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LB's "Prince of Persia: Warrior Within"
Walkthrough and Strategy Guide
4. Activating the Mechanical Tower

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4. Activating the Mechanical Tower

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LB "Prince of Persia" Walkthrough
Table of Contents:



0. LB "Prince of Persia" Walkthrough Home
1. Introduction and Tutorials
2. Entering the Fortress
3. Activating the Water Tower
4. Activating the Mechanical Tower
5. Get Off the Island
6. 2nd Chance, Mask of the Wraith
7. Final Bosses
8. Review
9. "PoP:WW" Strategy Guide Updates

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4. Activating the Mechanical Tower

You are on the bridge of Central Hall. If you are facing the Save Fountain, rotate the Rotating Switch so that it points at the left wall. This will raise the stone columns which will give you access to the Mechanical Tower.

Jump over the gap to the Save Fountain. If you are facing the Save Fountain, go left, and Wall Run then jump to the platform along the wall. Next, Wall Run along the right wall to the wall ledge. Hop up the various wall ledges, jump to the platform behind you, then go up to the upper platform where you are across from the door you're trying to get to. Before you jump across to the door, jump to the right corner and find the ARTWORK TREASURE CHEST (20). Jump back across then jump across to the door.

Mechanical Tower - Past

You'll see a Weight Switch. Wall Run up and ride it down to open the door past the Spinning Blades, then activate a Slo-Mo and go by the blades and under the door. Jump the gap and you'll see another Weight Switch that simply operates the same door. Ignore it.


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Go to the end of this candle hall and do a Wall-to-Wall jump up to the upper platform. Roll by the saw blades and climb up the Ladder. Shimmy around, and jump to the hallway with the two crusher blocks, extending and retracting. They're not hard to get by. Go to the SAVE FOUNTAIN - THE SECOND TOWER (2).

Head down the stairs and test your new Lion Sword on the Demons. Two hits and they're toast. Nice! From this wood floor room, shimmy out onto the wood ledge along the wall. Drop down from ledge to ledge, doing a bit of shimmying here and there. When you reach the main floor, kill the many Demons. When they are all dead (about 10 of them), an Armored Troll (my name) will appear. Slash his legs from behind then climb him when he kneels down by tapping the Jump-Button. Once on his head, slash away. Repeat.

When the Armored Troll is dead, head toward the open door. Go through and find the ARTWORK TREASURE CHEST (21) to the right of the small staircase. Then, activate the Wall Switch that raises the block so you can get on the block and Wall Run up to the wall ledge. Hop up and you will find a SAVE FOUNTAIN - CLOCKWORKS AND GEARS.

Walk out onto the beam and you'll see the large wooden gear racing by you. Don't even try to time the jump, just jump and most likely, you'll make it across no problem. On the other side of the gear, you'll face a few Demons and see a glimpse of a new enemy, Exploding Dogs (my name).

On this central platform you can see the door you just came from, a platform with a Demon and a Wall Switch, a column that you can jump to, and a torch-lit balcony. Jump to the column that is moving up and down. Make your way from column to column, the jump to the wooden fence near the platform with the Demon and the Wall Switch. Jump to the platform and kill the demon.

Activate the Wall Switch which causes the wooden fence to move away from you. Quickly, Wall Run along the wall to the fence and you will land on it, hang, and shimmy around to the other side where you can jump to Bar. Swing from the Bar to the Rotating Switch.

Rotate the Switch, which rotates the Bar, and jump to the Bar. Hang on the Bar and wait for the Bar that moves up and down to get to it's lowest point, then swing to it. Ride the Bar up and jump to the balcony railing. Here you will meet your first Exploding Dogs. The deal with them is that once they catch fire, run away, because they'll soon explode. If you're in their explosion radius you'll take a bit of damage, so try to avoid that. Exploding Dogs are useful to open cracked wall, however, so keep that in mind.

Anyway, kill the Exploding Dogs, then grab the Hanging Switch which will raise the central platform. Jump to the platform, kill the three Exploding Dogs, and jump up onto the small, side beam. From there, jump toward the beam sticking out of the balcony with the windows. Shimmy to the right, jump up to the ledge then the higher ledge, shimmy around, then drop down onto the balcony railing. Pull yourself up, kill the Demon and find the ARTWORK TREASURE CHEST (22).

Climb up the Ladder, jump to the beam behind you, climb onto the beam, walk to the left end and jump to the wall ledge near the "L" Bar. Hang down, shimmy under the wooden barrier, then jump to the "L" Bar. Shimmy to face the spinning wooden gate, and jump to it. Let it rotate you around, then jump to the Rotating Switch.

Rotate this Switch which will activate a rotating horizontal gear in the next platform. From the Rotating Switch, hang off the ledge and jump to the Bar under the bright window. When the gear is in position, jump to it and ride it around to the other side, then jump to the next Bar under another window.

Swing from this Bar to the Floor Switch. Step on it, which will cause a swinging wooden gate to become parallel with the wall, so that you can Wall Run and jump to it. However, there is an Exploding Dog on the wall. Pretend he isn't even there and Wall Run and jump to the swinging wooden gate. Wait for it to rotate back to the other side, then climb up on it and jump to the wall ledge. Drop down onto the balcony and fight some more Exploding Dogs.

Enter the small stone room, break the barrels, then Wall Run up and jump to the Hanging Switch. This will raise the central platform again.

Go onto the central platform. Jump up to the longer beam and jump through the large spinning gears. Again, don't worry about timing, just go for it. If you miss, you'll hit the gear and can jump off the gear back to the central platform, no harm done. Once you jump past the gear, jump to the next wall beam, then up to the wall ledge. Continue up to the open door way.


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Roll under the Spinning Blade, then, when the smashing block is fully extended, climb up the right side of it and do a Wall Run along the right wall, clearing the two horizontal blade poles, and maybe even the next smasher block. Then, go by the two blade poles (not hard), then look down the staircase and roll under the two horizontal blade poles. At the bottom of the stairs, activate the Wall Switch by hopping up onto the header of the door across from the gate and shimmying over to the switch. Drop down and go through the gated door.

Mechanical Pit - Past

Continue down the stairs for a SAVE FOUNTAIN - CLOCKWORKS AND GEARS (2). Go down the next set of stairs for a quick cutscene of various Red Sheiks. Kill them.

Find the Wall Switch, activate it, turn on your Slo-Mo and run to the now raised block. Wall Run up to the Rope. Swing and Wall Run to the platform on the left. Kill the two Red Sheiks and get yourself oriented.

You are on a wooden bridge, to your right is a non-operational waterwheel. In front of you is a curved balcony with a path to the right and a path to the left. Take the path to the right to get a quick cutscene of a few waterwheels becoming active and the Sand Wraith escaping. Don't worry about the left path, yet.

So, taking the right path, Wall Run through the spinning waterwheel, kill or toss the two Red Sheiks, then to get through the next spinning waterwheel, use a Slo-Mo, Wall Run through and then jump to the reddish column. Jump to the next three columns then down to the Rotating Switch.

Rotate the Switch which will cause a platform elevator to lower. Jump to it, ride it up, then Wall Run toward the dead-end wall and do a Wall-to-Wall jump until you grab onto the ledge of the doorway. Pull yourself up.

You are now in a room with a fireplace and a Armored Troll. There are two paths here, one opposite the door you came through, has an ARTWORK TREASURE CHEST (23). Smash it, but don't go down this path. Instead, go through the other doorway and you'll see an Exploding Dog on the wall, blocking the way to a Rope.

Wall Run along the wall, hitting the Exploding Dog on the way, and then grab the Rope. Swing and Wall Run then jump to the water-filled platform (heal if you need to) then take a look at the moving gates. Notice that each of them has an opening in the bottom which you can roll under. Do so, and then hop onto the central bridge and jump up to grab the Hanging Switch. This opens the door on the other side of the room.

Leave the bridge and go back to the moving gates and continue to roll toward the door you opened. Jump up and grab the Bar and swing over to the door you just opened. Kill or toss the two Red Sheiks and enter the door.

This is a trap-laden hallway leading to a Warp Room.

The first couple of traps are easy. When you get to the wall saw blades, simply Wall Run past the first one and you'll grab a Rope, then Wall Run past the second one. Next, you'll have to use the smashing blocks to get over/by the blade poles. Finally, there is gap with two horizontal moving blade poles. When the poles pass each other in the middle, Wall Run by and enter the Warp Room.

Save at the SAVE FOUNTAIN - CLOCKWORKS AND GEARS (3). Then, activate the Portal. For me it was: far right, near left, near right, far left, but it may be different for you. Step into the Portal. You'll earn the RAVAGES OF TIME. This is a powerful, fight-ending attack. While holding down the Block-Button, tap the Rewind/Slowdown-Button. This power uses 2 Sand Tanks. When it's activated the screen will turn red. At this point, start attacking enemies. You'll have super-speed and you'll quickly take care of the enemies in the area.

Mechanical Pit - Present

Save at the fountain on your way out of the Warp Room. Wall Run past the first blade pole gap then you'll actually have to use your brain to get by the next traps. The problem is you can't get by the non-moving horizontal blade pole in front of the second smasher block. To get by, go to the first smasher block and when it's extended, use a Slo-Mo. Climb onto the smasher block and Wall Run along the left wall, thus running over the blade pole causing you trouble. Then, go by the next blade poles, and Wall Run by the wall saw blade and grab the Rope. Don't swing on the Rope, instead jump from it to the wall ledge, hang down, and shimmy to the other side of the gap. Then, make your way to the doorway.

Back in the Mechanical Pit, this time in the present, watch the cutscene to give you an idea of where you need to go. Kill the Red Sheiks and Exploding Dogs. Give your Ravages of Time a try, if you want. Then, hang off the edge of this platform and ride the Red Curtain down. You'll land on a partial wooden bridge. Look familiar?

Wall Run through the water wheel and jump to the column. Jump to the next three columns and then down to the non-activate Rotating Switch. Jump to the platform elevator that you activated in the past then Wall Run and Wall-to-Wall jump up to the room with the fireplace.

You'll get a quick cutscene of some wooden planks blocking a door. I bet an Exploding Dog would come in handy! Kill the Red Sheiks then try to aim an Exploding Dog so that it explodes by the wooden plank doorway. If you're not having luck, just sacrifice yourself by standing by the doorway and let one of the Dogs come to you. Once the door has exploded, kill the remaining Dogs then Wall Run to Rope then Wall Run and jump to the water-filled platform (you did this in the Past, too).

You'll notice that the gates are no longer moving but you still need to roll under them. Then, jump to the Red Sheik on the now broken stone bridge. From this platform, hang onto the ledge and drop down to the wooden ledge below. Continue to drop down the next two ledges and you'll get to a Red Sheik on a platform. Kill him then jump across the broken bridge, kill the next Red Sheik and go through the door where you'll see a Shadow Wraith. Kill him then enter the doorway you saw in the cutscene.

Roll down the stairs, under the blade poles and step on the floor switch to open the door. In this circular room there is a spinning shaft and a few Red Sheiks and Exploding Dogs. Kill them then climb up the Ladder. Wait until you see the gap in the spinning floor above you and then jump over to the ledge and climb up.

Next, Wall Run up to the stone ledge on the left and climb up to the barred, rusty door. Wait for the spinning shaft to turn its ledge toward you then jump to it. Ride it 180 degrees and then jump over to the next rusty barred door. From here jump to the next ledge on the shaft then up to the top ledge of this part of the shaft then shimmy around, find the opening in the ceiling, and jump up to the next segment.

Next, Wall Run up to the ledge with the water flowing down on it, climb up and then jump up to the ledge above (where the water is coming from) and jump to the ledge on the shaft. Ride it 180 degrees and jump to the ledge under the Wall Switch. Jump up to the ledge directly under the wall switch and jump back to the shaft. Climb up and ride the shaft around then jump to the Wall Switch (activating it) then back to the shaft and through the now open door.

Here you'll find a SAVE FOUNTAIN - CLOCKWORKS AND GEARS (4)

Activation Room - Present

Go up the short stairs, hop the half-wall, and fight the Red Sheiks with the help of the column in the middle. Then, a few Exploding Dogs will drop in. This is a good thing because you need to blow up the cracked wall. Fight the Dogs hoping that one will blow up near the cracked wall, or, sacrifice yourself then go heal back at the Save Fountain.

Once the cracked wall is open, you need to get to a Warp Room. Jump through the now open cracked wall and out to the rock platform. Go toward the wall and then Wall-to-Wall jump up the brickwork and you'll grab a ledge above.

Here, there is a central stone column and three Red Sheiks and a Red Ninja. Kill them then run up the side wall with the lattice work. Turn around and jump to the top of the center stone column. From here, jump to the wooden wall ledges and go up to the corner platform. Wall Run to the next corner platform and then Wall Run to the Ladder. Go up.

Fight the Red Sheik and the Red Ninja, smash some barrels and baskets, then hop over the wooden railing and drop down to the recessed ledge. Shimmy left, around the corner, then jump down to the platform below. This platform has a Ladder going down on the right side and two Red Ninjas to fight. Take the Ladder down then jump to the beam and to the platform where you'll see two wall saw blades. Wait for both blades to go below you, then Wall Run to the Rope. Swing, Wall Run, and jump across to the next platform.

You are on a corner platform, there are Red Sheiks way below. Wall Run along the back wall and you'll land safely on the platform with the gray boulders. Then, slide down the Ladder and drop to where the enemies are located. Kill the two waves of them (the Ravages of Time attack works well here) and then, if facing out over the room, climb up the lattice work ledge on the right. You'll see a recessed wall ledge, Wall Run up to it and shimmy left, jump across to the other recessed ledge (past the bright light coming in) and drop down to the lower recessed wall ledge where you can then safely drop down to the large balcony on this side of the room.

Here is your door leading to the path which takes you to the Warp Room. Go toward it and the Dahaka will begin to chase you again. Wall Run along the left wall, turn the corner then Wall Run the right wall, to the Rope, and continue to Wall Run to the next area where you will be able to go through the water door that the Dahaka can't pass through.

Hit the Wall Switch which will extend a wall for you to Wall-to-Wall jump up. I recommend using a Slo-Mo after you hit the switch to give you some extra time. At the top of your Wall-to-Wall jump, fight the Dogs and Red Sheiks, then jump the gap where you will once again see the Dahaka below.

The chase is on again! Wall Run along the left wall, grab the Rope, continue to Wall Run to the next platform, continue running then do one more Wall Run to the water door and you'll have found the Warp Room!

Save at the SAVE FOUNTAIN - CLOCKWORKS AND GEARS (5) then activate the Portal. For me it was: far right, near right, near left, far left, but it may be different for you. Go through the Portal to earn a SAND TANK (you should have a total of 5 now).

Activation Room - Past

Save if you like, then exit the Warp Room. Make your way past the traps, kill the three dogs, then roll under the gear. Jump the gap and fight the three Red Sheiks. Hang off the ledge of this platform (where before you activated the wall switch to Wall-to-Wall jump up) and then Wall-to-Wall jump down. Go through the water door and fight the two Red Sheiks and the Exploding Dog. Continue fighting and making your way to the actual Activation Room where you'll get a quick cutscene showing you that this room is in much better shape than in the Present.

You'll notice that there is an Armored Troll throwing Exploding Dogs in your direction. This is helpful because there are two broken doors (cracked doors/walls) that you need to be blown open. The one to the right is a Save Fountain. The one to the left is a Life Upgrade.

First, head right, fight the three Red Sheiks, then find the broken/cracked door. Stand in front of it until you see an Exploding Dog being hurled your way. Move out of the way and it'll blow open the door for you. Here is a SAVE FOUNTAIN - CLOCKWORKS AND GEARS (6). There is also a Weight Switch in this room, but you'll come back to it in a bit.

LIFE UPGRADE 6

Exit out and go to the other end of this balcony where you will find a cracked wall with sunlight beaming out of it. Again, position yourself so that an Exploding Dog will blow open the wall for you. This is the path to a Life Upgrade.

Simply run by the first two smasher blocks then turn the corner. You will see a spiked floor with three horizontal blade poles. Staying along the right wall, when the nearest pole reaches its lowest point, start rolling. You'll pass under each of the three poles. Next, use the smasher blocks to get over the horizontal blade pole by using a Slo-Mo, climbing up both smasher blocks, then Wall Running along the right wall. Finally, you'll have two smasher blocks that are placed higher. Only worry about the one closest to you. When it's extended, use a Slo-Mo and Wall Run up the wall behind you (if facing the smasher block) and then jump from the wall to the smasher block. From here, Wall Run along the right wall, thus clearing the last trap. Go and get your Life Upgrade! Backtrack out.

Go back to the Save Fountain room (not the Warp Room) and Wall Run up to the Weight Switch. It'll lower causing a platform elevator just past the gear on the right wall (if facing the Armored Troll) to lower. Wall Run through the gear and grab onto the platform elevator ledge.

Here you'll see a large suspended stone hanging from the ceiling in the alcove below. Hop down and fight the three Red Sheiks and find the ARTWORK TREASURE CHEST (24) in the small dark recessed alcove of this alcove. Next, find the Ladder on the wall and climb up and jump to the suspended stone. Get on the backside of it and wait for an Exploding Dog to be tossed you way. When one hits, it'll cause the stone to break, thus taking you up.

Jump from the now-raised suspended rock to the corner platform, then Wall Run along the wall to the next corner platform, the Wall Run again to the upper Ladder. Go up.

Here you will find a flame lit Rotating Switch. Rotate it 360 degrees which will cause one of the gears to move into place. Break the barrels and Wall Run to the gear you just moved, actually the platform above its horizontal shaft, making sure to Wall Run when the sliding stones are in place. From the gear platform, Wall Run to the rotating gears that you see. You will end up on the ledge above the rotating gears. Drop down to the gear moving left, then to the lower gear moving right, then drop down to the Bar below.

Swing across all of the Bars and you'll end up hanging from a wooden ledge with lattice work above you. Shimmy along the ledge and jump to the Bar, then drop to the lower Bar, then swing to the next suspended stone alcove.

You should know what to do here. Drop down to the alcove, fight the enemies, climb the Ladder to get onto the stone, wait for an Exploding Dog to hit the stone, thus raising you, jump to the corner platform, Wall Run to next corner platform, Wall Run to upper Ladder. Go up.

Another flame lit Rotating Switch is in front of you. Rotate it 360 degrees which moves the second gear into place. Kill the Exploding Dogs that drop in then Wall Run to the platform associated with the gear you just moved. From the platform, Wall Run and you'll find the third Rotating Switch which will activate the third clockwork gear. Yay! All three gears are now in place.

Wall Run to the platform associated with the third gear. On this platform, you'll see a small window in the wall. Hop up into it and go through it to the other side of the wall. You'll see an ARTWORK TREASURE CHEST (25). Smash it, jump the gap to the Red Sheik, kill him, then slide down the Ladder.

Wall-to-Wall jump down, then Wall Run along the left wall. Hang from the ledge then shimmy around the corner and safely drop down. You are back where you started in this area. Save in the Save Fountain room then head to the Armored Troll. The floor will drop.

To beat the Armored Troll roll by or under him, slash the backs of his legs until he drops, tap the Jump-Button to climb him then slash away at his head until you get tossed and then repeat (if you're good you can move right or left on his shoulders to avoid being tossed). When he's dead the floor will raise back up.

Head toward the gears at the end. Notice that they have Bars or beams sticking out of them. Wall Run up the right wall and jump to the Bar on the lowest gear. Make your way up the beams/Bars then side jump to the Ladder from the end of the beam and go up.

You'll see a Hanging Switch. Wall Run up and jump to it. This will extend a platform to the central Rotating Switch. Go to the Rotating Switch, kill the Exploding Dogs, then rotate the switch 360 degrees.

Congrats! You have activated both towers. The doors in the Hourglass Chamber (off of Central Hall) has been opened. Your objective has also been updated on your map. Open your map.

GOAL: RETURN TO THE HOURGLASS CHAMBER - PAST

From the Rotating Switch, run forward and go through the open door. Wall Run through the gear, then through the next one and jump from the wall to the corridor. Go down the stairs, fight the Dogs, then hang from the ledge and ride the three Red Curtains down (by jumping from one to the other). Continue forward and then ride down the next two Red Curtains.

Note: There is one more ARTWORK TREASURE CHEST (26) in Activation Room - Past. As soon as you enter the main room, go up on a platform above you and to the left.

Mechanical Tower - Past

Go to the central wooden platform and slide down the Ladder. Walk out onto the beam, jump past the gear and save at the SAVE FOUNTAIN - THE DOOR IS OPEN. From the fountain, drop down the ledges, exit through the door, ignore or fight the Armored Troll, (I recommend running by him) then go out to the small extension of the balcony, where there is steam coming out of a floor grate and Wall Run up to the wooden ledge. Hop up from ledge to ledge and get up to the wooden floor room with the Demons. Kill them (boy are they easy now). Go up the stairs and save at the Save Fountain if you want. From the Fountain, go by the smashing blocks, get to the Ladder and go down. Then, Wall Run to the Red Curtain and ride down.

Use the Weight Switch and a Slo-Mo to get through the door.

Central Hall - Past

OK, you are back in Central Hall. Make your way down to the main bridge. Egad! It's the Dahaka. He has learned to find you in the Past. The Dahaka grabs the Sand Wraith and eats him then disappears. Hmm?

Go to the SAVE FOUNTAIN - THE EMPRESS, and save.

Time to go back to the Hourglass Chamber. If you've forgotten, to get there, simply run up the stairs by the Save Fountain. Go by the various traps then use the Weight Switch to open the door.

Hourglass Chamber - Past

Walk in for a cutscene. Save at either Save Fountain then go through the now open doors. Another cutscene. Kaileena is the Empress. Oh man!

Throne Room

BOSS FIGHT - EMPRESS KAILEENA

This fight requires a good deal of patience and a fair amount of aptitude. This fight took me a good 15 tries or so before I was successful. A good tip is to try to start this fight with as many full Sand Tanks as possible. Also, be aware that there are two ARTWORK TREASURE CHESTS (27, 28) in the Throne Room. If you don't get it sometime in the battle you may not get a chance to come back.

From the very beginning of the fight, ignore Kaileena, and go to the left and break open the jars and you will fill up two Sand Tanks. Also, break the weapon rack and grab a Secondary Weapon. At this point, I have three full Sand Tanks (started with one full one). As a general rule, if Kaileena happens to get a good series of attacks in on you and you lose a bunch of health, it is a good idea to rewind time and avoid the attack.


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For the first part of this fight Kaileena is fairly slow. She will teleport if you get too far away from her but generally you should be able to get in a good one-two-three attack then block and roll, then repeat. You can also make heavy use of the columns to do acrobatic column attacks (move control stick toward column then hit either the Attack-Button or Grab-Button) or feel free to try to get a few good wall push attacks (push toward wall and hit either the Attack-Button or Grab-Button) in on her. Do this until you and she lock swords. At this point, rapidly tap your Attack-Button to break the stand-off and get a good shot in on her.

Soon after this Kaileena will spawn two Sub-Empresses as she hovers in the air. To easily take them out, go over to the right wall (if facing the throne) and do wall push attacks over and over. After about six hits each they'll die. If you do it quickly they won't have time to attack. They will each give you some Sand. If you have a secondary weapon in your hand, throw it to get rid of it, then pick up one of the Sub-Empresses Swords so that you have a good Secondary Weapon. Also, break the jars here (you previously broke the jars on the left side of the area, if facing the throne) and you'll get at least one Sand. NOTE: I also found success throwing a charged Secondary Weapon at the Sub-Empresses for a one-hit kill.

You'll see Kaileena return to the ground where you should attack her again. Now, however, she is a bit quicker. I currently have all five of my Sand Tanks full. Still feel free to use the columns to do acrobatic attacks, but be more aware of blocking/rolling out of the way to avoid attacks. For the rest of the battle it is more important to avoid damage than to dole it out.

Keep fighting her until you reach the next cutscene when you'll talk about her cheating her fate, just like you. As soon as this cutscene ends get out of there by doing backflips away from her. If you stick around she'll do some major damage.

Now, she is even faster. Try to go for a quick one-two attack then roll or block to get out of her way. Using the columns at this point is risky because she is simply moving around too fast. Keep attacking her until you lock Swords with her again. Rapidly tap your Attack-Button to break it in your favor and she will launch two more Sub-Empresses. You know how to deal with them, so have at them. In the meantime, you may want to break open any other jars for Sand if you are low. After fighting the two Sub-Empresses you will have two Sands from them, so keep that in mind.

Next, you have to fight Kaileena again. You should have at least two Sand Tanks and I'd hope you have at least four filled up. It's time to use the Ravages of Time attack. This attack uses two Sand Tanks. While Blocking, tap your Slowdown/Rewind button to activate the attack. The screen will turn red and you'll be super-fast. Start hitting you attacks as quickly as possible while trying to stay pointed toward Kaileena. This should knock her health down to a very low level. If you have two more Sand Tanks, use the attack again and you'll defeat her. If you don't have enough Sand, then you'll have to finish her off the old-fashioned way. She is very fast now, so be patient and try to get a slash or two in on her then roll out of the way.

When you have defeated her, you'll tell yourself that you need to get to the present. Save when prompted (THE LONG WAY HOME).


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