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LB's "Madagascar 2" Walkthrough and Strategy Guide

Lunabean's Unofficial Madagascar 2 Walkthrough and Strategy Guide (Xbox 360, PS2, PS3, Wii, PC) is all you need to navigate through Africa and save the environment from the tourists! It includes everything you need to earn 100% completion!


What you're saying about our guide:
I would like to thank you for the guide you have provided me with. It is excellent. I needed the last five coins on "Prepare to Launch" and the last fifty coins on "Dambuster" level. Now i'm finished, thank you very much.
-Allister M.

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"Madagascar 2" Game Guide

Below you will find two sample chapters from the Lunabean "Madagascar Escape 2 Africa" Walkthrough and Strategy Guide: "In Madagascar" and "Wooing Gloria". If you'd like to download the complete guide, please go here. Note, there are no ads in the download PDF version.

In Madagascar

Net Butterflies

You start out play as Alex the lion. Head down the hill and grab the butterfly net. The game will tell you what button to press to swing the net. Swing and capture the three butterflies in the area.

Grab Silver Coin

Head forward, jump up the ledge, and follow the trail of coins until you get a cutscene. Julien will tell you to grab the Silver Coin (worth 5 coins). It is hovering in front of you. To get it, you'll need to run forward to the edge of the rocky path and double jump (press the jump button and press it again while in the air).

After you have grabbed it, continue forward along the path until you get a cutscene.

Beat Mort

Mort the pygmy lemur is quite fast. You are now playing as Marty the zebra. You need to beat Mort in a race. Follow the path of arrows through the checkpoints. You can sprint by holding down the sprint button (the game will tell you what button this is). Your sprint meter is the carrot on the left side of the screen. As you use your sprint, you'll see the meter go down. You can recharge the carrot meter by running over carrots along the path of the race.

To win, make sure to keep running over carrots so that your sprint meter stays full. Also, if you run into Mort, he'll go flying which will throw him off the path, giving you a chance to pass him.

Kick Balloons

You'll now learn how to charge kick, which you do by holding down the kick button. You'll see the meter on the right side of the screen go up as you charge up your kick. Release the button to kick.

What you need to do is kick a ball into each of the three green balloons. You'll have to adjust your aim left and right, and also adjust the strength of your charged kick, in order to blow up the balloons. This just takes a little trial and error. None of the balloons requires a fully charged kick.

After blowing up the first three balloons, you'll see a bonus balloon fly toward you. Kick a ball at it to earn a Silver Coin. You'll then be presented with seven more balloons. Just do the same thing as before to destroy them and be aware that you'll have a shot at another bonus balloon.

Alex Rings

You'll be playing as Alex again. Follow the path and jump through the rings. You'll have to double jump through a few of them. If you fall, just go back to the beginning and get back on the path. After eight rings you'll get a cutscene. (You'll go through two more later.)

Save Julien's "Rocks"

You'll learn how to roar. Just press the button shown to you to do so. Your goal here is to prevent the birds from swooping in and stealing a rock. Roar at each one to scare it away. You'll have to do a second round to finish the objective.

After doing that, you'll be asked to ride the zipvine.

Ride Zipvine

Head forward until you see a button prompt pop up on the screen (jump button). Stand under the zipvine and jump up to ride the zipvine down, thus going through two more rings to complete the "Alex Rings" objective.

Beat Julien

You'll now play as Gloria the hippo. Gloria can swim fast by holding down the button shown to you (jump button). Keep it down the entire race as you go through each checkpoint to easily win.

Afterwards you'll be shown that you can also dive. Once you dive, press and hold the swim button to swim underwater. When underwater, you can also shoot water out of your mouth.

When you're done playing around, hop out of the water and follow the path up, collecting coins as you go.

Bust Boulder

At the top of the path, Julien will show you that there is a boulder blocking the path. When you start back up, run up the path and you'll pass through a hot pepper. This gives you an extra boost. Keep running up the path and run into the boulder to bust it.

Follow Julien

Hop into the water and follow the trail of coins. You'll need to dive and then, once underwater, press and hold the swim button to swim forward. At this point, if you need to invert the camera (because up and down feels weird while steering underwater), simply go into your options menu and adjust it.

Jump High

You'll be on a diving board. Press the jump button to get started and then the game tells you to do a Boost Jump by holding down the jump button. You'll see the same meter appear as for a charged kick. Release the jump button when you see the meter is full. Note that each time you come down and bounce on the board, you can do a boost jump. Keep doing this until you launch off the board (usually after three boost jumps).

Once you've managed to launch yourself in the air, the game will tell you to do flips and twists. It also tells you how to do them (on the Wii, rotate your controller like a wild man). When you've met the required height, you'll progress.

(Note that if you launch yourself into the air high enough, you'll collect a Gold Coin, worth 10).

After you complete the objective, swim forward to Julien.

Rescue Lemurs

You'll now be playing as Melman the giraffe. Melman can do a helicopter thing with his legs in order to fly. You are shown how to fly, which is accomplished by pressing the jump button and then pressing and holding the jump button (basically a double jump, but hold down the button on the second press).

Go ahead and run off the cliff and fly. As you glide through the air, steer yourself into each of the balloons, being aware that you'll have a chance to run into a bonus balloon (silver coin).

After hitting the first group of five balloons, you'll need to do a second round of them to complete the objective.

After completing the goal, head left and follow Julien to the soccer field.

Score Goals

Again, this is a charged kick situation. The easiest way to score is to not worry about aiming, but to make sure that you do a fully charged kick each time. After scoring five goals you'll have to play a match.

Win Game

This is a good old soccer game. The controls are at the bottom of the screen. You are trying to score a goal against the goalie on the left. Your best tactic is to get or steal the ball, sprint to the goal, and then release a charged kick. The first person to three wins.

Bonus Objective - Gloria Pepper Chain

You can get this on a second playthrough of the chapter. After completing the "Race Julien" objective where you swim through the checkpoints, hop out of the water and locate the hot pepper at the bottom of the path. Note that there is a series of hot peppers. The ones farther up the path are translucent...you need to start with the solid one at the bottom of the path.

From that bottom pepper, run through each of the peppers along the path, past the boulder you busted through earlier, and to the arrow sign near the water's edge (this upper section of water), where there is another pepper. From that sign, go forward and then right, along the stone bridge, where you'll see the final pepper. When you hit this one, run into the large boulder on the stone bridge. It'll shatter and reveal a Gold Coin (worth 10).

Upon hitting that final pepper, you'll get credit for completing this objective.

Note that if you're not seeing the pepper at on the stone bridge, you'll need to go all the way back to the beginning and try again. As long as you see peppers on the path, you know you have to hit them. It's when they disappear that you know you've done it correctly.

Coin Tips



Wooing Gloria

Note, you unlock this chapter by completing the "Water Caves" chapter.

Impress Gloria

Head up the path and through the opening. Go up to Moto Moto and talk to him. You'll start back up as Moto Moto on the diving board. You need to impress Gloria by doing a few flips and a few twists in your dive. If you're having trouble, try rotating your control sticks in a circle. (Or, for the Wii, rotate the control stick in a circle to flip and shake the wii remote to twist/spin.)

Pump Sprayer

Walk over and talk to the hippo with the arrow above his head. Use your buttbounce skill (jump and hit the jump button again to slam down) to slam down onto the pump three times.

Water Plants

Aim your cursor and hold down the "Spray Water" button to water all twelve plants until each one grows to its fullest. Note that there are two plants to the right of the hippo.

Win Juicy Juicy

Near the plants that you just watered there is a red pepper. Run through it and smash into the nearby boulder to reveal an entrance to a cave. Enter the cave and you'll emerge at the Juicy Juicy field.

To win Juicy Juicy you have to collect fruit. The hippos around the rim of the area will toss pineapples into the area. Run over them to collect them. Note that there are red peppers around which help to speed you to the fruit. Also note that if you ram an opponents cart, you can knock fruit out of it. You can do this when charged up with a red pepper, or by using your roll button to roll into a cart.

To win a round, be the first to collect the number of fruits shown to you at the beginning of the round. Win three rounds to complete the objective.

Bowl a Strike

Head across to the hippo with the arrow over her head. You need to roll your body to get a strike. You have to start your roll before the blue line. To do it in one try, just aim straight forward at the middle of the bowling pins, run forward, jump, and then roll. You'll earn 10 coins for completing this objective.

Take Photos

You'll now be playing as Julien. You need to take photos of Moto Moto with his ladies. However, you can't get too close. Wait for Moto Moto to stop near one of the lady hippos. Hearts will float up from the lady. When that happens, stand back a good distance and use your camera to zoom in until you get the "Perfect" message. Snap the photo. Do this for all the ladies and you'll see their outlines fill in in the upper right of the screen.

When all the ladies' photos have been taken, you'll automatically go back to "Watering Hole."

Coin Tips



Monkeys


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Leo, Dylan, Lewis, Levi, Tyler - In the first area, run through the red pepper and into any one of the boulders. It will smash and reveal a monkey. Repeat for all five boulders.

Liam - In the first area, on a ledge above the four hippos. Just follow the path up to him.

McGrath - To the left of the plants that you water, on the path to the right of the opening.

Douglass, Marley - In the area near the outdoor bar and outdoor table.

Wade, Anthony - Sitting on bar stools at the bar.

Gordon - Behind the bar.

Cameron, Arthur - Up the stone ledges to the right of the bar area.

Benjamin - Under a palm tree to the right of the diving board.


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LB Madagascar Escape 2 Africa Game Guide
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Buy Madagascar 2 from Amazon
Lunabean Rating: 7
Platforms: Wii, Xbox 360, PS2, PS3, PC
Release Date: 11.04.08
ESRB Rating: E (Everybody)
LB Forums: Madagascar 2 Help Thread
More Info: Madagascar 2 Official Video Game Site

Buy: Purchase Madagascar 2 from Amazon
Rent: Rent Madagascar 2 from GameFly




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