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KOTOR 2 Game Guide DetailsLunabean's Unofficial Star Wars: Knights of the Old Republic 2 - The Sith LordsTM Walkthrough and Strategy Guide takes you down both the Light and Dark Side Jedi paths. What's more, its table of contents is beautifully bookmarked so you can easily compare and contrast Light and Dark options before you take a step in either direction. If you want the full "KOTOR II" experience, this is the walkthrough for you!
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About This Guide
Lunabean's Star Wars Knights of the Old Republic II: The Sith Lords Walkthrough and Strategy Guide was written with one goal in mind: To get you through the game. This is a difficult task as how this game is played determines how the game plays out. For example, you will often have to choose sides through the game. If you choose to help a certain group, your tasks will be different than had you have chosen to help the other group. For that reason, we opted to write this guide with one constant in mind, and that constant is the Dark Side. At every opportunity provided, we chose the Dark Side option. This makes it so if you're stuck, you can simply go back to a previous save, move along the Dark Side path (as paths are really determined in specific worlds, rather than overall gameplay), and get through the game as we got through it.
This is not to say this guide won't help you if you're playing along the Light Side path. The game's main objectives and directions remain the same along both paths, so, if you're opting to play as a Light Sider, our guide will still guide you, but there will be a few spots where our guide takes you one place, when you need to go someplace else. But, again, these are minor offshoots, and, generally, our guide will tell you where to go. Please note, the Light Side Guide is available here.
Another aspect of the game which made writing the guide difficult is that its an RPG, and almost everyone plays RPGs in a way that is specific to their liking. Also, depending on whether you are playing Light Side or Dark Side, different Force Powers are available to you, so we could be using one while you are using another. For this reason, we provide tips for some of the more difficult battles, but we can't tell you how to fight each one, as that is specific to your liking. However, with that being said, the battles in this game aren't particularly difficult, at least, not until the end. The battles are more for you to use to figure out your fighting style...and it does take a long time to figure out your fighting style, so don't get frustrated. And note, if you're having a lot of trouble getting through a battle, chances are you aren't wearing the best armor, your weapons aren't upgraded to where they could be, or your own character needs some leveling up. If you find yourself having trouble, check out your armor options in your pause menu, upgrade your weapons at a workbench, and level up as you go (we chose to auto level up, so this wasn't even an issue for us).
This game can seem overwhelming at times, but it doesn't have to be. Our guide explains many of the game's intricacies, as you come to them in the game. Also, your own pause menu explains a lot. This is why we don't have weapon descriptions or upgrade information, as it's all available to you from within your own menu. Check it out, navigate it, and use it. Your pause menu is your best friend. Other than that, all I can suggest is to be patient. When we first played the original KOTOR, we were new to RPGs, determined we didn't like them, and almost put the game away within the first hour. However, something eventually clicked with us, and the game ended up being the Lunabean Game of the Year in 2003. The key is to not be overwhelmed. All of the extras are for the people who are going to play it again and again and again, and who want to do it as efficiently as possible. We just want to get you through the game. Be patient, and it will come.
As one last note, we did include items as we found them through Peragus. We did this so you could see the types of items discovered. However, since this game is so user specific, and changes for just about every player, you won't get the same items we received as you're playing through. Items which you are looking for as part of a task, or to move forward through the story, are specifically placed, and are noted in the walkthrough. With that being said, please don't e-mail us asking where to find a specific upgrade or Lightsaber Crystal. They could all be in one of 49 different places. Just check everything, and you'll find whatever it is you need.
Controls
Left Thumbstick - Controls the movement of your character.
Right Thumbstick - Controls the camera around your character.
Directional Pad - Scrolls through your Action Menu.
A button - Activates the default action.
B button - Cancels or disengages combat.
Y button - Deletes action from action queue (when stacking actions).
X button - Adds action to action queue (stacks actions in battle).
Black button - Cycles through playable characters.
White button - Pauses combat.
Start button - Accesses the Pause Menu.
Back button - Engages or disengages Solo Mode.
Left Trigger - Cycles through targets and cycles through Pause Menu.
Right Trigger - Cycles through targets and cycles through Pause Menu.
Saving
Saving is lovely in this game. You can save whenever and wherever you want. Simply go into your Pause Menu and do so. Save often. Also, the game Auto Saves for you on occasion. This is a good thing.
Game Screen
If you are targeting anything (ie, if you cursor latches on to something), the name of that thing and its VP (Vitality points, or health) is indicated in the top left corner. At the top right corner you will find a map, showing you your location (a larger map is found within your Pause Menu). In the bottom left corner you'll find your Action Menu. The Action Menu will change based on what kind of item is targeted. Move through the actions with your D-Pad, and select one with "A". The order of slots in your Action Menu are as follows (from left to right): Physical Action, Offensive Force Powers, Offensive Items (primarily demolitions), Defensive Force Powers, Defensive Items, Forms and Behavior.
When you are in combat you will get an extension of your Action Menu. This is your queue. Stack actions as you want them to happen with "X". Hit your Black button to do the same thing with your other Party members to launch an all out assault. If you don't do this with your party members, they will fight their own way, which is, often, just fine.
Also, occasionally your portrait will be in the bottom right corner, along with the portrait of your party members. The red bar indicates your VP (health) the blue bar indicates your FP (Force Points). Move between characters with your Black button.
Equip Menu
Use this menu to dress and gear up your characters. Scroll with the D-Pad, select with "A". If "None" appears, you don't have anything for that place on your character's body. Note the numbers on your Equip Menu. The "Def" number is your defense, based on how you are equipped. The higher the number, the less likely you are to be hit by enemies. There are also Attack Bonus and Damage numbers for your right and left hands. Obviously, the higher the number, the more damage you will cause.
Inventory Menu
This menu simply shows you your stuff. Use "Y" to filter it as you want. Also note, you can equip MedPack and Adrenal items here, which is good if you're caught off guard and find yourself in a battle, and you don't want to give up one of your "turns".
Character Info Menu
This menu is self-explanatory, as it tells you about you. Along the right side you'll find the "scores" or levels you have achieved for each of the six attributes. You'll also find your character's level of VP (health), FP (Force Points) and XP (Experience Points). As you play through and gain XP, your VP and attributes will grow. Your FP increases as you play the game and you encounter various characters. Also on this screen you can tell which way your character is leaning, Light or Dark, based on the meter to the left.
Abilities Menu
This menu simply shows you the Skills, Powers and Feats you have, and provides a description of them. You can't activate anything from this menu, but you can learn a lot. The Skills menu tells you about the level of skill your character has in certain areas. Each skill is connected to an attribute. For example, increase your intelligence (when you level up you get the chance to do this), and you will increase your Computer Use, Demolitions, Repair and Security Skills. This higher your Computer Use, the fewer Computer Spikes you'll need to access terminals. The higher your Demolitions, the more likely you will be to be able to recover and create mines. The higher your Repair, the fewer Repair Parts you'll need when fixing items. The higher your Security, the easier it will be to open locks. Check the menu for more details of the skills, and what attributes are associated with each one.
Party Menu
Tells you about your Party members, whom you can select from this menu. Up to two party members can accompany you at a time. You can switch them out more frequently than you could in the original game, but the game is still pretty strict on when you can do so. Just try when you want, if the game doesn't let you, so be it. Note, you can never change members while in hostile areas.
Journal Menu
This menu should be the most checked menu as you play through the game. It tells you what your missions are, and what missions you've completed (scroll through with "Y"). Note that if you hit "X" within this menu, you will get a new "Messages" menu. This is great for catching you up on dialogue and actions you've missed.
Map Menu
Your map will become exposed as you move through areas. On occasion you will be able to "Upload area schematics" from a computer in the area. This will provide you with a whole map. Use your D-pad to scroll through specific locations on the map. Note, if you're not in a hostile situation, you can travel back to the Ebon Hawk by hitting "X".
Options Menu
Save, Load, Quit and do everything in-between.
Setting Up
First, choose your character. Read the descriptions and choose your preferred character. We opted for the Male Jedi Sentinel, as he is well balanced, and we played as a female while playing the Light Side. Note, your female/male option does determine a party member you will receive later in the game. If you choose female, you will later play with the Male Disciple. If you choose male, you will later play with the Female Handmaiden. They are both equals in strength and ability, although the Handmaiden looks a little cooler.
Next you'll be asked to generate your character. Even if you're new to the series, go for "Custom Character", as it's fun to see the options. In "Portrait", choose what your character's face will look like. In "Attributes", read the note. Next you'll see that you have 30 points to divide up among your attributes. For sake of this walkthrough, we went with the game's recommendation for attribute point distribution (hit "Y"). Assign them as you'd like, but note, by doing so, you already may be able to accomplish tasks we can't, or will fail at tasks we can take on. Accept, then move on to "Skills".
Again, read the note and opt for the game's recommendations. Next up, "Feats".
In the "Feats" menu, you'll find you have been granted the "Armor Proficiency: Light", "Critical Strike", and "Flurry" feats. You get to choose one more. We went with the recommended "Toughness" feat.
Next, name your character. We went with "Luna Quai", as a tribute to the Lunabean house cats. Finally, hit "Play", and you'll be on your way.
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