place

At this point, you enter into a strange Mayan reality. A Mayan will talk to you and ask how you're able to resist an Oracle. He tells you that you have the Chroma, the force that created the universe. After the scary Mayan talks to you, he will send a mean Tiger after you. Get ready for yet another Action Sequence.

When you reach the end of the cliff and it looks like you'll be Tiger food, the Tiger will freeze in the air. Agatha will show up. She tells you that the Oracle is looking for a perfect, untainted, little girl. You must find this girl before the Oracle does.


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