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LB's Peter Jackson's King KongTM
The Official Game of the Movie

Walkthrough and Strategy Guide
02. Chapter 15 - Chapter 30

King Kong Walkthrough and Strategy Guide > 02. Chapter 15 - Chapter 30

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GAME INFO
King Kong LB Rating: 8.3
Platforms: PS2, Xbox, Xbox 360, GameCube, PC
Release Date: 11.21.05
ESRB Rating: T (Teen)
More Info: Official King Kong Game Site


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TABLE OF CONTENTS
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01. Introduction - Chapter 14
02. Chapter 15 - Chapter 30
03. Chapter 31 - Extras and Internet Codes

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King Kong Walkthrough and Strategy Guide

01. Introduction - Chapter 14 | 02. Chapter 15 - Chapter 30 | 03. Chapter 31 - Extras and Internet Codes
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02. Chapter 15 - Chapter 30

15. Jimmy

Follow Carl and Hayes along the path. You'll get to a crate. Knock it down. It contains a Sniper Rifle. If you still have the Shotgun, keep it for now. You can go back and grab the Sniper Rifle when you run out of ammo, which won't take long. Go down the path and you'll enter an area with cliff walls on either side, arched tree branches, and many boulders. There are many dinos and bats in this area; about a dozen dinos and a half-dozen bats. Kill them however you like. Use spears when you can to save ammo. Killing the bats does provide a moment of calm as the dinos will go feed on the downed bat. You can then snipe them, or charge them using the Shotgun, as they are gathered around the carcus.

When the area is clear, continue along the path. You'll hear Jimmy screaming for you. Apparently he survived his encounter with the V-Rex. Continue along the path, kill the dinos, and you'll see Jimmy across the stream from you. You are blocked from reaching him by brush. There is a crate hanging. Knock it down and grab the Sniper Rifle. Shoot the dinos who are attacking Jimmy.

Once Jimmy is safe, he'll jump onto a raft and float down the river. Forget about him for a while. Continue down the path and you'll get to a gate. The gate will open. The islanders are letting loose a ton of dinos on you. On the right is a crate with a Shotgun. Grab it and use it until your ammo runs out, then, go back to the crate and re-arm yourself with the Sniper Rifle. Use spears/bones when you can to save on ammo. When all of the dinos are dead, a large dino will attack. Do your best to avoid his initial charge, then start shooting him in the head.

After the large dino is dead, go through the gate. The islanders will have conveniently set some brush on fire for you so that you can proceed. You'll soon reach the river and you'll see Jimmy float by. Facing the river, head left and you'll see some islanders throwing flaming spears at you. Grab any one of them and use it to burn the brush blocking the way (or, one of the islander's spears may simply land in the brush and burn it without your intervention). Cross the downed-tree bridge, shoot the dinos that attack, and then get on the raft with Jimmy. After floating for minute or so, you'll get a Checkpoint.

16. On the Raft

Still on the raft, kill the centipedes that attack. Then, Hayes will tell you to grab a spear and set it on fire. Lucky for you, there is a flaming spear that hit your raft. Grab a spear/bone (there are various ones on your raft) and set it on fire using the flaming spear embedded in your raft. Look to the right side of the river. You'll see the structure from which the islanders are attacking. Throw the flaming spear/bone underneath it in the brush to make it collapse. Repeat this process as you float down the river: killing the centipedes and throwing flaming spears under each structure you see. There will be some bats added to the mix, too. Keep this up for a few minutes and you'll reach a Checkpoint.

17. Rapids

Still on the raft, watch as a V-Rex attacks from the right. To keep him at bay, fire a few rounds into his head. You'll want to do keep this up as you float down the river; any time a V-Rex gets close, fire at his head to make him stop attacking you. There will also be a few bats along the way that you should kill. Also, if you see any brush that you can burn on either side of the river, do so. This seems to help keep the V-Rexes at bay. Keep this up until Kong enters the scene to protect you from the V-Rex.

18. Fight


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You are now Kong. You are holding Ann. The game will tell you to hit your "Grab" button to put Ann down. This will cause you to jump up to the upper platform and drop her. Drop back down and work yourself into a Fury by rapidly tapping your "Fury" button ("Triangle" on PS2). Then, go at the V-Rex with your Punch and Grab. After you defeat him you'll see Ann running to cover and another V-Rex threatening her.

Go to the door that is blocked by the downed pillar. Follow the on-screen instructions to lift the pillar out of the way and then punch through the door. Continue forward and then jump and wall climb until you land in an area where there are some dinos to kill. Do so and then punch through the next door.

Jump and wall run your way to the next area where you will see Ann and have to fight 2 V-Rexes. Again, work yourself into a "Fury" and punch each of them until they die. Rapidly tap your "Punch" button to do a finishing move, namely ripping open their mouths.

19. Swamps

You are Jack again. There is a crate with a Pistol and a hanging crate blocked by brush. Select Jimmy and have him throw you his flaming spear. Use it to burn the brush. Knock down the crate and grab the Sniper Rifle. (If Jimmy's spear isn't on fire, light it on the fire.)

Proceed through the water, killing as you go. When Hayes says, "We'll have to break up into two teams," continue through the water. They'll provide cover for you. Then, when you get to land, turn around and provide cover (shoot the water creatures) for them to cross. Continue through the water, killing the water creatures as you go.

You'll soon come to a crate with more Sniper ammo, grab it. Continue on, kill the first bat, and you'll soon see a fire. Run up to the fire along the narrow wall leading up to it. Kill the remaining large bats. Light a spear on fire and burn the brush blocking the path. Once the brush is burned Hayes will tell you to stay up near the fire and provide cover as they cross. When they get to the other side, enter the water and move toward them. They'll provide cover for you. Now on the other side, go up the Stairs for a Checkpoint.

20. Chased by V-Rex

You are Kong again and you are protecting Ann. And this time you are wielding a club. Kill the large dinos who are attacking. Then, use the "Grab" button to throw the club away. Press it again when near Ann to grab her. Then, climb the pillar. At the top, set Ann down. Ann will run across, set her spear on fire and clear a path. Meanwhile, jump back down and kill the attacking bats and dinos. When they're dead, note where Ann just set the fire. There are vines leading up the back wall. Climb up.

Protect Ann from the dinos and then go down the waterfall. Kill the dinos and then swat away the spiders attacking Ann. Grab Ann. Do a wall run and then jump and wall run your way to the next area. Put Ann down. Kill some bats and then break through the door which reveals fire. Grab Ann again and set her down near the fire. She'll run, grab a spear, and set it on fire. Then, she'll take cover. While she's doing that, dinos and bats will attack. Work yourself into a "Fury" and kill them all. When they're all dead, grab Ann and climb the pillar on the right wall. Then, set her down. She'll go to the brush blocking you from climbing the wall and will burn it. Meanwhile, more bats will attack. Kill them and then climb the wall and then the next small wall.

At the top, move forward, jump to the next area below and you'll see a V-Rex break through a door. Continue forward by jumping and you'll soon see the V-Rex up above on the left, closing in on Ann. A few dinos will attack. Kill them and then knock down the tree stump. Grab the tree stump and then face the V-Rex. Throw the tree stump at the V-Rex using your "Grab" button. This will knock the V-Rex off temporarily. Another V-Rex will attack, this time at your level. Go into a Fury, punch him and then finish him by rapidly tapping the Punch button.

Next, rapidly tap your "Grab" button to move the pillar blocking the door. Break down the door and move forward, just in time to catch a jumping Ann. Hayes will fire a few bullets into Kong and you'll get a Checkpoint.

21. The Log

You start out on a log facing Kong. Kong will shake the log until all of you fall. When you start back up, notice Carl's camera hanging from some vines...I guess the movie is over...and for Carl it is. He gives up and tells you that he's going to try to find a way back to the Venture. Enter the water and move forward. Continue along the path and you'll notice Carl, Jimmy and Hayes are on the other side of the river from you.

22. The Skull Islanders

You are back to playing as Kong. There is a blocked door, islanders who are throwing spears at you, and dinos. You can take out the islanders first. Knock down the tree stump and the wall. "Grab" the tree stump, aim it in the general direction of the door and hit "Grab" again to throw it at the islanders. Then, you can grab the large square piece of stone you knocked down. Do the same to the other islanders. That's it for the islanders. Once the dinos attack, you can also throw dead dinos at them if you want. Kill the remaining dinos. When they're dead, go to the door and rapidly tap your "Grab" button to move the pillar and then punch through the door.

Grab Ann, go through the door and then jump forward and you'll end up in a village. Punch the islanders and move forward. Bash through the wall to proceed. Continue moving forward, punching islanders and bashing walls that are in your way. You'll also have to do some jumping to proceed. Remember, you have Ann with you this whole time.

You'll soon reach an area with bats and islanders. There is a wall you can climb but it's blocked by spikes. After killing the enemies, set Ann down and she'll climb up the structure. When the camera angle shifts so that Ann is on the lower part of the screen, you need to protect Ann from the villagers throwing spears at her. A bat will also be attacking her, but she can take care of the bat on her own.

Once Ann sets the upper brush on fire, more bats will emerge. When they're dead, climb the wall where the vines are located. Grab Ann and then start jumping/swinging again. If you're having trouble figuring out where to jump, put your back to the screen and move toward the top of the screen. Jump to the structure extending from the wall and start swinging your way forward. You'll be destroying islander structures as you go. When you eventually land, you'll be faced with another blocked door. Set down Ann. Move the pillar and a V-Rex will surprise you, causing you to tumble off of the cliff.

23. To Save Ann

You are again playing as Jack. Go forward and you'll see Ann being threatened by the V-Rex. Ann will fall in the water. Follow the path to the left, along the river. Enter the stream and you'll see the V-Rex closing in on Ann. Amongst the brush you'll find some spears. Throw a spear at his head to distract him from Ann.

Ann will tell you that she'll open the door up ahead. Continue forward to the grassy area with the various ruins. The V-Rex will follow. Any time the V-Rex is interested in Ann, throw a spear at him to distract him. Then, use the various ruins to avoid his attacks. Keep your eye on Ann's progress with the door and as soon as she says, "It's open," make a run for it.

Continue along the path. Ann will soon need a hand up. Get directly above her and you'll automatically lower your hand for her. Now together, continue forward. You'll meet up with Hayes and Jimmy. Go a little more forward to end the chapter.

24. The Cave

Move forward, Ann will speak to Kong to let him know you are a friend. Keep moving forward for a Checkpoint.

25. Venatosaurus

Run forward and head up the stairs. You'll be chased by large dinos. At the top, Hayes will grab the Sniper Rifle in the crate. There is another crate, hanging. Knock it down and grab the Shotgun (if you want the Sniper Rifle, trade with Hayes). Kill the many large dinos that attack, including the second round that includes a large large dino.


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When all is clear you'll realize that the two pole door is blocked by brush and is missing a lever. You need fire and a lever. Face yourself so that you're looking down the stairs. Look to your right and you'll see a waterfall. Go there. There is a path behind it. If you're low on Shotgun ammo, trade it with Hayes for the Sniper Rifle before you go to the waterfall.

Now on the path behind the waterfall, shoot the centipedes and dino. Grab a spear, head to the fire, set it on fire and toss it through the wall into the brush below where the centipedes and dinos are fighting. The fire will kill them. Pick off any remaining centipedes. Enter the area and head to the back of it to find a lever for the two pole door. Bring the lever back to the pole and place it.

Now you need fire. Again, face so that you're looking down the stairs. This time, head to the left side of the area, go up the stairs, and enter the tunnel. Bust through the door and note the unlit fire urn. Kill the centipede(s). Enter the water and you'll soon pass another unlit fire urn and some grubs on a dry piece of land. Continue on, following the path and passing the unlit fire urns. You'll finally reach a waterfall. Go through it and you'll be in a cave with a fire in the middle. Crabs will attack.

Set a bone/spear on fire and find the brush to the right of the waterfall where you can see a fire urn. Throw the flaming bone into the brush, which will light the fire urn. Head back through the waterfall, grab a spear and set it on fire. Now, backtrack, lighting urns as you go (for convenience, so you don't have to run all the way back if you lose your spear), and killing the various centipedes and crabs.

When you get back to the main area, light the brush on fire that is blocking the door. Jimmy and Hayes will open the door. Go forward for a Checkpoint.

26. In the Mud

Move forward, kill the dinos, and note the two crates: one with the Thompson Machine Gun and one with the Shotgun. Due to some glitches in the game, if you grab one of the guns your Sniper Rifle may not be able to be picked back up...a bad thing since neither of the crate weapons has much ammo. It is recommended that, as long as you have adequate Sniper ammo, you leave both of these guns alone.

The path to the right of the crates is blocked by spiders. Go to the path to the left of the crate, grab a spear, and return to the crates. Nearby, you'll see some flies. Stab one of the flies and then go to the spiders. Toss the spear to the right of the spiders. The spiders will go and eat the fly, thus clearing the path. Go past the spiders, grab a spear and set it on fire. Return to your group and burn the brush blocking your path.

Move forward, out onto the wooden plank and then through the water. Once you've crossed, turn around and provide cover for the rest of your team as they cross. Continue along the path and you'll soon reach a platform with a multitude of spears. Many bats, including a large one, will attack. Shoot them all. If you're out of ammo, you'll have to make due with the multitude of spears around you.

Continue forward through the water and you'll hear the Sea Plane. Soon, you'll see some dinos crossing a tree bridge. Shoot them. Just after that you'll find a crate with Sniper Rifle ammo. Grab it if you need it. Continue on and you'll have to bash through some doors that are in the water (it looks almost like a half-water filled jail cell system). Kill the water creatures in the area being sure to help out any of your team who come under attack. Continue busting through doors to proceed. Work your way to what looks like a stone ramp for a Checkpoint.

27. Call Kong

Follow the path to the open water and you'll see the Sea Plane land. Just after that, a V-Rex will come into the scene and chase away the Sea Plane. Follow your team as they run away from the V-Rex by going up the hill. If you run fast enough, it won't catch up to you. Go through the structure at the top. On the other side, grab the Sniper Rifle ammo from the crate on the right.

Follow your team to cover as the V-Rex makes it's way into the area. Ann will get the bright idea to go call for Kong to help you defeat the V-Rex. You need to cover her, meaning distract the V-Rex while she runs. (Note, check to make sure Ann has left the cover where Hayes and Jimmy are hiding. If not, go up to her which will trigger her to get going. Otherwise, you'll be distracting the V-Rex for no reason.) Go out into the area where the V-Rex is located and shoot him in the head a few times to get his attention. Then, use the various ruins to avoid him. Anytime that you see a bat, shoot it. This will momentarily cause the V-Rex to stop what he is doing and eat the bat. Keep this up until Ann reaches the top of the pillar and calls for Kong. You'll then see a cutscene of Kong, Ann, and the T-Rex all going over the cliff's edge, after, of course, Hayes is trampled by the V-Rex.

28. Kong to the Rescue

You are Kong, fighting the V-Rex. Work yourself into a "Fury" and then punch the V-Rex until it goes down and then rapidly tap the "Punch" button to finish him off. Kill any bats you can and watch as Ann gets taken away by a large bat. You must move quickly: move the pillar blocking the door and then punch through the door. Approach the large bat and it'll fly away (if you're too slow in getting here, Ann will die).

Jump and start swinging and wall running as you chase the large bat. Eventually you'll land on a platform. Many bats, including several large ones will attack. Punch the little ones and, if you remember the "Charge" attack from your first Kong fight ("Jump" then "Punch" button) where you do a shoulder slam, use it to knock down the large bats, then tear them to bits. Punching is almost as effective as the Charge, so do what you will. You can also knock down the tree stump and use it as a club.

When all of the bats are dead, climb the wall, move the pillar blocking the door, punch through the door, grab Ann (near the door), and then go through the door. Wall run across the gap. This next part will require some tricky jumping and wall running skills. There is lava below you. You'll end up on a sinking pillar. Move your control stick left or right until you are facing the branch in front of you. Jump to it. (Alternatively, you can jump to the right side wall, which you can wall run along, and then jump to the branch in front of you.) Swing to the wall in front of you and climb the wall. Climb down the other side and you'll be in an area with several waterfalls and three V-Rexes.

Put Ann down. Get away from any V-Rexes so that you can go into a "Fury" and then start whomping on the V-Rexes, making sure to attack the one that is nearest to Ann first. Note, you can do a pretty cool swing attack using the tree branch at the end of the waterfall, at the bottom of your screen. This is also a good place to set down Ann as she will climb the tree for safety. This battle is probably one of the first times you'll die repeatedly in the game. Try to take on each V-Rex one at a time and it helps significantly to be in a "Fury".

When the three V-Rexes are dead, move the pillar blocking the door and bust through it. Go back and grab Ann and then go through the door. Checkpoint.

29. To the Plane

You are back to playing as Jack. After Hayes' tearful goodbye, move forward and help Jimmy kill the dinos. You'll spot the Sea Plane again. Go to the two pole door and help Jimmy open it. Go through and follow Jimmy into the next area where you'll have to face off with some dinos and bats. Break into the structure on the right for cover. There are plenty of spears around if you are low on ammo. Continue working your way down and soon you'll be able to reach the fire urn in the temple. First, spear a grub and throw it into some brush. Then, light a spear on fire and wait for the bats to go after the grub. When they're in the brush, toss in your flaming spear to burn the brush and the bats.

Continue on and you'll see a hanging crate. Break it and grab the Thompson Machine Gun. Use it to kill the dinos and bats that attack. Then, when the ammo is gone, go back to the crate and grab your Sniper Rifle. Across from you is some more fire. Get some and burn the nearby brush and the brush near the Sea Plane. Go up to the Sea Plane and Jimmy will get in. The Sea Plane will take off without you. Checkpoint.

30. To the Lair

It's time to find Ann. Move forward and break open the hanging crate for more Sniper Rifle ammo. Continue on and when you reach the water, kill as many bats as you can. Then, cross the water and go up the stairs, continuing to kill bats. There are a lot of bats, so take your time and slowly progress up the stairs. At the top, break through the door and enter the water. Continue up the stairs and you'll soon reach a very rare, one pole door. Of course, the lever is missing.


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Look out over the area. You'll see several bats hanging, a large dino below, and some fire on the left. Shoot any of the bats. The large dino will run to it. This gives you time to drop down and go to the left side of this area (if the door is to your back). Break through the door leading up to the fire. You are now at the fire. Kill any bats who decide to attack. Then, light a spear on fire and throw it into the large dino. He'll go a little crazy and run into the brush at the end of this area, causing him and the brush to burn. This will trigger another large dino. Again, throw flaming spears into him and then finish him off with some head shots from your Sniper Rifle.

Note that across from you is a hanging crate. Head to it and grab the Sniper ammo. (Note, a glitch in the game causes this crate to sometimes disappear.) Next, head to the brush that was burned (or, if it hasn't yet burned, burn it). This reveals a staircase leading up to the missing lever. However, the lever is blocked by spiders. Before you deal with this, head to the right to find another hanging crate with Sniper ammo.

Next, you need to deal with the spiders. Go back to the one pole door. Nearby you'll see some grubs. Skewer one with a spear and bring it to the spiders. Throw the spear away from the spiders. Grab the lever and bring it to the door and open it. Go through.

In front of you is a hanging crate. Shoot it down. There is a Shotgun inside. Take it if you are low on Sniper ammo, otherwise, keep the Sniper Rifle. Break through the door on the right and continue along the tunnel to a Checkpoint.


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