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LB's "Star Wars: Knights of the Old Republic II"
Walkthrough and Strategy Guide
Dantooine - Light Side

KOTOR II

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KOTOR 2 Game Guide Details


Lunabean's Unofficial Star Wars: Knights of the Old Republic 2 - The Sith LordsTM Walkthrough and Strategy Guide takes you down both the Light and Dark Side Jedi paths. What's more, its table of contents is beautifully bookmarked so you can easily compare and contrast Light and Dark options before you take a step in either direction. If you want the full "KOTOR II" experience, this is the walkthrough for you!

  • Detailed walkthrough
  • Complete Light and Dark Side Paths
  • All Side Missions
  • Combat Tips and Tricks
  • Instantly Downloadable eBook (PDF)


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KOTOR 2 Table of Contents


1. KOTOR II Intro and Prologue - Light
2. Peragus - Light
3. Telos - Light
4. Dantooine - Light
5. Nar Shaddaa - Light
6. Onderon and Dxun - Light
7. Korriban - Light
8. Return to Onderon and Dxun - Light
9. The Final Chapter - Light
10. Peragus - Dark
11. Telos - Dark
12. Dantooine - Dark
13. Nar Shaddaa - Dark
14. Onderon and Dxun - Dark
15. Korriban - Dark
16. Return to Onderon and Dxun - Dark
17. The Final Chapter - Dark
18. LB's KOTOR II Guide FAQ - Light and Dark


Disclaimer



Lunabean, LLC is in no way affiliated with Sony, Nintendo, Microsoft, nor any video game publisher, developer, or distributer. Each of these groups has their own registered trademarks. All trademarks and tradenames are the property of their respective owners, and theses owners do not sponsor, authorize, nor endorse Lunabean video game strategy guides. This is not an "official" guide.

Dantooine


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Khoonda Plains


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Exit the Ebon Hawk and select two party members to tag along with you. I chose Atton and Bao-Dur, who are currently at a Level 10. You will immediately be thrown into a conversation with Dillan, who tells you that you must see Administrator Adare to enter the Jedi Enclave. Ask her what you want, and remain polite. Don't let her know you're a Jedi. For this you will get a new Journal entry: Relics of the Past.

Run around the landing area and collect what you can. While you're checking the area out, speak with the crazy Protocol Droid. However, note, if you are able to fix him and you do, he'll announce you are a Jedi. We don't want that yet, so don't fix him.

Speak to the Ithorian, who will want to play some Pazaak with you. Once you beat him, he'll offer to increase the stakes. Do what you want, but be warned, you could lose a lot of money, so save before you gamble away too much. Once you beat him enough times to run him out of money (he starts with 2000 credits), he'll start bet his lot of Armor Components.

Next, speak with Tarn, next to the sparking wreckage. Again, be curious, be polite, and don't mention your Jedi-hood. Once this is done, exit the landing area and you'll come to the local Government Center, Khoonda. Enter via the west door.

Khoonda

Speak to the Receptionist. Among other things, he lets you know the Administrator's office is directly behind him. Pass though the door to the right and speak to the man who goes into a conversation with you. Find out what's wrong with him and offer to help. For this you will receive the Farm Equipment: Bonus Mission. Continue on through the next door. Speak to Terena Adare. Again, be inquisitive and polite. Ask that Adare remains quiet about your Jedi status. She'll tell you of Vrook. Make finding him your "first priority". For this, you will get an update to Relics of the Past, and you'll receive two new Journal entries: Redemption and Lost in the Shadows.

Exit out and head left. Speak with Berun Modrul. Once you make it through all of the questions, you will earn the Changing of the Guard: Bonus Mission. Just left of Berun is the local store, run by Adum Larp. Purchase what you want, exit and continue down the hall and locate Zherron. Speak with him. Ask him if he needs help. He'll ask you to clear out the kinrath cave on the SE side of the plains. For this you will get the Cave Crawling Journal entry. I made no mention to Zherron that Beron is weary of him...you're on everyone's side until it's necessary to choose.

With that, exit out of the building, as all other doors are locked.

Khoonda Plains

Once outside, move east. You'll find Akkere in the Khoonda courtyard, who sells droid parts. Buy what you want and continue east, into the field. Here you will find your first Kinrath. Hit them with your Melee attacks...and try to avoid their poisonous scorpion-like tails. Near the entrance to the open field, look right. You'll spot a couple swoop bikes and Saedhe. Speak with Saedhe and offer to keep your eye out for atmospheric sensors. For this you will get the Sensor Search: Bonus Mission.

Continue into the field and clear it out. Once that's done, enter the Crystal Cave to the Southeast.

Crystal Cave

In this cave, you're free to explore on your own. You are ultimately looking for the crystals at the end of the west path, but explore both paths, and open up the Rubble for items and take out Kinraths as you go. Along east path you'll meet a mercenary who avoids Kinrath attacks. You'll learn he has a special Kinrath gland which makes it so the Kinraths don't attack. If you take it from him and keep it, you'll earn Dark Side Points, so let the poor guy have it. He's more a scientist than a mercenary anyway.

Before you actually get to the end of the west path, you may care to gear up, as, immediately after spotting the Force Crystals, you will be ambushed by many Kinraths. Use grenades and your Melee attacks to take them down. The Kinrath Matriach is a tough lady. Just keep working on her...there's no secret behind taking her out.

Once you have eliminated the mass of Kinraths in the cave, you will receive XP and a Cave Crawling Journal update. Next, examine and collect the many crystals in the area. Don't miss the large central Crystal with your name on it. With the Crystals in your pocket, exit the cave.

Note, before you do exit the cave, be sure you have found the ATMOSPHERIC SENSORS (they are most likely in the Rubble closest to the exit). If Bao-Dur is in your party, have him examine the Sensors. Inside is a hidden surveillance device, proving Zherron is endangering relations with the Mercenaries. This will add/update the Changing of the Guard: Bonus Mission and the Sensor Search: Bonus Mission.

Khoonda Plains

Back in the field, you can head north to enter the Enclave Courtyard. However, there's another entrance west of the Khoonda government building which we will be using. So, head back to the government building. Along the way, speak with Saedhe. Ask about the surveillance equipment inside the Atmospheric Sensors. You'll be offered 5000 credits for them. Say you'll only take the originally negotiated 3000 credits and you will earn Light Side Points, and the Sensor Search: Bonus Mission will be moved to the "Completed" category. It is possible to give the Sensors to Adare, causing a switch in Zherron's and Berun's positions, but it's best not to meddle with these guys...and 3000 credits is nice. Continue to the Government Building.

Khoonda

Inside, run to Zherron again. Tell him you've cleared out the kinrath cave for 2000 credits and closure of the Cave Crawling Mission. Purchase what you want from Adum Larp, then exit the building. Head into the field to the west this time.

Khoonda Plains

In this field, again, clear out the Kinrath, then enter the Enclave Courtyard from this side.

Enclave Courtyard

Move forward and you will find a group of Salvagers. Speak with Ralon. Be polite, then say you're impressed he found a holocron. However, don't purchase it. Ask to inspect it, then let him know it's a fake. Question him about it, but don't threaten him. Next, speak with Daraala. Question her, then get her to show you items she has for sale. I purchased a Jedi Robe from her. Continue to question her about the dead salvagers. For this the Ghosts to Rest: Bonus Mission will be added to your journal.

The Enclave is to the north and west of you. However, feel free to head east, clear the area of Kinraths, and speak with the Mercenaries by the east entrance to the Enclave Courtyard. Once that is done, return to the Salvagers and move north, then west and across the bridge.

Upon crossing the bridge, to the left of you are Kath Hounds. It's fine if you leave them alone, but if you want XP, go ahead and take them out. Use a ranged weapon, as you're going to have to get good at using them for the Laigreks you will meet inside. Once you've cleared the hounds out, move north. You'll find a group of Salvagers leaving the Enclave. They are missing Jorran, a fellow Salvager. They don't offer much help. Continue north and enter the Enclave. Simply entering will complete the Relics of the Past Journal entry.

Enclave Sublevel

The Jedi Enclave is in the shape of a square. If you go down the hall to the right, you'll eventually emerge from the hall to your left. With this being said, there are obviously rooms off these halls which need exploring. One of these rooms is straight ahead of your entrance, across from the fountain. Head there.

Along the way you'll run into some Laigreks. These guys aren't tough to handle when they come in ones or twos...it's when they come in groups that trouble comes. Go ahead and practice dealing with them with your energy blaster of choice. If they get to close to you, take them out swiftly with a Melee weapon.

The room to the north will be protected by mines. You'll need mines later, so recover them if you don't have a good number on you. Take out the Laigreks who come at you, then search that room to the north, and the side rooms for items. Once that is done, return to your fountain entrance room and head south, checking all rooms as you go and taking out the Laigreks (and the more powerful Deadly Laigreks) in those rooms. Along the N/S hall there's a room to the west protected by a mine. Collect the mine and open up the room for the goods in the Footlockers. Continue along the square.

As you're moving east along the E/W hall, you'll come to a little "switchback" room with a Laigrek in it. Take out the Laigrek, then examine the Corpse in the room. This is one of Daraala's dead salvagers and your Ghosts to Rest: Bonus Mission will be updated.


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Continuing along, the next room will be chock full of nasty Laigreks. A fun way to clear them out is to look for the computer terminal inside the room behind the mines, check that console's work log, open the Storage room door, then overload the terminal. Give yourself 10 seconds before the overload so you can clear you and your party out (as you will die if you're too close to the console). When the terminal explodes all (or most) of the Laigreks in the area will be eliminated.

Return to the room where you blew the terminal and check the Storage room to your left. You will find many items here, including the DATAPAD: HEAD TECHNICIAN. Exit out and through the blown terminal room. In the room where the mines were you will find the DATAPAD: STORAGE ROOM. Exit back out into the hall.




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