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LB's "Metroid Prime 3: Corruption"
Walkthrough and Strategy Guide

6. Pirate Homeworld


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6. Pirate Homeworld


1. G.F.S. Olympus and Norion
2. Bryyo
3. SkyTown, Elysia
4. Bryyo (second visit)
5. SkyTown Elysia (second visit)
6. Pirate Homeworld
7. SkyTown Elysia (third visit)
8. Pirate Homeworld (second visit)
9. Energy Cell Hunting
10. G.F.S. Valhalla
11. Phaaze and Final Boss

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Pirate Homeworld - Command Center - Landing Site Bravo


Head to Lift Hub. Note the Map Room that you cannot get to now due to an insufficient Visor and the room across from it with the locked door. All you can do now is enter the lift. Do so use the control panel to go up to the top floor.

Exit the Lift and head left to the orange Plasma door. Go through and you'll be in Command Courtyard where you'll get a new objective.

Get Past the Acid Rain


Acid Rain can't hurt you. You're Samus Aran. Oh wait, yes it can. In fact, if you stand in it for any amount of time it'll do massive damage to you. If you stay on the walkway, you'll be fine due to the fact that there is an upper walkway providing you with cover.

Head forward on the walkway and make your way to the right side room where there is a Morph Ball path being blocked by blade turbines. Scan them and note the power cords running from them. Face the Morph Ball path, move slightly to the right and look up. You'll see a Green Ledge. Jump up to it and you'll automatically Morph. Ball Jump to the right and you'll enter a tube. Follow it.

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You'll pass by a Missile Expansion. Don't worry, you'll get this in a matter of moments. Just after this area the path will split and you'll be able to take the left (inner) or right (outer) path. Take the inner path first which leads directly to the MISSILE EXPANSION. Then, backtrack and take the outer path until you reach the end. Ball Jump up and roll out. Unmorph and grab the ENERGY CELL (Energy Cell 6) from the wall, thus cutting off power to the blade turbines below.

Morph and roll down the path that just opened for you. You'll drop down to the blade turbines which have now stopped rotating allowing you access to this path. Roll through it, wait for the little door to open to allow you to pass (just be patient), continue to roll and then exit out in Flux Control.

Work your way along the hall using Hypermode to take out the Crawltanks (they've entered Hypermode themselves). At the end of the hall, drop down and work your way back along this lower hall. At the end you'll see two Morph Ball slots: An open one of the right and a covered one on the left. Feel free to go into the one on the right, but you don't yet have the Magnet Ball which makes this area useless. Instead, Scan and then Grapple the cover to open the left path.


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Enter the path and follow it. You'll end up in Command Station under the floor. You can roll left or right. Roll right first which leads to get a MISSILE EXPANSION (21 of 50). Then, roll the other way, ride up the orange shaft, and continue along the path until you pop out in Command Vault.

Above you is the X-Ray Visor. Look at it and locate the Five-Missile lock on it. Fire your Seeker Missiles at it to lower the capsule. Walk forward and grab the X-RAY VISOR.

X-Ray Visor: The X-Ray Visor allows you to see through Phazite. You activate it like your other Visors, this one being in the lower left in your Visor Select screen.


Equip your X-Ray Visor and approach the switch in the wall. Interact with it and select the four symbols that match the symbols shown. This will cause the Phazon Tanks to enter the area you are in. Watch as the tanks float by and over the locked Morph Ball slot. When one is over the slot, shoot it to make it fall and explode, thus blowing the cover off for you.

Morph and enter the slot. Roll along the path and you'll exit out to Defense Access. An impenetrable (for now) Phazon Cover will close down over the Green Door. Rats! Use your X-Ray Visor to operate the switch on the left which powers the Lift. Head up and approach the window. You'll learn that there are three power cores powering the planet's shields.

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Head back down, take out the two Pirate Assault Troopers and go through the west door. Upon so doing you'll receive a transmission from a captured GF Trooper who has info on getting past the Acid Rain...how convenient. His coordinates will appear on your map. Here in Security Air Lock grab the MISSILE EXPANSION (22 of 50) and then don your X-Ray Visor. Look at the gate and note the red dots that appear. Shoot each of the five red dots to release the lock on the gate. This will create a Morph Ball slot. Roll onto it and the gate will rotate. Head through the door in front of you.

Backtrack to your Ship making sure to open up the MAP ROOM along the way to grab the Map of this area. Enter your Ship and set course for Research Facility.

Pirate Homeworld - Research Facility - Landing Site Alpha


Meet Up with Captured GF Trooper


Exit your Ship and ride the Lift in Scrapvault Lift. Exit the Lift and blow the cover off of the Morph Ball path on the left using a Missile. Enter it and Ball Jump up to the right. Follow the path. Upon exiting, look right and you'll be able to see a power switch down below, on the other side of the doors that you couldn't open. Shoot the switch (red dot) to open the doors. Backtrack and go through the now open doors.

You'll enter into Scrapvault. Locate the raised platform on the wall and jump up to it. Continue to jump along the platforms to the Green Ledge. DON'T use is yet.

Instead, Screw Attack over to the next highest platform against the wall, then locate the Green Ledge leading up to a MISSILE EXPANSION (23 of 50).

Return to the Green Ledge you just passed and jump up to it. You'll automatically Morph. Roll through the path using Bombs on the bugs and the Bomb Jump on the elevators to allow you to proceed. When you get to the upper section where you can go right (blowing up a red dotted block) or you can go up, choose to go up. You'll find an ENERGY TANK. Use a Morph Ball Bomb Jump to get it (Jump, set a bomb, jump again, let bomb explode to send you higher).

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After the Energy Tank you'll drop down and will stop at a gate. There is a Bomb Slot which will operate the gate, but you can also continue right and enter a Half-Pipe. DO NOT go into the Half-Pipe yet. Operate the Bomb Slot which opens the gate below. Enter it and roll to the room with the damaged Circuit Panel. Weld it and then use your X-Ray Visor to operate the switch to open the doors in the main room below.

Roll back out and now, enter the Half-Pipe. Use your Boost (release at the bottom, flat part, of the half-pipe each time to get high) to get to the upper right path and then roll to the Bomb Slot. Activate it to open the gate above the bottom part of the Half-Pipe. Enter that path and roll back to the main room where the security doors are now open.

Unmorph and a Security Drone will spot you. Two Pirate Commandos will enter. Use Hypermode to disperse with them and the alarm will stop.

Head on over to the open security doors and you'll notice that they have created tiered ledges for you, steps if you will. Jump up the steps and go through the orange Plasma door.

You'll end up in Processing Access. Equip the X-Ray Visor and proceed slowly. You'll soon see a security system of lasers in the hall. Roll under the lasers. Unmorph and note the two Phazite panels. You can't do anything with them now. Continue to roll past the next set of lasers and then go through the door.

You'll enter Metroid Processing and will be attacked by two Assault Shield Troopers and a Assault Pirate Trooper. Take them out (Grapple the shields) and then have a look around. Locate the door control terminal and use your X-Ray Visor to operate the rotation switch. This will activate a Lift. Ride it down.

Go forward to locate a damaged Circuit Panel on the right and an ENERGY CELL (Energy Cell 7) on the left. Weld the panel and then grab the Energy Cell. The repaired panel will open a Morph Ball slot in the central containment tank while pulling the Energy Cell will lower the other containment tanks, thus freeing the Metroids! Return to the main room and eliminate the three Metroids by freezing them or using Hypermode.

Grab the MISSILE EXPANSION (24 of 50) from one of the broken containment tanks and then enter the Morph Ball slot (the tank is moving up/down so just wait for it to lower). Ride it up.

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You'll find an orange Plasma door to your left and an Ice Missile door to your right. Go through the orange Plasma door to Airshaft and then use your Seeker Missiles to shoot the four targets on the Wall Jump Surface. Another Wall Jump Surface will rise up and you'll be attacked by Drones. Take them out and then Screw Attack to the Wall Jump Surface. You'll bounce to the Wall you raised and then back to original wall. If you stop Screw Attacking at this point you'll fall. Therefore, keep Screw Attacking and you'll end up landing on an upper platform above where you entered the room. If you fail, just keep trying.

Before you head through the new door, if you're low on Energy, take out the never ending stream of Puffer Mines and collect the Energy Orbs. When you are satisfied go through the door.

Welcome to Craneyard. Other than the tall Magnetic Rail that is here, there is nothing of interest to you now. Go through the door on the other side. Head up the hall and take out the Space Pirates to rescue the GF Trooper!

The Marine will tell you to engage the security levers simultaneously. Go to the other side of the unit from where he is standing, grab hold of the switch, and then follow his instructions (pull, twist counter-clockwise, push) to raise a Lift. Ride it to Proving Grounds.

Boss Fight - Gandrayda



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Gandrayda is another long yet easily winnable fight. I did not use Hypermode once in this battle, although you are welcome to as Energy shouldn't be much of an issue. For the first two stages of the battle she takes on the forms of five enemies you've already fought and also takes on her own form. Anytime that she is in her own form equip your X-Ray Visor to track her more easily and continue to fire Plasma shots at her. Each of her forms are enemies that you already know how to beat, but in case you don't remember, here is the breakdown:

Berserker-G - Shoot the orbs back at him to break his armor. Then, attack his head.

Aerotrooper-G - Lock on and fire missiles.

Swarmbots Swarm-G - Morph into the ball and set lots of bombs (this will also result in a good deal of Energy Orbs and Missiles).

Rundus-G - Shoot him until you hear him scream, Grapple his armor, and then lay into him again (this is a good time to use Hypermode if you wish). Also, while Rundus is flying around he'll shoot pink snowballs at you. Shoot these for Energy Orbs. If he freezes you, rapidly tap "B" to break out of it.

Ghor-G - Roll under him and set bombs then shoot his head.

Note that after you ride up the Lift the outer rim of the battle area is exposed to Acid Rain. Do not venture beyond the confines of the inner battle area or you'll take a good deal of damage. It is at this point that you'll still have to fight all of the forms mentioned, and Samus-G. When she's in this form just wait for her to stop Boost Balling and attack her normally.

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In the third stage of the battle, the four pylons on the Lift will rise up. Use these to your advantage to avoid the Beam fire of Samus-G and of the Gandrayda (normal) form as well. Also, it's at this point that she'll mainly attack as herself. Again, equip the X-Ray Visor to better track her and just continue to pulse Plasma shots at her. If the Visor gets staticky then unequip it and fire on her normally. Then, re-equip the X-Ray Visor the next time she disappears. Also note that you can shoot her disc attack for Energy Orbs.


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I found that any charged shot or the use of any Hypermode was a waste of Energy. You just have to slowly pick off her Energy bit by bit.

If she does attach herself to you, shake the Wii Remote and Nunchuck until she releases herself.

After she is defeated, grab the GRAPPLE VOLTAGE.

Grapple Voltage: Grapple Voltage allows you to send energy or suck energy when you're attached to a Grapple Point. To send energy, Grapple something and then push Up on the Control Stick. To suck energy, pull down on the Control Stick. Sending energy drains energy from you. Sucking energy adds energy to you. Objects that Shimmer in the environment are also subject to this new Grapple.


Go up to the door terminal, lock on to it, Grapple it, and then pull back on the Control Stick to drain it of power. This lowers the shield. Go through the door to Transit Station 1B. Scan the control terminal and then activate the hand terminal. A transport will arrive. Step in and activate the control switch.

You'll arrive at Transit Station 1A. Head back to your Ship using the Grapple Voltage on the door. Set sail for Elysia - Landing Site A.



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