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Dark Arena Tunnel
To get through this Morph Ball tunnel, use your Boost.
Backtrack through Dark Forgotten Bridge, Save in Dark Falls, go through Polluted Mire and go to the Portal in Gloom Vista. Activate the Portal by Scanning it then step in.
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Exit through the Blue door.
You need to get through the Black door in this area. Go toward the White door where you'll find a half-pipe. Use your boost to get up to the side of it with the path along the cliff wall. Follow the path to the Black door and go through.
Follow the path and you'll encounter a Krocuss. Shoot it from behind when it exposes its gills. Go through the Black door.
Aha. Remember the hologram of the Morph Ball Spinner? Well, now you have a real Morph Ball Spinner. Enter it and Boost several times to open the gate near you. Go to the gate, drop down a tad to the platform below. Then, jump to the Portal, activate it and go through.
Dark Forgotten Bridge
Back in the Dark World, jump to the central bridge and use a Super Missile on the Green door. Go through.
Jump down to the platform in the middle. Shoot the Dark Crystal on this platform with your Light Beam to make the platform rise. Jump to the other side and go through the Morph Ball tunnel. Then proceed through the Blue door.
Upon entering you'll see another Dark Torvus Temple Key. You can't get it right now because you'll need the Grapple Beam to do so. Kill the Hunter Ing with your Light Beam. Here you have access to a Black, White, and Red door. First, jump to the Red Missile door and go in for a SAVE STATION. Then, go through the White door.
Dark Torvus Temple Access
Roll through this area.
Dark Torvus Temple
Face the three red key holes and then look to your left to find a Temp Safe Zone beacon under some tree roots. Roll under and go through the Blue door for an AMMO STATION. Now that you are all geared up it's time to head back to the Light Temple, Hall of Honored Dead, to find the next Luminoth Weapon. This is quite a trip and you'll be making a few stops along the way, so follow along.
Dark Forgotten Bridge
Head back to Dark Forgotten Bridge and use the Portal there.
Jump up to the path that leads to the Red Missile door and go through.
You are in a Morph Ball puzzle. Activate the two Morph Ball Slots to gain access to the higher Morph Ball Tunnel. Go in and use your Boost to get to the MISSILE EXPANSION (70). Then, exit out of this side tunnel and go left to the Blue door. Go through.
Kill off the Dark Pirate Commandos. There isn't much here except to note the Magnetic Rail at the top of one side of the half-pipe. You'll be using this later. For now, I'm just having you open this area so it appears on your map and so that you grabbed the Missile Expansion.
Head back to Forgotten Bridge. From here, make your way back to Transport to Temple Grounds. It's the big "E" on your map. Save in Save Station A (off of Torvus Lagoon) as you make your way there.
Transport to Temple Grounds
Go up the Elevator.
Make your way to Meeting Grounds via the Path of Eyes. In the Path of Eyes, ignore the middle Green door and use your Super Missile on the far Green door. You are now in Meeting Grounds. Hey, look at that large half-pipe. Use your Boost as the Morph Ball to get up to the side with the Purple Lore. Near the Purple Lore you'll find a Morph Ball tunnel. Enter and roll all the way (use Boost to get by the collapsing blocks) to the Hall of Honored Dead.
Hall of Honored Dead
Aha, there is the Seeker Launcher in the middle of this room. It's protected and you can't get to it. Notice the four Morph Ball Spinners surrounding the area: Yellow, Purple, Red, and Blue. The goal here is to make each of the rings turn from dark gray-ish to light tan-ish. Each Spinner controls a set of rings. The best way to do this is to work your way from the outer rings in. First, roll over to the Purple Spinner. Enter and rotate the outer ring (hold B-button) until it clicks in place AND turns from dark gray to tan. To exit, set off a Bomb with the A-button. Next, roll over to the Blue Spinner. Yes, this spinner controls two rings. However, you need only pay attention to the more outer ring. Spin this ring until it turns tan. Next, roll over to the Yellow Spinner. Again, this spinner will control two rings. You need only worry about the more outer ring. Rotate it until it turns tan. Roll on over to the Red Spinner and rotate it until it turns tan.
Yay! You can now grab the SEEKER LAUNCHER.
Hold the Y-button to charge this weapon. You can now open Purple Doors! The Seeker Launcher, while holding the Y-button, will automatically lock-on to five targets if you put your reticle over the targets. This is helpful to attack multiple enemies at once and is also the way that you open the Purple Doors.
Transport to Torvus Bog
Head all the way back to the big "E" on your map, Transport to Torvus Bog. Along the way you may want to stop at Landing Site to Save at your Ship for full Health and Ammo. Then, from the Landing Site head to Service Access, take the Morph Ball Tunnel and blow open the Green door. You're eventually heading to Torvus Temple, so you can go through the Green door there. Take a look at your Map to see where you're heading. When you get to the elevator, take it down.
Make your way to Great Bridge. There is one thing you need to do here before you enter Torvus Temple. Go up to the Green Translation door, Scan it to open it, and you'll find a MAP of this area. Head to Torvus Temple.
Go down the elevator, ignore the Purple door for now, go through the Morph Ball tunnel and open the Green door with a Super Missile.
Exit out through the Blue door.
First, use the revolving platforms to go to the Red Missile door for a SAVE STATION, Save Station B. Save. Exit back out and notice the White, Black, Purple, and Blue doors. The Blue door all the way underwater is not yet accessible. If you do fall into the water look for the Morph Ball elevator and the Morph Ball Cannon to shoot you back up.
Drop down into the water, just under the Purple door. Here you will find a Security Switch. Scan the back side of it to activate it. This will create a small bridge above you. Use the central Morph Ball Cannon to get back up to the surface and then fall back into the water, this time not going as deep as before. Find the now extended bridge in front of the Purple door. Grab the MISSILE EXPANSION (80) and go through the Purple door by holding down your Y-button and targeting all 5 small purple circles.
You'll end up in the Training Chamber. You'll get a quick cutscene of a Dark Samus laughing at you. Jump into the water where you'll have to deal with two Bloggs. Target each one and when it comes at you it'll open its mouth. Fire a missile into its mouth to kill it. Once both Bloggs are destroyed, roll into the Morph Ball Spinner and Boost with the B-button. Spin it so that the Red Path becomes highlighted. Go to one end of the Red path and as a Ball, drop into the Red path and follow it. This will take you to the Black door. Go through. Use the Morph Ball Cannon.
Transit Tunnel East
Roll through and float up the tubes. If you get stuck at the top of one of the tubes use your Boost and push the control stick in the direction you need to go. Continue around.
Hop into the water, kill the Bloggs, and make your way to the ruins that serve as steps to allow you to surface near the Gray door. From the Gray door, run to the Black door. Go through the Black door.
You are now back here. Scan the Security Panel to activate the bridge that will extend from the Black door. OK, so we have the small bridge extended for the Purple door and the Black door. Go back up top and Save, you'll thank me later. Time to do the White door. Go back through the Purple (now Blue) door.
This time, use the Morph Ball Spinner to align the Blue path. Roll through, go through the White door and use the Morph Ball Cannon.
Transit Tunnel West
Roll through this area using the Morph Ball Slot to get by.
In this room you'll see a Luminoth Laser that is controlled by a Morph Ball Spinner. You'll see the Spinner on the West wall. There are also two Spiked Pads that you can turn over by going underwater and finding the Light Crystal on the bottom of them. Shoot a Dark Beam at each of the two Spiked Pads from underneath and you'll have platforms to jump to the Gray Door where you'll find a Morph Ball Slot. Enter it and Bomb it to lower an underwater gate leading to a Portal. Go ahead and enter the Portal. (Note: also in this area is a cracked part of the floor).
Fight the two Dark Pirate Commandos. Hop up to the Morph Ball Spinner that controls the Laser. Operate it to move the laser. Then, re-enter the Portal and warp back.
The moving of the Laser that you just moved in the Dark World has created a platform in the Light world for you to reach the Morph Ball Cannon. Again, flip the Spike Pads and make your way to the Cannon and go through the White door.
Scan the Security Panel to extend the small bridge for the White door. Yay! All three doors have been dealt with and the Blue door at the bottom is now accessible. Float down and go through.
Work you way down the shaft, killing the Hydlings for Health and Ammo. You may be able to scan the Alpha Blogg in the cage as you go down. You'll meet up with him later. At the bottom go through the Blue door.
Float to the bottom and go through the Blue door. Here you will find the GRAVITY BOOST. Now you can navigate the water much easier. To rise in the water, double jump, then press and hold the B-button.
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Boss Fight - Alpha Blogg
This fight is a pain because if you die, you have to go all the way back to the last time you Saved, which should have been after you opened the Purple and Black doors of the Hydrodynamo Station. Point is. Don't die.
Beating Alpha Blogg is just like killing any other Blogg: Shoot it in the mouth when it's coming at you. On this guy, however, I recommend you use Super Missiles (hold down Charged Beam Shot + Y-button). The timing here is a bit tough at first. Lock-on to him, charge your Power Beam, and wait for him to make his move toward you after you dodge his sonic blasts. At the first sign he is coming at you (you'll hear him growl), hit your Y-button to fire a Super Missile at his mouth. Since Super Missiles take a few seconds to get going you do need to be quick. Otherwise, you can damage him slowly with a regular Missile. If you killed all the Hydlings on the way down here you should have plenty of Missiles and Health. Once his Health gets about half-way he'll start charging you like a maniac. Do your Dash (double tap B-button) to dodge him and he'll get stuck on the wall giving you a breather.
After you defeat him you'll see two water turbines stop spinning. Jump up to either of these, jump the next lowest extended platform using your Gravity Boost and then from that platform to the higher platform across from you. Exit back up the way you came in.
Work your way back to Hydrodynamo Station and SAVE!
OK, the only reason I had you go all the way back up is to Save, so that you don't have to deal with that nasty Alpha Blogg again. Time to head back to Hydrodynamo Shaft and go through the Portal there. You can get to it now because you have the Gravity Boost. Activate and enter the Portal.
Lo and behold, a DARK TORVUS TEMPLE KEY (2 of 3) is right in front of you. Grab it. Otherwise there are only Yellow doors here, so there is nothing you can do. Warp back.
Make your way back to the Hydro Station.
Go through the previously Purple door to the Training Chamber.
You'll see the two Bloggs be imbued with Dark Power. Now, they take two Missiles to kill. Go to the Morph Ball Spinner and align the Red Path. Go to Transit Tunnel East.
Transit Tunnel East
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In the middle section of this Morph Ball area you'll see that the first vertical tube now has a Morph Ball Slot. Triple Bomb your way up to it and activate it. Now, roll to the fourth vertical tube where there is a water jet going up. With the aid of some bombs you can get all the way up to the next Morph Ball Slot. To time the bombs correctly, place a bomb just before the apex of your last bomb. When you get to this Morph Ball Slot, activate it and you'll hear a timed alarm going off.
Roll to the second vertical tube and again, use your well-timed bombs to get an ENERGY TANK (5). Roll on to the Catacombs.
Jump in the water and kill off the two Grenchiers (lock-on, dash behind them, fire missile at butt, repeat). Take a look at your Map. Find the "P". Under the "P", underwater, you'll find a Morph Ball Slot. Enter it and activate it. This will lower the barrier on the Portal. Jump to, activate, and enter the Portal.
Here you will meet two Dark Grenchiers. Ignore them and go through the Blue door.
Roll through this area then go through the Black door.
Kill the Hunter Ing (Light Beam when its in solid form) and go through the White door.
Roll and Bomb your way through this area and go through the Blue door.
There is a Light Crystal in front of you. Shoot it with your Dark Beam. That will extend sliding platforms around the walls of this room. Also, two Dark Pirate Troopers will appear. Kill the Troopers then hop around the sliding platforms as they go in and out of the walls. Go up to the White door and go through.
Kill off the Tentacles as you go through.
Drop down to the middle of the floor below, kill the two Hunter Ings, and Heal inside this Safe Zone. From here, use the side wall ledges to jump to the middle platform where there is a Morph Ball Cannon. Roll in and you'll be shot up. Go through the Red Missile door for a SAVE STATION.
Drop down the East wall to a Safe Zone ledge and walk into the central shaft where there is a dead Luminoth and a Morph Ball Slot. Activate the Slot which will rotate the center shaft to the Blue door and go through.
Sacrificial Chamber Tunnel
Shoot the various pods for Ammo and Health and run through the poisonous purple plants.
Boss Fight - Grapple Guardian
Enter and you'll get a cutscene of the Grenchier playing the role of the Grapple Guardian. First, Scan him. This is very important of you won't be able to target his eye. You can take care of him in a couple of different ways. First, you can do the tried and true lock-on, Dash around him, and shoot him from behind method. This is a slow sloppy, and tedious method, but it works. The other method is to shoot his purple eye (if you're not locking-on to the eye you need to Scan him) until he gets angry and tries to use his Grapple Beam on you. When this happens, place one of the light poles between him and you and he'll grapple the pole. Quickly get behind him and use a Super Missile on his rear. You'll know he's angry when he pauses and shakes his head. At this point you'll see white light coming out of his horn. This is the Grapple Beam. If he sees that he doesn't have a clean shot on you (because the pole is in the way) he may not deploy it. So, be sneaky and poke out from behind the pole just enough to have him fire the Grapple Beam, thus becoming attached to the pole, thus allowing you to Super Missile his butt. After the fourth Super Missile shot his armor will break off and he'll become purply electrified. At this point, blind his eye with your Light Beam by shooting three pulses into his eye. He'll be stunned. Run behind him and fire Missiles at him (usually you can get two in on him). Repeat until he is dead.
You'll have earned the GRAPPLE BEAM. You can now attach to Grapple Points (usually on the ceiling). If you are within range you'll get an icon over the Grapple Point. Deploy it with the L-trigger. While you're attached, you can rotate your direction if you wish.
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The floor will drop making it necessary to use your Grapple Beam. Before you go anywhere, stand in one of the Safe Zones to Heal. When ready, jump up to the fallen rock platforms in the North of this room. Look up for the Grapple Point. Deploy it with the L-trigger, hold it while you're attached and then release the L-trigger to release. Grapple over to the Blue door and make your way back to Undertemple Shaft.
First, drop down and enter the Morph Ball Cannon in the center. Take it up and go into the Save Room and Save. Then, hop back down and Grapple to the White door and go through.
Head to the Crypt and activate and enter the Portal.
Go through the White door back to Hydrodynamo Station.
Use the Save Point then take the Elevator (yellow up arrow) back up to the upper parts of Torvus Bog.
Head out to Great Bridge.
Get to the White door by getting on top of the bridge (Morph Ball Cannon) and double jumping to it. Go through to Abandoned Worksite.
Enter, go into the water and look up. You will find a Grapple Point. Use it to get the MISSILE EXPANSION (85). Exit back to Great Bridge and go to Path of Roots after you kill the Dark Pirate Commandos
Path of Roots
Use the Grapple Point to find a MISSILE EXPANSION (90). Exit to Torvus Lagoon.
Underwater, above some red seaweed you'll be able to reach yet another MISSILE EXPANSION (95) by using your Gravity Boost. You may also want to Save in the Save Room here. Next, head to Forgotten Bridge.
Go out onto the bridge, to the circle in the middle and double jump to the platform to the right of the Portal. Jump over to the Portal and activate it and step in.
Dark Forgotten Bridge
From the Portal, jump down and make your way up to the Bridge. If you have yet to blast the Green Super Missile door, do so, otherwise, go through the door to Brooding Ground.
Activate the rising platform by shooting the Dark Crystal with your Dark Beam. Roll around to the other side of this room and go through the door.
If you've been following this walkthrough, you've been here before. In front of you, on the right side, is the third Dark Torvus Temple Key. First, go across and Save. Then, head back to the door where you entered, the one that leads to Brooding Grounds, and find the Morph Ball Tunnel on the landing. Roll through and Grapple over to find DARK TORVUS TEMPLE KEY (3 of 3).
Go through the Black door to Portal Chamber.
Roll through but don't exit. Find the two ledges that you can jump to. On the upper ledge you can roll through to the Portal. Use the Portal (you'll briefly be in Light Map) to get the MISSILE EXPANSION (100) then warp back. Exit using the Ball Elevator and go to the next room.
Jump up and go through the Purple door to Cache A to find a BEAM EXPANSION (150). Head to Dark Torvus Temple via Venomous Pond (Save while there).
Dark Torvus Temple
When you get to the temple, DON'T step into the glowing circle yet. Go to the Ammo Station near you and gear up. Then, roll through the Morph Ball tunnel to the Green Super Missile door. Blast it open and grab the ENERGY TANK (6). Then, walk into the glowing circle to place all of your Dark Temple Keys. The place will fill with purple water and you'll rise up. Scan the Cocoon and its supports on the wall. Shoot each of the four orange supports until each is no longer orange. The cocoon will fall.
Boss Fight - Chykka - Larva
First and foremost, Scan Chykka to learn about the soft underbelly so that you can target it. Secondly, get very familiar with your radar.
This is a pretty easy fight partly because you're in a Safe Zone the entire time. Chykka has a few moves you should be familiar with. One is that when he jumps out of the water he emits a large ball of black biomatter at you. Most of the time you won't even notice it because it's too chaotic. Don't worry too much about avoiding it. Once you realize what it is, it is easier to avoid. You can work in a Dash to avoid it.
What you should worry about is that when Chykka lands in the water he creates a large shockwave splash. Learn to double jump over this. His other attack is when he leaps out of the water and onto the platform you are on and grabs you with his tongue. When this happens lock-on to his head and fire your Light Beam (or Power Beam) at him until he lets go.
To attack him I recommend Super Missiles. There is only a small window of time when you can successfully release one, though. You'll see him swimming around. When he dives, keep an eye on the radar. Start charging your Power Beam so you can release a Super Missile. He'll disappear off of radar for a second or two. When you see his blip reappear, go to where he will be jumping out. You'll see the water bubbling a bit. As soon as he emerges from the water, lock-on and fire a Super Missile. Then, immediately double jump to avoid his wave attack. If he dives down again, quickly charge up another Super Missile and unleash it when he jumps out. If he doesn't dive down again but instead starts swimming in circles again, just wait and repeat this process.
The more you get his health down the more he'll be jumping out of the water onto the platform. When he does this lock-on to his head and use your Light Beam to do the most damage. It takes about 3-4 Super Missile hits and a few rounds of Light Beam on him when he's on the platform to kill him off. If you are having too much trouble timing your Super Missiles and they're flying by him then you can just slowly and steadily wear him down with pulsed Light or Power Beams.
Keep your eye on the radar for the Dark Shredders, too. When you see them appear, locate them and quickly blast them. They'll leave behind Ammo or Health. Just keep maintaining them. It's no big deal if a few get to you. You should have full Health after this battle if you've done it well.
Boss Fight - Chykka - Adult
Ah man, he's an adult now! Scan him. You need to stun him in order to reveal his four weak points. Once the weak spots are exposed you need to get behind him, and fire Dark Beams in the general vicinity of the weak spots; three hits per weak spot. To get behind him you can either Grapple or double jump your way (and take some damage from the water) to another platform. He does a lot of damage to you with his black/purple spray. You'll know it's coming because you'll see it in his mouth before he sprays it. Try to stay on a platform, small as it is, and Dash back and forth. If you do get knocked into the water get back into a platform/Safe Zone as quickly as possible. When all of his weak spots are destroyed he'll reappear with Dark Powers. At this point I have about half of my Health remaining and about 80 each of Light and Dark Beam ammo.
Boss Fight - Dark Chykka - Adult
Great, now it has an eggsac. Scan it. The eggsac can only be damaged by a Charged Light Beam. Target it and start firing at it. Try to wait until it's close for more accurate shots. In the meantime, the eggsac will release Chyklings. These little guys can be killed with normal beam fire. Engage them if you must but otherwise keep up the attack on the eggsac. If you are getting low on Light Beam ammo kill the Chyklings with your Power Beam.
It seems Dark Chykka has learned a new attack as well. If you see him pause and hover and shake for a moment, quickly grapple to another platform. He'll soon fly right at you doing some major damage. When you don't see the eggsac anymore you'll be back to fighting him like normal: Shoot Power Beam shots at him to stun him, get behind him, and destroy each of the four weak points. After that, he'll regrow his eggsac. Pound away on it with Charged Light Beams and soon he'll be dead.
When he's dead, collect all of the goodies and grab the DARK VISOR. Now you can see interdimensional objects that are normally unseen. The Dark Visor will also highlight most creatures as a targeting aid.
You'll see several platforms rise, then disappear. Activate your Dark Visor and you'll see the platforms in red. Jump up the platforms and go through the Blue door at the top.
Dark Controller Access
Activate the Morph Ball Slot to rotate the room.
Dark Torvus Energy Controller
Walk up to the Energy Controller and you'll automatically download all of the power. Now you have to get that energy back to the Light Map, Torvus Energy Controller. Backtrack to Venomous Pond, stopping at the Ammo Station along the way.
In Venomous Pond, use the Save Room. Then head to the Portal in Dark Forgotten Bridge.
Dark Forgotten Bridge
Jump to the Portal, activate it and step in.
From here, head to Torvus Energy Controller via Torvus Temple.
Torvus Energy Controller
Walk up to the Energy Controller to automatically deposit the energy you received. Yay! Temple 2 of 3 is complete!
Time to head back to the Great Temple and talk to U-Mos and let him know all of the good work you have been doing. You will be making a few stops along the way, however. First, head to Transport to Temple Grounds. Along the way Save in the Save Room off of Torvus Lagoon. Also, you'll run into some Dark Pirate Commandos. This is a perfect opportunity to try your new Dark Visor. Anyway, take the elevator up when you get to Transport to Temple Grounds.
Transport to Torvus Bog
Take out your Map. Look at Path of Eyes. Remember the Green Super Missile door in the middle of that room that you kept going by before? Well, now that you have the Grapple Beam it is worth your while to explore that area before you head off for the Great Temple.
Path of Eyes
Shoot open the Green Super Missile door in the middle of this area and go through.
Use the Morph Ball Cannon to get to the other side, then use the Grapple Point to get yourself an ENERGY TANK (7). You still can't go through Yellow Doors, so go back to Path of Eyes.
Path of Eyes
Continue through Path of Eyes, making your way to Meeting Grounds.
Kill off the Dark Pirate Commandos (Dark Visor helps) and take the Elevator up.
Main Energy Controller
Make your way to Main Energy Controller and talk to U-Mos. He will be so happy to see you. You'll be told of the last temple. Head back down.
Scan the Green Translation Door but DON'T go through. First, you have to go back to Hall of Eyes.
Transport A Access
Roll through the wall to the Save Room and save.
Temple Transport C
OK, head back to Temple Transport C and go down the elevator.
Hall of Eyes
Head to Hall of Eyes and use the Portal to warp to the Dark World.
See the Green Super Missile Door? Blast it and go through.
War Ritual Grounds
Go through the half-pipe, kill the Hunter Ing with your Light Beam, then don your Dark Visor and look at the door on the central tree structure. Use your Seeker Launcher (hold Y-button) to highlight the 5 targets on the door (just like a Purple door). Go in and grab the MISSILE EXPANSION (105). Then, head through the Blue door.
Egad man! Lots of lasers! Use a Charge Light Beam on each of the Laser Eyes to kill them. Then, watch out for the blue Phazon. It'll damage you. Go through the Purple door.
Kill off the tentacles and to through the next door.
Sky Temple Gateway
NOTE: Technically you don't have to be here yet. Finding all 9 of the Sky Temple Keys is something that you'll do later. It just happens that I came here out of curiosity before I necessarily needed to be here. But hey, as long as you're down here you may as well grab Sky Temple Key #8 (also reiterated in the section below, "SKY TEMPLE KEYS"). And, you got a Missile Expansion out of it. But, don't worry too much about the 9 keys at this point.
What a pretty room. Notice the 10 pillars. Notice the Luminoth laying in front of one of the ten pillars. This is the only pillar that is currently lighted. Scan this pillar to find out that the Key of R-Kul has been placed in that pillar. That means that you have to find another 9 keys to activate the other nine pillars. Scan clockwise from the lighted pillar (R-Kul, #10):
8: M-Dhe - The one who shall move the pillar of holy ground.
9: J-Fme - In the last, what did you see? Was it one of our gates closing, sealing the scorched land from our holy ground?
1: J-Stl - Lost his soul before a fortress in the scorched land.
2: B-Stl - She lies deep in a fortress of dry land.
3: S-Dly - Beside the marsh of a raining land she laid her body forever.
4: G-Sch - With a Bearerpod he sleeps in a flooded temple.
5: S-Jrs - Looking down at the great bridge of a holy fortress.
6: C-Rch - In a small corridor within the depths of a high fortress.
7: D-Isi - Who shall disturb you among the tress of holy ground.
These are your clues to where the 9 keys are located. You need to find these 9 keys in order to access this final temple. Each of the described Luminoth has key. You've already found a few of these Luminoth in your travels and have probably Scanned them. The problem is that each key that each Luminoth was protecting is now in the hands of the Ing, in the dark world version of whatever room you found the Luminoth in. In other words, you have to find each of the Luminoth described above and go the dark version of the room where you found each one, in order to get the key. Even though you found this area early, don't worry about it yet. Exit back out to Shrine Access.
Go through the Green Missile Door.
Enter and kill the three Warrior Ing using your Dark Visor and Charged Light Beams. Then, find and Scan the Flying Ing Cache. I'm betting there's a key in there! Shoot it until it explodes and you'll have revealed SKY TEMPLE KEY #8 - M-Dhe (The placement of this key is also described in the section below "Sky Temple Keys"). Eight to go but you won't get to them for a while. Head back to Base Access.
Use the Portal.
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