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LB's Psychonauts Walkthrough and Strategy Guide
The Meat Circus


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Psychonauts Strategy Guide >
The Meat Circus


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LB Review: 9.0
Platforms: Xbox*, PS2, PC
Release Date: Xbox, PC - 04.19.05, PS2 - 06.01.05
ESRB Rating: T (Teen)
More Info: Official Psychonauts Site


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Psychonauts Strategy Guide Table of Contents



1. Psychonauts Guide Options
2. Psychonauts Introduction
3. Coach Oleander's Basic Braining
4. Sasha's Shooting Gallery
5. Milla's Dance Party
6. Lair of the Lungfish/Lungfishopolis
7. The Milkman Conspiracy
8. Gloria's Theater
9. Waterloo World
10. Black Velvetopia
11. The Meat Circus
12. Brain and Scavenger Item Locations
13. Psychonauts Review


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Thorney Towers Home of the Disturbed

Lower Floors

Back in Edgar's studio, collect Loboto's Portrait from him. This is the "face" necessary to fool the orderly. You now have all three pieces. Your next step is to equip them all (The Straightjacket, Gloria's Trophy and Loboto's Portrait) then speak to the orderly in front of the elevator. He will then let you ride the elevator up to the top of the Asylum. Before going up, however, you may care to return to Ford's Sanctuary to redeem some of what you've collected in these Thorney Towers, including Brains, Cobwebs, Cards and Cores. You don't have to, but now is a convenient time, if you care to do so. Either way, do what you want to do and ride that elevator up to the top of the Asylum.

Upper Floors


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On the Upper Floors you must Get to the top of the tower by Making your way through the upper ruins of the asylum. Move forward and up the stairs. Along the way you'll run into some mice. These guys are little buggers who will make your time in the Asylum difficult. They'll confuse you and damage you when the self implode. The best thing you can do is take them out before they take you out, or outrun them on your Levitation Ball. Personally, I enjoyed most setting them on fire.

Upstairs, move left, then down the hall to your left. Cross the large gap then move into the elevator shaft. Drop down to the lower floor. Here, work your way up the rubble, back to the second floor, and ride the rail across the gap. Climb the rubble pile at the end of the rail and hop through the hole to the third floor. Immediately run up the stairs to the fourth floor.

Move through the open door and through the hole in the wall. Climb the rubble up to the Card and then jump up to the fifth floor. Move past the closed door and hop over to the ledge, past the vertical barrier. Move along the ledge, toward the brain, and turn and face the Card. Here you'll see a path leading up to the sixth floor. Hop and swing up to it, then, again, hop around the vertical barrier to the open door. Pass through it.

Run up the spiral staircase to the seventh floor, then use the bed to bounce up through the hole in the ceiling to the eighth floor. Move forward until you get to an open area with a green swamp on the floor. The mice in this room are nasty, so be careful. Hop up to the black and white tiled floor area, then jump over to the square archway to make it up to the next black and white tiled area.

Facing the outside, run to the right. At the edge, hop onto the rim of the outside wall to get some height, then bounce and float up to the roof of the structure across the way. Climb the pole atop the roof to the top, then climb the grate to the upper balcony. Continue to climb up and through the hole, then, continue climbing to the next level.

Hop on the mattress to reach the upper level and move forward. Look out for mice. Hop and float over the large gap to continue moving in an upwards direction. Again, use the mattress and you'll find yourself outside two glassed rooms. Use your Telekenisis to move the chair blocking the room to the right and use the mattress to hop up to the next level. Climb the pole, walk the rope, then ride the pole through the window to the outside. Climb the grate then walk the rafter to hole. Here you'll be warned by the creature who's been spying on you throughout your journey on the Upper Floors. Whatever. Move outside and make your way to the elevator. Ride it up.

Run up the stairs. Use your Invisibility to move past the crow and climb the ladder on the opposite side. You'll emerge in Loboto's brain. You'll witness his torture of Sheila by threatening her turtle, Pokeylope. You'll also discover the brains of Sasha and Milla on Loboto's shelf. You must Rescue Sasha and Milla's brains from Dr. Loboto. To do this you'll need the help of Sheila. Exit out the door and run up the ramp to Sheila's room.

Inside Sheila's room, speak to Sasha, then Lili. Collect the Birthday Cake from the table then return to Loboto's lab. Locate Pokeylope in the yellow turtle cage and show him the Birthday cake. This will cause him to walk beneath the opening in the cage. Use your Telekinesis to pluck him out, then collect Pokeylope and take him to Sheila.

Pokeylope will provide you with a plan. After the cutscene, return to Loboto's lab. Pick up the brain with your Telekenisis and toss it at the brain machine. This will toss Loboto out of his lab. Next you must Free Lili. Hit her once with a Marksmanship shot to do the deed. Upon doing so Oleander will appear in front of you. Here's a cutscene worth watching (not that they all aren't), but it's a funny scene detailing how the crazies in the Asylum accidentally blow the place up. After the scene you'll have to face Oleander's brain, all by yourself.

Boss Fight: Psychoblaster Death Tank


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This battle isn't too tough once you realize how to fight it. Oleander's Brain is protected by a green dome, protected by a wooden fence, protected by concrete blocks. Around you, on the ground, are more concrete blocks. With your Telekinesis, slam the grounded concrete blocks into the circling blocks to create a hole (also use the blocks to destroy any concrete blocks being used against you). When the hole is big enough, use your Pyrokinesis to burn down a portion of the fence. Once you've created an opening in the fence, toss a concrete block through it, right at the green dome. Repeat this process three times to break the dome protecting Oleander's Brain.

Upon releasing Oleander's Brain, approach the tank. You'll lose your brain. Use your Telekenisis to move your brain into the dome of the Tank.

Meat Circus

Tent City

Now you must Help Oleander destroy the monster inside by Protecting Little Oly. You'll find yourself outside the caravan. Follow Oly into the caravan and move through the halls (collect the two Cobwebs) to the Meat Circus. Collect the many outside items (the Capacity to Confuse Increase, the Hatbox Tag, the Steamer Trunk Tag, and the Steamer Trunk), then speak to the man in the booth who prompts you about items. Here you can turn in your many collected brains, in exchange for health, and you can turn in your Cobwebs for PSI Cards. Do what you want then enter the tent via the yellow light. Inside is where your challenge begins.

Again, your goal is to protect Oly. This is done by keeping the enemies away from him. Oly will remain in the area until he catches his bunny. Oly can only catch his bunny if you hold the bunny in place with your Telekenisis. So, you must balance holding Oly's bunny and fending off Oly's attackers. When Oly gets his bunny, he'll be whisked up to a higher part of the tent structure, where he'll, again, face attackers. You need to get to him before the enemies run his meter out. So, starting from the first level (after Oly has captured his bunny), grab the Suitcase Tag, climb the ladder, then use the tightrope to bounce to the above platform. Jump on the fatman, and you'll be bounced up to Oly.

After helping Oly, you'll be placed facing a trapeze. Turn around and grab the Hatbox, then swing on the trapeze to the ribs across the way (use the trampoline below, if you need it). Swing your way up the robes to the next piece of meat. Across the way you'll spot a spinning red and white circle. You need to get to it. Either float on over to the piece of meat beneath it, or fall between the two pieces of meat and you'll be bounced up to where you need to be. Stand beneath the red and white circle and a man will through knives your way. Jump up so the man misses and hits the circle, creating a bar for you. Hop on the bar and ride it up. Swing off when you reach the next level and save Oly.

You'll be facing some tenderloin platforms. Jump up them to the next red and white circle, and repeat the process of getting the man to hit the circle with a sword so you can ride the circle up to the next level (float from your jump to get there). Move along the tightrope, then jump up to the one above it. Shimmy over to the next meat level and save Oly.

From here, simply jump and float over to the high meat platform where Oly and his bunny are safely waiting for you. Grab the Purse Tag and hit the Vault, then follow Oly through the opening in the tent to the Tunnel of Love. Collect the Purse, the Suitcase, and the Cobweb, then move through the archway and ride the rail. Jump to avoid the gaps, but, otherwise, simply ride the rail to its end (don't miss the Dufflebag Tag along the way. At the end, collect the Dufflebag and move through the curtain.

Boss Fight: The Butcher

For such a huge boss, this guy sure is easy to beat. All you have to do here is avoid his attacks (and the center of the tent), by moving fast on your ball and using invisibility when you feel its necessary. Wait for the Butcher to slam a cleaver into the ground so hard it sticks. Use this time to ride your Levitation ball up his arm, then slam down on his head. Repeat three to four times. It's that easy.

The Big Top

Next you'll run into your dad (or an evil version of your dad...geesh). He's going to make you follow him through quite the obstacle course to save yourself from the rising water. So, get going.

Climb the ladder, swing from the ribs, hop on the trampoline and ride the circle to the next level. Walk the tightrope, while avoiding the attacks of your father, then use the trampoline to get to the high platform. Swing high on the trapeze. Let go and float over to the high platform across the way. Hop up the tightropes, then walk up the last one, toward you father. Avoid his attacks then move up the next rope.

Next, hop onto the outside of the circular cage, and scoot around it, avoiding the flames as you go. Hop from section to section, either on the inside or the outside (the inside worked best for me), working your way around and up to the next meat platform (on the outside). Run along the meat platform, then hop on your ball through the fire hoop. Float up the bubbles to the top. From here, float through the fire rings, using the bubble machines as you go.

Next, avoid the swinging cleavers as you swing from bone to bone, then run up the rope (as fast as you can), and quickly move down the ladder. Climb the ladder around and up, and you will eventually run into your dad.

Boss Fight: The Butcher Part 2


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This time you can't run up the arm of the Butcher, as its on fire. However, now you have weapons to use against him, your dad's flaming spikes. Use your ball and invisibility again to avoid the attacks of the Butcher. Your dad will continue to toss the flaming spikes into the arena. When you're far enough ahead of the Butcher, pick up the flaming spikes with your Telekenisis and toss them at the Butcher. A single spike will knock the butcher to the ground. Roll over to him and slam him with your Levitation ball. This is a harder battle than the first in that the Butcher does a lot of damage to you with his flames, but, survive the attacks and hit him three to four times with your Levitation ball and you'll be taken into your final battle.

Boss Fight: The Two-Headed Monster

The Butcher and the scary version of your father have merged into one. You have been given a super power that turns you into Super Raz! Note the Raz icon just below the Two-Headed Monster's meter. This icon indicates your Super Raz status. When it runs out, you'll shrink back to normal size. When you're at your normal size, all you can do is run and hide (invisibility) from the Two-Headed Monster until your Super Raz meter fills back up. When the Super Raz meter fills up, you'll automatically become Super Raz again. As Super Raz, you simply must approach the Two-Headed Monster and get as many swings in as possible until your Raz meter runs out again. Repeat the process until you run the Monster's meter out. When you do, you'll complete the game. Nice work! Wasn't that fun?


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