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LB's Open SeasonTM
Unofficial Walkthrough and Strategy Guide
Part II

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Part II

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1. Part I (Introduction - Mine Shafted)
2. Part II (Hunted - Rocky River)
3. Part III (Shaw's Shack - Shaw Showdow)


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"Open Season" Walkthrough - Part II

Hunted





Begin by shaking the Porcupine off of you. When that's complete, move forward along the path where you'll spot a Hunter. Use your Hide and Sneak skills to get close to him and Roar him away (you can also sneak past him, but you'll miss out on Wild Style points this way).

Continue up the path to the next Hunter and scare him away. Continue forward.

Eventually you'll reach a squirrel in a tree. Approach him and you'll be taught how to use these squirrels to your advantage. First, you must knock them out of their trees. Do this by tossing Elliot at them. Once the squirrels are down, grab them and toss them at another tree. They will climb the tree and "guard" it. This means they'll throw acorns at anyone nearby. Try it on the Hunter to your right. Toss a squirrel in the tree behind him and wait for the squirrel to hit him. When the Hunter is dizzied, run up to him and "Roar". Cake easy.

Repeat the squirrel process with the next Hunter, then move along the path to the next clearing. You'll have one Hunter to scare along the way. Do so.

In the clearing you have three Hunters to scare. However, before you do, walk into the butterfly patch beneath the Squirrel. You'll be taught how to perform the Latch Squirrel move. To do so, collect the Squirrel as you normally would. Then sneak up behind the Hunter. Instead of Roaring, hit the "Grab/Throw" button again to plop the Squirrel on the Hunter's head. When he runs away, scare the other two Hunters as you normally would, then take the low road out.

Be aware of the Hunter as you turn the corner, and scare him away. Continue on and you'll spot Shaw. Continue to the bottom of the path to successfully cross the valley.




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Walk into the butterfly patch to learn about Berries. Berries restore your health. To find them, you must first Smell them out. Once you spot them, get close and grab them. If you need Health, try this right now.

Eliminate the next two Hunters by throwing Skunks at them. When they're dizzy, get close and Roar. Grab one more Skunk before turning the bend. When you do turn, you'll spot two Hunters having a conversation. Toss the Skunk in the middle of them, then scare them away yourself. Watch out for the traps and make your way to the next Hunter. Scare him. Continue moving along the path, scaring Hunters you come across as you wish (I'm partial to the simple sneak and Roar).

Eventually you'll reach a bridge. Walk into the butterfly patch to be taught how to Latch a Rabbit. To do so, pick up the nearby Rabbit, hold "Throw", aim at the Hunter's head, and release. With the Hunter Rabbit Latched, approach him and Roar him away. Continue to the opposite end of the bridge and around the corner.

Grab the skunk and use it on the Hunter here, then scare the next Hunter the old fashion way. Continue to the next bridge, toss a Rabbit at the Hunter and cross. Scare the next Hunter and move up the hill. Beware of the Hunter around the corner. Scare him, then move on.

At the truck you'll spot a Rabbit. Collect it and move forward. Toss the Rabbit at the first Hunter you see in this next clearing. Take him out, then recollect the Rabbit and toss it at one of the other two Hunters. Before scaring him away, collect the Skunk in the area and toss it at the third Hunter. When this is done, scare them both away.

Follow the arrow up the snowy path to the right. Grab the rabbit and use it on the unsuspecting Hunter along the way. Recollect him and use him on the Hunter at the top of the path. Finally, grab the Skunk and toss him at the two Hunters in the clearing (wait until they are close to each other). Scare them away, then follow the arrows to the top of the mountain. Ranger Badges:



The first Acorn Badge is located on the right side of the path, immediately after you spot the first Hunter.

The second Acorn Badge is located up on a ledge along the left side of the open area where you're taught to toss squirrels. Throw Elliot up to grab it.

Collect the first Beetle Badge in the area where you learn the Latch Squirrel technique. It's up on a ledge to the right. Toss Elliot up to collect it.

Collect the first Mushroom Badge in the same area noted above. To get it, Smell it out, then move up the left road. It appear at the end.

Collect the second Beetle Badge when you see Shaw. Instead of continuing forward, look behind you and toss Elliot out on the ledge.

The second Mushroom Badge can be sniffed out in the area where you tossed the Skunk in the middle of the two talking Hunters.

The third Mushroom Badge can be sniffed out at the bottom of the path that's to the right of the bridge.

The third Beetle Badge is located on the right ledge as you move up the hill after the second bridge. Toss Elliot to reach.

The fourth Mushroom Badge can be sniffed out as you climb the snow covered path to the top of the mountain (before you get to the mountain clearing). Look high and left for it. Toss Elliot to collect it.

Snow Blitz



Ride down the mountain as a snowball. There controls here should not be surprising. Simply guide your way down with your regular directional buttons (stick) and jump when necessary. Weave between trees, jump ledges, etc. If you're not worried about points or Badges, this is very easy. However, for point details, follow these instructions.

Roll down the hill and through the trees. Jump on the shelf in the middle of the ice and roll on it to the end. Jump to the next ice shelf and the next one and the next one and so on. You should come out of this area with 100 - 115 Wild Style points (these points can vary depending on how long you are on the ice, but there's room to make up for the difference in other spots...just be sure to jump early for maximum points). We'll say we leave this area with 115 points, as you should really try to start with maximum points.

Next, roll through the cave avoiding the obstacles for another 15 points (130). Continue past the falling ice columns and move onto the path over the ravine. When it winds right, jump straight (there's a Badge here). Roll forward for another 15 Points (145). Jump the four sets of fallen logs for 20 Points (165), then quickly hop on the ice path to the left. Ride it up, jump to the path to the right, to the left, then to the right. This should produce another 40 points (200).

Continue forward and jump on the next ice shelf. Ride it and the remaining ones to the end (240). Roll to the next ravine and looks for the shelves along the right side. Jump to them and climb all of the way to the bridge at the top. Ride it across and down for 60 points (300). (Note, if you're not getting the points you want off the bridge, fall into the ravine below and start again at the checkpoints. Move through the cave and prepare for your longest set of ice shelves. Jump across each one and end by jumping to the ice slope on the right side. If executed decently, this should give you 170 points (470). 100 of those points is purely from hitting the slope, so, if you miss it, fall off the next cliff and try again.

Roll to the end and collect your 40 completion points (510). Ranger Badges:



The first Beetle Badge can be found on top of the first shelf that appears before you as you clear the first tree area. Jump to reach it.

The first Feather Badge is located on the icy path above the ravine. Instead of moving around the path to the right, jump to the Feather Badge in front of you.

The second Beetle Badge is located high on the cliff to the right, after you've jumped the four sets of logs. Use the left, right, left, right paths to reach it.

The second Feather Badge is located on a slope. To reach it, ride along the shelves, then jump onto that slope to the right. Roll down to get the Badge.

Crazy Quackers/Fowl Duty



Please note, these two levels are combined, as you go back and forth between them in the game.

Shake the Porcupine from your bum, then move up the path. At the top is a Hunter. Scare him, then move across the bridge. Move over to the sign with the butterfly patch and meet Serge. Serge will set you off on your mission: Get the Duck Call from the Hunter.

Head up the hill and into the next butterfly patch. Nod up and down to Elliot to let him know it's time to go.

Next you'll be taught how to taunt Hunters into traps. To do this, face a Hunter and move in on him until he glows. When he glows hit the "Taunt" button to make him charge you. If there's a trap between him and you (which is the goal), the Hunter will cease being a problem. Try it with the first Hunter. When he goes down, move toward the second Hunter. However, before you taunt him, think about your game plan. Since there is no trap between him and you must taunt him, then run back to the original trap. Jump over the trap (so you don't take damage), and wait for the Hunter to get hit.

Move to the end of the clearing. Here's another trap and another Hunter. Do your dirty work, then run up the log and cross the water by jumping from platform to platform. On the opposite side you'll find two more Hunters. Wait until the one closest to you has his back turned, then move along the path. Stand directly behind the trap and "Taunt" the Hunter. If you're good, you should be able to take down two Hunters with this one call. Continue forward to find the third. Taunt him to the next trap, then grab the Duck Call from the stump he was protecting.



Now that the Ducks are your buddies, you are returned to the "Crazy Quackers" portion of the level. Serge will quack for you. Wait for your turn and repeat his quack by hitting the right buttons. When this is complete, you will be told to find three Duck squads and repeat the same duck call to them. Don't worry about remembering the call, as it will be repeated for you.

Hop into the water and swim across to the other side. Walk through the first butterfly patch and find the first Duck squad at the second patch. Play the Duck call for them. When they leave, move on.

Scare the first Hunter you spot, then continue around the bend. Here you'll spot two more Hunters. One is on land, then other is in a boat in the water. Grab the nearby Skunk and throw it at the Hunter. He will fall out of his boat and disappear. Sneak up behind the other guy to scare him away. When the area is clear, swim to the second Duck squad and play the Duck Call for them (this, by the way, is a new call, provided by the last group of ducks. When they leave, continue down the path.

Scare the two Hunters in the next clearing (use the Rabbit, if you so desire), then play the Duck Call for the last group of Ducks. Follow them back to Serge. Along the way you'll run into a few Hunters. You know how to take care of them by now. Do so...although do be aware of the smelly ones who cannot be skunked. Rabbits work nicely on them.

Once all of the Hunters have been cleared out, return to Serge, who is no longer on his rock. Use the butterfly patches for guidance and backtrack across the bridge and down the path to the big Duck. This will complete the level/s.

Ranger Badges:



The first Mushroom Badge can be sniffed out at the very beginning. It's at the water's edge.

The first Feather Badge is found before crossing the first bridge. Look up and left and toss Elliot at it.

The second Feather Badge is found just after crossing the first bridge, to your left.

The second Mushroom Badge can be sniffed out in the area with the Hunter on the boat (to the right of the second Duck squad). Sniff it, then walk across the water to collect it.

The third Feather Badge is behind that second Duck squad, up on a ledge. Toss Elliot at it to collect it.

The third Mushroom Badge can be sniffed out on your way to the third Duck squad. It's in front of the parked pickup. Please note, there's a separate Feather Badge available in the "Fowl Duty" level. You'll spot it up on a cliff as you're crossing the water. To reach it, backtrack and locate the shelves on the right side of the screen that lead up to it. Climb them to reach the Badge.

Duck and Cover





Here you are taught to aim and shoot a porcupine using Ian's antler's and a lady's brassiere. Aim and hold the "Throw" button. Release when you're ready to shoot the Porcupine.

The Hunters can be found in three spots. The first is on the other side of the bridge (ahead of you and a bit right). The second is near the parked pickup to your left. And the third spot is up on the ledge to the right of the first spot (you could even say there's a fourth spot to the right of this one). The goal is to hit all off the Hunters (about 23) before they shoot 5 Ducks. Ranger Badges:



There are no Badges in this level.

Beaver Damage





Move forward and speak to the Beavers. You're told of a Beaver who needs help. You're nothing if not helpful, so move forward and try to locate the little guy.

Along the way you'll encounter your first Weekend Warrior. These guys wear hats (or "helmets") that protect them from small animal head attacks. All this means is you'll have to sneak behind them to scare them. No big deal. Do so and continue along the path. Cross the bridge above the Hunters and speak to the Beavers.



The Beavers need you to locate their stolen lunch. Make your way down into the camp and scare the three Hunters away. At the far end is the "lunch" on a picnic table. Grab it and return it to the Beavers. The Beavers will move out of your way, allowing you to run along the path ahead. And, yes, I do mean "run" as Boog can now do a four-legged run if you hold down the "Run" button.

Run down the path to the fork in the road. Toss a rabbit at the Hunter at the far end of the right road, then scare him away. When that's done, continue up the left path, scaring Hunters as you go. Cross the bridge and move through the cave to the next clearing. Speak to the Beaver here for your next assignment.



Continue past the Beaver and up the path to the left. Along the way you'll spot a Squirrel in a tree. Knock him out with Elliot, then grab the little rodent. Move forward, but keep and eye to your left, as there's a Hunter around the corner. Take a few steps toward him and toss the Squirrel at the tree to his left. While the Hunter is being pelted with acorns, locate the Rabbit in the area and throw it at him. This attack will scare him away.

Move forward and around the bend. Wait for the Hunter to turn his back, then scare him away. Enter the cabin area and move toward the teeth. They run away from you. To catch them, you must run on all fours. Once you catch the teeth, backtrack to O'Toole. Feel free to run, as there are no Hunters between O'Toole and you.

Follow O'Toole and he'll chew through the fallen tree for you, opening up a new path.



Your goal here is to make sure Toothy survives his walk with you to the Fishing Lodge. After all, you need him to clear out the path ahead of you. You must work fast, as Toothy moves fast.

Quickly knock the squirrel down from the tree ahead of you and grab him. Move to the first Hunter (whose eyes are probably on the Beaver) and toss the squirrel in the tree. When the Hunter is stunned, scare him. Run ahead of Toothy to reach the next Hunter first (if Toothy isn't moving, approach him to start him off). Scare the Hunter, then collect the Squirrel from the tree to the right. Toss the squirrel in the next tree, and he'll do his work on the Hunter on the hill. Wait for Toothy to chew through the log here then scare the Hunter away. Run forward and scare the next Hunter before Toothy reaches him. Follow Toothy up the log bridge to complete the task.

Slide down the hill then cross the bridge over to the cabin area. Immediately turn right, then right again, then make your way down the ramp to Boswell.





In this area are three Skunks, each one is in a trap (indicated by Butterfly patches). One is hanging from the front porch of the main cabin next to you. One is hanging from a tree behind the small cabin behind the main cabin, and one is hanging from another tree near the small cabin to your left (cross through the covered bridge to reach it). You must toss Elliot at the traps to free the Skunks. Guarding each Skunk is a Hunter (or two), so scare them away before knocking the Skunk down. Once you've free a Skunk by tossing Elliot at the cage, grab the Skunk and return to Boswell's outhouse. Target (hold down "Throw) and release to throw the Skunk on top of the outhouse. Don't worry if you miss. Just look for the Skunk in the field behind you, where he'll reappear, and try again. When the three Skunks are next to Boswell, your task will be complete.



Your final goal of the level is to move the outhouse. To do this, move up to the butterfly patch on the porch and fall off, on top of the outhouse. Boog's weight is all that is needed to move the outhouse.

Ranger Badges:



The first Feather Badge can be located before crossing the bridge above the Hunter camp. Look down and left to spot it. Toss Elliot to collect it.

The first Flower Badge is located next to the Hunter whom you must tag team with the squirrel and rabbit. Toss Elliot to reach it.

The second Feather Badge is on top of one of the cabin's surrounding O'Toole's replacement teeth. Toss Elliot.

The third Feather Badge is located to the left of the log bridge up which you follow Toothy. Actually, it's a bit before the bridge and left. Toss Elliot to collect it.

The second Flower Badge is located on a patch of beach in the area where you collect Skunks.

Rocky River






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Here your goal is to navigate the Outhouse along the river which collecting Badges and points as you go. Points break down as follows. Please note, it's impossible to get this all in one clear run, as you'll have to go different directions for different points and badges. So, if you want to go back and try another path, just bash into something three times. You'll be taken back to the beginning, but all points you've acquired will remain.

Five points for catching the jumping fish.

Five points for completely avoiding the large tree that falls at your first sharp right turn.

Five for the Flower Badge.

Fifty points for riding up the red ramp/plank in the middle of the river and jumping the bridge.

Five for the Feather Badge caught on the jump.

Five points for catching the fish.

Five point for clearing the rubble that falls to your left.

Ten points for clearing the bridge.

Twenty points for jumping the red ramp on the left side.

Five points for the Flower Badge on the left.

Five points for catching the fish.

Five points for catching the next fish.

Twenty points for jumping the ramp on the right side (before the cabin).

Five points for the Flower Badge under the cabin.

Ten points for clearing the posts under the cabin.

Thirty-five for the next red ramp, on the left side of the cabin.

Another thirty-five points for the red ramp in the middle.

Five points for catching the fish.

Twenty for the next ramp.

Five points for the Flower Badge that's caught upon landing from this ramp.

Five for the fish.

Ten for clearing the narrow gap between the debris.

Five for the Flower Badge.

Please note, if you don't have 270 or more at this point crash and retry to pick up extra points. There are, at least, ten points more than what is needed to reach the goal of 350 points.

Eighty for reaching the Beavers.



Ranger Badges:



All Badge locations are noted above.
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