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LB's "No More Heroes" Walkthrough and Strategy Guide

Lunabean's Unofficial No More Heroes Walkthrough and Strategy Guide (Nintendo Wii) contains everything you need to establish yourself as the No. 1 Assassin in Santa Destroy.




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"No More Heroes" Game Guide



Introduction



Welcome to Lunabean.com's No More Heroes Walkthrough and Strategy Guide for the Nintendo Wii.

This guide will walk you through the game, from start to finish, and will provide you with the best assassination strategies available. What's more, it will provide you with the location of all 50 Trading Cards, a map of all T-shirt and $ dumpsters, details of all jobs and gigs, and everything else you'll need to establish yourself as the No. 1 Assassin in Santa Destroy.

Tutorial



Once you've selected the difficulty level, you'll find yourself outside your motel room, or your home base. Run along the catwalk to the stairs and you'll automatically enter the game's introductory cutscene. Enjoy, as you're in for a unique new adventure.

You'll arrive inside Townsend Mansion. Hit "A", as prompted, the agree to play through the tutorial, as you'll need it to learn how to fight through this game. In the tutorial you'll be expected to pull off specific moves to move on to the next one. These moves are explained to you below.

Beam Katana - Not so much a move as it is your weapon. Simply hit "A" to swing it as the enemy approaches. Continue hitting the enemy until you are presented with a large arrow on your screen, which means you've entered Death Blow Mode. When in this mode, point your Wiimote in the direction of the indicated arrow to finish off the enemy.

When the enemy has taken his final blow the slots at the bottom of the screen will spin. More often than not this will mean nothing to you. However, on occasion, the slots will match up and you'll enter Dark Side Mode, which is a whole new ball of wax. Look for the "Dark Side Mode" heading in the introduction for a complete description.

Recharge - Watch the gauge on the right side of the screen, as it indicates the amount of battery power left in your Katana. To recharge it, hit "1" on the Wiimote to enter "charge" mode, then swing your Wiimote from left to right, as indicated on screen. Fill it up to move on.

Locking On and Blocking - If you have any intention of making it through this game, you're going to have to block, block, block. Luckily, this is easy, as all you must do to block is be locked onto the enemy. Do this by holding the "Z" button.

Note, when playing on "Sweet" difficulty, you will automatically block if you do not move.

Emergency Evade - Lock onto an enemy, then hit the Control Pad in any direction to roll in that direction and avoid attack.

Weapon Clash - On occasion, your Katana will meet up directly with that of the enemy, thus forcing a "Weapons Clash". When this happens, you will enter Death Blow Mode again. Like before, watch the on-screen indicator to see which way you need to move your Wiimote. In a Weapons Clash you'll be asked to spin it in one direction.

Win a Weapon Clash and you'll be sent back to Death Blow Mode to finish off the enemy.

Down Attack - When an enemy is on the ground, approach him and you'll be prompted to hit your "A" button. Do so to perform a Down Attack.

Slicing High and Low - Note the High/Low indicator at the top right corner of your screen. It lets you know whether you are holding your Katana high or low. Keep your Katana high, then slice, to take out those who are blocking low. Keep your Katana low, then slice, to take out those who are blocking high.

For the sake of the tutorial, take out the first group of men with repeated high slices, and the second group with repeated low slices.

Beat Attacks - Beat attacks are used to stun enemies. To perform one, simply use the "B" button instead of the "A" button.

Beats can also be performed High or Low.

When an enemy is stunned (you'll see a blue neon glow and stars them), they are defenseless. You can either take advantage of this by striking them with your katana, or you can Throw them. The tutorial will first ask you to strike.

Throws - As mentioned, to Throw and enemy, you must first perform a Beat Attack with "B". Once they are stunned, hit "B" again to grab hold of the enemy. Once you have him in your hands, you'll be shown two arrows. The left arrow indicates the direction you must move the Nunchuk, the right arrow indicates the direction you must move the Wiimote. Do this in one simultaneous movement to throw the enemy.

Note, I found that I often play with both my Nunchuk and Wiimote in the "High" position, or pointing nearly straight up. If you are guilty of this, too, it's important that you reset your hands so they are both pointing straight forward before moving them in the indicated direction.

Perform a Throw to move onto the next task.


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Charged Beat Attack - To perform a Charged Beat Attack, hold "B" as you approach your enemies. The longer you hold, the stronger the attack. When ready, unleash by releasing "B".

Note, there is a maximum level to which you can charge. If you reach it, you'll automatically unleash your attack.

Charged Slash - Just like the Charged Beat, the Charged Slashed is performed by holding down the button until you're satisfied with the charge, then unleashing it by releasing the button. The button in question here is, of course, the "A" button.

The Charged Slash is a great move to use when you find yourself surrounded by many enemies. HOWEVER, it also does a number on your battery level. One large charge can run you dry, so, be prepared to refill once you've performed your Charged move.

Note, you can perform high or low Charged Slashes. High Charged Slashes are best used against those in front of you, while low Charged Slashes are best used against those to the side of you. You cannot move while charging a high Charge Attack -- you can while charging a low Charge Attack.

Like the Beat Attack, the Charge Attack will automatically unleash if you reach the maximum charge level.

Death Metal



Upon completing the tutorial you'll be tossed into the game. Using your new skills, eliminate those who come at you from the stairs, then move up the stairs and pass through the door.

Before entering the room ahead, move down the hall to the right and note the chest. Slash it for many coins. Backtrack and enter the room.

You'll be dealing with several enemies at one time...but not so many that you won't be able to handle it. Be sure to use your "Lock On" button to automatically block, and pop the enemies as they come with your Katana.

If you find yourself running low on health while in battle, break open the purple glowing crate and step into the glow to refuel. Once all enemies have been eliminated, the door will open up.

Exit and move down the hall to the right. Follow it to the end and head up the stairs.

At the end of the next hall is an open doorway (to the left) and a blue glowing crate. Inside blue glowing crates you'll discover battery refills. Go ahead and collect it, then move through the doorway.

To the left of the doorway is another open doorway. Ignore it for now and smash the chest directly in front of you to reveal Trading Card No. 001. Return to the open doorway and move through it.

In this room you'll encounter many enemies. Again, I must remind you to block, block, block, simply by remaining locked on as often as you can (hold "Z"). With that being said, the easiest way to pick this gang of thugs off is to enter the room, move toward them, and pull of a High or Low Charged Slash. This should take out the first wave. This should also take out your battery pack, so, run to an area free of enemies and recharge. Once ready, begin picking off the remaining men one by one.

Note, there is a Health Crate in the room, and there is a chest with Trading Card No. 002 in the room.

Once all enemies have met their bloody maker, the doors will open back up. Exit to the right, collect from the Coin Chest to the right, then exit out to the main hall.

Backtrack all of the way back to the entryway with the large staircase, killing as you go.

Upon reaching the entryway the doors beneath the stairs will open. Fight your way to the far end of the hall and collect from the Chests. Once all enemies have been eliminated (including the slightly tougher to defeat man with the Triple Katana at the end) the star at the end will glow red and a "!" will appear above it. Step onto the glow and hit "A".

Checkpoint.

Next you'll find yourself in a large room with many enemies. Focus on taking out a couple at a time, as they tend to move in pairs. Since the room is so large, it's not that hard of a battle as you won't be attacked until you get close to the sprawled enemies. Because of this, this is a good room to practice some of your skills, as you'll be needing them shortly.

Again, remember to block, and use the surrounding Crates for Health, Batteries, Coins and Trading Card No. 003.

Once all have been eliminated, the iron door will open. Take out the Triple Katana guard blocking it, then exit.

Immediately go into "Lock on" mode, as there will be men to your right shooting at you. Before dealing with them, head left for Trading Card No. 004, then fight your way though the gun wielding psychopaths to the red star at the end. Step into it and hit "A".

Run down the hall and your phone will ring. Wait for Travis to pick it up, then put your Wii-mote to you ear to listen to the words of encouragement. When the conversation comes to and end, run to the far end of the next hall (note the chest along the right side, as it's hiding Trading Card No. 005.

Collect from both the Health and Battery Crates (repeat until both meters are full), as your big battle is moments away. Next, step into the star to the left to collect the mask on the floor and learn the Front Neck Chancery Drop.

Before heading into the "!" to the right, step into the "S" to Save your game. Once this is complete, walk into the "!" to the right.

Fighting Death Metal



Welcome to your first assassination, Death Metal. While this battle is the toughest you've encountered thus far, it's not difficult as long as you a) remain locked on to Death Metal, so you can easily evade and block his attacks, and b) remain patient.

Death Metal will come at you with a massive blade. If you face him head on as he comes, you can, most often, avoid damage if you remain still and in your locked on position. However, if you want to be proactive in this battle, it will serve you best to roll left or right to evade the attack completely. More often than not, Death Metal will continue his wild swinging, and end in a downward lunge, where he will remain still momentarily. He's very easy to damage when in this position, as his back is unprotected. Slice a few times, or even stun him with a Beat Attack, then do more damage.

You can also charge him, although you do risk taking more damage this way. If you take this route, it's best to mix up the height of your Slices. I usually performed two low Slices followed by two high Slices, then rolled out of the way before taking any damage.


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As mentioned before, Beat Attacks work well to stun the big guy. Repeat with another Beat to get the opportunity to slam him into the ground, which can cause a lot of damage. However, if you're not comfortable with this move yet, you might want to stay away from it, as missing the slam will almost always result in your taking damage.

Once Death Metal's health meter falls below the halfway mark, he'll split into three. Two of the three Death Metals have a health bar that's easy to pick off. Focus on them first (preferably one at a time), then refocus on the main Metal and his tougher meter.

Finally, don't miss the Health and Battery Crates in the area, as you'll most certainly need them (I ran out of battery juice around Metal's halfway mark).

Upon defeating Death Metal, smash open the Coin Chest, then walk into the "!".

Dr. Peace



Next Entry Fee: $150,000

With your first assassination behind you, you'll find yourself back at the Motel. In your bedroom you can check the Closet for clothes and the Drawer for weapons, although, at this point, there won't be much there for you. You can also give the Map a look, or check the Telephone for messages.

Check out the Living Room to Save your game at the Toilet, watch videos on the TV, get something to eat from the Fridge, play with Jeane (your cat), or check on your Card Collection. Once you've done all you want to do, Exit.

Head downstairs. If you want to hop onto your Schpeltiger and practice your motorcycle skills at this time, feel free, as it's parked at the bottom of the stairs. However, since you'll have plenty of play time soon, I suggest running past it to the "!" outside the limo. Walk into it for your next assignment.

You'll be told the name of your next hit, Dr. Peace. You'll also be told that, in order to take on this next mission, you must deposit $150,000 LB. Since you do not have $150,000, you have some work to do.

You'll be dropped off outside K-Entertainment (indicated on your map as a Skull). Go ahead and enter and speak to the receptionist. You'll learn you don't have enough money to partake in the activities, so, exit and you'll be notified the Job Center (flashing pink icon on your map) is now open. Just what you need!

Hit "1" to call your Schpeltiger, and ride it to the flashing pink dot (remember, hit "B" to stop, then press down on the Control Pad to dismount). Once there, enter the Job Center. Speak to the man behind the counter, then check the bulletin board for a job. There's one posted, "Coconut Collector". Take the job, then check the Job Center section of the guide for details on how to complete this mission.

Upon completing "Coconut Collector", you'll receive an introductory ticket to K-Entertainment. You'll automatically be taken there. Enter, speak to the receptionist, who will offer you two jobs, "Pizza Butt" and "Snake Hail". Select "Pizza Butt", and complete it for the money. For details on K-Entertainment missions, check the K-Entertainment section of the guide.

The completion of Pizza Butt should earn you enough cash to face Dr. Peace. If not, ride to the next "M" and complete that task. Otherwise, ride to the motel (blue icon with the house on it), walk across the street to the ATM ($ on your map), and deposit your cash. Return to the motel and enter you room to automatically listen to your answering machine. You are now ready to take on Peace.

Ride to the flashing yellow "IX" icon, which is outside a large arena (find the driveway to make your way to the start point).

Fight your way through the line of enemies to left, to the triple Katana man. Defeat him, then collect from the Health and Battery Crates. Don't miss the Trading Card No. 006 while there. Here you'll find yourself at a dead end. Backtrack and eliminate those in your path as you head right. Grab the Health Crate at the end, then head up the ramp and through the newly opened gate.

Smash the Coin Crate to your right, then head left. Pop each enemy as you come to him, then eliminate the triple Katana enemy. Step into the "!" to pass through the gate.

Here you'll be expected to play a little Katana ball. The thugs will toss baseballs your way. Hold up the Wiimote to prepare, then, when the ball approaches, swing the Wiimote like you would a bat. The faster you swing, the faster the ball will fly at your opponents. Take as many as you can out with three balls. Eliminate any stragglers with your Katana, and collect from the many crates.

Move through the raised gate, grab Trading Card No. 007, and continue on your killing spree. Collect from the Battery Crate, then head up the ramp and step into the "!".

Checkpoint.

Clear out the enemies, step into the star, swing your bat to eliminate the next round. Like before, eliminate the remaining men and collect from the Crates lining the hall (don't miss Trading Card No. 008).

Clear the next hall, grab Trading Card No. 009, then step into the "!".

Checkpoint.

Fight your way down this last enemy lined hall. Since it's the last one, it is tougher than the rest, but it's also nothing you can't manage. As you approach the end, three triple Katana enemies will pop out from the right. Focus on eliminating one at a time for best results. Grab from the crates (don't miss Trading Card No. 10 at the end), and move through the open door.

Run down the open hall, answer your phone, then fill up on Battery Juice and Health at the appropriate crates. Learn the Reverse Armsault via the mask at the Red Star, then Save at the "S". Once this is all complete, step into the "!" to face the good doctor...er, detective.

Fighting Dr. Peace



The same rules apply in taking down Peace as did with Death Metal: Remain locked on so you're always blocking, and remain patient.

Peace will remain on the mount, so it's your job to make your way to him. He'll shoot in spurts, which you can block, but are best to avoid. He'll also shoot the occasional super shot, which is damaging and will set you back on your path to him. When Peace goes for the super shot, you'll be able to see him charge up. As soon as you see this, roll right or left to evade the damaging attack, as your block won't protect you. Keep rolling until you see Peace glow yellow and release his shot. Once successfully evaded, continue your trek toward him.

Upon reaching Dr. Peace, wait for an opening and slice away. I suggest getting three to four shots in at a time, the rolling to evade any counter attack. This is slow, but effective. If you can get a Beat Attack in, go for it, as the Reverse Armsault wrestling move you just learned will do some fairly decent damage.

Unless you let Peace get a shot in and you're sent flying back, you should be able to complete this battle by rolling circles around the big guy, and striking whenever you get a chance.


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Take advantage of the Health and Battery Crates in the area, and avoid running out of battery juice too often by evading, instead of blocking. If you need to charge your battery, the best time to do so is either immediately after Peace lets off a super shot, or after you've successfully executed your wrestling move.

Continue to pick off Peace's meter. He'll get feistier at the end, but nothing you can't handle. When he has a sliver of life yet, he'll shoot you across the arena, doing damage. Pick yourself up, then make your way to him one final time. As you approach you'll be prompted to hit a random button to pull off your finishing move. Hit the right button and Peace will go down.

Open the treasure chest and walk into the red star.

Buy the "No More Heroes" Walkthrough and Strategy Guide Now!



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Buy No More Heroes from Amazon
Lunabean Rating: Not yet rated
Platforms: Wii
Release Date: 01.22.07
ESRB Rating: M (Mature)
LB Forums: No More Heroes Help Thread
More Info: No More Heroes Official Video Game Site

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Rent: Rent No More Heroes from GameFly




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