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LB's "Prince of Persia: Warrior Within"
Walkthrough and Strategy Guide
3. Activating the Water Tower

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3. Activating the Water Tower

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LB "Prince of Persia" Walkthrough
Table of Contents:



0. LB "Prince of Persia" Walkthrough Home
1. Introduction and Tutorials
2. Entering the Fortress
3. Activating the Water Tower
4. Activating the Mechanical Tower
5. Get Off the Island
6. 2nd Chance, Mask of the Wraith
7. Final Bosses
8. Review
9. "PoP:WW" Strategy Guide Updates

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3. Activating the Water Tower

At this point, it doesn't matter which Tower you go to first. I'll start with the Water Tower. You may want to go ahead and save again at the SAVE FOUNTAIN - THE TOWERS.

If you and the Rotating Switch are pointing toward the Save Fountain, turn it so that it points at the right wall (90 degrees clockwise). This will raise a series of column platforms.

At the Rotating Switch, facing the Save Fountain, go to the first small ledge on your right and hop up. It's not far from you. Go around to the other side of the wall and do a Wall Run along the wall, then jump across to the ledge on the square column. Shimmy around and then work your way from ledge to ledge up to the door.

Before you go through the door, continue up to the left of the door to find an ARTWORK TREASURE CHEST (10).


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Go through the door. Fight the Demons and be careful when you go through the red curtain because there are Spinning Blades past it. Roll by them then find the Floor Switch. The Floor Switch will activate a grating floor for you to get to the next area. After you step on the switch activate your Slo-Mo and run like mad. You'll see the last segment of floor grating going receding into the wall. At this point, do a Wall Run to the safe landing. If you don't have any Sand to do a Slo-Mo, drop down into the lower area and go to the end and break the jars. You may want to do this anyway to get ARTWORK TREASURE CHEST (11).

When you successfully get by the first switch area, you'll see a Wall Switch. Wall Run up to the Bar and swing across to the Wall Switch. As soon as you hit the switch activate your Slo-Mo and run like crazy, or Rolling is highly recommended. You should make it to the SAVE FOUNTAIN - THE WATER MAIDEN pretty easily.

If you find that you have broken all the jars and don't have any more Sand to operate your Slo-Mo then backtrack and kill a few enemies in creative ways like vaulting them and slashing them from behind to earn Sand.

From the Save Fountain, run to the next area.

Garden Hall - Past

You'll be attacked by three or four Red Sheiks (my name for them). Thank goodness you have a new sword. When they are dead get yourself oriented. Facing the Statue, put yourself between the Statue and the door you came through, you have a right area, a left area, and a middle area on the other side of the Statue, past the half-wall. NOTE the Ladder hanging down near you, by the tree. First, go to the left area and find the ARTWORK TREASURE CHEST (12). Then, find the Ladder again and Wall Run up and jump to it. Swing to the other side of the Ladder and go up.

Rats! It's the Crow Demon again! Attack him until he breaks apart then follow him by going up the Ladder. Again, beat on him then when he moves on, find the Rope hanging on the wall. Wall Run to it, swing, and Wall Run then Jump to the platform that the Crow Demon is on. Beat on him again and he may fall off. If so, just ignore him for now.

You are now in the right side area of the Garden Hall. In front of you is a large stone carving of a King or someone, recessed in a wall. Wall Run along the left wall, toward it, and then jump to the Bar sticking out of the stone carving, just above the head. You'll grab on. Swing to the doorway.

You have to make your way down this passage. Jump across to the ledge and then drop down from ledge to ledge to the bottom floor. Kill the Red Sheik and then go up from ledge to ledge on the other side. Jump to the hallway and the SAVE FOUNTAIN - THE WATER MAIDEN (2).

Garden - Past

Exit to the outside where you'll see a cutscene of this pretty outdoor Garden, bathed in a gold light. Turn the Rotating Switch to open the door near you. Fight the first Red Sheik and then go up the stairs to fight four more and three Shadow Wraiths to boot. When that is finished, located the ARTWORK TREASURE CHEST (13) behind the middle structure. On the other side of this small central structure is a Weight Switch that you can Wall Run up to. This is eventually the path to take. However, you need to go get another treasure chest then to go after another Life Upgrade first.

To get the chest, position yourself so that your back is to the staircase leading to the courtyard. Go to the far right corner, and hop over the railing. Drop down, pull yourself up onto the narrow ledge and shimmy to the left to find ARTWORK TREASURE CHEST (14). Shimmy back to the right and then jump from the ledge and Wall-to-Wall jump back up to the railing. Then, go for the Life Upgrade.

LIFE UPGRADE 4

Pretend you are running up the stairs again, entering the upper garden area you just fought in. As soon as you pass through the arch gate, go left and follow the railing to the end where there is a gap between the railing and the wall. Hang over the ledge here and drop down to the ledge below. Shimmy around, and drop down to the lower platform. Wall Run across to the door.

Drop down the ledges and then jump to the Bar sticking out of the right wall, just past the thin waterfall. Swing to the platform with the jars. Hang from the ledge of this platform and shimmy out along the ledge to the end. Drop down, then Jump across and work your way down to the ground floor.

Finally, some traps. Simply roll under the blades and past the spiked floor and hope you don't get hit. To get by the blade pole and spinning blade, do rolls along the right wall when you see the Spinning Blade is pointing away from you (pointing the same direction you are facing). To get by the next segment of traps, do a roll along the right wall, hopefully avoiding the two spinning poles, rolling under the blades, and then under the Spinning Blade. You may want to use a Slo-Mo for that one. For the final trap, roll under the Spinning Blade and the horizontal blade pole and hopefully you'll have enough life left to get to the Life Upgrade! Whew. That was a lengthy one.

Backtrack all the way back up to the main Garden where you hopped over the ledge. Re-fight the enemies and find the Weight Switch on the opposite side of the central column from the Treasure Chest and Wall Run up to the Switch, and grab it and it'll lower. This will raise a block. Activate Slo-Mo, run to the block get up on it and Wall Run up to the ledge.

Pull yourself up and jump to the beam. Walk along the beam and jump across to the beam sticking out of the next square column. Shimmy around and jump to the Bar. Swing to the next ledge on the next square column. Shimmy around, walk the beam fence, and shimmy around the next square column. Walk out this beam, then jump to the Bar above the original Weight Switch. Swing from this Bar to the beam/branch. Walk out this branch and jump to the Rope along the wall.

Swing on the Rope and Wall Run to the Bar. Swing from the Bar to the ledge on the dark square column/small wall. Shimmy around then jump to the Beam. Here you will meet up with the Crow Demon again. Fight him until he flies away.

Locate the weapon rack near the corner of the platform you are on. Hop up onto the ledge of this column and work your way to the top. At the top you'll find a Floor Switch, a raised wooden bridge, and a platform you can jump to with the Crow Demon on it.

Jump to the Crow Demon. Fight him until he goes away then find the Hanging Switch above you. Do a Wall Run up the wall and jump to the Hanging Switch. This will lower the bridge for you. Jump back across and go across the bridge to the block. Grab the block by holding down the Wall Run-Button and drag (or push) it so that it rests on the Floor Switch.

This will open the door below you. Climb back down, fight the Crow Demon which will kill him, then go through the now open door.

Here is a Rotating Switch. Turn it to activate the water flow which will flow into the Garden Hall, where the woman Statue is located. Hop down the ledge in the direction that the Rotating Switch is now pointing. Enter the water flow and jump up to the ledge. Shimmy around to the platform on the other side and cross the beam to the half-way point. Go out onto the small extender beam and jump to the Rope on the wall. Slide down the Rope and drop to the ground.

(NOTE: If you continue on that Beam, instead of only going half-way out, you will see a Breakable Wall behind which is ARTWORK TREASURE CHEST (50). I know it's out of order, but you need to be able to break walls to get it, so you can't get it until later. This is the last one that I found and it drove me crazy for the better part of a day. To get back here, once you have the Scorpion or Water Sword, follow the above directions from the Central Hall and you'll have no problem.)

You are back to where you entered the Garden. Rotate the switch to open the door and go backtrack to Garden Hall (use the Red Curtain to get down). Save along the way at the Save Fountain you pass, SAVE FOUNTAIN - WATER AND GARDENS.

Garden Hall - Past

Upon entering you'll notice that four Rotating Switches have risen because you activated the flow of water. The switches control the flow of water. You need to make the water flow the middle door (behind the woman Statue, over the half-wall).

Again, orient yourself so that you are facing the central statue and the door you came through, originally, is behind you. Go to the first Rotating Switch on your right. You'll see a flow of water in the gutters below you. Rotate the Switch so that it is pointing toward the far right switch. Go to the far right switch and turn it so that it is pointing to the recessed stone carving of the King in the distance. This will cause water to flow to the right half of the middle door.

Next, head to the near left switch. Rotate it to point at the far left switch. Go to the far left switch and rotate it so that the water flows to this recessed King stone carving. This will activate the door in the middle.

Go behind the woman Statue, hop the half-wall, and go through the now open door. Wall Run up to the ledge on the right wall. Make your way up the passage killing the two crows along the way.

You have found a Warp Room! Save at the SAVE FOUNTAIN - WATER AND GARDENS (2) and activate the Portal in this order: far right, near left, near right, far left. NOTE: I saved and started the game from here again and the order to activate the Portal was different. If it's different for you, simply activate the switches so that they stay lighted. Then, enter the Portal.

Garden Hall - Present

While warping you'll earn the BREATH OF FATE. This is a powerful ground attack which basically knocks down enemies in a small radius around you. To activate it, while Blocking, tap the Rewind/Slowdown-Button.

You are back in the Present. Welcome. Go down the hall, kill the two Red Sheiks and jump across to the ledge and make your way down the passage. Kill the two Red Sheiks at the bottom. Jump over the half-wall and you'll note that the Garden Hall is completely overgrown. Take out the remaining Red Sheiks.

Return to the Warp Room path you just came out of. In this middle area, find the stone block along the right wall, if facing the Warp Room hallway. Get on it, Wall Run up and jump to the structure behind you. You'll be on a Beam. Walk toward the next moss-covered beam that you can reach and jump to it. Facing the woman Statue (door to Warp Room behind you), make a blind leap to the next beam in front of you. Walk around this beam and then jump off to the side to the next stone ledge.

Fight the Red Sheik. With the woman Statue behind you grab the angled far ledge of the platform you are currently on. Shimmy to the ledge on the side wall. Jump up and shimmy around to the next platform with the two Red Sheiks. Fight them and two Invisible Ninjas (my name) will drop in. Kill them all, you may want to consider using your new Breath of Fate move.


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Next, Wall Run along the wall to the beam/branch sticking out of the wall. Walk out to the end of the beam/branch and jump to the left, to the wall ledge. Locate the beam/branch below you and drop down to it. Go to the end of this beam/branch and drop down to the beam structure below. Walk along the beam toward the recessed stone carving of a King and hop up onto the platform in front of the King. Jump to the beam/branch above you and follow it to the door. Hop up and go in.

Jump across to the ledge across from you on the wall. Drop down to the lowest ledge then jump to the branch/beam behind you. Walk along this curved branch and jump up to the ledge on the tree with the flimsy hanging vines. Shimmy around the tree and drop down to the beam/branch on the other side. Follow this branch around then jump off to the left (if facing the vertical light in the wall) and you'll land on wall ledge. Make your way up and then jump to the hallway with the SAVE FOUNTAIN - WATER AND GARDENS (3).

Garden - Present

Go through the hall and you'll get a cutscene of the Garden (Present). It should look vaguely familiar to you, just ruined and overgrown now.

Kill the Red Sheiks and the Red Ninja. Grab onto the ledge of this grassy platform, drop down and shimmy to the right along the ledge. Do this again, jump the gap, and land on the next grassy platform. Fight the Red Sheik and the two Red Ninjas. Next, make your way up the ledges, shimmy around, and hop up to the next grassy platform. Go out onto the broken segment of stone bridge and do a Wall Run along the wall, then jump across to the ledge and pull yourself up.

You'll have a pretty nasty fight of Red and Invisible Ninjas. I recommend a lot of rolling and blocking, combined with many a Wall Attack (push against a wall then hit your Attack-Button). At the end of this fight I had very little health remaining. Make sure to break the jars around to make sure that you have all three of your Sand Tanks full after the fight.

Find the "V" (split trunk) tree near where you jumped over to this area. Facing that tree, hop up the rock block to the right of that tree. Hop up the ledge then jump to the tree/column behind you. Shimmy up then jump to the beam. From the beam, side jump to the Bar/branch. Swing to the top of the stone archway. From here, jump to the ledge on the ruined stone column and shimmy around. Drop down to the small platform below then jump to the Bar/branch. Swing up to the next grassy platform where you will see three more Red Sheiks across the gap. Cross the gap by jumping to then swinging from the Bar. Fight the three Red Sheiks and the Red Ninja using the half-column to spin around and do lots of cool moves.

From this grassy platform where you just fought, do a Wall Run along the right wall and you'll grab onto a small rock beam sticking out. Pull yourself up and you'll see a SAVE FOUNTAIN - WATER AND GARDENS (4).

Wall Run up the wall to the right of the Save Fountain and you'll end up on top of it. Side jump to the tree trunk. Jump from tree to tree and then jump to the beam sticking out from the next platform (admire the pretty bay below). Kill the Red Ninja then Wall Run along the right wall to the wall ledge. Shimmy around and pull yourself up.

You'll now be in a hallway with two sliding rock platforms and a Save Fountain on the other side of the gap. As soon as both rock platforms slide out, activate your Slo-Mo and jump to the SAVE FOUNTAIN - WATER AND GARDENS (5).

You are now faced with an obstacle course. Looking down the open-air hall, there are two sliding rock platforms, a Rope on the left wall beyond the two sliding rock platforms, a tree (trunk) past the Rope, and a horizontal blade pole way off in the distance. If you don't have any sand for a Slo-Mo, I recommend some backtracking and getting some.

When both rock platforms have extended, activate your Slo-Mo, jump to the first, then second one. From here, Wall Run along the wall and grab the Rope. Swing on the Rope then Wall Run and jump to the tree trunk. You now have to jump over the horizontal blade pole. This isn't difficult. Align yourself with the column on the platform you're going for and wait for the blade pole to pass, then jump. Slide down and you'll have reached the platform.

Enter the small room and fight the Crow Demon and the Invisible Ninja. Do lots of wall attacks to defeat them quickly.

Garden Waterworks - Present

Walk out onto the small rock beam and jump to the column. Rotate 180 degrees and jump to the platform along the wall. Wall Run along the wall to the next, upper, platform. Jump to the column, climb up and jump to the doorway.

Fight the several Invisible Ninjas in this small grassy room. Exit out through the doorway and you'll get a cutscene of the area. You tell yourself that you have, "found the right place at the wrong time." You need to be in the Past to activate this area.

You'll also see a Crow Demon. From this platform, Wall Run along the wall then jump to the column/tree. Hop from tree/column to tree/column and then to the small railing on the balcony. Drop down and fight the three Invisible Ninjas in the small room. Still in the small room, Wall Run up to the ledge and shimmy to the right to find a ARTWORK TREASURE CHEST (15). That was a bit of a side track.

Backtrack to the columns/trees and jump onto the white-ish tree trunk. From this tree, jump to the Bar sticking out of the rock platform. Make sure you are on the far right (near the end) of the Bar and swing and jump to the broken column in front of you. From here, jump to the next stone platform where you will be able to see the Crow Demon. Jump to the Bar and swing to the Crow Demon.

Egad! The Dahaka is back. You'll get knocked to a new platform. You'll be doing this one several times until you learn the entire path, so don't get discouraged.

Wall Run along the wall to the Ladder and slide down. Jump from the Ladder to the Bar behind you, then to the next Bar, and onto the platform. Next, run to the doorway but be careful because the floor will fall out. So, do a Wall Run along the wall to the doorway.

Now in the hallway, do a Wall Run along the left wall to the corner platform, then another Wall Run along the left wall and you'll drop down to the next platform. Exit to the outside platform. If you are facing out, with your back to the doorway you just came through, run along the left wall which will take you to a Ladder that you can slide down. From here, Wall Run along the wall in the opposite direction and you'll end up on a lower platform. Break the barrels, Wall Run to the next ledge (crossing the gap) shimmy to avoid the barrel blocking you from climbing up then continue to run through the hallway.

When you get to a new outside area, continue following the path and you'll see a cracked wall in front of you. Turn left and Wall Run along the wall and grab onto the Rope. Swing and Wall Run to the next platform and enter the next hallway. Jump to the Ladder, slide down, jump to the lower Ladder, slide down, then run like mad. You're almost there. Get through the water door and you'll be safe.

You have found another Warp Room. Save at the SAVE FOUNTAIN - WATER AND GARDENS (6). Activate the Portal. For me it was: far left, near right, far right, near left. It may be different for you. Enter the Portal. You'll earn a NEW SAND TANK.

Garden Hall - Past

Save at the Save Fountain on your way out. Exit out of the Warp Room, kill the two Red Sheiks, and go up the Ladders. You'll come upon the Crow Demon. Fight him then Wall Run along either wall, grab the Rope, and continue to the main balcony. Facing out over the room, go left and locate the Wall Switch and the Red Sheik across the gap. You won't be going here now, but do take note of it. It's how you'll get down eventually.

For now, again facing out over the room, go right and find the gap with the two Bars and various Red Sheiks in the distance. Swing across the bars and kill the Sheiks (note the quick glimpse of a treasure chest below). From the balcony you are on, follow the green and brown floored hallway and climb up the Ladder on your left. Jump across to the Weight Switch and ride it down. Release and roll under the door.

Continue along the hall, kill the two Red Sheiks and exit to the outdoor balcony. Shimmy along the wall ledge and make your way up to the Ladder on the next balcony. Go up the Ladder. To get by the three saw blades in the wall, Wall Run when the two blades nearest you come together. Or, use a Slo-Mo.

Enter the indoor hallway and Wall Run past the blades when the nearest one is at its lowest, then wall jump to the other side where you will find a SAVE FOUNTAIN - WATER AND GARDENS (7).

Grab the wall ledge near the fountain and pull yourself up.

Garden Waterworks - Past

Finally, you are back in Garden Waterworks, this time in the Past so you can actually do something. Go forward for a cutscene of the Rotating Switch you need to reach. Then, kill all of the enemies in the area.

Once that is done, locate the Rotating Switch in the middle of the area. Then, find the waterfall and to the right of it, the ARTWORK TREASURE CHEST (16). Next, go back to the Rotating Switch and turn it to that it is pointing toward the water fall. Go to the water fall side of this area and find the brown block at the base of the gray stone carving. Climb up. Walk out onto the beam (this is why you turned it in this direction) and jump to the ivory column. Rotate and jump to the brown wall with the black recessed ledge. Grab on and shimmy to the left, drop down, and you'll be on a platform. Wall Run along the wall to the Rope, and land near the next Rotating Switch.

Turn this Rotating Switch so that it points out toward the chasm (away from the building facade). Walk out the beam and jump to the stone carving that you just rotated. From here, jump to the stone roof/archway over the iron gate door. Go to the other side of it and jump back across to the next stone carving. From here, jump to the next Rotating Switch.

Rotate this switch so that it points toward the building facade. Then, break the wooden weapons holder and run along that wall, grabbing the Rope. Swing from the Rope and make it to the next platform. Jump up to the recessed ledge and shimmy around to the end and jump to the ivory column. Rotate and jump to the stone carving and, because you turned it the right direction, you can jump to the building facade and grab onto the ledge.

Break open ARTWORK TREASURE CHEST (17). Then, drop down and roll under the iron gate/door. Inside is the Rotating Switch you've been trying to get to. Rotate it until you get a cutscene of the water flowing. Yay!

LIFE UPGRADE 5

Don't leave this room, instead make your way up the ledges then past all of the traps (they're not hard, so you can handle it) and grab the Life Upgrade!

Return to the main Rotating Switch. Exit out of this room by backtracking under the iron gate/door and then jumping to the stone carving and making your way back to the most recent outdoor rotating switch. Essentially, you'll be backtracking around to the three rotating switches so as to align the flow of water.

So back at the third (most recent) outdoor rotating switch, turn it so that it faces out over the chasm. Jump to the stone carving and then back to the roof/arch over the iron gate. Continue to backtrack to the second outdoor rotating switch, along the way you'll get a quick cutscene of some enemies coming in from below.

Anyway, rotate the second rotating switch so that it faces out toward the chasm. Make your way down to the first rotating switch (the one on the ground floor in the middle of the area). Rotate it so that it faces right (or until you get a cutscene).

Sweet! You have activated one of the two towers! It's almost time to go after the Mechanical Clock Tower, but first you have to make your way back to Central Hall. Your Map Objective has been updated.

GOAL: ACTIVATE THE SECOND TOWER (PAST)

Exit this area the way you came in, through the open door, and drop down to the SAVE FOUNTAIN - THE SECOND TOWER.

Then, climb back up and Wall Run to the corner platform then past the saw blades. Exit outside and fight the two Red Sheiks and the two Invisible Ninjas. Wall Run past the three saw blades using the same cue as before. Slide down the ladder and continue ledge dropping down to the next platform with Red Sheiks. Find the Ladder on the wall, jump to the Weight Switch and go through the now raised door.

Garden Hall - Past


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Remember this room? If you do, you'll remember that when you first got here, to your left was a gap with wall switch. At the time, you went right, which is where you just came from. So, head along the balcony, killing enemies, then Wall Run to the Rope and get to the Wall Switch across the gap. Bust open the ARTWORK TREASURE CHEST (18) then Wall Run up to and activate the Switch.

The Switch causes a wall to extend back on the main balcony. If you want, use a Slo-Mo, but you don't have to. Go to the extended wall, run up it, then Wall Run up and jump to the Bar above you. Shimmy along the Bar, turn the Bar corner, and Swing to the angled wall ledge. Shimmy and drop down to the platform with the Hanging Switch. Wall Run up and jump to grab it. This lowers a Ladder.

Still on the platform with the Hanging Switch, Wall Run up the right wall and shimmy around to the right. Jump across to the next wall ledge, shimmy, and drop down to the Ladder. Go down the Ladder.

From this platform, you can hear and see the Crow Demon below. Ignore him. Go the opposite direction, Wall Run to the Rope and jump across to the balcony to find ARTWORK TREASURE CHEST (19) (this is the one you caught a glimpse of earlier when you were swinging on the Bars above). Ride the Red Curtain down and then hop down to the ground.

Exit out the main door and Save at the Save Fountain if you want.

Central Hall - Past

Wow. Remember this path? Drop down into the sunken wooden hallway and backtrack to Central Hall itself. Upon entering, you'll meet up with the lady in red again. This time, you get a name, "Kaileena." And, you are given the LION SWORD. This sword stores energy for more powerful attacks. Hold the Attack-Button to charge it and the attack will automatically be unleashed on your foes.


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