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LB's Open SeasonTM
Unofficial Walkthrough and Strategy Guide
Part III

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Part III

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1. Part I (Introduction - Mine Shafted)
2. Part II (Hunted - Rocky River)
3. Part III (Shaw's Shack - Shaw Showdow)


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"Open Season" Walkthrough - Part III

Shaw's Shack



Move up the path to Shaw's Shack, and enter.



After a cutscene follow the on-screen instructions to get yourself back up. Next, walk over to the TV and "Grab" it to turn it on. When you see Shaw run down the stairs, move around the bookcase to the left, wait for Shaw to pass on the right, then make a beeline for the stairs. Climb them to the top.

Once you've escaped Shaw, it's time to escape his cabin. Run out the door and down the path to the left. Along the way you'll run into McSquizzy. Let him speak, then head right. That's all there is to it.

Ranger Badges:



The Leaf Badge is located on the left side of the path.

The Flower Badge is on the right side of the path. To get it, move past it and take the right turn at the cabin. Move around the hill and grab the badge from the backside.

Start the Battle






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Your goal here is to scare off the ten Hunters in the area. You'll spot the first one just ahead of you. Move down the path, jump down to the camping area, and sneak up behind him. Watch out for the trap and scare off the second Hunter in the area. Climb the log and sneak behind the third. Scare him away.

Next, grab the Rabbit and move toward the next area, where there are many Hunters. Note the squirrel in the tree above you. He'll be your friend here. Walk into the field a bit and one of the Hunters to your right will spot you. Run away. The Hunter will follow and will be pelted by the Squirrel. Finish him off with the Rabbit. Return to the field and watch the Hunter on the ridge. Wait for him to move left, then sneak behind the Hunter to your right and scare him away. You're halfway done.

Now, wait for the Hunter on the ridge to move right. Go left and find the Hunter here. Collect a Rabbit and fling it at him. Scare him away in his dazed state. Now that the Hunter on the ridge is the only Hunter in the area who is left, sneak up behind him and scare him. Three more to go.

Follow the arrow to the right, where you will find another Squirrel. Knock him out of the tree and toss him at the next one. He'll automatically take aim at the Hunter here. Scare him. Next, sacrifice your good friend Elliot by tossing him at the last two Hunters. They'll come charging at you. The Squirrel will hit one with an acorn, scaring him away for good. When the other returns to position, sneak up behind him to scare him the old fashioned way.

Ranger Badges:



The first Leaf Badge is located on top of the first tent.

The first (and only) Flower Badge is located on the far left side of the field with the four Hunters in it. Walk around the rock formation to find it.

The second Leaf Badge is across from the second Squirrel. Toss Elliot up on the rock to grab it.

Call to Battle



Call to Battle/Tanks A Lot!





Approach the Ducks, then nod up and down to let Elliot know that you are ready. When the next scene loads, you'll be Elliot.

Your goal is to collect the three Propane Tanks and give one to each Duck. However, in order to get the Propane Tanks, you must use the Propane Tanks.

First, grab the Propane Tank from the open chest and carry it to the gnawed on tree. Drop it then wait for it to explode. Move up the tree, jump to the rock pillar, then to the ledge across the way. Move across the log bridge, then down to the campground below. Grab the Propane Tank here, then use it on the next gnawed tree. When it blows, return to the Propane Tank chest and grab another tank. Walk it up the tree to the duck. He will take it from you.

Jump over the stump, then slide down the two hills, then cross the river via the stone pillars. You'll emerge at a camp site. Move up the hill to your left and stand behind the fire. Taunt the Hunter who will charge you. If you're positioned correctly, the Hunter will burn himself and run away.

In front of you is the second Duck, waiting for his Propane Tank. To get that Propane Tank, you must jump the gap to the right. Do so (you'll have to Run and Jump to clear it), taunt the Hunter so he burns himself, gather the Propane Tank, blow the tree, gather another Propane Tank and bring it to the Duck. One more to go.

Make you way over the next log bridge, then jump the rock pillars. Be careful doing this, as, if you fall, you'll have to float back and start all over. At the top, use the Propane Tank to knock over the next tree, then cross it, along with the next set of rock pillars. Burn the Hunter here, then continue to blow trees and walk over them as you work your way up to the cliff to the right. The last tree you blow should fall on some Propane Tanks, scaring the men guarding the last duck. Carry the final Propane Tank over to the last duck to complete the level.



Ranger Badges:



The first Leaf Badge is along the main path. You can't miss it.

The first (and only) Flower Badge is also along the main path, although you do have to jump to reach it (after giving the first duck his Propane Tank).

The second Leaf Badge is located on the rock pillar in the middle of the water. To reach it, blow all of the trees in the area. One will fall on the ledge behind the pillar. Climb it, then jump to the pillar.

Call to Battle/Chainsaw Cha Cha!



Approach the Beavers, then nod up and down when asked if you are ready. Again, you'll be playing as Elliot.




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Simply jump up the stone pillars behind you to reach the Chainsaw. Grab it and jump down. Practice walking around with the Chainsaw, as it likes to pull you. Guide it to the fence and cut through.

Continue down the path and you'll come to a clearing with two Hunters. Charge them with your Chainsaw in hand. This will panic them. While panicked, chase them into any one of the many traps on the ground to make them flee. You can also get rid of them by actually touching them with your Chainsaw. When the two Hunters are cleared from this area, move into the next area and charge the two Hunters here. When they're snapped by the traps, cut your way through the fence.

In this next area are three Hunters. It's too hard to force them into the fire, so make it your goal to chase each one and tag them with the Chainsaw. When they're out, cut through the third fence.

Here is where you will find the final four Hunters. Chase, tag and trap these guys. When they've all been removed, follow the arrow and cross the bridge to Reilly.

Ranger Badges:



The first Leaf Badge is located behind the tall pillar upon which the Chainsaw rests.

The first Bear Paw Badge is located before the second fence. Find it behind the tent and pickup.

The second Bear Paw Badge is between the second and third fence, along the ledge to the right.

Call to Battle/Protect the Clan's Tree



Approach the McSquizzy, then nod up and down when Elliot asks if he should go. Again, you'll be Elliot.



All you must do here is shoot cans ("Throw" button) at the Loggers who try to chop down the tree. Hit them as they approach the tree. You can also hit them while they're chopping, but, note, even though you're without a tree damage meter, if too much damage is done to the tree, you'll have to start all over. Also, note, they do get a bit trickier as you progress. Some will even hide behind trees and wait for you to turn your back before charging. Be smarter and faster than 20 of those stinkin' Hunters to complete the level.

Ranger Badges:



There are no badges in this level.

Call to Battle/The Trouble with Trappers



Approach the Skunks, then nod up and down when asked if you're ready. This time you're back to being Boog.



Your goal in this level is to flush the Trappers out of their cabins, then, in their dazed state, you are to grab them and throw them into the nearby traps. It's easy as pie. Begin with the first cabin. Grab and toss the nearby Skunk into the chimney of the cabin ahead of you. Then, run up to the spooked Hunter (he may or may not have stars circling his head, depending on whether he was double sprayed) and scoop him up as you would any other creature. Aim for the trap and toss him in. One down.

Follow the arrows to the right path, where you'll find three more cabins and three more traps. Feel free to use the same Skunk over and over again as you do what needs to be done. If you lose your Skunk, return to the first cabin where you should find one or two wandering around.

When all four Trappers are trapped, the level will be complete. Ranger Badges:



The first Leaf Badge is located on the cliff above the first cabin. Simply walk up the path to reach it.

The first Bear Paw Badge is atop the chimney of the second cabin. Toss Elliot up to reach it.

The second Leaf Badge is on top of the pile of logs in the middle of the three cabins. Toss Elliot to reach it.

The second Bear Paw Badge is on hood of the truck that's parked behind the last cabin. Stand close to the cabin and throw Elliot farther than you think necessary to reach it.

Ranger Badges:



There are no badges in this level.

Call to Battle/Clear the Ducks



Approach the Ducks for a second time, then nod up and down when Elliot speaks to you. This time you're back to being Boog.



Move forward and sneak up to the Hunter ahead of you. Scare him away. Next, stay left and cross the water. There's a Bear Hunter to your right, but you don't want him to spot you. Once you cross, grab one of the two Skunks, then take aim at the Bear Hunter. The Skunk will land on the Hunter's head and scare him away. When this is complete, approach the Duck on the rock in the middle of the water, and repeat his Duck Call. The path will be cleared for you.

Speak to the Duck on the now open path. When he flies away, back up a bit and grab a Skunk. Move with the Skunk down the new path and toss it at the first Bear Hunter you spot. Repeat with the second Bear Hunter, then repeat the Duck Call to the duck.

Enter the next area, speak to the Duck, then grab the Skunk to the left. Return to your entrance to this area, and toss the Skunk at the man in front of you. You probably won't hit him on the head (as you need to keep your distance), but he's not a Bear Hunter, so he can be frightened by your roar. Once he's been sprayed, run up to him and roar.

The two Bear Hunters behind this Hunter are a little tougher, as the stay close to each other. My suggestion is to toss a Skunk in the middle of them, then, while stunned, grab each one and throw them into one of the traps. This will scare them away.

Next, back up a bit and work your way around the left side of the pond. Toss a Skunk at the Hunter here. Find another Skunk and move forward. Finally, toss a Skunk at the Bear Hunter on the island. Continue to work your way around the pond to the Duck. Repeat the Call to complete the level.

Ranger Badges:



The first Leaf Badge is located in the water, on the side of the fishing boat.

The first Bear Paw Badge can be found in the grass along the left side of the second Bear Hunter area.

The second Bear Paw Badge is behind the brown pickup, near the two Bear Hunters.

The second Leaf Badge is on the little island in the large pond. Cross the bridge to reach it.

Call to Battle/Reilly's Rampage



Approach the Beavers for a second time, then nod up and down when Reilly speaks to you. You're back to being Boog.



Immediately grab Reilly and toss him at the sparkling tree. He'll automatically cut it down for you. Climb the log and scare the Hunter at the top. Next, quickly grab Reilly and throw him at the next tree. The Hunter on the tree platform will fall off and run away. Repeat one more time, then climb the third tree up to the above cliff. It's time to focus on building destruction.

Slide down the slope, then get yourself over to the bridge. Reilly is at the base of the bridge, but you need to focus on scaring the Hunter on the bridge first. Simply sneak up behind him to do so. Backtrack to grab Reilly, then cross the bridge. Once on the other side, toss Reilly at the tree platform ahead of you and to the right. This will eliminate the Hunter here.

Move right and through the covered bridge. Move straight into the field to sneak up and scare the Hunter, then deal with the Hunter on the Beach. When all Hunters have been cleared out (be sure to get the one on the platform on the far building), run down to the beach and toss Reilly at the two bridge supports. When they both come down the level will be complete.

Ranger Badges:



The first Bear Paw Badge is located up the trunk of the second sawed tree.

The second Bear Paw Badge is on the roof of the small building behind the large cabin. Get there by climbing the sawed tree.

The third Bear Paw Badge is on the front porch of the large cabin (beware of the Hunter).

The fourth Bear Paw Badge is on the roof of the small cabin near the beach. Have Reilly saw the tree to reach it.

Call to Battle/Toothy Torpedoes



Approach the Beavers for a third time, then nod up and down when Reilly speaks to you. Still Boog.



It's another aim and shoot mission. This time you're shooting Beavers. The Beavers function as underwater torpedoes, so aim, let one go, and watch him swim. Your goal is to take out the four surrounding bridges by shooting each of the bridge's two supports (just aim and release). While you are doing this, take out any and all surrounding Hunters, as they'll want to do damage to you and block you from taking down the bridges.

When all four bridges have been destroyed, the level will be complete.

Ranger Badges:



There are no Badges in this level.

Shaw Showdown






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This is, perhaps, the easiest final boss ever created. All you must do here is follow the onscreen instructions.

First, grab the Rabbit and aim it at Shaw. Release.

Next, locate a Skunk and toss it at him. Don't worry about aiming at the head. Just get it close.

Next, locate the Squirrel who is running around on the ground and swoop him up. Throw him at the tree to the left of Shaw. When he pelts Shaw with an acorn, move behind Shaw and ROAR. That's it. Congrats. You defeated the evil Shaw. Be proud. Ranger Badges:



There are no Badges in this level.
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