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LB's Kingdom Hearts(R) 2
Walkthrough and Strategy Guide
2. Part 2


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LB "Kingdom Hearts 2" Guide
Table of Contents:



Guide Options

0. Introduction
Gameplay Basics
Drive Command
Limit Command
Synthesize
Start Menu


1. Part 1
1st - 6th Day
The Tower
Hollow Bastion
The Land of Dragons
Beast's Castle
Olympus Coliseum


2. Part 2
Disney Castle
Timeless River
Port Royal
Agrabah
Halloween Town
Space Paranoids
The Land of Dragons Part 2
various Atlanticas


3. Part 3
Beast's Castle Part 2
Olympus Coliseum Part 2
Port Royal Part 2
Agrabah Part 2
Halloween Town Part 2
Pride Land
Pride Land Part 2
Space Paranoids Part 2
100 Acre Wood
various Atlanticas
The World that Never Was
Final Boss Fight


4. Part 4
Olympus Coliseum Tournaments
Ultima Keyblade
Sephiroth


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DISNEY CASTLE



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Gummi Hangar

Save at the Save Point. Head up the stairs and through the open door.

Courtyard

Fight the Heartless and open the chests. It was here that I leveled up to a Level 18. The Heartless will keep spawning, so when you're ready, locate the door near the hedge of the Pig with the French Horn. Go through the door.

Colonnade

Fight the Heartless as you go down the hall. Note the large pink inaccessible door on your right. Go through the double doors at the end of the hal.

Library

Open the large blue chest for TORN PAGES (100 ACRE WOOD PAGES). Visit with the Moogle if you want anything (I bought the Divine Bandanna and equipped it on Sora). Save and then talk to Minnie. You receive the Disney Castle Map. Donald and Goofy have left to warn others of danger, so it's just you and Minnie. Head through the doors to the Colonnade.

Colonnade

You need to protect Minnie as you progress. She has a Damage Meter. Note the "Call Over" Reaction Command. Use this to call Minnie to you as you proceed. Note, also, the "Faith" Reaction Command. This is a powerful (non-Limit) attack that you and Minnie can do together. As you go along the Colonnade, look for the large pink door (I pointed this out earlier). Do a "Faith" Reaction Command and Minnie will then unseal the door. Go through.

Audience Chamber

You have to get Minnie to the throne at the other end of the room. There are many large Heartless in the way. You won't be able to kill them all. I recommend heading along either the right or left side of the room, instead of going down the middle. Continue to take out the Heartless nearest to Minnie and keep calling her to you. When the two of you arrive at the throne, you'll get a "Finish" and "Push" Reaction Command. Hit your Triangle Button and you'll gain an ACCESSORY SLOT - AUTO SUMMON. It was during the fight to the throne that I leveled up to a Level 19.

Minnie will reveal the "Hall of the Cornerstone" which holds the Cornerstone of Light.

Hall of the Cornerstone

Go to the Save Point. Save. Then, re-enter the Save Point and this time, choose "World Map". You'll be taken to the Gummi Ship. Fly to Hollow Bastion and land.

HOLLOW BASTION

Merlin's House

You'll get a cutscene and will automatically be taken back to Disney Castle, Hall of the Cornerstone.

DISNEY CASTLE

Hall of the Cornerstone

Go through the special door that Merlin revealed.

TIMELESS RIVER

Cornerstone Hill

It's back to 1928, Steamboat Willie style! Jump up the ledge to the higher tier and open the large chest for the Cornerstone Hill Map. There are three pathways from this area: Pier, Waterway, and Wharf. Pete ran down the Pier path. Take the Pier path.

Pier

Talk to Pete. Fight Pete and keep an eye out for the "About Face" Reaction Command. Pete asks you to help him find his steamboat. You'll be taken back to Cornerstone Hill.

Cornerstone Hill

You have four windows to choose from. You'll have to fight Heartless in each window. At the end of each one you'll get a cutscene from Pete's point-of-view explaining stuff between Pete and Maleficent. It doesn't matter in which order you go through them. For consistency's sake, go through the first window on the left.

Building Site - Destroy the Heartless before the scaffolding falls.

Lilliput - Fight the Heartless. Note that you can "Stomp Bomb" on the central tower to cause it to send launch cannonballs at the Heartless. This is quite effective and you can fight the entire battle by simply doing this Reaction Command over and over.

Scene of the Fire - Fight the Heartless. The cars are a pain in the rear. You can only attack them when they are upright. If they're driving around attacking you, do your best to jump out of the way. It was during this fight that I leveled up to a Level 20, which, for me, included a Magic Increase and a new ability, Leaf Bracer.

Castle - Fight the Heartless.

You have now uncovered the plot to destroy the Cornerstone of Light. Both Petes head through the Waterway path. You receive the Window of Time Map. Take the Waterway path.

Waterway

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Pete will throw trash at you. Use your Reaction Commands to hit the trash back at him. After five successful hits, the boat will spin and come to the shore. Go to the hook of the boat and you'll get a "Push" prompt. Hit your "Triangle Button" and you'll swing over to the cage. Slash away at the cage until you get tossed off. Fight the Heartless until Pete wakes up. He'll throw trash at you again. Repeat the process and get some more attacks in on the cage until you get tossed off. Fight the Heartless again and keep an eye on the hook of the steamboat. It'll swing out. Get back on it and attack the cage. You'll get tossed off. Attack the Heartless. Pete will wake up. Do the trash parry again and then get back on the hook. This time, the cage should be destroyed. You'll earn a Bonus Ability ("Slapshot" in my case).

Pete takes off for the Wharf. Before you head along that path, open the three chests in the area.

Boss Fight - Pete, Wharf

You'll see the two Petes fighting. You have to fight Pete (not old Pete). Old Pete will help you. There is nothing special here, just keep attacking him. I found Aerial Recovery to be very useful and used it a lot. Keep an eye out for the "About Face" Reaction Command which is a combo attack. Pete will move from setting to setting. At the end he ends up on the scaffolding. If he bounces into the air look for the Reaction Command to do an Air Slash attack. You can do this repeatedly if timed well. He'll soon be defeated.

Your Maximum HP is increased and you gain the REFLECT ELEMENT. You receive the MONOCHROME Keyblade which increases the effect of restoration items used on the field.

DISNEY CASTLE

Hall of the Cornerstone

You are back at Disney Castle. The thorns around the Cornerstone have disappeared. You gain WISDOM FORM. This Drive Command can only be used if Donald is in your party (like the Valor Form and Goofy).

Gummi Ship

Two new doors have been added, each leading to a new world.

Splash Island - Mission Levels 1 and 2 unlocked. Highwind Lv. 4 Blueprint obtained. Route to Atlantica opened.

Floating Island - Mission Levels 1 and 2 unlocked. Highwind Lv. 5 Blueprint obtained. Route to Port Royal opened.

At this point you can go to either Atlantica, Port Royal, or visit Hollow Bastion and insert the Torn Pages you found in the Library of Disney Castle.

ATLANTICA - CHAPTER 1 - Swim this Way

Undersea Courtyard

You are a Merman. Move horizontally with the left analog stick and vertically with the right analog stick. If you have a weird control scheme, you may have to press the "L2 Button" and use the right analog stick to move vertically. Repeatedly tap the "X Button" to swim faster. Lock on to a target with "R1" and approach the target by hitting the "Circle Button".

Swim over to Flounder (the Yellow and Blue fish) and talk to him. Sebastian (the lobster) will talk to you as well. He asks if you want to participate in a musical challenge.

Musical Challenge - Press the "X Button" in tune with the song. When you begin you'll see a circular meter. The indicator moves around the circle into the yellow area. When the indicator is in the yellow area, hit the "X Button". For a better (Excellent) score, hit the "X Button" when the indicator is in the small, darker shade of yellow. Get "Goods" or better to clear the challenge. If you aren't happy with your performance simply hit "Start > Retry".

Afterward, you'll receive the Undersea Kingdom Map. Talk to Sebastian again and choose to take part in the musical.

Chapter One - Swim this Way

Time for some more practice. To pass the challenge, you need to end up with at least one note at the end of the musical. You earn notes by getting "Excellent" ratings. "Good" ratings neither help nor hurt you. "Bad" ratings will take a note away. If you are not happy with your performance simply hit "Start > Retry".

After the cutscene you'll be asked to move the statue from the Shipwreck. You need Magnet Magic to do this. You won't get that spell until later in the game. You'll automatically be taken to the Gummi Ship whereupon you should fly to Port Royal and complete that world.

PORT ROYAL

You should do Port Royal before heading to Atlantica as there is some magic that you'll gain here that you'll need in Atlantica.

Rampart

Open the large chest for the Naval Map. Save at the Save Point. Open the other two chests in this area and then head down the stairs.

Harbor

Attack the pirates. You won't be able to do any damage to them until the moon comes out and they turn into skeletons (Heartless). When that happens, defeat all of the pirates. Head across the bridge toward town.

Town

Here you'll run into William Turner. Fight the Heartless. Go around town opening chests. Some will be behind explosive crates. Attack the crates to reveal the chests. Head to the Harbor (you can get there via Rampart or directly). After the cutscene, Jack Sparrow will join your party. Dump either Donald or Goofy.

Harbor

If you want to do anything else in Rampart or Town (and I don't know what that would be, except to Save), go ahead and do so. Otherwise, talk to Will and choose to "leave port" (aka, set sail).

The Interceptor

Before talking to Jack, head down to the Ship's Hold by going down to the main deck and then finding the open door under the upper deck you just came from.

Ship's Hold

Synthesize and/or buy/sell at the Moogle Shop. I synthesized and received the Serenity Shard. I then shopped and bought the Victory Bell for Donald and the Chain Gear for Goofy. Save at the Save Point. Head back up.

The Interceptor

Talk to Jack...he's at the wheel. Choose to go to the Black Pearl. You'll be ambushed by Heartless. Defeat them. You'll soon arrive at the Isla de Muerta. Will and Jack will go after Ms. Swann. You're party will return back to Sora, Donald, and Goofy.

Isla de Muerta: Rock Face

Save and then head along the path.

Isla de Muerta: Cave Mouth

Fight the Heartless and open the two chests. Proceed along the path.

Isla de Muerta: Cave

You have to survive for one minute while Will readies the ship. Look for Reaction Command which make the fight a little easier. You'll automatically be back on the ship. You receive the Isla de Muerta Map.

The Interceptor

Talk to Will and return to Port Royal. You'll be ambushed by some Pirates. Fight them. It was during this battle that I leveled up to a Level 21.


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The Black Pearl will have caught up to you. You'll be raided by pirates. You need to defeat all of the pirates while protecting the medallion. Start fighting the pirates. During the battle, the medallion may get stolen. If so, you'll get a message saying so and you'll get a countdown timer of 1 minute. You have 1 minute to get it back. To get it back, locate the pirate with the medallion icon over his head and defeat him. When you see the timer disappear, you'll know that you are okay again. This will happen many times during the battle. Keep in mind that you can use Reaction Command attacks that are powerful. Anytime you can do a Cannon Bomb attack using the cannon, do so in order to attack the Black Pearl, which I believe may help to shorten the fight (although I haven't confirmed that). Also note, that if you see a blue/purple circle appear on the ground that means that an enemy cannonball will soon be hitting that area. Get out of the way of it. When you win the fight you'll be awarded with an increase in your Maximum HP.

Ship's Hold

You are tied up in the Ship's Hold. Jack escapes. He'll join your party. Dump either Donald or Goofy. I chose Goofy so that I could use the Wisdom Form (Donald is necessary for the Wisdom Form).

The Interceptor

You have to get rid of the burning barrels whilst dealing with the Heartless. There are five barrels total (three on the main deck and two on the upper deck). Ignore the Heartless for now and concentrate on the barrels. Go up to each one and you'll get the Reaction Command, "Launch". Hit your "Triangle" button to launch the barrel off of the ship. When that is complete, you'll be rewarded with an extra Item Slot.

You'll automatically be taken back to Isla de Muerta.

Isla de Muerta: Powder Store

Fight your way from the Ship through Cave Mouth and into Powder Store. Draw the pirate into the moonlight in order to damage him. Continue forward and more pirates will attack. Again, make sure to fight them in the moonlight in order to do damage to them. Open any chests you see as well. It was during this fight that I leveled up to a Level 22. Continue into the next area.

Isla de Muerta: Moonlight Nook

Attack the pirates, open chests, and go through into the next area.

Boss Fight - Barbossa, Isla de Muerta

You need to fight Barbossa. However, first you need to get rid of the Heartless (the lizard) that is causing it to be dark in the cave. To find that lizard, head along the dark outskirts of the cave. Look for two glowing eyes on the wall. When you near it, attempt to lock on to it with your "R1 Button". When you get a lock on it, attack it and destroy it.

Locate and attack Barbossa (it helps if you have the "Scan" ability equipped so that you can see how much life he has remaining). Use the Wisdom Form (or the Valor Form) via your "Drive" command to do as much damage as possible to him in a short amount of time.

You'll notice that the cave is getting dark again. The lizard Heartless is back. Locate him and destroy him again. Then, attack Barbossa. Keep an eye out for Reaction Commands. Use a Limit Attack if you want to or need to.

When you defeat him, you'll be rewarded with a Drive Gauge Power Up and a new ability, Aerial Finish in my case. You also earn the FOLLOW THE WIND Keyblade which draws in nearby orbs.

Gummi Ship

It's not yet time to head back to Atlantica, so instead, open up the two new paths that are presented to you.

Ancient Highway - I used Highwind Lv. 5. Mission Levels 1 and 2 unlocked. Highwind Lv. 6 Blueprint obtained. Route to Agrabah opened.

Broken Highway - I used Highwind Lv. 6. Mission Levels 1 and 2 unlocked. Highwind Lv. 7 Blueprint obtained. Route to Halloween Town opened.

Fly to Agrabah and land.

AGRABAH

After talking to Iago, fight the Heartless until you get a cutscene. You receive the Agrabah Map.

The Peddler's Shop

Visit the Moogle Shop. Buy something if you want. I purchased the Aegis Chain and equipped it on Sora. Save at the Save Point and then exit the shop.

Agrabah

Go right and go through the hole in the wall which is in an arch shape. Head into the market area and head right into the next area. You'll meet up with Jasmine. After the cutscene you'll meet up with Aladdin. He joins your party. Dump either Donald or Goofy.

Explore both the upper and ground levels of this area; open chests and fight the Heartless. When you're satisfied, head back to the Peddler's Shop. It's the red curtain door.

The Peddler's Shop

The peddler will only sell you the lamp for a treasure. Iago suggests you head to the Cave of Wonders. Go through the archway to the right of the peddler's shop.

Bazaar

Go through the Bazaar and fight the Heartless. It was here that I leveled up to a Level 23 and received the Fire Boost. Open the chests. Head to the large arched wooden double doors to enter the next area.

Palace Walls

Save at the Save Point and then open the large chest for a SKILL RING. Equip it to whomever you want, I recommend, Sora. Head into the desert.

Cave of Wonders: Entrance

Fight the Heartless, open the two chests, and then enter the mouth of the cave.

Cave of Wonders: Valley of Stone

Fight the Heartless, open chests and then go into the next area.

Cave of Wonders: Stone Guardians

Examine the floating jewell and then go up to the statue and examine it. Abu (the monkey) will grab the jewell causing all sorts of chaos. You need to help Abu get the jewell to the statue by using Reaction Commands. To start out, wait for the wall of water to disappear. Then hit "Go, Abu". This will start him on his way. Stay behind him and when you see the Reaction Command to jump over the water, hit the "Triangle Button". Aladdin and Donald/Goofy will help to destroy the gems that form and drop on Abu. You just need to concentrate on hitting the Reaction Command successfully to make Abu jump the water (You'll need to jump the water, also). When he gets to the statue, get behind him and do one final Reaction Command to complete the challenge. You're Maximum HP will increase.

A new door is revealed and a Save Point appears. Save and go through into the next area.

Cave of Wonders: Chasm of Challenges

Go up to the sign and examine it. Then choose to "Activate it". You have 2 minutes to defeat all of the enemies. The biggest time consumers are the fat round Heartless. Remember to attack them from behind and then look for a Reaction Command ("Full Swing") to do lots of damage. I didn't kill them speedily and I still finished this challenge with 17 seconds remaining.

Go up the stairs. Open the large chest for the Cave of Wonders map. Open the small chest for an AP Boost. Note the Warp Point near the large chest, but don't use it. Save at the Save Point. Read the sign and the doors will open. Before you go through, make sure that your Party is equipped with Potions/Ethers. They probably have empty slots at this point, so fill them up. Then, go through the door.

Cave of Wonders: Treasure Room

Defeat all of the Heartless. For fun, use a Limit Command or a Drive Command if you want. When it comes to the three fat Heartless, concentrate on one at a time. It was during this battle that I leveled up to a Level 24, which included a Magic Increase and a Max HP increase for me.

You'll automatically be taken back Agrabah, outside the Peddler's Shop.

Head to the Palace. Fight the Heartless along the way.

Boss Fight - Fire and Ice, The Palace

There is nothing tricky to defeating these two large Heartless. Attack, attack, attack. I didn't use any Limit or Drive commands just to see how tough they were and I had little trouble defeating them. However, I imagine using either of those attacks will make the battle go faster. Their attacks are nothing to worry about, try to avoid them if you see them coming, otherwise, just use Guard or Aerial Recovery to quickly get back into the action.

After you've defeated them you'll be rewarded with a Bonus Ability. In my case, Explosion. You also receive the LAMP CHARM which allows you to summon Genie.

Gummi Ship

So many choices! Twilight Town is now back on the map. Halloween Town is still accessible. There is a new path to open. And, of course, there's Atlantica, which is worthless to go back to until you get Magnet Magic from Halloween Town. Although you can do anything you want, I suggest you head to Halloween Town.

Halloween Town

Head into town and you'll get a cutscene.

Dr. Finklestein's Lab

Jack is added to your party. Dump either Donald or Goofy. Open the large chest for the Halloween Town Map. Save at the Save Point. Exit out.

Halloween Town Square

Defeat all of the Heartless. After the cutscene open the chests and then head along the path to the Graveyard.

Graveyard

Fight your way through, open the chest, and go into the next area.

Hinterlands

Open the three chests and then examine the door to Christmas town.

Yuletide Hill

Save at the Save Point. Visit with the Moogle if you want to Buy/Sell/Synthesize anything. I bought the Aquamarine Ring for Sora and the Technician's Ring for Donald. Head down the path.

Candy Cane Lane

Defeat the Heartless. After they're defeated, open the four chests in the area. Then, enter Santa Claus' house.

Santa's House

Open the chest for the Christmas Town Map. The other chest has an AP Boost. Save if you like then head into the next room. Here, the three pranksters, Lock, Shock, and Barrel escape. You have to track them down.

Candy Cane Lane

Fight the Heartless. It was during this battle that I leveled up to a Level 26 which meant a Strength increase and a Drive Boost, for me. Follow the footprints to Yuletide Hill.

Yuletide Hill

Enter the tree to go back to Halloween Town, Hinterlands.

Hinterlands

Fight the Heartless and head to the Graveyard.

Graveyard

Follow the footprints through the gate that is now unlocked.

Mini-Boss Fight - Mechanical Flying Heartless, Curly Hill

Maleficent has brought back Oogie Boogie. However, he's not yet powerful enough, so you have to fight the Mechanical Heartless with the three pranksters inside. This isn't a hard battle, just a long one as the Boss has many life meters. Attack away, use any Limits or Drives that you want. When the Boss goes into the air and won't come down, you can either use Lightning attacks to bring him down, or climb the nearby hill and attack him from there. After you defeat him you'll earn a Max HP increase.

Oogie kidnaps Santa. Head back to Christmas Town

Yuletide Hill

Head to Santa's House, killing the Heartless as you head through Candy Cane Lane.

Santa's House

Talk to the two elves to gain some info and then head into the Toy Factory.

Boss Fight - Oogie, Toy Factory


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You have to use the presents to knock Oogie off the lift. As they come at you, use your "Triangle Button" to launch them at Oogie. The lift will eventually break and Oogie will fall down onto the conveyor belt. Attack him until he goes back up to a repaired lift. The conveyor belt will speed up momentarily, so jump to avoid taking damage.

Repeat this process until you see the lift move to the right. You need to go over to the right conveyor belt so that you are under him. The conveyor belt door works by taking you from blue to blue. That is, you can exit only when the door is blue and it'll take you to the other blue door. Wait for the blue to blue combo to be such that you can move right, or just use trial and error and you'll eventually end up where you need to be. Again, use your "Triangle Button" to launch presents at him and then attack him when he falls.

Continue the moving back and forth to where he is located until you get him to drop again. On this third attack, you will probably defeat him. If not, you know the routine.

Of course, feel free to use a Drive Command or a Limit Command when you've knocked him down to do lots of damage.

Note that there will be some obstacles in your way as you fight. The boxing glove and the lightning attacks are easy to avoid. The bags that aren't presents should be left alone and anything else, you can pretty much ignore as they won't do a ton of damage. If you need to recoup health, just use "Cure" or use a Potion.

When you defeat him, you'll earn an Item Slot. You receive the MAGNET ELEMENT (the magic you need to continue on in Atlantica).

Gummi Ship

Now that you have what is necessary to revisit Atlantica, that's where I suggest you head. However, if you want, you can visit Twilight Town. Just skip ahead in the walkthrough if that's the case.

ATLANTICA - CHAPTER 2 - PART OF YOUR WORLD

Undersea Courtyard

Swim up to Flounder and talk to him. Tell him you're ready to move the statue. After the cutscene you'll have to do another musical challenge. This one requires you to get 5 "Excellents" in a row. Note that this time, the button you push varies. Also, you don't have to get the first 5 in a row...just any 5 in a row. If you need to retry, just hit your Start Button > Retry.

After the cutscene, Sebastian comes to you with a new song that is very complicated. You can't participate in this song until the Drive Gauge is 5 or more (currently, you should have 4). You'll automatically be taken to the Gummi Ship.

Gummi Ship

Fly to Twilight Town.

TWILIGHT TOWN

Tram Common

Visit any shops that you like. I went to the Moogle synthesize shop and gave him my materials. Depending on what you have, you may receive something. I went into Free Development and had the Moogle make me the Garnet Ring which I gave to Sora. I visited the Accessory Shop and purchased the Platinum Ring for Donald. I visited the Armor shop and bought an Aegis Chain for Goofy. Do whatever you like, though, it's up to you. You can also apply for jobs to earn some extra money.

Equip Donald and Goofy with Potions. When you're ready, head to the Sandlot via Station Heights.

Sandlot

Defeat the Nobodies. It may help to use a Limit or Drive attack as the robot Nobodies are pretty tough. Look for the "Berserk" Reaction Command to use on the robots. And, be ready to use lots of potions. It was during this battle that I leveled up to a Level 26.

After receiving Seifer's Trophy (which looks a lot like the Struggle Trophy), Pence will enter and tell you that Kairi is at Station Plaza. Go there.

Station Plaza

Kairi was taken by Axel. The crystals from the trophy create a keyhole. You receive the DATHKEEPER keyblade, which enhances magic and increases the duration of a Drive Form. You be taken back to the Gummi Ship.

Gummi Ship

Chip and Dale tell you that Hollow Bastion is covered in darkness. Indeed it is. Fly there and land.

HOLLOW BASTION

Marketplace

Head to Merlin's House, fighting Heartless as you go. Along the way you'll run into Cloud. He mentions Sephiroth.

Merlin's House

Ansem's computer has been discovered. You are told to go check it out and given the hint that you can access it via the Postern. Exit Merlin's House and head along the right path and up the stairs; this leads to Bailey.

Bailey

After talking to the three fairies, head along the path and down the stairs. Fight the Heartless that you encounter. Go through the orange pipe doorway.

Restoration Site

Fight the Heartless and continue along the path.

Postern

Save at the Save Point. Locate the large blue chest on the railing and open it for the Castle Perimeter Map. Head along the path and enter the next area.

Corridors

This is a maze. You'll be fighting Heartless throughout the area. Here's how to get through the maze: Take the first left, toward the chest in the corner. At the chest, go right, then left, then right. You'll be in a long hallway with a chest on the left. At the end of the hall, take a right, then a left, then a right. You'll go down some stairs and end up in a large room with many Heartless. Destroy them and then take the left path (based upon where you entered). You'll soon reach a door. (NOTE: Before you go through the door, you may want to explore some of the other paths for chests. Now is the time to do that.) Go through the door.

It was during some fighting in the corridors that I leveled up to a Level 27.

Ansem's Study

Here you find Leon. After the cutscene talk to Leon and he'll reveal the path to the Computer Room. Go down the hall into the Computer Room. Here Donald upsets the Master Control Program and he imports you into the computer.

SPACE PARANOIDS

Pit Cell

You meet Commander Sark and Tron. You are locked in a cell. Talk to the Moogle if you want to Buy/Sell/Synthesize anything. I had the Moogle make me the Power Band and equipped it to Sora. You may not have this option, and remember, do whatever you like. Save at the Save Point. Go up to the door and start attacking it. Collect the clusters (orbs). Soon, you'll see a Reaction Command "Freeze". Do so and the door will open. Tron joins your party. Dump either Donald or Goofy.

Exit the cell and open the chests. You'll get the Pit Cell Area Map. Go to the elevator/escalator and you'll be taken to the Canyon.

Canyon

Enter the room on the left and "Access Computer". To get the Energy Core working, you have to find the real parts amongst the fake parts. You have 2 minutes. Cubes will form in a circle around you. One will glow red. Keep your eye on it. It will soon turn blue and all of the cubes will start spinning. Follow the formerly red cube. Even if you don't know the exact cube, keep an eye on the general area. When the cubes come to a stop, attack what you think is the red cube. If you have "Explosion" equipped in your Abilities, you'll do damage to several cubes, thus finding the red cube. If you're having trouble, just try attacking random cubes and you may get lucky. The power will be turned back on. Tron asks that you do him a favor. Head back to the Pit Cell.

Pit Cell

Go up to the terminal and "Access Computer". Choose the Research Lab. Tron will tell you that his User was Ansem and that he needs the password from Ansem. The only trouble is, Ansem's not exactly available. You'll be extracted from the computer and will end up in Ansem's Study.

Ansem's Study

Tifa, the girl in black, will have revealed some writing behind Ansem's portrait. "Examine" it. Mickey enters. He gives your clothes some new powers: You gain MASTER FORM. This Drive Form requires the power of two friends (as opposed to just one for Valor Form and Wisdom Form).

If you haven't yet, open the chest in the Study for the Skill Recipe (AP Boost). Head back to the Computer Room. On the way there, open the large chest for the UKULELE CHARM, a Summon Charm which will summon Stitch.

Go into the Computer Room, Save, and then access the computer terminal to get imported into the Pit Cell.

Pit Cell

You are captured and taken to the game grid.

Game Grid

Light Cycle

This segment is actually quite tough, so be patient. You may have to do it several times. Use your attacks and guards well, and watch out for walls!


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Read the brief instructions. Basically, you move left or right using your Left Analog Stick. You turn left or right (when prompted) by hitting either of the "L or R buttons". You can attack enemies with the "X Button". You can charge enemies with the "Square Button" (when you see a green shield around them) and you can guard against enemy attacks using the "Circle Button".

When you begin, simply start attacking the Heartless light cycles. When you see a prompt on the screen to turn either "Right" or "Left" hit either your "R1 Button" or your "L1 Button" (depending on which way the game tells you to go). If you see an enemy get a green shield around it, hit your "Square Button" (Charge). If you're getting attacked, use your Guard button. After you destroy 5 Heartless, a hole will be blown in the wall for you to escape through. The only problem is, you have to get there.

Again, do the same thing, but this time, avoid the obstacle walls that pop up in your path. There are many more turns and when you get the choice of Right or Left, it doesn't matter, so do whatever you like. I highly recommend you using the "Charge" attack almost exclusively throughout this second segment. It keeps enemies away from you and destroys them by smashing them into the walls. Another way to destroy enemies is to turn at the last moment so that they smash into the wall. Drive through the hole in the wall to complete this game.

Pit Cell

Tron will join your party. Dump either Donald or Goofy. Talk to the Moogle if you want anything. I purchased the Aquamarine Ring for Sora. Save at the Save Point. Head up to the Canyon.

Canyon

Go up the ramp. Open the chests. Go through the door to the right of the top of the ramp.

Dataspace

Go up to and "Access Computer". You give Tron the password. Fill the gauge and freeze all (three) of the monitors. You have 2 minutes. To do this, start fighting the Heartless. Collect the Clusters (orbs) that drop. When the gauge is full, go up to either of the two red columns or the main terminal where you'll get a Reaction Command to "Freeze". Do so and you'll freeze the monitor in the background. The gauge is empty again, so repeat this process for the remaining two monitors. I had 37 seconds left. At the end of this fight your Max HP will increase.

Exit Dataspace and go to the new blue glowing circle, ahead on the right. Walk onto it to be taken to the next area.

Hallway

Fight the Heartless, open the chests, and then go through the pentagon door in the blue area. (If you want, you can go through the red door, the Simulation Hangar, and fight some Heartless, but you can't do anything here until later.) It was in the Hallway, fighting some Heartless, that I leveled up to Level 28.

Communications Room

Open the two chests for the GAIA BELT and the I/O Tower Map. Equip the Gaia Belt to Sora. Do not access the computer terminal and do not leave the area. Before you leave this room, use a Tent and make sure that each member of your party has their item slots filled. Save and then head back out to the Hallway.

Boss Fight - Flying Rezbot, Hallway

This is not necessarily a tough fight but it is a lengthy fight. Like previous enemies, you'll be dealing with clusters. Lock on to the Rezbot and start attacking him. You'll notice the clusters (orbs) falling out of him. Collect them. When you have the "Clusters" meter full, you'll see that you have a Reaction Command "Freeze". Hit the "Triangle Button" and you'll freeze the Rezbot. Run up to him and attack him until he starts moving again. Repeat this process until you kill him.

During the battle, I recommend that you use the "Setup" Limit Command (Sora and Tron's joint attack). Watch for the Reaction Command prompts during this attack. You'll send out little probes that will surround and attack the Rezbot. I also recommend the Master Form Drive Command (which I chose to use toward the end of the battle to finish him off).

As the life meter of the Rezbot lowers, his attacks will start to change and will become a little more damaging. One attack is that he flies around the perimeter of the area. Simply stay in the middle to avoid it. Another one has him using blue lasers. You can easily jump over these most of the time. Also, if you are locked onto him and continue to aerial attack him, you'll often stay above the lasers. The Rezbot also has the ability to recharge his life meter. When you see him stopped with a red beam coming down into him, he is refilling his meter. Attack him during this time to break the refill.

When you have defeated him, you'll gain a power up for your Drive Gauge and a new ability, in my case, Horizontal Slash.

You'll get a cutscene of Tron and you be taken back to the Communications Room. Access the terminal and return to the Research Lab. You receive the PHOTON DEBUGGER keyblade which increases damage done by thunder attacks.

HOLLOW BASTION

Ansem's Study

You are back in Ansem's computer room. Access the terminal. You'll get a long cutscene with Mickey explaining stuff about Ansem and the impostor Ansem. Exit out.

Corridors

Fight all of the Heartless and the Nobodies.

Postern

After the fight, you'll automatically be taken to Postern and you'll meet Sephiroth, the dark part of Cloud. Save if you like and then backtrack to Restoration Site.

Restoration Site

Destroy all of the Nobodies and you'll get a cutscene of many hundreds of Heartless. It was during this fight that I leveled up to a Level 29 which included a Strength increase and a Max AP Increase. Sephiroth enters. You are automatically taken to Bailey.

Bailey

Before you go into the next area, make sure you are well equipped, have lots of potions ready, and your party is healed and has full magic.

Boss Fight - Demyx, Castle Gate

This is a difficult and frustrating fight. I recommend that you are at least a Level 29 before you begin this fight and that you're Drive Meter is full. I also suggest that you use the Dathkeeper keyblade as it increases the duration of Drive Form (something you'll need later when you summon). If you need to, backtrack and fight Heartless to level up and fill your Drive meter, or leave this area (by choosing "World Map" from the Save Point) if you haven't yet done Agrabah or Halloween Town.


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Here you once again meet up with the guitar-wielding member of Organization XIII, Demyx. To start off, you have to destroy 50 water forms in 40 seconds. Start attacking and look for the "Wild Dance" Reaction Command. Anytime you see it, rapidly tap the "Triangle Button" until the attack is complete. Then, attack normally and again, look for "Wild Dance." After you complete this, you can attack Demyx.

Go right up to him and start attacking. You'll get the "Wild Dance" attack for him, too, so if you see it, use it. He'll soon begin his attacks. There is a basic pattern to his moving attacks: diagonal charge, stay still with water around him, diagonal charge, stay still with water around him. After he does this pattern, attack him. He also has some other water attacks, but in general, they are hard to avoid and it's better to keep attacking him while trying to ignore his attacks.

Always keep your eye on your health meter. If it gets under half, use a Potion.

After you take down about half of his life meters, he'll unleash a second wave of water forms. This time you have 10 seconds to kill 10 forms. If you fail, the fight is over, which is where the frustrating part comes in. Again, look for the "Wild Dance" attack. No secret here, just attack like crazy and if you're lucky, you'll kill all 10 forms.

At this point, I had great success using a Summon. I summoned Stitch. With Stitch at your side, begin attacking. Stitch's longevity is based on your Drive Meter. If you keep attacking Demyx, you'll keep refilling your Drive Meter. Thus, I was able to finish out this fight with Stitch at my side, even though it was quite a long fight. To do it with success, though, you have to make sure your attacks are relentless. Don't take any breaks...just go at him. Doing it this way, Demyx did not get another "Destroy 10 Forms" challenge in. Prior to using the summon, he would, which again is frustrating if you fail as the fight will end.

When you defeat Demyx you'll gain an Armor Slot and a Magic Upgrade, in my case, for Blizzard.

Goooooooffffffy!!! Nooooooooooooooooooo!!!

Castle Gate

Fight all of the Heartless as you progress through each of the sealed off areas. It was in the third area that I leveled up to a Level 30. Go through the hole in the wall at the end of the last area.

Crystal Fissure

You receive the CURE ELEMENT which gives you the spell, Cura, for more powerful healing. Goofy is back! He joins your party. NOTE that Goofy doesn't have any items or abilities equipped. You should re-equip him.

Open one large chest for the Great Maw Map and the other for TORN PAGES - 100 ACRE WOOD. Open the other chests and then proceed into the next area.

Fight of 1,000 Heartless

After the cutscene you have to fight 1,000 Heartless. Use your Reaction Commands to make it go faster. This is a great place to level up. During this battle I leveled up to a Level 31 which earned a Strength Increase and a Combination Boost, and then to a Level 32, which increased both Strength and Magic. After you have defeated all of them, you'll earn a bonus ability, Guard Break, in my case.

After the long cutscene, you'll receive Secret Ansem's Report 1. You are plunged into the Realm of Darkness where an ice cream bar becomes a keyhole. You receive Ice Cream and Picture of the gang from Twilight Town.

Gummi Ship

At this point, you'll note that the new world (Pride Lands), off of Agrabah, is sealed off. You can visit any of the following places at this point: Beast's Castle, Olympus Coliseum, Land of Dragons, 100 Acre Wood, Port Royal, or Atlantica. You can discover this information by going into Jiminy's Journal and selecting each of the worlds to see what the "Objective" says. I recommend you head to Atlantica now that your Drive Gauge is up to 5. However, you can do this in any order.

ATLANTICA - CHAPTER 3 - UNDER THE SEA

Undersea Courtyard

Talk to Sebastian. Time for yet another musical challenge. This one is a little different, though. You'll still be attempting to hit the button in the right area (Good, Excellent), but you have to pay attention to whose picture is in the gauge: Ariel's or Sebastian's. If you see Ariel's picture, proceed as normal. If you see Sebastian's, don't hit any button. However, be aware that the picture will sometimes change from Sebastian to Ariel at the last moment, so be ready. The goal of all of this is to make Ariel happy. Her Mood Meter is at the left. You need to get the little profile of Ariel into the upper section of the Mood Meter in order to get a "clear".

You'll get a cutscene of Ariel's human love dropping a locket that you can't retrieve without Magnera magic. You'll have to come back later.

Gummi Ship

Look to the previous Gummi Ship to see your choices. Fly to wherever you like. I chose The Land of Dragons.

THE LAND OF DRAGONS - PART 2

Village

Mulan will join your party. Dump either Donald or Goofy. Visit with the Moogle and then Save. If you want to get some experience to help you level up, I suggest you head into the Village Cave and fight the enemies there. You'll end by fighting three Centaurs. The entire fight gives you a thousand or so experience. If you don't want to, that's fine, too. Head up the mountain path to Ridge.

Ridge

Fight the Nobodies, open the chest for an AP Boost and then continue up the path.

Mini-Boss Fight - Organization XIII Member, Summit

Not only do you have to contend with the Man in Black, but all of the flying fish. Ignore the fish as best you can. Lock onto the Man in Black and start attacking. Since you are solo for this fight, Limit attacks are out. Watch for Reaction Command attacks. When you get him down to about one life meter he'll run away. During the fight I had to use a few potions and a Cura.

It was during this fight that I leveled up to a Level 33, which included a Strength Increase and a new ability, Damage Drive, in my case.

You'll be taken back to the Village.

Village

Make your way through the ruins and out to Mountain Trail.

Mountain Trail

Fight your way down to Checkpoint.

Checkpoint

Fight the Heartless and then go through the gate to Imperial Square.

Imperial Square

Fight the four bomb bells and the three centaurs. You'll be taken to Palace Gate.

Palace Gate

Cutscene of you climbing into the palace.

Antechamber

Go up to the man in black. Fight the Nobodies. During this fight I leveled up to Level 34 which included a Magic and Defense increase.

Throne Room

Open the chests. You'll get a Palace Map, various items, and TORN PAGES - 100 ACRE WOOD. Get ready for a Boss Fight by equipping any and everything that you want and filling all of your and your party's slots with Potions/Elixirs. Save and then exit out to Antechamber and Palace Gate.

Boss Fight - Huge Dragon, Palace Gate

You start out on the Dragon's back. Lock on to any of the horns on his head and start attacking. Be on the lookout for the "Hold On" Reaction Command. When you see it, do so to stay on the back until it automatically releases you (don't hit "Let Go", it'll be too early). Then, continue to attack.

Inevitably, you'll fall off. If that's the case, look for the mini-tornadoes (whirlwind) and use the Reaction Command to shoot up into the air. In the beginning of this battle, you shouldn't have any problem getting back onto his back. Keep this up until you get knocked off and his attacks begin to change.


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In addition to the lighting strikes which you can jump to avoid, he'll start dropping bombs. If, at any time, you can use a whirlwind, do so. It's unlikely you'll end up on his back, but it does help to keep you away from the bombs. During the middle part of the fight be on the lookout for his sweeping/charging attack where he rears back and flies down at you. Here you'll get the Reaction Command "Vertigo Toss". Rapidly tap your "Triangle Button" when you get the prompt. This will do a good deal of damage and also leave the Dragon stunned. At this point, it may be worth using a Drive Command (Form) to attack him while he's stunned.

After two or three Vertigo Toss attacks, you'll have entered the final stage of the battle where it is very difficult to do any damage to him as he rarely gives you the opportunity. The only good time to attack him is when he seals you in and shoots the death ray out of his head. Do not get in the way of the death ray! At this point, stay on either the right or left of his head and jump aerial attack him. You'll slowly chip away at his health. Repeat. You must be patient as this last part (the last bar and a half of his life or so) can take quite some time. As always, try as you might to use a whirlwind to get on his back. If you're successful start hacking away at his horns and be thankful for the opportunity.

I did not use any Drive or Limit attacks during this battle. But, that doesn't mean you shouldn't. It can only help. When he's defeated you'll get an upgrade to your Thunder Element.

Gummi Ship

Go to any world that has an objective associated with it (in Jiminy's Journal). I chose Beast's Castle.

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