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Lunabean's Mace Griffin: Bounty Hunter Walkthrough and Strategy Guide
10. Infiltrate Tannan Corp.

Mace Griffin: Bounty Hunter
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Mace Griffin: Bounty Hunter >
10. Infiltrate Tannan Corp.

This guide has been broken into chapters. Please click the appropriate link to find your answers. Because this is the free version, you will be served a few ads in the process.

1. General Notes, Hold Position, Back in Business
2. Trouble at the Temple
3. Sharp Shooter
4. The Rustlers
5. Gun for Hire
6. Clear and Present Ranger
7. Genetics Lab
8. Rescue Krugo
9. Whistle Blower
10. Infiltrate Tannan Corp.
11. Face Off
"Mace Griffin: Bounty Hunter" Review
"Mace Griffin: Bounty Hunter" Ad-Free and Printer-Friendly Walkthrough and Strategy Guide

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"Mace Griffin: Bounty Hunter"
Walkthrough and Strategy Guide

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10. Infiltrate Tannan Corp.

Infiltrate the Tannan Corp

01 - Dock with and board the Tannan carrier

You have 20 seconds to get to the red landing indicators. Go fast then slow down to go through the red indicators. Exit your ship and go down the hallway to where Grier is standing. Go up the elevator. Now, you just have to wait until the ship you are in docks with the station. Take a look at the remote cameras if you want. Take the elevator down.


02 - Disembark and cause a diversion for Grier

Basically, clear the hangar. Then, there are several green lit doors. Go through the one that has another green lit door past it. Go through and right through the next green lit door. You are now in a computer/cubicle room. Take out the baddies and go through the next door. There is a guy to kill and a ceiling mounted gun. Directly across from you is a supply room, stock up. Then, go through the green lit door. This leads to another hangar. Some baddies will come out in the hangar area. If you like, you can go back to the supply room, man the remote gun and take them out, or, take them out the old fashioned way. There are a couple or three robots out here. Use your Super Gun on them...2 shots each and they die. Make your way to the left and to the back of the hangar (if the ship is pointing to the front). A door will open and some bad guys (some with rockets) will come out. Take care of them and then go through the door. Take out the guys. On your left is another little console room with some Health. The green lit door on your right has 2 guys and some ammo. Go through the green lit door in front of you. New objective.


03 - Get to the central control office


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You are now in a long room with ledges on either side, the lobby. There are three Jaldari monsters. Use your Super Gun on them. Then, take out the guys along the side. Be careful because they also have the Super Gun and will do some major damage. I cleared the sides with rockets. Then, go to the other side of the room and take out any remaining guys. See the two exploding barrels and the grate behind them? Yes, I thought you did. Shoot them and go into the duct. Follow the duct and then drop out. Go through the door. Objective complete.


04 - Put Barbo out of his misery

Shoot him in the head and kill him. It's OK to cry.


05 - Catch up with Danzig in the fuel processing room and eliminate him

Continue on and you'll see some health on the left wall. Go through the next door and take out the guys. Continue on killing as you go. Go down the stairs and through the door, then through the green lit door on the left. You'll get a cut scene of Danzig. Shoot him so that he falls, then, push the button to finish him off.


06 - Rendezvous with Grier

Go through the next door and take the elevator up. Take out the guys and then you'll see some ammo and health in front of you. Go through the next green lit doors and suddenly you'll be attacked by droids. Use rockets and grenades to clear the room. Or, better yet, run into the room and look for the yellow and red console on your left. Quickly push the button to deactivate the droids. It's that easy. Go through the next door and you'll have a console room on each side and a monster in each console room. Take them out. There is some Health and Ammo on the respective sides. Go through the next doors and you'll be in another computer/cubicle room. Take out the guys, and be careful of the guys with the Super Gun. One of them took me from full armor and 100 Health to 25 Health. Bastard. Go up the stairs and go by the dead end green lit doors. Follow the hallway, take out the ceiling mounted gun, continue. You'll be in another computer room. There is another ceiling mounted gun. Take it out. Wait as the guys come down the stairs one by one and pick them off. Once those 4 guys are dead, check out the green lit doors for some ammo. Go back downstairs and through the doors. You are now up above one of the area you were recently in. Go through the next doors and you'll now be above the droid room. Watch out! There are two guys with Super Guns. Don't get hit. Go all the way around the catwalk to the green lit door on the other side. Go through and through the next door. Now, go through the green lit door on your right. You'll be in a mainframe room...the computers are blinking and glowing green. Take out the two guys and objective complete.


07 - Protect Grier until she pinpoints the location of the mainframe

Grier is upstairs at the console. Protect her. Just shoot guys as they come up the stairs. There is some Health on the bottom floor, on one of the walls if you need it. After a few minutes and about 7 guys, the objective will be complete.


08 - Find and destroy the power generator control console

Go down the stairs and through the door that you came in. Exit out to the balcony with the 4 doors. Go through the now open one on your right. Pull the lever on your right to move the crate carrier. When it stops, fall down to it (you don't have to jump), crouch and jump into the duct. Go up the ladder. Place a remote mine on the grate, then go back down the ladder and blow the grate off. Go back up and through the grate. Follow the duct and drop out. Go through the door and take out the two monsters. Go through the green lit door in this room and board the transport. Push the button to go. Watch out for the transports alongside of you with the baddies. Shoot them with rockets. Get off and stock up on the supplies in the transport control room. Go through the green lit doors until you come to two Jaldaris. You are in an area with a control/supply room to your left (Health), a room in front of you where one Jaldari monster came out and a door on your right. Go through the door on your right. When you get to the next room you are in another computer room with a balcony around it. Take out all of the guys, go up the stairs and around to the green lit door. To the right of this door, there is some Health on a bench. Anyway, go through the next doors until you get to an obvious generator room. There will be a bunch of Jaldari monsters to kill. Do so however you'd like. Once they're killed, go to the blue screened console and hit the button. Objective complete.


09 - Stop the technicians from closing down the mainframe

If you're still facing the console, the door on your right will open and more monsters will come out. You have 5 minutes. Go through the doors and take out more normal guys...supply room on your left...go through the green lit door on your right. You'll soon be in a catwalk area with some central columns. Go along the right path and find the ladder on the wall. Go up and around to the next door. Keep going through green lit doors, go through the fan room, and continue on. You'll get a cut scene of some technicians. It is now your job to shoot every guy in white lab uniforms that you see. This is made more difficult by the presence of elite guards. There is health on the wall. Don't worry about the enemies at this point. Run around wildly and shoot the 2 technicians on the ground floor, then, go upstairs and cap the other one. Now, 2 more technicians will enter on the first floor. Take them out. That's all the technicians. Now, take care of the guards.


10 - Steal a dropship from a nearby hangar bay

Once you have the mainframe room cleared, go through the door at the end of the room, on the first floor. Go through the door on your left and kill the two guards in the fan room. On the rightside of this hallway/room is some Health and Ammo. Then, check out the back right corner of the room and find the red exploding tank. Shoot it and go through the hole. Be careful...all of the red tanks in this room will blow up when one goes, so, be smart. So, crawl through. On the other side you'll be attacked from both sides. Once that is cleared go through the next green lit door. You will soon be in a crate storage room. There are a bunch of elite guards around. Use heavy ordinance on them. Once the room is clear, head through the next green lit door on your left. There will be 4 more elite guards to take out. Remote mines work well. Where the elite guards just were is a supply room. Then, go through the green lit door. Watch out, about 5 more guys. There is an exploding tank on the right. Grenades or remote mines work here. On your left is the drop ship. Go through the next door and more elite guards. Run away! If they stay still, snipe them. If not, throw grenades at them. Run to your dropship, ignoring the sentry robot. You'll automatically take off.


11 - Meet Grier in the front hangar bay

Eliminate all of the fighters. This is a very nasty fight. If you die, you have to start back on the space station and blow up guys again. Not fun. Anyway, as far as the space battle goes, you have 3 different types of ships. The slow moving ones, the fast light armor fighters, and the graceful swooping blue ships. When you start, I recommend taking out at least some of the turrets on the space station. Then, go after the slow moving ships. Use dumb missiles and get right behind them and blast them with lasers and the dumb missiles. Then, when all the slow moving guys are gone, move on to the half dozen or so light fast fighters. Finally, the blue graceful guys will give you lots of trouble. Make sure to have on your locking (homing) missiles. This makes the reticule easier to see. Blast them as much as you can, then, when locked on, shoot at least 3 missiles at each one. Just try to keep moving and dodging and pay attention to your health. You're going to get very very frustrated with this objective. You may need to take a walk or count to 10. When all the fighters are gone, you are clear to land. Do so. There is some Health and Ammo in the ship. Exit the ship and approach Grier.

Alternate Strategy by Jerry

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I found a way the most inept gamer can beat this battle to eliminate all fighters. Grier tells you to come to the front bay. Do that. Destroy the turret there and then back into the nitch which surrounds the bay entrance. While there no one will shoot at you. At your leisure you can pop away until every fighter is gone. I used the bottom-most laser which uses laser and shield energy because it destroys even the heavy slow ships with one hit and it is renewable. I'm 64 and my reflexes are not quick enough to come even close to winning this battle in the way you suggest. Hope this helps someone else who is old and slow.


12 - Take off and pursue Richter

Kill the guys in the hangar. You have to get to the other hangar to get to the ship you need to fly. Go through the green lit door and go through the doors, killing as you go until you get to the next hangar. You'll see Richter take off. Go to the other ship and follow him. Jump when ready.


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