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LB's LEGO® Star Wars IITM
A Lunabean.com Game Guide
4. Episode VI: Return of the Jedi

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4. Episode VI: Return of the Jedi

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1. Introduction
2. Episode IV: A New Hope
3. Episode V: The Empire Strikes Back
4. Episode VI: Return of the Jedi
5. Mini-Kit Canister Locations
6. Stud Tips and Red Power Brick Locations


7. LEGO Star Wars II Screenshot Walkthrough
8. LEGO Star Wars II Printable Walkthrough*
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4. Episode VI: Return of the Jedi



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Approach the base of the door and build the blocks. Jump up onto the platform you create then jump straight up. A gun will appear from behind the panel. Jump off the platform and shoot the gun until it blows up. There are two more guns hidden behind the door's other two panels. Jump in front of the panels to expose them, then toast the guns. When all guns have been destroyed, the door will open. Move under it.

Attack the Gamorreans that come your way, then pull the two levers to close the chutes that are spitting them out. Once the last Gamorrean has been shattered, build the little boom box (these distract Gamorreans), then continue to the end of the hall. Go left, close the Gamorrean chute, then use the helmet machine to equip a Bounty Hunter helmet.

As a Bounty Hunter you can throw Thermal Detonators. Try it out by hitting your "Special Ability" button.

Exit the room and activate the Bounty Hunter door at the end of the hall. Move up the stairs and fight the many enemies in the next room. Be sure to close off the chutes, or the enemies will continue to fall in. When the area is clear, pass through the next Bounty Hunter door (you may need to return to the helmet machine if you were hit along the way).

Enter the cell area here and quickly move left. Find the Gamorrean chute and shut it down, then take out any who made it out. Next, shoot the container between the two cells on the right, and build from its remains a little platform. Have Chewy stand on it and Luke will raise it up. Fall into the left cell from above, take out the Gamorrean, then pull the levers inside with a friend. This will raise the gate, exposing two large metal plates.

Metal plates that shine like this can be destroyed by using the Bounty Hunter's thermal detonators. There's a Bounty Hunter helmet machine at the entrance to this room. Use it and throw a detonator at the plates. Enter the next room.

Close the chute, then shoot out the weights on both sides of the next door to open it up. Continue down the next hall, but, be aware, all white panels will fall once you run over them. You can jump over the gaps, or avoid the panels altogether. Take out the Gamorreans at the end, then move into the room to the right. Again, take out the enemies, then use Luke's Force power to pull the blocks from the large rectangular panel on the left side of the room. Build from these blocks a large hovering block.

Next, pull the two levers on the right side of the room to release more blocks. Build from them four red pads. These pads serve as directional pads for the hovering block you built on the other side of the room. Step on the top pad and the block will move to the top of the room. Remain on the pad until the block hits C-3P0's cage. When it's in position, have Luke jump onto the pad, then double jump into C-3P0's cage. This will free the droid. Repeat the process with R2-D2, then have them each activate their marked panels to open the door. Down the hall and up the stairs ahead of you. Fight the Gamorreans, then have R2 open the door. Move into the large room ahead of you.

There's one chute at ground level and to your right. Close it. Next to this chute are three movable blocks, each one taller than the next. Line the up shortest to tallest by using the markings along the wall. The tallest block should be closest to the ledge. When they're in position, use Luke's Force power to unfold each block's top portion, and create a ramp. Lead Luke up to the above ledge and build the blocks you find into a platform. Use the Force to move the platform, then jump over to the next ledge. Destroy the cones protecting the lever, then pull it to close the chute. Phew!

Pull down the blocks above to complete the bridge, and your friends will join you (although you may have to return to eliminate a Gamorrean that they may be battling in order for this to happen). Have R2 hover over to the next ledge and activate the panel. This creates another bridge. Cross it. Finally, destroy the two cones and build a C-3P0 panel from their remains. Move through the door.

Again, run for the chutes, close them off, destroy the Gamorreans, build the boom box, and move through the door. Once you reach the bottom of the staircase, run for the chutes. When the enemies have all been destroyed, backtrack to the previous room and equip the Bounty Hunter helmet. Return and activate the Bounty Hunter panel to free Han.

After a wildly romantic LEGO cutscene, you will find yourself at the bottom of a pit, face to face with a Rancor. Look around the room and note the two explosive white containers. If you shoot either of these containers, a nearby section of ceiling will fall, damaging whatever happens to be standing beneath it. The trick is to get the Rancor in position, which, really, isn't very hard.

Switch to C-3P0 and activate the 3P0 panel on the left side of the room. A Gamorrean will fly out of the chute. This is Rancor dinner. The Rancor will pick up the Gamorrean. You can shoot the container at this point, or you can wait for Mr. Rancor to carry the Gamorrean into position. Either way, when the big guy is in position, shoot at the nearby explosive container. This will knock a heart off the Rancor's meter. Repeat to toast the second heart.

To peel the third heart off the Rancor meter, you must, again, drop a Gamorrean from the chute. When the monster picks him up, he'll move toward the half open gate at the far end of the room. Blow up the explosive crate on the left side of the room, then pull the lever behind it. This will cause the gate to fall, smooshing the Rancor. Level complete.

Mini-Kit Canisters

Mini-Kit Canister locations are available in the PDF version of LB's "LEGO Star Wars II" Walkthrough

Stud Tips

Tips on getting Studs are available in the PDF version of LB's "LEGO Star Wars II" Walkthrough

Red Power Brick

Red Power Brick locations are available in the PDF version of LB's "LEGO Star Wars II" Walkthrough



You begin this level on Skiff, defending yourself from the attacks coming from Jabba's Sail Barge. You begin as Luke or Lando. Go with Lando.

As Lando, shoot the enemies upon Jabba's barge. When they go down, start building from the block piles on the Skiff. You can build a turret gun that you can use against the next round of enemies who appear, but the real goal here is to build the two levers. When they are ready to go, flip them simultaneously and run to the next Skiff. Here you will find Chewy and Han.

Switch to Chewy (faster shooter) and take aim at those shooting at you across the way. Like before, use your down time to build, build, build. There's another turret gun you can build here. Take a seat on it to shoot at the enemies. Switch to Luke and use his Force power on the mass of blocks on the ship's bow. This will create two new levers. Pull them to extend the bridge to the next Skiff.

Cross the bridge and you'll reach a few enemies. Take out the Gamorrean first, then switch to Chewbacca and pop Boba Fett with arrows until his meter runs out. Goodbye Boba!


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Cross to the Skiff that pulls up next to you and fight off the bad guys on it. Finally, run to the far end of the ship and use Luke's Force to lower the platform that's attached to the Barge. Jump to it, then jump to the Barge. Run forward, popping those shooting at you. Once you've cleared them all out, begin flipping up the glowing panels with Luke's Force. Near the middle you'll uncover a lever. Pull it to extend a new platform.

Continue to the end, where you will find a new lever, along with the platform you just extended. Pull the lever to extend another platform. One more to go. Use your Force power to flip up the last panel in the line of panels, just to the right of the lever you just pulled. Jump up to it, then jump to the above platform. Push the block off the platform, then build the grapple pad from the pieces. Use someone with a Blaster to grapple to the covered tunnel above. Move down it to the right. At the end you'll find another lever. Pull it to extend the last platform.

Now that all of the platforms have been extended, jump around to the other side of the Barge. Fight those who attack you, then use the Force to reveal the lights between the red and green lights. When both sets are fully exposed, a spindle will appear on the platform. Spin it to rotate the bottom light on the right set. Rotate it until it is blue (matching the light on the left side). Next, approach the right set and use the Force on it to spin the middle light. Rotate it until it is yellow. When both sets match, the door will open up. Move through it.

Blow up each of the little generators in the room and build from their remains a couple of turret guns. Hop into one and blow up the grates blocking the doorway. Remain on the turret gun and pop each and every LEGO enemy who comes your way. When they stop coming, dismount and enter the next room. R2 and 3P0 will join you.

Use the Force on the room's glowing objects to create a generator, then build from the pile of blocks on the left side to create a C-3P0 portal. Activate it, then stand on the newly moving platform to be carried to the upper level.

Run into the room to your right. Use the Force to build the blocks on the left side (there's also a set on the left side that you must build, but do so normally). Next, move to the right side of the room and shoot (or slash) down each of the wall fixtures. When they're down the white balls will glow. Use the Force on them and a grapple circle will appear. Have Chewy grapple up to the above ledge and push the movable block down to the ground, shattering it into mini blocks. Before jumping back down, locate and build the set of blocks up here.

Return to the ground and build from the mini-blocks. The white ball will glow again. Use the Force on it and step onto the dance floor, where you will spot two white lights. Step on one and a friend will step on the other. Repeat this process until the floor lights up and the music starts pumping. This will bring a couple of music-loving Gamorreans your way. Let them jam out before toasting them (it's only polite), then move into the next room and through the door on the opposite side.

After a quick cutscene, you'll be atop the Barge. Eliminate all of the enemies (I love Chewy in these situations), then blast open the blue panel on the far side of the mast. Push the resulting block along the path to the spinning object at the bottom of your screen. Next, go to the other side of the spinning object and push the other block up to the glass. Shoot either of the blocks and both will blow, resulting in an exposed spinning object.

To remove the glass from the second spinning object, simply activate the C-3P0 portal at its base. Continue moving left to right (fighting as you go). Build the little ramp from the blocks and have Luke use it to double jump across to the raised portion of the ship. Fight those who attack, then locate the pit in the middle with, what looks like, two ladders in it. Break the lock over the ladders, then use your force to raise them up. Next, approach the two ladders against the next ledge, and free them. Use the Force to move both ladders over to the set you raised initially, and raise it. Run up the ramp to the next level. Your friends will join you.

Fight the Gamorreans, then have R2 power up the turret gun via the R2 panel at its base. Take a seat in the gun and aim it at the two spinning objects you freed from glass a few moments ago. A direct hit will blow each one up. If you miss and run out of ammo, simply have R2 reactivate the gun. When both spinning objects are destroyed, the level will be complete.

Mini-Kit Canisters

Mini-Kit Canister locations are available in the PDF version of LB's "LEGO Star Wars II" Walkthrough

Stud Tips

Tips on getting Studs are available in the PDF version of LB's "LEGO Star Wars II" Walkthrough

Red Power Brick

Red Power Brick locations are available in the PDF version of LB's "LEGO Star Wars II" Walkthrough



As Leia, shoot the plants to reveal the blocks. Use Luke's Force power to turn them into a small lift. Have Leia stand on the Lift and Luke will raise her up. Jump to the other side of the log and destroy the plants to reveal more blocks. Build them into a gravity pad. Use it to reach the trees above, then run toward the bottom of the screen. Step onto the small platform to lower it so Luke can join you.

Return to the area with the gravity pad and use Luke to build a ramp from the nearby blocks. Move up it and over the tree. Run across the open area and a couple of Stormtroopers on speeder bikes will appear. Toast the Troopers, and hop on their bikes. The game will automatically propel you forward (although you are free to switch directions, and you should be pressing forward for speed).

Shoot as you speed forward. Your goal is to take out the two Stormtroopers on speed bikes ahead of you, but you need to shoot all obstacles as you're speeding through the forest, or your ride will be a short one. You should note that the path you're on is circle, so, don't worry if you miss something, as you'll be back in the area soon enough.

As you approach the Stormtroopers, they'll, most likely, do a loop and flip behind you. Follow your on-screen instructions to play the same trick on them. When both speeder bikes are blown up, you'll be taken to a closed in area with Stormtroopers and an AT-ST. Switch to Luke and use your Force power on the AT-ST to repel the Stormtrooper from inside. Take his place and use the AT-ST to toast all of the little Troopers. Next, take aim at the blue spinning lights. Shoot them until they blow.

Hop back on your bike and follow the three speeders through the forest. Knock them off their bikes, at which point you'll be locked in another blue light area. Take out the Stormtroopers, then use Luke to move the orange platform (bottom left side of your screen) over to the ledge. Have him use the platform to double jump up to the ledge, then move the next platform so Leia can join you. Build the gravity pad and have Leia use it. Pull the lever to release the AT-ST parts. Build the AT-ST with the Force, then hop in and blow up the blue lights (please note, if you can't build the AT-ST, then you must still uncover the feet, which are hidden under plants).


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Ride and eliminate the four Stormtroopers. The next blue light area will already have an AT-ST fighting. Deal with him as you do best and pop the blue lights. Finally, hop on your bike and take out the final set of five speeders. In the final blue light area, move to the bottom of your screen and locate the narrow bridge. Cross it and you'll discover a caged AT-ST. Destroy the nearby plants and build from the resulting blocks. This will create a spindle. Turn it to lower the cage, then use the Force to put the AT-ST together. Hop in and...wait a minute...the AT-ST can't use that dinky bridge. Aim at the hanging cubes across the ravine. When both are destroyed, use the Force to create a wide bridge out of the parts. Return to the AT-ST and destroy the final blue light.

Move through the now open path to the right. Head directly for the bridge structure. Pull the two levers and move through the door.

Cross the bridge and run straight through the next door. You'll end up on the roof. Fight off the Stormtroopers, evade the AT-AT fire, and flip all for levers. When this is done, place yourself on the white panel in front of the AT-AT. It will automatically flip you into the big guy. Use the AT-AT to blow up the four spinning dishes. This will raise two levers on the roof. Eject yourself from the AT-AT, then pull the levers to complete the level.

Mini-Kit Canisters

Mini-Kit Canister locations are available in the PDF version of LB's "LEGO Star Wars II" Walkthrough

Stud Tips

Tips on getting Studs are available in the PDF version of LB's "LEGO Star Wars II" Walkthrough

Red Power Brick

Red Power Brick locations are available in the PDF version of LB's "LEGO Star Wars II" Walkthrough



High in the trees of Endor, you are one with the Ewoks.

Wicket, the favorite Ewok of them all, is on your team. Switch to him and head right. Pass the hut and a hatch will be pointed out to you. Approach it and hit your "Special Ability" button to move through the hatch. You'll end up across the way, next to some broken gears. Repair them and the rest of the gang will join you on your side of the bridge.

Continue to the next platform and move all of the way to the right side. Build a grapple pad from the blocks (you may need to destroy the crates to create the blocks), then use it to reach the above lever. Pull it to raise a bridge. Cross it.

Wind your way down the tree and continue right. Here you will be ambushed by some Stormtroopers. Take down the initial round, then note that they area using three of their own grapple points to reach the trees. One is in the main platform (right side), then other two are along the sides of the bridge at the bottom of your screen. Destroy them all to stop the Stormtroopers.

Next, destroy each of the little pieces on the large chessboard. And, by destroy, I mean destroy. Make sure there's nothing left of them. At this point the blocks on the chessboard will become builded. Build them, then move the prong that they become into the yellow slot at the left side of the board. Have Wicket move through the hatch and pull the lever. This will bring the prong piece up to you. Slip in into the receiver above and a platform with six pads on it will be raised up. Run to it, stand on a pad, and wait for your friends to follow suit. You'll end up on the ground.

Fight off the Stormtroopers (Chewy is the best), then build up the spindle to the right. Rotate it to raise the small platform a bit, then have Wicket climb onto that platform then through the hatch. Step on the red pad and your friends below will grapple to the next ledge and drop a ramp. Move up it.

Fight the three Stormtroopers, then move across the river. Fight off the Stormtroopers, then approach the gears and build the C-3P0 panel. Activate it to reveal 6 red pads. Step on one of the pads along the right side. Your friend will follow suit. When they're all on a pad the gates will drop. Move through the first one and build the bridge to the next set of pads. Before you cross check on your friends on the other side, as they will be stuck (how they get by without you is amazing). Guide Wicket through the hatch, then pull the lever. Return to the ground, build the grapple pad, then grapple to the above ledge. Take a pad and wait for your friends to grab one of their own.

Move through gate and take out the Troopers. Fight your way forward to the next area, where you will find a catapult. Sit yourself on it and toss the boulders into the gate ahead of you until it falls. Take out those who charge you, including the AT-ST. Take control of the AT-ST and shoot down the next gate. Move through it and use the big guy to quickly eliminate the Troopers in the next area (including those in the other two AT-STs).

When all is clear, move right and build a ramp up the hill that leads to the bunker, then hop back in the AT-ST and guide it to the platform with the red pad on it. Eject, then stand on the pad. Another member of your team will grapple up to the lever and drop the crate. Build from its remains a grapple pad. Grapple to the bunker rooftop, blow up everything you can, then build the path for the movable block. Push the block off the roof and build the R2 Panel. Have R2 open the door and enter.

Move down the ramp and blow the lock off the door at the bottom. Pop the Troopers, pull the lever (three more needed to deactivate the force field), then shoot the locks off the right and left doors. Go right first, and take out everyone inside.

Activate the R2 panel to move the lift, then ride it up and jump right. Build a bridge and have C-3P0 deactivate the force field protecting the lever. Pull it.

Before leaving this room, note the lever that you can spot on the other side of the glass. To reach it, switch to R2 and move to the opposite side of the balcony. Hover to the R2 Panel (above the glass) and hit it. Build a vent from the resulting pieces. Have Wicket climb through the vent and pull the lever. One more to go.

Return to the central room and cross through to the left room. Blow up everything you can in this room, revealing some blocks and three pads. Build the blocks into an odd little turning structure (I'm not sure this is necessary, so it's a good idea to just do it), then step on each of the pads. This will create platforms for you to reach the upper level. Climb to the top then blow up the panels around you, revealing a movable prong. Slide it into the receiver tip to turn the platforms into a ramp. Guide 3P0 up the ramp and activate the panel. Pull the lever.

Return to the central room and pull the levers that have sprung up on the control panels. Fight off the Troopers and move down the hall, building mines as you go. Build the fourth mine to complete the level.

Mini-Kit Canisters

Mini-Kit Canister locations are available in the PDF version of LB's "LEGO Star Wars II" Walkthrough

Stud Tips

Tips on getting Studs are available in the PDF version of LB's "LEGO Star Wars II" Walkthrough

Red Power Brick

Red Power Brick locations are available in the PDF version of LB's "LEGO Star Wars II" Walkthrough




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It's time for father and son to battle Emperor Palpatine! There's going to be a lot of tag teaming going on here, so prepare yourself.

You should be able to take a few swings at Palpatine initially without having to do anything too tricky (the jump + saber slam works just fine). However, once you pick off a couple of hearts, Palpatine will start defending himself via his electric charge. The problem with the charge is that it prevents you from getting close to Palpatine...which is a problem because you can't take out Palpatine if you can't get close to him. So, while you are being pushed away, look to your teammate, who should be close to you. When he's close enough, switch bodies. Palpatine will continue with his hold on your original player. Use this time to move in and slash him a couple of times with your light saber. Do this until Palpatine runs away.

Move down the stairs, fight the royal guards, and note the glowing objects on the left. Use your Force to move them. When you let go, they'll return to their original position. Move forward a few steps and look at the wall, where there's another glowing object. Move it, build it, then use the Force to move it again. Your partner will move the other glowing object at the same time, creating a fan. Jump into the gust and ride it to the above catwalk.

Move along the catwalk to Palpatine. He will stop you with his electrified floor. You must cross the floor with being electrocuted, and without jumping over electrified squares. All you really have to do is watch the pattern on the floor and walk in the non-electrified squares. When you come to a dead end, wait, and the next section will eventually become safe. It's really not a tough walk to make. Just be patient. Once you cross safely to the opposite side, battle Palpatine just as you did before.

Drop down to the platform below, fight the guards, then cross to the opposite side to meet Palpatine again. Get a few hits in and he'll jump to the above catwalk. Fight the guards, then build the lift to your left. Have both Vader and Luke stand on it, then use both their Force powers to ride it up. Slash Palpatine, he'll move the the balcony across the way. Jump across to meet him, slash him, and he'll return to the ground. Follow him and hit him again.

With one heart remaining, Palpatine will move toward the middle. Follow him and strike him to complete the level. BooYa!

Mini-Kit Canisters

Mini-Kit Canister locations are available in the PDF version of LB's "LEGO Star Wars II" Walkthrough

Stud Tips

Tips on getting Studs are available in the PDF version of LB's "LEGO Star Wars II" Walkthrough

Red Power Brick

Red Power Brick locations are available in the PDF version of LB's "LEGO Star Wars II" Walkthrough



Onward ho! Fly the Millennium Falcon forward and begin looking for torpedo orbs in space (some hang freely, but most you'll have to get by shooting down ships that have their own torpedoes). As soon as you pick one up, fly it over to one of the Battle Stations, where you will automatically target one of the two Battle station pink orbs. Shoot it, then find another torpedo and shoot the other one. When you take out a Battle Station's pink orbs, it falls out of space. Knock out each of the Battle Stations (there are four) to move on.

After a cutscene, you'll find yourself inside the Death Star. Fly forward, using the pipes below for directions. Keep the "Fire" button pressed down as you go, as there are many obstacles that need blowing. Look out for the torpedo generator to your left along the way, and stock up as you fly by. Use the torpedoes to blow the three marked pipes blocking your exit. When they blow, return to the torpedo station and use the torpedoes on the force field, just beyond the new opening. Continue forward.

Collect the torpedoes ahead of you, then move down the lit passage to your left. Fly to the end and you'll come to a door with moving panels on both sides. Those panels shut if you get too close to them, so keep your distance, and send a torpedo into each one. When both blow, the door will open. Fly forward.

In the cetrifuge room you must destroy each of the little panels powering the centrifuge by blasting it with your regular gun fire. This is tough because, if you get too close, your ship will be electrified and momentarily lose power. However, if you don't get close enough, the vulnerable portions of each panel won't expose itself. It's all a balancing act, which means the key to getting through it is pure patience. Get a few hits in on each panel, then repeat. Eventually they'll all start popping off.

Once all of the panels have popped off and the core is no longer pulsing, move to the front side and watch the core spin. When it reveals the vulnerable blue insides, take a shot. A few hits will blow the covering off, allowing you to shoot a torpedo in there (if you don't have one, start blowing up enemy ships, as one is sure to give one up).

Upon breaking the core, you need to escape. Fly fast along the path provided, blowing out everything in your way. There's nothing tricky here, just fly fast. Once you exit the Death Star, you will have completed the game (kind of...there's still so much to do). Nice work, young Jedi!

Mini-Kit Canisters

Mini-Kit Canister locations are available in the PDF version of LB's "LEGO Star Wars II" Walkthrough

Stud Tips

Tips on getting Studs are available in the PDF version of LB's "LEGO Star Wars II" Walkthrough

Red Power Brick

Red Power Brick locations are available in the PDF version of LB's "LEGO Star Wars II" Walkthrough

Episode VI Bonus



Earn thirty-two Gold Bricks and build the Bonus door to the right of door number 6. Your options are "Super Story" (beat all six levels in under 1 hour and collect over 100,000 Studs), "Character Bonus (Endor)" (collect 1 million Studs in under 5 minutes), and "Minikit Bonus (Endor)" (collect 1 million Studs in under 5 minutes). Each Bonus mission unlocks a Gold (Red Power) Brick.



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