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LB's "Prince of Persia: Warrior Within"
Walkthrough and Strategy Guide
5. Get Off the Island

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5. Get Off the Island

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LB "Prince of Persia" Walkthrough
Table of Contents:



0. LB "Prince of Persia" Walkthrough Home
1. Introduction and Tutorials
2. Entering the Fortress
3. Activating the Water Tower
4. Activating the Mechanical Tower
5. Get Off the Island
6. 2nd Chance, Mask of the Wraith
7. Final Bosses
8. Review
9. "PoP:WW" Strategy Guide Updates

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5. Get Off the Island

Oh, crikey! The Dahaka is still alive! Run! Jump over the first gap, Wall Run on the left wall for the second gap, Wall Run on the left wall for the third gap where you will fall down to a lower path. Then, jump to the Bars over the next gap and swing to the other side. Next, Wall Run on the left wall, hitting a switch as you run by, then grabbing the Rope, then Wall Running from the Rope to the Red Curtain where you will ride down. Go through the door for a long cutscene of you mulling over what went wrong. You discover that since you killed the Empress, you ended up being the one to activate the Sands of Time (perhaps referencing the fact that you did so in the previous game of the same name). You also discover that the Mask of the Wraith, talked about in the hieroglyphics, has given you a second chance, but you'll get to that later.

Catacombs - Present

GOAL: LEAVE THE ISLAND (PRESENT)


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Upon starting up you'll realize that you are in the Catacombs. You may also notice that your Sword is broken. Find the ARTWORK TREASURE CHEST (29) across from the main staircase then go up the main staircase. Ah rats! More Dahaka action. Wall Run the right wall then jump across to the platform with barrels. Break some barrels to get by then Wall Run to the Bar and swing up the next Bars until you grab the ledge. Then, Wall Run the right wall, grab the Rope, Wall Run from the rope and jump across to the platform on the left. Wall Run the right wall to the corner then jump across to the platform. Go forward to the Hanging Switch and jump to it. This will cause water to cover the door thus making it so the Dahaka can't chase you any further.

You'll notice that you are now in an up-above area of the Catacombs you were just in, overlooking the area down below. Jump to the ledge to the right, with the stone door. Grab the stone door and pull it out. This will cause the platform/pillar to drop down and you'll be shown a cutscene of two more stone doors that you'll have to do the same thing to.

Go up the main staircase again. Note that the sidepath to the right is now accessible. Dahaka time! Wall Run past the first gap. Wall Run and jump to the Bar then the next Bar and swing to the ledge to clear the second gap. Jump to clear the third gap and then immediately hang a right (as opposed to going straight). Jump to the Hanging Switch, creating a water door, and swing through.

You are now on another platform overlooking the catacombs. The angle you are given shows the platform and water door on the right of the screen and to the upper left, the stone door. In the middle of the screen, you'll see the left edge of the wall of the platform. Facing the water door, Wall Run up the left wall edge and grab onto the wall ledge. Shimmy around, work you way up and toward the stone door, then drop down at the stone door. Like before, grab it and pull it out thus lowering this platform and further raising the central coffin.

Again, go up the main stairs, take the right path and this time, instead of going right after jumping the third gap, go straight, roll under the debris, Wall Run on the right wall, grab the rope, Wall Run to the Bar, swing to the other side of the gap. Go to the dead end, do a Wall-to-Wall jump up the passageway, grab the ledge, go forward, roll under the debris, do another Wall-to-Wall jump up. Then, Wall Run to the Rope, Wall Run to the next Rope, Wall Run to the Bar, swing on the Bars until you get to the ledge. Jump the next gap. You'll see a Red Curtain on the right wall. Wall Run the left wall and jump across to the Red Curtain and ride down. Roll under the debris, then Wall Run the left wall to the corner and jump to the platform. Soon you will see the Hanging Switch. Jump to it to create another water door and you'll be overlooking the Catacombs below.

From this platform, Wall Run up to the ledge on the left, shimmy to the left and then pull out the third and final stone door, thus raising the central platform and creating ledges on the central platform.

Go to the central platform in the room. Work you way up the various ledges then jump to the Bar in front of the water door. Swing and go through the water door. Along the right wall is a SAVE FOUNTAIN - YOU CANNOT CHANGE YOUR FATE.

Along the left wall is an ARTWORK TREASURE CHEST (30).

Prison - Present

Go forward in the hallway and you'll get a new objective.

GOAL: RETURN TO THE THRONE ROOM (PAST).

Still in the same hall, Wall Run the right wall and jump across to the platform and fight the two Red Sheiks. You only have half a Sword so be sure to pick up one of theirs as a Secondary Weapon after you kill them. Then, Wall Run the left wall and jump to the platform and kill the next two Red Sheiks.

To pass the next gap, hang then shimmy along the wall, go out to the beam, jump to the next beam then the next on and fight the four Red Sheiks. Go up the Ladders, jump to the wall ledge and shimmy to the open doorway.


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You'll get a quick cutscene of you seeing a new Sword and there is a SAVE FOUNTAIN - A THRONE AND A MASK near you. Save. Go down the dark hall and at the end kill the two Red Sheiks and the new enemy, the Black Ninja (my name). If your health is low after the fight, simply go back to the Save Fountain to heal and you'll have to fight the Black Ninja again, but it may be worth it.

Anyway, continue along the path and you'll see a doorway leading to a series of beams. Walk out onto the beam. Go forward and various pieces will fall off, so take the left beam to the wall. A Black Ninja will drop down on the beam, too. Jump when she attack to dodge her, then slash her to make her fall off. Continue following the beam path, taking out another Black Ninja and getting to the platform along the wall.

From the platform, walk out onto the beam, jump across to the beam across the room, and walk to the wall platform on this side of the room. From this platform Wall Run to the corner platform with the Black Ninja. The Ninja will attack you but just do your Wall Run and you'll slash her (just like the Exploding Dogs from the Mechanical Tower). Wall Run to the next platform, then to the Red Curtain. Ride down, jump to the other Red Curtain and you'll get a cutscene of the Dahaka knocking the new Sword away from its pedestal. Rats!

Now, you have another Dahaka chase. Run down the stairs, Wall Run the left wall over the first gap, run down the next stairs, Wall Run the left wall across the second gap and soon you'll run through a water door and will have discovered a Warp Room.

Save at the SAVE FOUNTAIN - A THRONE AND A MASK (2) then activate the Portal. For me, it was: far left, near right, near left, far right, but it may be different for you.

You'll earn the WIND OF FATE. This is an upgrade to the Breath of Fate attack. This attack knocks enemies to the ground. While Blocking, press and hold the Rewind/Slowdown-Button. The longer you hold, the stronger the attack.

Prison - Past

Save, then exit the Warp Room. To get past the first gap, Wall Run on the left wall when the two blade poles are furthest away. Land and quickly hang from the edge behind you. Shimmy to the right then pull yourself up so that you don't get hurt by the blade poles. Go up the stairs. Go by the next few traps, then to cross the second gap with the horizontal blade pole and the extending block, jump to the extended block making sure you are along the right wall. Hang off the edge of the block on the far side then jump to the ledge to clear the gap.

Roll through the next saw/blade pole trap, step on the Floor Switch and enter this large room and you'll receive the SCORPION SWORD. The Scorpion Sword allows you to break through walls. To do so, hold the Attack-Button near a cracked wall.

After the cutscene, you'll get a chance to test out your new Sword. Many Red Sheiks will attack. Kill them. Go through the door that leads to the blade pole. Roll by then roll under the horizontal blade pole. You'll reach a cracked wall. Hold your Attack-Button and attack the cracked wall to break through.

In this next room you'll find a Floor Switch and a Rotating Switch. Turn the Rotating Switch to open the door and four Black Ninjas (the male version) will attack. For this battle, use the column to do acrobatic attacks which will help to kill them. When they're dead, find the ARTWORK TREASURE CHEST (31) in an alcove, then go through the door that the Rotating Switch opened.

In this small alcove, grab a hold of the Crate/Cage and drag it to the Floor Switch. This will open the door behind you. Go in and jump to the Ladder and slide down. Kill the Red Sheiks and Black Ninja. Roll by the traps (or use a Slo-Mo) and get to the next cracked wall.

Break through the wall. In this room is a Rotating Switch and a Floor Switch which activates some floor spikes. Rotate the Switch which will raise the door and several Red Sheiks will emerge. Kill them (if you want, use the Floor Switch if you can) then go through the right door. In this small alcove is a Wall Switch. Wall Run up to it, activate a Slo-Mo and then run through the now open door.

In this room, kill the four Black Ninjas, then find the ARTWORK TREASURE CHEST (32) in the small alcove. Go to the Rotating Switch and rotate it. This will lower the door you just came through and open a passageway for you.


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Yay! It's a SAVE FOUNTAIN - A THRONE AND A MASK (3). Next to you is a series of cells with a spiked pit at the bottom. You'll be Wall-to-Wall jumping up this area. Do a Wall Run on either side of the wall then jump to the other side and do you Wall-to-Wall jump up and you'll grab a ledge. Pull yourself up. From the ledge, do a second series of Wall-to-Wall jumps and you'll grab the left ledge and you'll be in the main room where you got your Scorpion Sword.

Boss Fight - Huge Armored Troll

This guy is quite easy and is like any other armored troll you have fought. First, you need to get behind him. Do this by rolling through his legs or rolling behind him. Once you are behind him, slash at the back of his legs until he drops down to one knee. When this happens, tap your Jump-Button to climb him. Start slashing at his head. The key here is to stay on his head as long as possible. He'll try to reach back and grab you but you can avoid this by moving to his right or left shoulder. Watch for either of his palms to face you. When you see, for example, the left palm (his left), stop attacking and move to his right shoulder to avoid his grasp. Then, return to the middle and start whacking making sure to keep watching his palms to avoid the next grab. Usually you can get in about three slashes between grab attempts. If he does manage to snag you, either rewind time, or repeat the process to make him fall then climb him again. Also, this fight is very easy if you simply use a Slo-Mo or two once you are on his back.

When he dies, a Ladder will fall along the wall in the cage that the Armored Troll was in. It's hard to see, so enter the small room that Troll came from and turn left. On the left wall you'll see the ladder hanging down. Wall Run up to the Ladder, climb it, break open ARTWORK TREASURE CHEST (33) then activate the Wall Switch to open the door.

You are now above the main room where you just fought the Boss. Attack or toss the Black Ninjas.

Life Upgrade 7

There are two secret walls that you should break. First, go to the corner of the balcony where you'll find a cracked wall. Use your Scorpion Sword to break through. Inside is a closed door. Then, find the boarded-up wall along one side of the balcony. Use your Scorpion Sword to break through the wall. Inside is a Wall Switch. Wall Run up to activate it, use a Slo-Mo and run to the, door you just discovered. Make your way through the traps and grab the Life Upgrade.

Exit back out to the balcony and go through the door to the hallway. Look above you in the hallway to find a system of beams. Wall Run up either wall and jump to the middle beam. Pull yourself up, move toward the wall, jump to the next beam, then jump to the wall ledge. Then, jump to the next beam (above the one you just came from) and jump to the next wall ledge. Keep heading up in this manner until you get to the SAVE FOUNTAIN - A THRONE AND A MASK (4).

Again, you'll have to get to the beams above this area. Wall Run up near the fountain and jump to a beam. Jump to the wall then to the next highest beam. Keep going up until you get to the stairway.

Library - Past

Go up the stairs and follow the path. You'll be attacked by a couple of Black Ninjas. Enter the next room, the Library. You'll get a quick cutscene of the Library, showing you the basic lay of the land.

Enter and kill the all of the Black Ninjas. Locate the two circular rooms each containing a Rotating Switch. Go to the Rotating Switch furthest from where you entered (the 2nd one you got to) and turn it. This will move the bookcases revealing two Black Ninjas and a room with a Weight Switch. Kill the Ninjas then Wall Run up to the Weight Switch. This opens the door in the middle of the two Rotating Switches. Activate a Slo- Mo, run to the Rotating Switch, turn it to return the Bookcases to their original position, then go through the middle door. (NOTE: One time I played through and the first bookcase (with wooden table blocking it) was closed meaning I didn't have to use the first Rotating Switch. If the bookcase is open then you will have to use the first Rotating Switch to get to the second.)

Here you will find a small bridge and a Ladder. Climb the ladder and fight the Ninjas. Find the ARTWORK TREASURE CHEST (34) then follow the path killing the Ninjas as you go. You'll come to a dead end. Notice the two pillars on the right wall that have handles for you to pull. There are also tracks/marks on the floor to mark that the pillars slide. So, grab the pillars and lo and behold, you've pulled out two bookcases of the perfect distance to Wall-to-Wall jump up. Get up on the nearer bookcase and Wall Run along the wall to the Bar. Swing up the bar to the beam then jump to the next beam and walk out on it.

You are now overlooking the library. There is a Bar holding a hanging torch that you can jump to. Jump to it then to the next Bar, then to the wall ledge. Drop down one ledge, shimmy to the right then jump up to the half-ledge. Pull yourself up then jump to the beam above. Shimmy right, pull yourself up, then walk along the beam toward the rubble. Drop down onto the rubble below. You'll find an ARTWORK TREASURE CHEST (35) at one end of the hall. Then, go back to the ledge of the doorway, hang down, shimmy right, and jump up to the half-ledge above. Jump up to the recessed ledge and jump from the wall to the octagonal beam structure. A Black Ninja will drop in. Jump when she attacks, then slash her to knock her off.

Walk around the beam then jump to the other octagonal structure. You have two choices here: jump to the platform extending from the wall, or walk around toward the ornate window and jump to the ledge to the left of it.

LIFE UPGRADE 8

Head to the ornate window, jump to the ledge, drop down a few platforms, shimmy under the window, then get up to the open door. Enter on a beam and jump to the wall ledge then drop down to the floor. You are now on the other side of the ornate window. Follow the path. Wall Run past the first horizontal spinning blade pole, roll to get by the saws and spike floor. For the next trap you have to do a sort of half-Wall Run. Basically, wall over the first pole then release the Wall Run button to safely drop down before you hit the second pole. Go get that Life Upgrade.

Return to the octagonal structure and this time, head to the wall platform. Go out onto the beam and a Black Ninja will hop down. Jump to avoid the attack then slash her. Take the beam that is sticking out and jump to the doorway. Walk out the Beam in front of you and drop down to the floor below. Here you will find ARTWORK TREASURE CHEST (36). Position yourself so that your back is to the chest and look left to find a Block. Pull the Block to the side of the doorway. Wall Run up and jump to the Beam. Continue on this Beam until you get to a doorway. Drop down for a SAVE FOUNTAIN - A THRONE AND A MASK (5).

Follow the hall, jump to the Bar, swing to the next Bar when the blade pole is at its highest then swing and jump to the ledge. Now, you'll have to Wall Run and slash at the Black Ninja as she attacks you on the wall. This is all about timing. Slash just before she gets to you. Continue up the stairs, take out the Exploding Dog, then go up to the boarded-up door and smash through it.

Mechanical Tower - Past

NOTE: If the beam isn't here to jump through the gear then you have encountered one of the more famous GLITHCES in the game. You can try to reload an earlier save but the only thing that I know that works is to restart your game. Sorry for the bad news. You can complain to Ubisoft.

Look familiar? Go to the central platform, go out on the beam and jump through the gear. Save at the Save Fountain if you like, then go out onto the main balcony where you'll find an Armored Troll. Run by him to the slight extension of the balcony, where the water is flowing down and Wall Run up to the ledge. Make your way up from ledge to ledge and you'll soon be in the wooden floor room. Go up the stairs, pass the Save Fountain, go down the Ladder, make your way to the Red Curtain, slide down, activate the Weight Switch and a Slo-Mo and go through the door and eventually exit out to Central Hall.

Central Hall - Past

WATER SWORD INFO

You are back in Central Hall. Before you head to the Hourglass Chamber I highly recommend you go after Life Upgrade 9. Doing so will make the Water Sword (a very powerful weapon) available to you. Whether or not you have the Water Sword determines what ending you get, as well.

LIFE UPGRADE 9

You are now on a side-quest to get Life Upgrade 9, the final Life Upgrade. Hop down to the main bridge below, kill the Demons, then go to the Rotating Switch. Rotate the Switch so that it is pointing away from the Save Fountain. You need to get up to the balcony with the red covering. Facing the save fountain, hop up the rock ledges on the left, jump to the three columns, then to the set of rock platforms on the other side of the room. From here, you can see the balcony. Wall Run the left wall and then jump to the balcony. Go through the red cloth.

Jump the first gap. Do the same for the second gap. Go down the ladder, kill the Demon, go through trap, down next Ladders, kill Demons, run along spike floor hallway, and make your way back to Southern Passage.

Southern Passage - Past

You are still on a sidequest for Life Upgrade 9. Kill the enemies. If you remember this room, then you'll remember that you can hop up to a Bar sticking out of one of the large square columns and make your way up from balcony to balcony. There are a lot of Bars, beams, and enemies as you go up. Do so and after about 6 or 7 balconies you'll come to one with a iron gate that is slightly broken (the enemies on this balcony are a Shadow and a Red Ninja). Use your Scorpion Sword to smash through it. Pull out the Block. Smash the ARTWORK TREASURE CHEST (37). If facing the broken gate, push the Block to the right wall. Get on it, then Wall Run up the right wall, do a quick Wall-to-Wall jump and you'll grab a ledge. Pull yourself up.

You'll see a Wall Switch. Wall Run up to it, use a Slo-Mo and roll under the door. Get through the various traps (you should have enough Health to sustain a few hits) and go up to the Life Upgrade! Congrats, you have them all!

Backtrack to the closed door and use the stone block in the corner to Wall Run up and over the door. Make your way back down to the floor of Southern Passage using the Red Curtain. Backtrack all the way back up to Central Hall.

Central Hall - Past

You just got done getting the 9th and final Life Upgrade. You are now back in Central Hall. To get down from the balcony, if facing the red cloth door, jump onto the recessed wall ledge of the right side of the door, shimmy around and simply drop down from ledge to ledge. Save at the Save Fountain and head to the Hourglass Chamber by going past the Save Fountain, up the stairs, and through all the traps.

Hourglass Chamber - Past

DECISION TIME RE: WATER SWORD

Because you have all 9 Life Upgrades, upon entering the Hourglass Chamber you will see a Sword in the middle of the room. This is the WATER SWORD. It is a very powerful sword and will definitely help get you through the rest of the game. However, the Water Sword determines which ending you get (which final Boss you fight). If you pick up the Sword, you get one ending. If you don't pick it up, you get another ending. Since you just saved out in Central Hall, you can go ahead and pick it up, finish the game, and see that ending. Then, you can return to that Save, don't pick it up, and finish the game without it to see both endings.

There is also another opportunity to pick up the sword later, thus giving you a Save point nearer to the ending so you won't have to replay as much of the game if you are really interested in both endings. I'll mark that in this guide so you can see where the later opportunity is.

Unless you care about alternate endings, I recommend you go ahead and pick up the Water Sword now because it will make defeating enemies much easier throughout the rest of the game.

OK, you now have the Water Sword. Congrats! Save at any of the Save Fountains, then notice that the door to the left of the staircases is now open. Go through.

Oh man, what a trap! Rotate the Switch until it closes the door behind you. You need to get to the platform on the left wall, then hang from that platform to avoid the horizontal blade pole. Do this when the two saw blades on the left wall are at their lowest point AND the horizontal pole is mid to all the way up. Now hanging from the platform, wait for the horizontal blade pole to rise again, climb up to the platform then jump across the gap.

Go up the ramp and you will be in the Throne Room.


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