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LB's "Star Wars: Knights of the Old Republic II"
Walkthrough and Strategy Guide
Korriban - Light

KOTOR II

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KOTOR 2 Game Guide Details


Lunabean's Unofficial Star Wars: Knights of the Old Republic 2 - The Sith LordsTM Walkthrough and Strategy Guide takes you down both the Light and Dark Side Jedi paths. What's more, its table of contents is beautifully bookmarked so you can easily compare and contrast Light and Dark options before you take a step in either direction. If you want the full "KOTOR II" experience, this is the walkthrough for you!

  • Detailed walkthrough
  • Complete Light and Dark Side Paths
  • All Side Missions
  • Combat Tips and Tricks
  • Instantly Downloadable eBook (PDF)


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KOTOR 2 Table of Contents


1. KOTOR II Intro and Prologue - Light
2. Peragus - Light
3. Telos - Light
4. Dantooine - Light
5. Nar Shaddaa - Light
6. Onderon and Dxun - Light
7. Korriban - Light
8. Return to Onderon and Dxun - Light
9. The Final Chapter - Light
10. Peragus - Dark
11. Telos - Dark
12. Dantooine - Dark
13. Nar Shaddaa - Dark
14. Onderon and Dxun - Dark
15. Korriban - Dark
16. Return to Onderon and Dxun - Dark
17. The Final Chapter - Dark
18. LB's KOTOR II Guide FAQ - Light and Dark


Disclaimer



Lunabean, LLC is in no way affiliated with Sony, Nintendo, Microsoft, nor any video game publisher, developer, or distributer. Each of these groups has their own registered trademarks. All trademarks and tradenames are the property of their respective owners, and theses owners do not sponsor, authorize, nor endorse Lunabean video game strategy guides. This is not an "official" guide.

Korriban




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Aboard the Ebon Hawk

Speak with Kreia about Korriban. She will not come with you. Your new Journal entry for speaking with her is Traces to Ashes. Leave the Ebon Hawk and select your teammates: Atton and Mira.

Valley of Dark Lords


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Move forward and look for a Skeletal Corpse. Kreia will suggest leaving the corpse alone. However, the corpses have some pretty decent items on them. If you opt to take the items from the surrounding corpses, you will be attacked by Hssiss. The Hssiss are beastly creatures, but with your health, strength, upgraded weapons and force power, you should have little trouble taking them out. Continue collecting from the corpses and working your way south. Be sure to check out the tombs along the east and west side of the Valley and ask Kreia about them. When you've cleaned up everything, head south through the fallen pillars. Take the path past the cave (where you will get the A Hidden Power entry), all of the way to the Sith Academy. At the entrance, fight off the Tuk'Atas and enter.

Sith Academy

Upon entering the Academy, you'll find yourself Trapped, and you'll receive a Journal entry of the same name. Clear out the room, then move south. Here you'll encounter some Sith Assassins. Eliminate them.

Check your map upon entering this next room. Notice the many halls stemming off from it. We will return here shortly, but, for now, go ahead and move down the west hall. As you move along, you'll notice halls to the north and south. Check out every one, as they often lead to dormitory areas, with footlockers and items. All you're doing here is exploring to reveal the map and eliminate enemies. Once the map is revealed, instructions on where to go are easier to provide.

At end of the west hall, you will find a chewed corpse. Collect the TWI'LEK TREASURE HUNTER DATAPAD from it, and read how you need Thorium charges to pass through the Sealed Door just south of you. Give the door a try for kicks, then take out the Sith who reveal themselves.

Next, head to the Student Terminal, as indicated on your map. Log in as "New Recruit" and you will be given a long ID. Your computer skills should be high enough that your ID will be revealed to you when you log in...if not, write your code down and make sure you choose the right one. Select "Access Learning Material". This will open up the Library for you. Log out, and return to the main room with all of the paths stemming from it. Move down the NW path and enter the Library.

Take out the enemies, then log into the Computer Panel. Opt to bypass the system, and you'll gain access to some information. Some may be deleted (as was the case with me), but the Sith Code will be there, and it's important to read. Once you've learned all you can learn, collect the THORIUM CHARGES DATAPAD from the bag behind you, then collect the THORIUM CHARGES from the Footlocker next to it. With the charges in hand, return to the Sealed Door.

Use the Thorium Charges on the Sealed Door. Behind it is a Sith Holocron. This Holocron may be broken, it may or may not be functional. This is determined by a question you answered some time ago, dealing with Revan. If you told Atton (or Kreia) you believed Revan acted to save the Republic, then the Holocron will work for you. If you told Atton you believed Revan acted to unite the Sith, the Holocron will be damaged. Bastila is the one who speaks through the Holocron, revealing clues as to why Revan left, how the Jedi fought amongst themselves because of it, and how those who have tried to control the Star Forge have been to weak, and, therefore, were devoured by it. Collect the goods from the Footlockers, and return to the Student Terminal.


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At the terminal, take the level one written test. The answers are: Freedon Nadd, Twenty, Gizka, I always lie, passion - strength - power - victory. With that, access the Training Room, which unlocks the doors to the Training Room. Take out the Sith, then return to the main room. Go ahead and check out every other hall now, but save the east hall for last. Once you have your things, move down the east hall, evade the gas, eliminate the Sith, then hang a right and enter the Training Room.

In the Training Room, access the Computer Panel and begin the training sequence. You will be taken from a Level 2 to a Level 16 training. Take out the surrounding beasts. Return to the console to discover you have failed. You must go to the Detention Room across the hall. Do so.

Inside, you will find Master Vash, dead in a cage. Say she was a member of the Jedi Council, and your Lost Jedi Journal entry will be updated. Collect from Vash DATAPAD: LONNA VASH, which will update Trapped. Access the system commands on the Computer and enter "Lorna Vash". Open the front door. Before you head to the exit, you may care to save, as you'll meet someone on your way out.

Head to the entrance, you will meet a mysterious stranger, Darth Sion. He claims Kreia is a bad seed, and will destroy you as she destroyed him. Ask him the questions presented to you, then say you will not let him harm her. With that, battle will break out. Eliminate his Sith sidekicks first, then focus on him. With Atton equipped with a Double Bladed Lightsaber and Mira shooting her upgraded Heavy Repeating Rifle (and her Rockets), and you with some heavy Lightsaber action, you shouldn't have much trouble with this task, as long as you watch everyone's health and fill it when necessary. When you get Sion's meter down to about a third, Kreia will tell you to run. Do so. You are no longer Trapped.


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Now that you're out of the Academy, head for the cave you passed earlier and enter.

Shyrack Cave




This ends this chapter's sample. Please purchase the LunaPass to access the complete guide.

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