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Support Lunabean! While our the majority of our content remains free online, all of our walkthroughs are available for purchase in Adobe .PDF format. These guides are
to your computer. If you want to print our guides, we require that you purchase them. If you want to support Lunabean and our free content, this is the perfect way to do so. Thanks!
Our Unofficial "Lost Planet" PDF walkthrough and strategy guide provides a full and detailed walkthrough of the "Normal" difficulty single player campaign including strategies for all bosses and all the "Normal" difficulty Target Marks (all you need to earn the Target Mark achievements). It also explains every aspect of multiplayer online gaming and even includes advice and suggestions to make you a better player.
option for these low cost guides.
12 - Online Multiplayer Help and Advice
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I would venture to bet that part of the reason you purchased "Lost Planet" is due to its excellent online multiplayer. I highly suggest that you play through at least six or seven of the single player campaign missions in order to get used to the controls, aiming, VS use, weapon management, etc. Otherwise, give this section a read through so that you can get familiar with what to expect and how to play.
The Lobby
After you sign on and choose a character you'll be in the Lobby. Sit back, relax, grab a drink and listen to the lounge music. Actually, it's time to select the type of match you want to compete in. If you want to add a voice mask (disguise your voice) you can do that here, too.
- Ranked Match - For the big boys and girls. You'll earn points and be ranked if you compete in these matches. The matches themselves are no different than the Player Matches, it's just that it counts.
- Player Match - Welcome to the kiddie pool. Watch out for the floating thing! Player Match allows you to practice to your heart's content without being ranked. This is definitely where you should start as a way to get familiar with the different kinds of games and the maps.
Match Types
- Quick Match - Choose this option if you just want to jump in and play a few rounds without worrying about the game type or parameters. Granted, you can choose what match you want to join, but for those with a little more discriminating taste, there's Custom Match.
- Custom Match - Using this option, you can weed out anything you don't want and specify the type of match that you would like to join. Here are the options, broken down for you:
- Rules - This is simply the game type (see "Game Types" below).
- Time Limit - Self explanatory.
- Initial Equipment - Here you can choose to select matches that start you with "x" weapon.
- Stage - AKA, map. Simply select where you want to play.
- Battle Gauge - Choose how big your Battle Gauge (or team's Battle Gauge) will be. The four options are 2500, 5000, 7500, or 10000. The higher the number the longer it'll take to drain your enemy's Battle Gauge, and conversely, the more you can fill up your Battle Gauge. For more info on the Battle Gauge, see "Online Gameplay Elements" below.
- Friendly Fire - Choose if you want to play in a match which does or doesn't allow friendly fire.
- Create Match - Choose this option if you want to host a match. You control all of the parameters and get to decide when the match starts. For starters, you must decide which of the four Game Types you want to play. After you do that, you'll have a slew of options, which change depending on the Game Type. Please note: Not all of these options are available in Ranked Matches, but they are available in Player Matches.
- Teams - This is specific to Team Elimination. You can choose whether you want two, three, or four teams battling it out.
- Time Limit - Self explanatory.
- Initial Equipment - Choose what weapon you want everybody to start with.
- Stage - Choose where you want to play.
- Layout - Available for all but Fugitive games, you can select weapon/item/VS layouts from one of six different options. This gives the game some variety and changes things up so "x" weapon isn't always in "y" location. A nice touch.
- Battle Gauge - Choose how big your Battle Gauge (or team's Battle Gauge) will be.
- Friendly Fire - Choose if you want your match to allow friendly fire or not.
- Team Changing - Select whether or not you want players to be able to choose what team they're on before the match starts or if they'll be automatically assigned.
- Players - Select how many people will be joining you in your match.
- Private Slots - Select if you want to reserve any slots for friends, which are essentially invitation only slots. If you want to have a match with only your friends, and say you have 3 other friends, then choose "4" as the number of Players, and choose "3" as the number of Private Slots. This way, only those that you invite will be able to join.
- Hunters - Applicable only to the Fugitive game type, this is how many people will be hunting you.
Game Types
There are four different game types, each is quite fun and has its own set of rules.
- Team Elimination - Battle with two, three, or four teams. To win, you must either drain the other team's (teams') Battle Gauge, or, have the highest Battle Gauge when times runs out. If you're having trouble figuring out who to shoot (who's on your team and who isn't), all you have to do is look to see if there is a name above their head. If there is, that person is on your team. If there is no name above their head, then it's an enemy.
- Elimination - Every man for himself (or, every lady for herself). You win by having the fullest Battle Gauge when time expires, or, when one of your fellow player's battle gauge goes down to zero (it ends the match). Whichever comes first.
list or r
- Post Grab - This game is automatically two teams going at it to see who can activate the other team's Data Posts. If you activate all of the other team's Data Posts, you win. If time runs out, the team who has the most Data Posts under their control wins. In the left part of your screen you can see if a post is under your team's control, the enemy team's control, or is neutral.
- Fugitive - The Most Dangerous Game. You hunt the host, or if you're the host, you are the hunted. If you are hunting, your goal is to get the host's Battle Gauge down to zero. If you are the hunted, then you win by either maxing out your Battle Gauge (by evading and/or defeating hunters), or by surviving until the time expires. There is nothing quite like seeing 14 of your fellow gamers start off at the same point on a hunt. It makes you feel a tad like Boba Fett and the legion of bounty hunters called by Darth Vader.
Online Gameplay Elements
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There are several key differences between the single player campaign mode and online multiplayer when it comes to gameplay. First and foremost, your health does not regenerate. You still have T-Eng, but it is only there to power your exposure suit. When you die, you'll simply respawn.
Another difference is the addition of the
Battle Gauge. The Battle Gauge is pretty much what determines victory or defeat. If you are playing a team game, then your Battle Gauge is collective. If you're solo, then your Battle Gauge is your own.
To fill up the Battle Gauge you need to kill enemies and/or activate Data Posts. Killing enemies will add points to your Battle Gauge depending on what the rank is of the person you killed. For example, if you kill the person who is currently in the lead (points-wise), then you'll get more Battle Gauge added than if you kill the person who is in last place. Also, you get a good amount of points for destroying VSs. When you activate a Data Post, you also receive points.
If you are confused about this, don't worry. The more you play the more you'll get it. The best thing to do is to watch the screen when you kill someone or someone kills you. It'll say, "You Killed SoAndSo" "Battle Gauge +750". Or, if you get killed, it'll say "Battle Gauge -550" or whatever number it is at the time. If you're playing a team game, then you'll see this info appear every time one of your teammates, or one of the enemy team members does something.
Something else that is different is the Radar. In the single player campaign it was nice and easy; red were Akrid, green were humans, etc. For multiplayer, the radar is less informative. The small red dots are other humans...the radar doesn't distinguish between friend or foe. The large red dots are VSs, again, without distinction of friend or foe. The yellow on the radar are Data Posts.
Another key difference is the addition of T-Eng Posts, which sort of look like Data Posts, but are wider and have a ring of energy around them. These can be found in several places throughout each level. Stand near one to absorb T-Eng. This is the only way to regain T-Eng during online multiplayer (without dying).
One more thing you'll have to get used to is the fact that the people playing against you are often good. They have spent a lot of time playing this game so you'll need to be patient, accept the fact that you'll be killed quite a bit at first and just take your time getting used to everything.
Here are some tips:
- Play a good chunk, if not all, of the single player campaign before you hop online. It'll teach you how to move around, how to aim, how to activate Data Posts, how to Anchor (rappel) around, etc. It'll also get you familiar with the weaponry, weapon switching, and VSs.
- When you do go online for the first time, choose Player Match (so that it doesn't count) > Custom Match > Team Elimination. This will give you a list of all of the Team Elimination matches from which you can choose. Look through the list and try to locate a match with a small number of max players (just you and somebody else is ideal). This prevents you from being thrown to the wolves with a ton of players around you which confuses more than helps. With only two or four people on the map, you can move around, get a feel for the lay of the land, and just relax instead of freaking out.
- Feel free to ask questions of the people online. In general, the people on Xbox Live are just like you and they're happy to help. So, if something is confusing, just ask the players you're playing with. If somebody is a jerk to you, then rate them poorly so that you are less likely to be matched up with them.
- Never run in a straight line. There is no quicker way of getting sniped or having a rocket hit you in stride than not acting like a crazy person. Jump, dive (click down on "Left Analog Stick" and hit "A"), or Anchor your way around the map. I prefer to Anchor as it's quick and you are hard to hit when moving like that.
- Activate Data Posts. Not only does it give you a nice boost for your Battle Gauge, but it lets you know what is around you.
- Learn what style of player you are and practice it. If you like to keep at a distance and snipe, then look for games that begin with the Plasma Gun or Rifle. If you are more of a rush right at them with a Shotgun kind of player, well, get good at aiming and dodging.
That it! Enjoy multiplayer. Our gamertag is LUNABEAN, so if you see us online, feel free to say hi!
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