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Lunabean's Mace Griffin: Bounty Hunter Walkthrough and Strategy Guide
5. Gun for Hire

Mace Griffin: Bounty Hunter
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Mace Griffin: Bounty Hunter >
5. Gun for Hire

This guide has been broken into chapters. Please click the appropriate link to find your answers. Because this is the free version, you will be served a few ads in the process.

1. General Notes, Hold Position, Back in Business
2. Trouble at the Temple
3. Sharp Shooter
4. The Rustlers
5. Gun for Hire
6. Clear and Present Ranger
7. Genetics Lab
8. Rescue Krugo
9. Whistle Blower
10. Infiltrate Tannan Corp.
11. Face Off
"Mace Griffin: Bounty Hunter" Review
"Mace Griffin: Bounty Hunter" Ad-Free and Printer-Friendly Walkthrough and Strategy Guide

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"Mace Griffin: Bounty Hunter"
Walkthrough and Strategy Guide

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5. Gun for Hire

Gun for Hire

01 - Land in the Utari Cloudwatcher hangar and find the client

Do just that. You get a message telling you to not harm any unarmed civilians. So, be careful out there. Before you exit your ship, stock up in your ship's supply room. Exit the ship. Talk to the lizard porter in front of you. Go through the door right near your ship. It's an elevator. Take it down. You exit onto a pool and lounge area. Facing the pool, the client you need to talk to is at the opposite end, sitting at a table underneath an umbrella. Approach him.


02 - Guard the client's rejuve chamber

Simply shoot all the bad guys. There are about 7 or 8 of them.


03 - Get to the Utari bridge and head off the assassins

Go up the ramp to the balcony. Bad guys will come out. Shoot them. Once they're gone, facing the two green lit doors, the right door has health if you need it. Go through the left one and work your way upstairs, killing as you go. When you get to the door, hit the switch to open it. Exit out. You are now on a higher balcony. Kill the 2 bad guys, don't kill the unarmed guys. Go through the next door. There is health near the dead guy on the left. Go up the stairs, killing as you go. You'll see some health on a left wall. Go up to the door and exit out. Another balcony. Objective complete.


04 - Return the Cloudwatcher to its original course

You are now timed. You have 3 min 50 secs. Go through the main center door. Clear out both the left and right hallways...they both lead to the same place. Work your way to the door that you have to hit the switch on the left to open. Do so. You will now be on the bridge. There are several guys to kill here but most importantly, go to the yellow hologram and activate it. Objective complete.


05 - Guard the client's rejuve chamber

Great, now the client needs more protection. Backtrack out to the balcony and snipe the 6 or so guys down below.


06 - Locate and destroy the teleporting device


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This is one nasty objective. Your goal here is to find the teleporting device and destroy it. Problem is, until you do so, many many nasty guys keep regenerating. There is as much running as shooting in this level. Anyway, backtrack down to the pool again. Then, look at the two doors underneath the ramps. Go through the one on the left. Then, go through the next door and you'll be in a series of steam rooms. For now, just run around and shoot things and try not to take too much damage. After a few minutes, you'll get a quick cut scene of a lizard guy coming out a door. If you've run around a lot, you'll know that this is the door you couldn't get through. So, go through that door and then push the button to go through the next one. You are now on some catwalks. Go into the center ring of a catwalk and go down the stairs. At the bottom of the stairs, go right and behind you to a green lit door on the wall. Go through and soon you'll be facing a pool. Go to the leftside of the pool and through the door on the left wall. Follow the hallway and turn right into the main room. There will be so many bad guys you won't know what to do with yourself. On the leftside wall is a door that leads to a steam valve. Go in, regain your health, and turn the valve. This will turn off the steam so that it easier for you to see. Now, make a mad dash back out to the catwalk area with the large central staircase. Opposite the staircase is a newly opened green lit door. Go through it and follow the hallway to a locker room. Run across the locker room, through the door, up the ramp, through the door and you'll be in another locker room. You'll see a green glowing spinning apparatus. Using your Rifle's grenades, shoot the heck out of it. When it blows, still be careful. There are still many bad guys around...at least now they are regenerating. Phew!


07 - Guard the client's rejuve chamber

Great, the stupid client need more help. Backtrack out to the main pool area with the rejuve chambers. On your way out, note that on the outer ring of the catwalk area, in the various side steam rooms, there is some health and ammo. When you make it back to the main pool area take out the bad guys with anything you have. Watch out for the sniper on the balcony. Soon, a dropship will come down. Snipe the pilot. Kill off any remaining guys for objective complete.


08 - Restart the gyroscope to stabilize the ship

You are given 30 minutes. Head back to your ship Exit the elevator and go around either side to the staircase down, taking out baddies as you go. When you have the nice sitting area cleared, go down either hallway which is to the side of the staircase...they both lead to the same place. When you get to the room with lots of bad guys and a drop ship take out the guys and snipe the pilot in the drop ship. There are two elevators in here. Take either one down. There's some health on the wall when you get down.

Go through the green lit door. Work your way around the hall. Take out the bad guys. Find the door with the panel next to it that you need to hit to open the door. Open it and lo and behold, it's your ship. But, you can't get on your ship yet. You have to open the hangar doors. Run around the hangar and find the control panel with the switch/button that you can press. Do so to open the hangar doors and get on your ship. You'll automatically launch and you'll now have to eliminate all the fighters. For reference, I have 22 minutes left at this point.

So, the fighters...no trick here. Just try to be fast about it. At the end of the battle, I have about 16 minutes left just for reference. Go ahead and land. Depart from your ship and work your way through the green lit doors until you get to the room with two bad guys and 2 holes in the floor that you can drop down. Kill the baddies below before you go down. Drop down. Several guys to kill. There is some ammo behind one of the generators. Continue down the hallway. There is some Health on the wall. Continue forward, go to the central area and hit the button on the stand in the middle of the large open circular elevator to start going down. The elevator will continue to go up and down, so you can get off on whatever platform you like in order to kill the guys around. Once you have the area clear, go down to the bottom level, find the green lit door and go through it. If you have trouble jumping to the door, just do so at an angle from either side of the door.

Go through the door at the bottom and continue through the hallway. There's some Health on the wall. Soon, you'll be in a large room with several large spinning turbines or whatever. Go to the opposite end of the room, killing as you go, and go up the ramp. Work your way around, jumping the gaps, avoiding the explosions and electricity until you get to the other side and go up the ramp there. Jump the gap and when it seems like a dead end, you just have to jump on the piece of fallen column that is leaning against the wall. Jump on it and over and continue on. There is some Health on the wall on the right. Continue jumping the gaps until you get a large explosion which causes the catwalk in front of you to collapse. You'll see a pipe below and in front of you with a lizard guy. Take him out and get onto that pipe. I have 11 minutes left for reference. You can go right or left. Go left, up the ladder, take out the baddies, then go around to the green lit door. There is some Health on the left wall before the green lit door. Go through the door. You are in a glass hallway.

Go through it and through the door. As you go along in this area, take out guys if you need to, otherwise, just run by them. You'll reach a T-intersection. You can go either right or left. It doesn't matter. Just keep going straight. Basically, you want to run directly ahead of you until you get to the catwalk. Hop over the crates blocking the path. Keep following the path...you really don't want to take any of the side paths. The hallway will start to lead you down. Keep going and you'll get to a door with a panel on the left to open it. Kill the guy guarding the door and push the button to go in. I have about 6 minutes left at this point. There is a central electrical generator in front of you and you can go right or left around the balcony. To the left is ammo and a dead end. Go right and through the door. Follow the hallway until you can turn left. So, turn left and follow the hall to the green lit door on the left. Go through. Follow the hallway, it'll go up a little, then look for the door on the left with a panel switch to open it. Open it and go through.

Go straight forward into the crate area. Kill off any guys there. Hop over the crates and look up to the duct for a grate. Blow the grate open. There some Ammo and Health behind the crates. Anyway, hop up to the grate and enter the duct. Follow it until you drop down. Kill the guy. From this control room area you can see the huge spinning gyroscope. There is a switch in front of you. As soon as you hit this switch, you'll only have 40 seconds. So, if you have time, clear the area down below before you hit the switch. When you're ready, hit the switch in the control room. This makes the gyroscope spin. Now, run down to the gyroscope and run across the central bridge in between the spinning gyroscope. Don't worry about damage, just run for it. When you get to the other side, go through the door and you'll get objective complete. Phew!


09 - Launch and save Reinhold's shuttle from fighter attack

Follow the hallway to the end and go through the green lit door. There are some side rooms that you can go into along the way. Do so if you'd like. Once through the green lit door, kill the guys and take note of the sniper shooting you from directly ahead. Go up the ramp and around and kill him. Go past where he was and continue up the ramp. Keep going up the ramps (there's kinda a green glow to this area) and you'll have to jump a crate. Jump the crate and go through the door on your right. Several baddies will come out. Take care of them. Go through the door on your left with the panel to open it.


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There is a large gap that you need to cross. See the pistons on the left going up and down. You guessed it, time to jump. Make your way across and go through the door. Follow the hall and go through the next door. You are now in a large room with some electric generator thingies in the middle. Kill the guy and go left and down the ladder. Run around to the other side and go up the ladder there. Go around to the next ladder up. Find the door with the panel and push it to open the door. Go through. You are in a hallway with lots of electricity. Avoid it while running through. There is Health on the wall. Continue down the hall, killing as you go. You'll soon get to a dining hall. Kill everybody there. Seems like a dead end, huh? Well, in between the two doors that won't open, look behind the crates for a switch. Push it to open the doors. Go through either one and make it to the bunk bed room. Clear this room and go through the green lit door on the right. Push the panel on the next door and you'll be above the bunk bed room now. Keep going through green lit doors until you get to the next bunk bed room. Clear it out and go through the next green lit door and continue through the hallway. Jump over the crates where the baddies were and continue along to the door with the panel on the left. Open it. Yay! We're back to familiar ground. Go forward through the next doors and you'll be on your ship.

Launch and take out the small enemy ships as quickly as possible. There's nothing to it really. I like using the homing missiles simply because the reticule is easier to see. After some chatting you can jump (warp) when ready. Mission over!


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