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Lunabean's Mace Griffin: Bounty Hunter Walkthrough and Strategy Guide
2. Trouble at the Temple

Mace Griffin: Bounty Hunter
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Mace Griffin: Bounty Hunter >
2. Trouble at the Temple

This guide has been broken into chapters. Please click the appropriate link to find your answers. Because this is the free version, you will be served a few ads in the process.

1. General Notes, Hold Position, Back in Business
2. Trouble at the Temple
3. Sharp Shooter
4. The Rustlers
5. Gun for Hire
6. Clear and Present Ranger
7. Genetics Lab
8. Rescue Krugo
9. Whistle Blower
10. Infiltrate Tannan Corp.
11. Face Off
"Mace Griffin: Bounty Hunter" Review
"Mace Griffin: Bounty Hunter" Ad-Free and Printer-Friendly Walkthrough and Strategy Guide

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"Mace Griffin: Bounty Hunter"
Walkthrough and Strategy Guide

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2. Trouble at the Temple

Trouble at the Temple

01 - Take out the fighters before landing

Your first space flight. Just take out the fighters. No real advice here.


02 - Land in the Temple station's front end hangar bay

Follow the blue arrow and slowly go through the red rectangular landing indicators in order to land.


03 - Find the Enforcers

You start with your pistol and your club. Take out your pistol and go through the large hangar door near the front of your ship. You have to hit the switch to the right of the door to open it. It's an elevator. Go in and push the button to go up.


04 - Clear the balconies and lobby area of hostiles


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My advice, run in here, guns ablazin' and kill guys picking up their ammo and guns. You'll soon pick up a Sniper Rifle. Now, take cover and start picking off the guys up in the balconies. When you see your ally has finished opening the door on the left side of the lobby, go in and up the elevator. You are now up on the balcony. Keep taking out guys, going around the balcony to make sure no one is left. At the front of the balcony you'll see a control panel. From you're you can control cameras (green displays) and ceiling mounted guns (blue displays). Use the remote guns to take out any enemies that you see. Basically, it just helps to clear out a room that you'll soon be going into. Clear out the remainder of the balcony if you haven't done so already. Go back to the hallway with the control panel and find the path that leads to a green lit door. You are now in the room you just cleared out with the remote gun. It's a chapel with pews and an altar. Take out the hostiles until your squad members join you.


05 - Board the Acolyte fighter and pilot it into the topside hangar

Backtrack out to the lobby and into the elevator and down to the hangar. Behind your ship is a smaller ship. Get into it and use your action button to sit and take control. You'll automatically be launched.


06 - Take out the fighters before landing

Again, no real advice, just keep shooting to clear the fighters.


07 - Land in the topside hangar

Follow the indicators and land.


08 - Locate the High Priest's personal quarters

When you land, you'll see a turret gun on your left. There will be a huge sentry robot that is a pain. If you're lucky, you can use the turret. If not, run away and chuck grenades at him. Once he's gone, man the turret and take out all of the bad guys. Remember, you can zoom in and out.

Once the hangar is clear, find the green lit door and go through. Go up the stairs and hill the guys in the hangar control room. Go through the next green lit door, down the hallway. On your right is some ammo and health. Stock up if you need to. Go into the next room and you'll be in another chapel with pews. Take out all the bad guys. There's health by the altar. Once the lower area is clear, go through the green lit door to the right of the altar. Stock up on the left, then go through green lit doors until you see one green lit door in front of you, and one to the right. Open the one on the right and get ready to be shot. Take them out with some grenades, or use the remote gun and shoot anyone you see. Exit and go through the other green lit door. You'll find some health and ammo on the right. Go down the hallway opposite the health and ammo. At the end of this hall is the personal quarters of the High Priest.


09 - Gain access to the mainframe room and reconfigure the data stream


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Still in the personal quarters, take note of the closet. There is a switch under the table to open it. Stock up and exit out. When you reach the four way intersection, go left, kill the bad guys, and go down the left hallway. Go up the elevator. Once up, go down the hallway and take a look at the green monitors to see what's ahead of you. Go through the green lit door, kill the guy through the glass, then go through the opening you just created.

You are now up above in the central mainframe room. Clear this level and go through the green lit door. Go down the stairs, killing as you go. When you reach the bottom, go through the door. There are two ceiling mounted guns and two sentry robots. Use grenades to clear them. Go through the green lit door, opposite the one you came through.

This is another set of stairs up. Through the first green lit door you get to, clear out that level. Go back to the stairs and go all the way up to find a control room with wooden crates and lots of health and ammo. One flight down from the top, you'll see some metal crates. Through the crates you can see an exploding container. Shoot it to create a path past the crates. Go into central room and clear this level. Run around until you find the switch that extends the bridge. Go across the bridge and hit the button to go down. Now, use the ladder to go down and hit the button at the bottom. Objective complete.


10 - Reconfigure the data stream above the lobby area

Go back to the stairwell and down to the level that we cleared earlier. There is now an open door to a hallway. Go though, killing guys as you go. Go through the door at the end and you'll see the data stream on your right. Go behind where the data stream is coming from, go through the beam and hit the button. The stream is now reconfigured and enemies will no longer shoot you.


11 - Get back to the front end hangar bay

Go around to the other side of the data stream, down the ramps, and onto the balcony of the chapel area. From here, backtrack to the lobby area and take the elevator back to the hangar.


12 - Pursue the hacker and eliminate him

Board your ship. Once in space, take out the hacker with lots of homing missiles.


13 - Return to Guild Station

Hit the "Action" button to jump (warp).


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