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LB's "Star Wars: Knights of the Old Republic II"
Walkthrough and Strategy Guide
The Final Chapter - Light Side

KOTOR II

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KOTOR 2 Game Guide Details


Lunabean's Unofficial Star Wars: Knights of the Old Republic 2 - The Sith LordsTM Walkthrough and Strategy Guide takes you down both the Light and Dark Side Jedi paths. What's more, its table of contents is beautifully bookmarked so you can easily compare and contrast Light and Dark options before you take a step in either direction. If you want the full "KOTOR II" experience, this is the walkthrough for you!

  • Detailed walkthrough
  • Complete Light and Dark Side Paths
  • All Side Missions
  • Combat Tips and Tricks
  • Instantly Downloadable eBook (PDF)


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KOTOR 2 Table of Contents


1. KOTOR II Intro and Prologue - Light
2. Peragus - Light
3. Telos - Light
4. Dantooine - Light
5. Nar Shaddaa - Light
6. Onderon and Dxun - Light
7. Korriban - Light
8. Return to Onderon and Dxun - Light
9. The Final Chapter - Light
10. Peragus - Dark
11. Telos - Dark
12. Dantooine - Dark
13. Nar Shaddaa - Dark
14. Onderon and Dxun - Dark
15. Korriban - Dark
16. Return to Onderon and Dxun - Dark
17. The Final Chapter - Dark
18. LB's KOTOR II Guide FAQ - Light and Dark


Disclaimer



Lunabean, LLC is in no way affiliated with Sony, Nintendo, Microsoft, nor any video game publisher, developer, or distributer. Each of these groups has their own registered trademarks. All trademarks and tradenames are the property of their respective owners, and theses owners do not sponsor, authorize, nor endorse Lunabean video game strategy guides. This is not an "official" guide.

The Final Chapter


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Dantooine


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Exit the Ebon Hawk. Your character selection doesn't matter here (I chose Atton and Kreia). Head to the Jedi Enclave, where you found the Disciple so long ago. As you approach, the south door will open for you. Enter the Rebuilt Jedi Enclave.

If you played the original KOTOR, this place will be quite familiar to you. If Kreia is in your party, she will tell you to go on, as she needs to rest. Tell her she's afraid. Then you will be sent in front of the Council. If Kreia is not in your party, you will still get a scene of her needing a rest, but you'll have to walk to the Jedi Council yourself. Either way, get yourself in front of the Council (east, then south).

Say to the Council, "We must ally...", then "I need to know...", "What are you talking about...", "Are you saying I control them...", "How did this happen?", "So all those deaths at Malachor...", "But...", "I am stronger", "A threat?", and "I won't give up the Force". With this Kreia will enter and protect you. Kreia will eliminate the Jedi (all our hard work!), and you will learn a little something about her.

When you awaken, Kreia is gone, your Lost Jedi mission is finally complete, and you have gained a new force power: Force Enlightenment, which is useful if you find yourself in a tough battle. Explore the Enclave and collect anything you find, then exit the Enclave. You will be automatically put on the Ebon Hawk. Ask Atton where Kreia is, and ask where the Handmaidens took her. Ask, "A Sith?", then demand to go to Telos.

Next, the Disciple will speak with you. Tell him your fears, then ask why he's following you and how he knows. Finally, tell him what you learned about your connection with the Force. With that, the Disciple will give you a pep talk, and you'll be off to Telos.

Telos

Upon arriving on Telos there will be a little cutscene between Atris and Kreia, where you will learn much. When you get control of your character, check your map and make your way from the Hanger Bay to the Meeting Chamber, then past it to the Meditation Chamber. Here, Atris will be waiting for you.

Speak with Atris. Offer to spare her if she surrenders and you will have to fight her. This is, honestly, quite an easy battle. Simply make use of your new Force Enlightenment (if your armor allows) and your Master Power Attack with your upgraded Lightsabers, and you'll take her out within a few seconds. Tell Atris, "After everything you've done...", then continue to ask her questions, but don't kill her. You will learn much about Kreia, and Kreia's plan to murder herself if you don't follow. Finally, tell Atris you need her to see what she's become, and you will catch a glimpse of the Ravager, and you'll find yourself back in Citadel Station.

Citadel Station

Speak to Grenn about the fuel situation, the reinforcements and the Ravager. You'll learn you need to make it to the Entertainment Module, then to the docking shuttle. Collect Atton and Mira from your Party menu and move out. Mandalore vows to catch up with you later, and the reinforcements move ahead. Follow them and take out the Sith in the hall. Again, your powered up Lightsabers should allow you to cut through them like butter.

When you've taken out the Sith, head to the East Residential Module, where, again, you'll have to eliminate your enemies and turrets (Destroy Droid). Once that is done, pass through the door to the Entertainment Module.

In the Entertainment Module, make your way to the docking shuttle doors. Again, you'll have to take out enemies as you go, but it's nothing difficult. When you get the the docking shuttle doors, go ahead and pass them and head to the TSF station. Inside, take out the Sith, then go through the security door and eliminate everyone behind it. Doing this will but an end to Fuel Sabotage: Bonus Mission.

Return to the docking shuttle doors and the Mandalorians will appear in front of you. Tell them, "Let's go". Visas will appear. Tell her to stay close. You will have to chose one other Party member to stand by you. Select Atton. Approach the Mandalorians again. Mandalore will ask if your preparations are complete. Say "Let's go".

The Ravager



Ravager Main Deck


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After a little cutscene, you'll receive a couple of Journal entries: Defeat Darth Nihilus and Destroy the Ravager. Easy enough. Move south, through the door in front of you, then west. Fight the Sith who appear in front of you, then continue down the hall and fight the next group. Check the room to the side for items. Continue with this process of moving along the hall, taking out Sith, and checking side rooms as you go. Eventually, after the hall curves east, you'll find a room to the south where you must place the first of your proton cores. Simply walk into the room and this is done automatically (updating Destroy the Ravager). Warn the other group that the Sith may be planning an ambush, then continue on.

You will eventually come to a room with a Sith Lieutenant and many Sith Soldiers. Knock them down with a Force Wave, then pick them off, one by one (you should be OK here, but keep an eye on the health of your partners as you fight). To the north is a room with a few Sith and a Locker with some items in it. Go if you want (as it just connects you to your entrance), then return to this room and move east.

Move south and open the small room for an item. Exit out and move along the north path. Pass through the door to the south and you'll find yourself in the Maintenance Bay. Examine the Missile Bay and note the Missile Bay Control, but don't do anything to either. Use the Workbench as you see fit. Exit out and move east.

Through the room directly in front of you are more Sith and some items. Clear it out, move down the south hall and check the side rooms for items. Go all of the way to the dead end and the second Proton Core will be automatically placed (updating Destroy the Ravager). Give an "Understood", then move back up the hall and head east, up the large ramp.

Eliminate the Sith Commandos at the top of the ramp, then pass through the north door. Enter the room to the east and you'll find Tobin. Ask what happened to him, then continue asking him the first question/line that appears. Finally, that first response will allow you to tell Tobin to help or step aside. Once that demand is made, persuade him, suggesting Onderon will be next. Tell him to set off the proton cores when the signal is given. You will lose influence with Mandalore for this. Check out the room to the east for a few items, then exit out and continue north.


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Move east down the next hall, and pass through the first door on your left. Enter and the third proton core will automatically be placed (updating Destroy the Ravager). With the third proton core placed, you will get a note that one of them has been destroyed. You need to find another. We'll deal with that later. For now, just keep on keeping on and exit out and continue along the hall. Ignore what's east of you at this time, and continue south. Visas will find her cell. Ask if there's anything she needs from it, then tell her to do whatever it is she needs to do. Watch her meditation. This will increase Visas connection to the Force, and increase her Force Points. Check out her cell, and the remaining rooms on this south path for items. At the end of the path is the place for the fourth proton core (Bomb Site 3). However, because of the earlier incident, involving the destruction of one of these cores, it won't place itself. Again, we'll deal with that later. Pass through the north door and take out the enemies. Collect from their remains, then return to the area just north of Visas' cell, and move east. Eliminate the Sith, and pass through the next door, to the Ravager Bridge.

Ravager Bridge




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