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LB's Resident Evil(R) 4
Walkthrough and Strategy Guide


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Resident Evil 4 > 0. Introduction

Resident Evil 4
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LB Review: 9.6
Platform: Gamecube (coming soon to the PS2)
Release Date: 01.11.05
ESRB Rating: M (Mature)
More Info: Capcom's Official RE4 Site

Ad-Free and Printer Friendly Guide: LB's RE4 PDF Guide
Screenshot Guide: LB's RE4 SCREENSHOT Guide
Forum Help: LB's RE4 Help Thread

Buy or Rent RE4:
Buy RE4icon    Rent RE4

Table of Contents



0. Introduction
1. Chapter 1
2. Chapter 2
3. Chapter 3
4. Chapter 4
5. Chapter 5 and Final Chapter
6. "RE4" Review

LB's Downloadable "RE4" Guide
LB's Downloadable "RE4 - SCREENSHOT" Guide

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RE4 Walkthrough and Strategy Guide - 0. Introduction

Introduction

Welcome to Lunabean's "Resident Evil 4" Walkthrough and Strategy Guide. This guide will take you through the story mode of "RE4" for the Nintendo Gamecube on "Normal" difficulty. The only other level of difficulty, "Professional", is unlocked after completing the "Normal" difficulty game. "Professional" is the exact same game, but enemies are harder to kill and their attacks are more damaging. Also, ammo is more scarce in "Professional" mode. Most of our "Normal" strategies will suffice in getting you through the "Professional" game, but you might have to alter them a bit, or just get really good at them, to succeed. This shouldn't be a problem for a "Professional".


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"Resident Evil 4" is much kinder than previous "RE" games in that running out of ammo is rarely, if ever, an issue. Sure, there are times you'd like Shotgun Ammo and can't find any, but you'll almost always have Handgun Ammo on you. Health, also, seems to be more plentiful. Throughout the guide we note the placement of specific items as you will come to them. We omitted items found in crates, barrels and vases as we found these items to change from game to game. We do tell you when and where to look for crates, barrels and vases which may have items in them, but we only specifically mention items that are out for your taking. We found these items to remain constant in their placement.

Your weapons, ammo, weapons attachments, and health items (First Aid Spray, Eggs, Fish, and all Herbs) all go into your Attache Case. There may be times in the game where you can't fit everything you want into your Attache Case, accessed via your Status Screen (hit "Y"). At this point, tough choices have to be made. If you choose to "discard" any items to make new items fit, you're discarding these items for good. You won't get them back. This, however, is rarely an issue, as you get the opportunity to buy larger and larger Attache Cases as you play through the game, and you can often rearrange the placement of your current items to make your new items fit (select the item you want to move with "X" and move it with your control stick and R or L).

Your treasures and key items go into the "Keys and Treasures" category of your Status Screen. You have no limit as to the number of key items and treasure you can carry. Key items are placed in the top bar, and cannot be sold for money. Treasures are placed in the bottom bar, and are meant to be sold for money. Before selling any treasure "Examine" it. Often treasures can be combined with each other, making a more valuable item to sell. The examination note suggesting a combination is possible will read something like, "has two holes where something will fit" or "this looks like it will fit into something". In other words, it's fairly obvious.

You may be asking yourself, "What's this about selling and buying items?". This is an exciting new addition to the "Resident Evil" series. Throughout this game, you will come across a Merchant. He's often near Save Typewriters. Sell the Merchant your treasures for PTAS (the Spanish Peseta). You will also find PTAS as you play through the game. Buy from the Merchant weapons, weapon attachments, larger attache cases, vests, and First Aid Spray. For a price the Merchant will also "Tune Up" your weapons. The success rate of quickly eliminating enemies is directly proportional to the firepower you have going into the enemy. This is why it's important to tune up and upgrade your weapons when given the opportunity.

The Merchant will let you know when he has upgrades or new items to sell, and he will let you know when he has a new "tune up" level available to you. When a new weapon is available in a category, sell the weaker weapon first, then use the money made to buy the upgrade and whatever tune ups are available for it. There are other "tune up" options available, but always increase firepower first. In the Handgun category, we went from Handgun to Punisher to Blacktail. In the Shotgun category, we went from Shotgun to Riot Gun to Striker. In the Magnum category we went from Broken Butterfly to Killer7. In the Rifle category, we went from Rifle to Rifle (Semi Auto). We also extensively used the TMP. We never used the Grenade Launcher, although I'd imagine it would be a good time. Your weapons are your choice, but we liked our picks. Tune them up often, and you'll be completely satisfied with their performance. Also, note, through the walkthrough we'll tell you to "Use your Shotgun" or "Use your Magnum". This means, "Use the most upgraded weapon in this Category".

As a general rule, when you shoot at Enemies, aim for the head for efficiency. You can also shoot their legs, causing them to drop to their knees, or their arms, often causing them to drop whatever they have in their hand. If an enemy has Dynamite on them, shoot the Dynamite to blow them up.

The Health system is the same as it was in previous "Resident Evil" games. You will occasionally come across First Aid Spray, which refills your health completely. You will also come across various Herbs: Red, Yellow and Green. Green Herbs will, by themselves, add juice to your health meter. Combine a Green Herb with a Red Herb and you will completely fill your health meter. Combine a Green Herb with a Yellow Herb to increase your health meter, and to gain a small amount of health. Combine a Green Herb with a Red Herb with a Yellow Herb to increase your health meter and fill it completely.


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"Resident Evil 4" Saves in two ways. First, you can save at any Typewriter found along your path (indicated by a "S" on your Map). You no longer need a Typewriter Ribbon to save, and you can save as often as you like. The game also frequently auto-saves for you. If you die, you'll often restart in the area where you died, instead of at your last Typewriter save. The auto-saves are erased once you exit a game or turn your console off.

The Controls in the game are easy to use. Here is quick reference of the buttons based upon the Nintendo Gamecube version of the game: A - Confirm, Action/Attack; B - Cancel, Run (push forward on control stick), 180 degree turn (push down on the control stick); X - Organize items in your attache case, Ashley commands "Wait" and "Follow me!"; Y - Open status screen; Z - Map; R - Arm weapon, Fire weapon with A, Reload weapon with B; L - Rotate items in attache case, Arm knife; C Stick - Camera; Control Stick/Control Pad - Move, Aim weapon.

In addition to the basic controls listed above, there are a few special moves that you can do. To open doors quickly by kicking them open you can double tap the A button instead of just hitting it once. This will cause you to kick the door. If an enemy is behind the door, it will cause him/her to fall. Another special move you can do is to "Kick" when prompted. This happens if you stun an enemy or knock them down to their knees. Approach a stunned enemy and you'll get the option to "Kick". Depending upon the enemy, Illuminados for example, you may instead get the option to "Suplex" when an enemy is on his/her knees. This will cause you to body slam the enemy. These options save ammo.

Finally, there is the Shooting Range, a mini-game incorporated into the game. They are 5 of them spread throughout the game at various Merchants. The first one you get to is at the end of 3-1. You'll receive the "Target Practice" file giving you the full instructions. Basically, you earn Bottle Caps for performing well. There are a total of 24 earnable bottle caps. To see your bottle caps go into your Treasures/Keys menu and "Examine" the bottle cap. Bottle caps are figurines of the game's characters. There are four rows of six bottle caps that you can complete. Completing each row earns you PTAS (money). You get bottle caps for various feats such as hitting all the targets, scoring above 3000, scoring above 4000, etc. One tip is to look for the bonus Salazar after five consecutive hits. You can't use the Shotgun or TMP because they spray bullets too much. So, use the Rifle or Handgun and after the five consecutive hits a back panel to the shooting gallery will open and a small Salazar head will appear. He is worth 500 points.

Those are the basics. Any other questions you have should be addressed in the walkthrough. So, muster up some courage, insert "Disc 1" into your Gamecube, and prepare yourself for one hell of a ride.






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