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LB's Medal of Honor: European Assault Walkthrough and Strategy Guide
2. Introduction and Gameplay Tips


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Medal of Honor: European Assault Walkthrough and Strategy Guide > 2. Introduction and Gameplay Tips


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LB Review: 7.1
Platforms: PS2, Xbox, GameCube
Release Date: 06.07.05
ESRB Rating: T (Teen)
More Info: Official Medal of Honor: European Assault Video Game Site
Purchase from Amazon.com: PS2 Xbox GameCube

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Medal of Honor: European Assault Table of Contents



1. MOH: European Assault Options Page
2. Intro and Gameplay Tips
3. St. Nazaire
4. North Africa
5. Russia
6. Battle of the Bulge
7. MOH: European Assault Review

LB's Downloadable "MOH: European Assault" Guide

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2. Introduction and Gameplay Tips

This is a comprehensive, Gold Medal, Walkthrough and Strategy Guide for EA's "Medal of Honor: European Assault" for the Xbox, PS2, and Gamecube. It is based on normal difficulty and will take you through each and every objective in the game.

Controller Options - You have several options from which to choose: Sharp Shooter, Commander, Recon, and Reloader. Choose whatever you'd like. I played on the default Sharp Shooter.

Compass - Besides telling you what direction you are headed, the compass displays the position and health of your Squad and the location of your Primary and Secondary Objectives. Surrounding the Compass is your Health Meter. Under the Compass is the number of Medkits you currently have. NOTE: There are a few missions where the Compass directions and the Map directions do not align. I have noted if this is the case in the specific mission. As a general rule, when in doubt, use the directions based on the Map.


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Map - Your Map tells you where your objectives are located, where you are, and what direction you're facing. It also serves its purpose to show you certain structures, roads, bridges, trenches, etc. Note that not all of the Maps are aligned with North facing up. Most are, but not all of them. Make sure that you read the Compass Rose (the N, S, E, W indicator on the Map) to see which way is North.

Ammunition - The bottom right of your screen shows you how many bullets you have remaining in your clip/magazine/whatever, how many bullets you have left in total, and how many Grenades you have.

Adrenaline - Your Adrenaline Meter is just above the Ammunition display. As you kill enemies you'll start to see your Adrenaline Meter go up. If you get headshots you'll earn more Adrenaline. Once your Adrenaline Meter is full you can activate your Adrenaline. Time will slow down and you won't take any damage. There is no way to turn it on or off...it's all or nothing. If you die, the Meter will start over. Adrenaline is useful for those situation when you need to storm into a room, or for the final boss.

Medkits - Your basic health. You can find these scattered in various locations. The number of Medkits you have is displayed at the bottom of your Compass near the small red cross.

Revives - Your basic lives. Each time you die, you use a Revive which does just that and sticks you right back where you got killed, often in the middle of some nasty fire. Anyway, you can see how many you have remaining by looking at the number to the right of your Medkit. You earn Revives by completing Secondary Objectives and for earning a Gold at the end of a mission.

Position - The position you're in, standing, crouching or prone (laying down), is displayed to the right of the Compass near the number of Revives you have left.

Primary vs. Secondary Objective - Since this is a Gold Medal guide, all of the objectives are covered. However, in order to complete a mission, you only have to complete the Primary Objectives. Secondary Objectives often make getting through the level easier. Completing a Secondary Objective will almost always earn you a Revive Icon. Don't forget to grab these.

Getting a Gold - To get a Gold Medal ranking you have to complete all of the Objectives.

Combat - As the game progresses and gets more difficult it's good to learn to crouch behind cover, go into Aim Mode, and then pop up, or look around a corner. This is very effective, especially if you've played a level a number of times and know where the enemies are located. Otherwise, everybody has their own style of combat...some prefer charging enemies and some prefer to take it slow. You are rarely timed, so it really doesn't matter. Throughout the walkthrough, I have given combat advice based on how I accomplished said task. You may find a different, or even better way to do it. Good for you.

Weapons - MOH:EA has your normal selection of WWII weapons, both Allied and German. If you've ever played a WWII game before, you'll be sure to recognize the MP40 Sub Machine Gun, the Thompson Machine Gun, the M1 Rifle, the M9 Bazooka, etc. Throughout the guide, I refer to weapons in their generic form. For example, "equip your Machine Gun and shoot the two enemies...". If there is a specific weapon I recommend that you use, I say so. Otherwise, find the weapon and weapon combos that you like.


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Nemesis - Each level has a Nemesis that you need to kill. You always have to find the Nemesis. Once you do, he'll be marked by with a Red Cross over his head. That Red Cross also indicates his health. It will drain as you do damage to him. The Nemeses are harder to kill than normal enemies and it is often a good idea to activate an Adrenaline and then charge him.

Cooking Grenades (holding the grenade while the fuse if burning) - If you want, you can "cook" a Grenade before you throw it. You do this by equipping a Grenade and then pressing and holding the "Cook Grenade" button. The longer you hold it the more the fuse is burning. You can throw it like normal at any time. This is rarely useful and is often more trouble than it's worth, however, I appreciate the ability to do it.

Using Stationary Machine Guns - Stationary Machine Guns, or mounted machine guns, or tripod machine guns, or whatever...they're all the same thing. Point is, you can almost always use a Stationary Machine Gun. Go up to it and press the "Reload" button when prompted to take control of the Machine Gun. Aim and fire. Be careful not to overheat it or you'll have to wait for it to cool off.

Aiming System - You're default view shows you a reticle which will turn Red when it's over an enemy. It'll also indicate friendlies with a slash through the circle. You can also use your "Iron Sites" (looking down the barrel of the gun) by using your "Zoom/Aim Mode" button. While holding down this button, while crouched, you can move your Control Stick to peek up, down, left and right. If you're Sniper Rifle (Scoped Rifle) is equipped and you enter Aiming Mode, you'll look through the scope. You can use your up and down "D-Pad" buttons (PS2) to zoom in and out.

Squad System - MOH:EA features a Squad System where you can control your three Squad Members. EA did a terrible job with this and the function is essentially useless except to move your stupid Squad Members out of the way when they get in your line of sight. If you care to use this feature, you hold down the "Position Squad" button and use your Control Stick to move the white icon where you want your Squad to go. To recall them to you, click down on the "Recall Squad" button (click down on the Left Control Stick, L3, for the PS2). If you want to see an excellent Squad System in action, check out Brothers in Arms (a much better game in general).


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