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LB's Metal Gear Solid 3 Walkthrough and Strategy Guide
Part IV: Graniny Gorki and The End


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Metal Gear Solid 3: Snake Eater >
Part IV: Graniny Gorki and The End

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Platforms: PS2
Release Date: 11.22.04
ESRB Rating: M-Mature
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MGS 3 Walkthrough and Strategy Guide
Table of Contents



LB's MGS 3 Strategy Guide Introduction
Part I: Finding Sokolov
Part II: The Return to the Jungle
Part III: The Caves and The Warehouse
Part IV: Graniny Gorki and The End
Part V: The Moutain and the Weapons Lab
Part VI: Shagohod and The Boss
MGS 3 Guide Updates
LB's MGS3 Quick Review
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Part IV: Graniny Gorki and The End



Graniny Gorki South

Move forward and into the forest. When you jump down the small ledge, turn on your Thermal Goggles as the area in front of you is full of booby traps. Avoid them as you make your way north. You'll have to climb ledges or trees to get past some traps, but it's quite straight forward. Climb the last little ledge to continue to the north.

Graniny Gorki Lab Exterior

When you arrive in this area, you'll spot a fence in front of you. Get on your stomach and crawl to the opening in the fence, all of the way to the west. Stay close to the south wall as you crawl. If you're spotted and get a "What the...", stop and the guard will think he's seeing things (if you're wearing the black camouflage). Make sure the guard isn't looking your way, and crawl under the fence and over to the grassy area west of the Lab wall. Find the hole in the wall, near front, and crawl through.

Graniny Gorki Lab Exterior: Inside Walls

You will emerge in another patch of grass, so you'll be well covered. Look to the NE and you will spot the lab. There is an entrance to the lab, similar to the one you just passed through, along the west side of it. There are two guards between you and it. One will come toward you and stop at the back of the truck. Wait for him to stop and take him out silently. Crawl out a bit and wait for the second guard to approach, and take him out. Move over to the lab's west wall and locate the opening, again, hidden by the grass. If you want some Claymore, pass by the opening and find your desired weapon at the back of the building. Then, return to the opening and crawl through it.

Graniny Gorki Lab 1F


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You will find yourself in the Lab's vent system. Crawl down. Hang a left to collect the Face Oyama Camouflage, then go south and follow the vents around to the wading pool room. Before standing up, choose No Paint Camouflage for you face, and put on the Scientist Uniform. As a Scientist, you can walk by guards and most scientists without being spotted. Just don't do anything suspicious. If you are stopped by a guard, don't move and he'll most likely let you go. Scientists may be more suspicious. If they check you out and start running, get to them and silently take them out before they get to the alarm. Any time anyone sets off an alarm, you will have an ambush on your hands. Keep that in mind and exit out into the hall.

The room just south of the wading pool room is full of medical supplies. Run in and grab them. Move quickly and don't let the scientist inside inspect you, or you'll be discovered. Exit out and continue south. Follow the hall all the around to the westernmost spot. Here, you can go south to the building's official entrance, or north and to a room on your right. Go north and enter that room to your right.

Move east, across the shiny lobby, and take the stairs down.

Graniny Gorki Lab B1 West

Continue down the stairs and move around the hall. Eventually you'll come to a door on your right, and one to your left. Go right first, and collect the Cig Gas-Spray. This is a wonderful weapon, as you can use it as the Scientist to take out a pesky enemy. Return to the hall and go through the door to your left.

Here you will be in a Scientist lounge of sorts. The Scientist inside will be suspicious of you. So, either take him out with your new Cig Gas-Spray, or, run to the locker in the NW corner of the room and collect the Knock-out Handkerchief inside. This is another (and my preferred) weapon to use as a scientist. Simply equip it, and anyone you punch will pass out immediately. Lovely. Use it on the scientist before he alert others of your presence. Drag his body and hide it in the locker. Pass through the next door.

Here will be another Scientist. Take him out with your Handkerchief, then move through the door at the end of the room. Pass through the next door to find Sokolov. Note, if you have an alert or evasion status you'll have to wait before you can pass through.

Here you will come to a cutscene. Sokolov is gone, and some man named Granin is in his place. Granin is a little drunk, so he provides you with a lot of information about the Shagohod (the WMD), more information on how to get to it, and a key to use to pass through a certain door (remember that red door I told you to note in the Warehouse?).

So, exit out and backtrack through the lab all of the way to the wading pool room and crawl out of the lab. Note, there are several ways to get out of the building, and some unexplored territory in the lab where you can find some decent items (the Uniform Choco Chip Camouflage is on the west balcony on Graniny Gorki Lab 2F)...do what you want to do, but, for sake of the walkthrough, we're simply going to backtrack. Also note that if you are caught during your time in the Lab, you will be taken to the jail cells in B1 East. Simply make your way up the stairs and you'll find yourself outside the wading pool room.

Graniny Gorki Lab Exterior: Inside Walls

Once outside, switch out of your Scientist uniform, and make your way over to that hole in the wall, southwest of you. You can take out the two guards, or simply avoid them. Crawl through the hole.

Graniny Gorki Lab Exterior: Outside Walls

Again, you are backtracking. Make your way through the hole in the fence and back to Graniny Gorki South.

Graniny Gorki South
Boss Fight: The Fear



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The Fear is not a tough boss to defeat...that is, if you can spot him. His super camouflage makes him virtually invisible to the naked eye, so it's a good idea to immediately strap on your Thermal Goggles. The Thermal Goggles are also a good idea as there are many booby traps around. I found the AK-47 to be most useful against The Fear when he's within range, and the Sniper Rifle to be the best from a distance. I also found that it's best to get up in a tree, yourself, or you'll find yourself quite vulnerable on the ground. There are many climbable trees in the area. Find one that suits you and locate The Fear. He'll hop around a bit, then he'll stay still before he shoots at you. Hit him before he hits you. If he does hit you, immediately go into your Cure menu and fix yourself up, as some of his attacks put your health in a constant "drain" phase. Finally, note that the Fear will occasionally drop to the forest floor. Sometimes he'll be looking for food to revamp his stamina, other times he's just looking for a new angle from which to shoot you. Take these floor opportunities to toss a few grenades his way.

Once you defeat The Fear, continue south, looking out for booby traps along your way, and you will eventually find the Ponizovje Warehouse again. Enter.

Ponizovje Warehouse

You are backtracking to your original entrance to this area, so you can pass through the red door, next to that entrance, with your new key. You'll have to silently take out the guard on the stairs, and the two on the ground, to make it to the door without stirring up trouble. Feel free to shoot out the lights to use the darkness to your advantage, or to draw the attention of these guards. Once through the red door, make your way up the stairs.

Svyatogornyj South

Move forward and you'll get a Codec call from Eva. She wants you to meet her at the ruins at the top of the mountains. She also tells you of your next enemy, The End. You'll be fighting him momentarily. Move through the grass and down the path to the next area.

Svyatogornyj West

Move forward, but be careful, as there are guards in this area. When you get to a grassy path to your left, or a hill to your right, take that grassy path. Equip your Thermal Goggles to avoid the covered pit, and find the hollowed out tree trunk. Crawl through it and arm a silenced Pistol. Wait for the guard below to approach, and take him out quietly. Drop down to his body, then continue forward. Move up the hill to your right, and continue working your way up and around to the north.

If you crawl along this path, you'll most likely avoid the surrounding guards. Just listen for "What the..."s. If you're spotted, stop. If the guard approaches, take him out silently. It's that easy.

Climb over the tree trunks blocking your path to the north, again, use your Thermal Goggles to look out for covered pits and other traps. There will be one unavoidable guard who you should take down. Do so and continue on to the next area.

Sokrovenno South
Boss Fight: The End



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Welcome to what will probably be your longest boss battle. It's not necessarily tough...it's just long. You are going up against the sniping legend, The End. The End is not only deadly with a gun, but he moves a lot (through three areas), and he has crazy camouflaging abilities. If you don't have a Sniper Rifle, or if you run out of ammo, you're going to have to track him down and sneak up to the old man. Actually, even if you do have a Sniper Rifle, you should sneak up to The End and pull a gun on him at least once. If you do this, he'll give you the Uniform Moss Camouflage, which provides you with 100% cover in areas like this. The earlier you get it, the faster you'll get to use it to your advantage in this battle.

Again, The End will appear in three different areas: Sokrovenno South, Sokrovenno West, and Sokrovenno North. Note the small shed in the NW section of Sokrovenno South. Inside you will find some Sniper Ammo, and, I'm assuming, the Sniper Rifle, itself, if you missed it so long ago.

If you check out your map you'll find some Sniping Point indicators. These all show you the various spots where The End could be. If The End speaks to you, or if you hear shots, check your map for the red indicator, showing you the Sniping Point The End is currently using. If you have a Sniper Rifle and you hear such shots, get down on the ground and look toward The End. If you look closely you should be able to spot the reflection from The End's lens. Once you spot that, zoom in and take a shot. It's also a good idea to take out The End's parrot early on, as he often warns the old man of your presence, and makes sneaking up on the man tough. Note, if you want The End to reveal his placement in an area, shoot off an unsilenced shot, giving away your location. If he's close, he'll shoot at you. If you get shot by him, you'll need to remove the tranquilizer dart immediately, as it will eat away at your stamina rapidly.

This sniping method is good to use every once in awhile, but it gets tedious. It really is better to sneak up on The End and get some AK-47 bullets into him at close range, or to simply toss a grenade his way. How do you find him? Well, it's a lot easier than it seems. Believe it or not, you can get away with this battle by keeping it in one area. If you hang out in that area, The End will eventually come to you. Use the waiting time to find each and every one of the Sniping Points in that area (this is the time consuming part of the battle, by the way, but you have to know your environment). Once you have those down, equip your AP Sensor and move around. Exit and re-enter the area if you want, as it will reset The End's placement. You're listening for a beeping from your AP Sensor as you approach those Sniping Points. When you get a beep and a rumble from your AP Sensor, you know that's where The End is waiting for you.

Once you have a general location down, go ahead and use your Sonar for specific placement (if there are several Sniping Points in the area), then your Thermal Goggles to spot his camouflaged body. If you wait, he'll fall asleep, making the sneaking that much easier. Sneak up on him from behind and do whatever it is you want to do to him. He will eventually run away. Let him, as he'll leave footprints behind, allowing you to track him again.

I found Sokrovenno North to be the best arena for this battle, as The End really seemed to like the cluster of Sniping Points in the SE section of the arena. I did occasionally hit him in Sokrovenno South, but I really stayed focused on the North, and I completely avoided the West. Again, this battle is all about knowing your environment and using your equipment to help you sneak up on the old man.

Patience is the key here, as it is an extraordinarily long battle.

Once The End is toast, a door is revealed in the NE section of Sokrovenno North. Pass through it.


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