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Lunabean's Mace Griffin: Bounty Hunter Walkthrough and Strategy Guide
7. Genetics Lab

Mace Griffin: Bounty Hunter
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Mace Griffin: Bounty Hunter >
7. Genetics Lab

This guide has been broken into chapters. Please click the appropriate link to find your answers. Because this is the free version, you will be served a few ads in the process.

1. General Notes, Hold Position, Back in Business
2. Trouble at the Temple
3. Sharp Shooter
4. The Rustlers
5. Gun for Hire
6. Clear and Present Ranger
7. Genetics Lab
8. Rescue Krugo
9. Whistle Blower
10. Infiltrate Tannan Corp.
11. Face Off
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"Mace Griffin: Bounty Hunter" Ad-Free and Printer-Friendly Walkthrough and Strategy Guide

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"Mace Griffin: Bounty Hunter"
Walkthrough and Strategy Guide

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7. Genetics Lab

Genetics Lab

01 - Tail a drone supply ship into the research facility

Go in behind the drone ship and stay behind him as it enters the facility. If you want, you can go into your machine gun ship mode and take out the guys along the sides.


02 - Find the control room that opens the hangar doors in the ceiling

Still in your ship take out any guys that you can using your ship's machine gun. When you're ready exit your ship and on the way out, stock up in your ship's supply room. Exit out and snipe the guys shooting at you. Go down the ramp and take out the guys. Continue down the ramp and watch out for the turret guns that are mounted under the ramp as you go down. At the bottom of the ramp hit the switch on the left to extend the bridge. Go across and take out the remaining robot guy. You'll be able to see inside the glassed-in lab. But how do you get in there? Well, go to the bridge control panel on this side and have the bridge go back to where it began. Drop down where the bridge used to be and go through the duct. When you get to the grate place a remote mine on the grate and go back around the corner and detonate it to blow the grate off. Enter the room that you were able to see in from outside and take out the guys in here. In this room there is a remote gun on the control panel that you can use to clear the room in front of you. Do so. There is some health and ammo in this room as well.

Go through the opening and follow the path to the room you just cleared with the remote gun. There is a switch in the middle of the room. Hit it to open the hangar doors. Objective complete.


03 - Get to the internal hangar bay

Still in the same room, there is another switch on both sides. Hit both of them to reprogram the droids to be friendly. This helps a lot. Go up the little ramp, into the hallway, and up the ladder. Watch out for snipers across the way, near your ship. If you want, there is a turret gun out here that you can use to save ammo. Remember, you can zoom. So, take out the guys across the water near your ship. When you're ready, back track to your ship by hopping in the water and going up the ladder on the other side. Clear the remaining guys near your ship and go into it. Pilot your ship to the red landing indicator and let it take you in. When you land, go ahead and use your ship's machine gun to take out the robot and any guys that you see.


04 - Gain access to the mainframe room via the research facility


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Exit your ship and take out the 3 guys behind the crates. You'll get a quick cut scene showing you some more guys coming out of one of the doors. Destroy them. Go through the door they came out of. You'll also notice that your ship is taken down an elevator. Go down the hall and shoot the exploding canister. This should clear the room. Go up to the console on your right and man the remote gun. Use it until they blow it up. Continue through the green lit door. Clear out the room in front of you. There are several droids and lots of guys below. Drop down to the room below and you'll see two green lit doors. Go through either one until you get to the room with the half-circle console and a ceiling mounted gun. In this room, there is a switch on the back panel to reprogram the droids to be friendly. Do so. Go through the next green lit door and you'll have a green lit door on the left and one on the right and a red door in front of you. The door to the right leads back out to the hangar if you press the switch. Go through the door on the left and press the switch to open the elevator doors and take it up.

Exit out the elevator and follow the hallway. Take out the robot with some heavy ammo and continue down the hall. Go through the green lit door and you'll be in a theatre of sorts. Go up the stairs and take out the baddies. Proceed through the green lit door to the left at the top of the stairs (it's the only one). Approach the switch and go into the next elevator and go up. Exit out and go through the door and then the next green lit door. You are in a bunk area. There is some rifle ammo. Continue on and go through the next green lit doors until you get to the pool (billiards) room. Clear out the room and continue on, killing as you go until you get to a room with a half-circle console and some ammo and health on the shelf to your left. Stock up and proceed through the next green lit door.

In the next room you'll have a choice to go either right of left through the green lit door. The left is a dead end but there are some guys to kill and some health and ammo. Anyway, go through the right door. You are now in an "outdoor" large cavern. Watch out for the spiders. See the broken railing on your left? Drop down to the broken duct below you and take out the guy and hit the control panel to open the door to the little transport. Go into the transport and hit the switch to go across. Once on the other side, go through the door. There are two doors. One to the left and one in front of you. Clear out the room on your left. Then, go back out and go through the door that was in front of you. Open the elevator door and go up.

Go through the doors. There is some glass on the right that you can see down into the incubation lab area. From here, shoot anyone that you can. Proceed through the next door, go down the stairs, and man the remote gun on the left. Clear the area of any bad guys that you can with the remote gun and then enter the next room. Take out the guys here and take out the droid. Go through the next green lit door and you are now in the morgue. Push the button on the next door, it's an elevator, go up. Exit out and you are now in the morgue that you cleared out with the remote gun. There's some Health in one of the sliding body refrigerators. Go through the next door, through the hallway and down the stairs. Go through the door on your left and take out the droid in the hallway.

Go into the next room and a bunch of genetic monsters will be unleased on you. Take them out go up the small elevator on either corner of the room. Once the room is cleared shoot the glass in the central bridge and jump across to it. You are now on the central bridge through the scary room. Make sure to pick up the gun that was dropped. It's kinda metallic and yellowish. Go through the green lit door and down the stairs. Take out the genetic freaks. Go through the next few doors and you'll get to an incubation tank room with more genetic monsters. Clear the room and there's some Health in the small sub-room with the remote cameras. Go through the next green lit door, down the hall, and through the door on the left, across the room, and through the door on the other side. Continue down the hallway hit the switch to open the elevator and take it up.

Exit out of the elevator, go through the left door, jump across to the platform above the incubation tanks. From here, shoot the upper right fencing guarding the fan and jump across and into the fan area and go into the duct. Follow the duct to another fan area. Blow up the bottom left fence panel and go through. You are now in another small incubation tank room. Go through the green lit door. Follow the hall and notice the duct on your left. Go in and follow it and drop down. Blow the grate with a remote mine and exit out. You are now underneath the floor. There are some genetic monster babies to deal with. Look around until you find another grate that you can blow. Blow it and go in. Follow the duct to another grate. Blow it and drop down. Follow the hall all the way to the end (don't worry about the door on your left) and go through the door and the next one. You are now in another genetic monster room with some nasty elite type guards with the glowing blue markings on their bodies. Make sure everyone in the area is dead. Backtrack if necessary to kill. Go through the next green lit door and into the orange hallway. Go through the green lit door on your left and through the next door and into another hallway to the elevator and go up.

When you exit, you'll have some more elite guards to take care of. Find the green lit door in the dark area side offshoot of the hall. When you open the door, there will be several elite guards to take out. Do so and go through the next dark area green lit door. You are now back "outside" in the cavern. Go up the ramp and you'll get a quick cut scene and objective complete.


05 - Get into the mainframe and activate the data transfer

You have 2 minutes. Go around and find the ladder down. On the ledge that you are on go through the fence fan area and into the duct. Follow the duct to the control room and push the button on the console. Objective complete.


06 - Get off the asteroid before it self-destructs


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In order to do this quickly, you have to jump off the ledge and into the water down below. You'll probably run out of time the first couple of tries. To make it easier, before you jump, locate the ladder that you'll need to climb up once in the water. If you're looking at your ship, the ladder is next to the bridge that connects the central area where your ship is to the side. Once in the water, you can see it because it is lined with red lights. So, from the control room, go down the ladder and jump into the water, find the ladder and climb up to your ship and take off as quickly as possible. Pilot your ship through the tunnel as quickly as possible. That's it.


07 - Return to Guild Station

You'll automatically be brought back to the Guild Station.


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