Medal of Honor: Rising Sun
Strategy Guide: LB Strategy Guide
Lunabean Rating: 6.5
Platforms: PS2, Xbox*, GCN
Release Date: 11.11.03
ESRB Rating: M - Mature
Official Site: Medal of Honor: Rising Sun
Purchase Game from Amazon.com: PS2, Xbox, GCN
LB's Ad-Free and Printer-Friendly "Medal of Honor: Rising Sun" Walkthrough: Only $4.95
Still Stuck?: Lunabean's Forums
Online Play: No
*Designates which platform we played in creating the guide
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It's "Medal of Honor", so it's worth something, but the graphics, AI and length are pretty much unforgivable.
By now we should know what to expect from EA's "Medal of Honor" games. They are great war time first person shooters which happen to be chock full of flaws. What I didn't expect was for "Medal of Honor: Rising Sun" to show absolutely no improvement over its predecessor, "Medal of Honor: Frontline".
The graphics in "MOH: RS" are in no way improved. Actually, I take that back. In the "Pearl Harbor" level, the water and the sky were solid. I believe EA's graphics team spent all of their time and energy on this level as nothing edge nor texture-wise surpassed anything I saw years ago on the N64.
Speaking of the old N64, do you remember the little gem of a game called "007: Goldeneye". "Goldeneye" was far advanced over "MOH: RS". I realized that when I was shooting an enemy in the face, and not only did it not even affect him, but my accuracy dropped down with every shot. In "Goldeneye" a couple of shots were missed now and again. It was forgivable then because we didn't know otherwise. Now, such a lack of shot registration is simply unforgivable. As is the audacity of a game that would rate your accuracy when it has none to speak of, itself. Of course, when a game still has problems with enemies' body parts coming through walls and closed doors, what can you expect?
The AI found in "Medal of Honor: Rising Sun" is laughable. I'm not even being snotty saying that. I literally laughed out loud at enemies who were shot from a foot in front of them who would then turn around to see where the shot came from. Other enemies wouldn't even break from their "stations" despite the fact that men around them were going down fast, or, better yet, they were being shot themselves. And, of course, we can't forget about the ones who got stuck behind walls and doors. No wonder we won "WWII".
The game length is another problem. I found it significantly shorter that "Medal of Honor: Frontline". There were only nine missions in the game. Most I have talked to were shocked to have the game suddenly end on them. Perhaps it's because "Rising Sun" is the first game of a two part series. Whatever the reason, the game was too short for a $50 game. Shame on you, EA, shame on you.
So, why did this game, with all of its flaws, earn a 6.5? Because, it's "Medal of Honor". When stripped of all of its flaws the game remains a winner for people who enjoy first person shooters and historical war games, and I do. It just could have and should have been so much better.