King Kong Walkthrough and Strategy Guide >
03. Chapter 31 - Extras and Internet Codes
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02. Chapter 15 - Chapter 30 |
03. Chapter 31 - Extras and Internet Codes
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Break through the door and you'll be outside. Shoot down the crate for more Sniper ammo. Slowly head up the stairs. You will come upon many bats. Kill the one near you who is eating. Then, snipe as many as you can who are hanging from the archways ahead. Continue up the stairs and then enter Kong's lair. Continue along the path, enter the water, and you'll soon see a sleeping Kong and Ann. Get as close to Ann as possible and then "Select" her, which will cause you to whisper to her. She says, "I'll come to you." Start backtracking and a huge sea monster will emerge.
You are Kong. You have to battle the sea monsters and all of the little sea monsters. Work yourself into a "Fury" and start punching. You can grab any of the large sea monster and use them as a club. To kill the large sea monsters you'll have to eventually grab them and tear their mouths open, just like when fighting V-Rexes. If you simply club them around, they'll just keep coming back for more. However, the swinging sea monster club works great on all of the little monsters.
It was here that I got a game-ending glitch. My character would start out and immediately die, thus restarting and immediately dying. If this happens try a previous save. If that doesn't work, you'll have to restart the game.
If all is well with your game, move forward, following Ann. Jump off of the cliff. Now swimming, continue to follow Ann. Get onto the raft. After some dialogue the next chapter will begin.
Still weaponless, move forward, following Ann. When you pass some bones, grab one as a weapon. Go up the plank and through the waterfall. Continue to follow Ann. You may recognize where you are...you've been here before. In this area there is a dino, a large dino, and a bat. Hide with Ann in the shelter (this is where you found a lever, ages ago) and look across the area to see another shelter with a fire. Run to it. Light a spear on fire and throw it into the large dino. He'll eventually run into some brush and set himself on fire. Do the same for the dino and then finish off the bat. When the area is clear, light another spear and bring it to the brush blocking your path and set it on fire. Continue along the path, following Ann. When you get to the fire urn you'll get a Checkpoint.
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Continue to follow Ann. You'll get to an area where you'll see a dino. It will attack. There are various spears around. Use them (about four of them) to kill the dino. Then, locate the fire urn on the wall near the brush that is blocking your path. Throw a spear at it to knock it down, thus clearing the path.
Continue forward and you'll have more dinos and bats to deal with. You only have spears, so do your best to avoid being attacked and throwing spears when you can. Remember, you can pull spears out of the animal you just attacked so that you don't have to keep running back to find more spears. After the first few dinos, four small dinos will attack. These guys are one-hit kills.
Continue along the path and the islanders will start chucking flaming spears at you. The brush will begin to burn in front of you. The strategy here is to run far enough forward to trigger them throwing the spears and then retreating. Wait for all of the brush to burn and then make a run for it. You'll soon come upon a fire urn and the next chapter will load.
Light a spear/bone on the fire urn behind you. Then, go up the stairs. You'll come out in an area with much brush. Burn all of the brush. (Alternatively, there are fire urns on various walls near the brush if you don't have a fire spear.) At this point, you may recognize this area...you've been here before. Once all of the brush is burned, follow Ann through the passageway. You'll come out at the wall where Kong originally grabbed Ann. Ann will climb up the pillar to see if she can find a way out. Sure enough, it's a trap. The chapter will end.
You are once again playing as Kong. Move forward, jump and swing from the raised wooden bridge, and you'll automatically smash through the door. Move forward, kill the islanders, break through the door on the left, and climb the wall. Jump and swing to the next platform, kill the villagers, and jump and swing to the next platform. Here there is a door blocked by a pillar. Kill the islander who are on the platform and note the other islanders throwing spears at you from the raised platform. Face the pillar door and turn right. Jump and swing around to the pillar and then jump to the raised platform. Kill the islanders. Drop back down, move the pillar and smash through the door.
Go through the door, down the path killing islanders, and break through the next door. Go through. You are in a lava pit area. Jump and swing to Ann. Grab her. Then, move up the path to the pillar. Climb the pillar and set Ann down. She'll run to the fire and throw a fire spear at the spikes blocking you from climbing the wall. When the fire has done its thing, re-grab Ann, jump to the wall from the pillar, and climb the wall.
Drop down the other side into the water. Kong will place Ann on his back as Ann tries to warn Kong that he's in danger. Move forward and you'll be ambushed by Carl's men. They'll shoot Gas Bombs at Kong and he'll pass out.
You are Jack again. Listen to Carl's plan for Kong.
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You are Kong. You are on stage. When the curtains open, rapidly tap your "Punch" button to break free. You are loose in NYC. Break through the fence/gate in front of you and then the next one. Go underneath the elevated train bridge and you'll reach a gap. The camera angle is such that Kong is facing you. Jump and you'll swing across the gap. Move straight forward (do as much damage as you want to the various cars) and when you reach the corner, hang a right. Move forward again and you'll encounter a large Army cannon which will shoot at you. "Grab" any car that is around and throw it at the Army cannon.
Continue weaving your way through the streets. You'll know you're on the right track when you hear someone scream, "He's heading towards the Empire State Building." At this point, you'll see a soldier next to a spotlight on the top of a building. He has a heavy caliber rifle. Throw a car at him. Next, you'll see a bus blocking a fence/gate. There is a soldier on either side, firing down on you. You can't move the bus until you deal with them. Either climb the building and kill the soldier or throw a car at the soldier. Repeat for the other soldier. Then, raise the bus like you would a pillar.
Continue forward, running past the Army cannons. You'll soon be surrounded. Ann will then emerge from the crowd and Kong will grab her. Climb the Empire State Building. Keep going up and you'll soon get a Checkpoint.
Climb up to the antenna. The planes will shoot you. Swipe at them as you wish, however, you are doomed. As you lose your grip on the building, you'll exchange a final goodbye with Ann *tear* and then drop to your death.
Carl will say some parting words and the credits will roll.
To get the alternate ending you need to earn 250,000 points by replaying the chapters. This isn't too difficult. You do not need to deal with the internet codes to get the alternate ending.
In the alternate ending, when you reach the top of the antenna, you need to survive for a good amount of time while swatting planes. Then, you will switch to Jack flying a bi-plane, thus rescuing Kong. Yay! Everybody's happy.
Here's a breakdown of what you need to unlock each extra:
Environments Part 1 - Completion: 5%
Filter Black and White - Completion: 15%
Environments Part 2 - Completion: 25%
ONLINE CODE 1
Creatures Part 1 - Completion: 50%
Gallery Kong Part 1 - Completion: 75%
Mode Reverse - Completion: 100%
ONLINE CODE 2
Filter contrast boost - Completion: 100%
Gallery Kong Part 2 - Score: 20.000 Pts
Environments Part 3 - Score: 50.000 Pts
Interview Peter Jackson - Score: 75.000 Pts
Gallery Kong Part 3 - Score: 100.000 Pts
Gallery Kong Part 4 - Score: 150.000 Pts
Interview Philippa Boyens - Score: 200.000 Pts
ONLINE CODE 3
Alternate Ending - Score: 250.000 Pts
In a sneaky way to get your to register for Ubi.com, there are unique internet codes built into the game which will allow you to compare how you stack up against the competition. The codes are also part of the "Extras" in the game.
To enter the codes, go to http://www.kingkonggame.com and click on "Online Rankings". Here you will find a place to enter your code.
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Note: At the time of publication, 12.05.05, there are still some glitches with the internet code system. For example, I'm able to enter my internet code successfully. This generates a four digit code for you to enter into the game to unlock content. Both of my four digit codes (Online Code 1 and Online Code 2) do not work. Ubisoft is working on this, so I just recommend trying at a later date.
What is the Internet Code and how can I get one?
The Internet Code is a unique code that is given in-game while playing Peter Jackson's King Kong on the platforms noted in the above. There are two ways to get your code: either complete point-based objectives in the game, or replay the maps in Score Mode to get more points. Once you've started to play the game, check out the extra menu to get your own Internet Code. It will automatically be updated each time you progress in the adventure.
This code is actually a resume of your statistics. When entering it on the site, you are joining the Online Ranking and your rank depends solely on your success in the game. If you're good enough, you may even unlock the extras in the game.