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LB's "Shrek the Third" Walkthrough and Strategy Guide


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Ye Olde Ruins - Lancelot's Castle Capture

1. LB Shrek 3 Game Guide Introduction - The Pirate Ship
2. Ye Olde Ruins - Lancelot's Castle Capture
3. High High Peak - Forest Ambush
4. Merlin's Hill - The Grand Finale
5. Shrek 3 Extras

For our complete guide, please purchase one of the following:



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Shrek the Third Game Guide




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Head forward along the dirt path, eliminating Peasants and crates as you go. Move up the stone path to the right, where you'll find Donkey. Together, move up the next path, fighting as you go.

When you hit the fork in the road, stay on the low path and continue forward (unless you're collecting Mugs, where you can use the upper path to reach the next one). Fight the Peasants at the school entrance, then use your "Action" button to open the school door.

Fight off the many Jocks here. Feel free to use your Special Moves. (You have been collecting Fairy Dust, right? If not, locate the vending machine on the right side of the room and punch it to reveal a barrel. Punch the barrel to reveal Fairy Dust. Repeat as often as necessary). Also, don't let the boys circle you, as it can be tough to escape. If this happens, block, then jump out of the circle and run away. Running is a good method to take out the boys one at a time. Just run, turn, and punch.

Once all of the boys are out, head up the stairs behind the vending machine and collect from the Gold Chest. When that's complete, enter the little alcove across the way and punch the locker to the left to free the geek, thus completing the Rescuer Quest. Move left and pull the wooden lever. Return downstairs and move toward the open door.

On the way there you'll run into the Wicked Witch, whom you must defeat.

Before you can do your damage to Ms. Witch, you must destroy the protective bubble that surrounds her. To do this, punch the vending machine so it releases a barrel. Hit the "Pick Up" button (indicated on-screen), then face the Witch and hit the same button to hit her with it. Do this once to destroy the bubble, then fight the Witch as you normally would. A couple of solid punches will temporarily take her down.

At this point, the Wicked Witch will move upstairs and send some mini Witches your way. Fight them, then grab a barrel to toss at the Wicked Witch a second time. Again, once you burst her bubble, send a couple of punches her way to knock the green hag down.



Souvenir Mugs, Jock Statues, and Coloring Book Pages:

For a complete list of this level's collectibles, please purchase our low-cost PDF guide, or sign up for the LunaPass and access ALL of our guides for one very low price!



As Donkey, head forward along the stone path, kicking crates and enemies as you go. Look out for the two Peasants at the end of the path who throw items your way. Block as you approach them, then take them out.

Continue up the dirt path, where you'll run into the first group of Jocks. Fight them, then continue forward and you'll get a quick cutscene. Follow the wagon. Avoid and/or block the hay bales as best you can. Cross the stone path and make your way up the next dirt road. Fight the second group of Jocks and continue forward, all of the way through the archway at the end of the path.

Fight the Peasants and the Jocks, then head toward Shrek at the opposite end of the room. Once you reach him he'll run out the door. Follow him to complete the level.

Souvenir Mugs, Jock Statues, Food, and Coloring Book Pages:

For a complete list of this level's collectibles, please purchase our low-cost PDF guide, or sign up for the LunaPass and access ALL of our guides for one very low price!



Note: Before beginning this level, you may care to visit the Gift Shop (do so by selecting it from the Main Menu). At the Gift Shop you can purchase many costumes that increase the amount of Fairy Dust available to you in a level. You can also purchase the Bonus Fairy Dust, which I did, that increases the amount of Fairy Dust you receive by 40%. This is key in this level if you want to complete the Ogre Power objective, because, to use your Ogre Power, you must fill your Fairy Dust meter three times, then pull off the indicated move three times.

This is completely possible to do without any upgrades, but it does take a little more skill. Just break everything for Fairy Dust, use your block so you don't take any damage, collect any and all Food items, and pull off as many finishing moves as possible. Do as you wish. Noted below is where I used the Ogre Power when I was without upgrades.


Move forward to witness a key being picked up by a student. You need that key, so a-student chasing we will go! But first, you must deal with a few witches.



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Fight your way through the garden and make your way to the statue on the far end of the garden, on the right side (it's surrounded by coins). Here you'll find the key stealer, who will run away again. Oy. Next, find the next statue, which is back near your entrance, on the left side. Again, the kid will run away. Finally, head toward the gate at the far end where you'll find the kid a third time. He'll give up the key. Move through the gate.

Head down the path, taking out Witches as you go. Eventually you'll be switched to Puss In Boots. Nice.

As Puss, move down the path to the right and cross the river (he's one kitty who doesn't mind the water). Climb the small ledges to the top (double jump, if necessary), then climb the building using the various platforms attached to it. Jump over the short fence at the top and pull the lever. Back to Shrek.

Fight off the welcoming committee (Ogre Power #1), then enter the yard in front of you. Punch the various barrels to reveal some food, and fight off the Jocks. Continue through the busses, then follow the line of coins to the left. They lead to an open door. Before going through it, you may care to punch the line of lockers to your left for the Fairy Dust. When this is complete, move through the open door.

You'll find yourself inside the school. Move down the hall, again, punching lockers as you go. Fight off the Jocks, then the Witches at the end of the hall (Ogre Power #2). Backtrack to collect from the missed lockers, then move through the door at the end of the hall.

Fight off the Jocks in the gym then exit out the open door. Back outside, run forward and you'll run straight into Artie. Of course, you'll be blocked from reaching him by some rather nasty Witches. Pick up the various soccer balls and toss them at the Witches in the brown/maroon dresses to pop their protection bubbles, then eliminate them all (Ogre Power #3, aided by the two Food items in the surrounding barrels). When this is complete, "Artie" will be free. Oy.

Souvenir Mugs, Jock Statues, and Coloring Book Pages:

For a complete list of this level's collectibles, please purchase our low-cost PDF guide, or sign up for the LunaPass and access ALL of our guides for one very low price!



Now for something completely different, you will find yourself in Prison as Sleeping Beauty. Begin by punching the various crates in the area to build up your Fairy Meter. Next, approach the door and hit your "Special Moves" button. This will fool the prison guard into releasing you. Run straight forward and beat up anyone who gets in your way.

Continue down the next hall, then out the door. Face the trees as you would any other enemy (make use of the Special Powers to put them to sleep, then beat on them), then take out the guards who charge in.

Enter the next block of cells and run to the end of it, where you'll find three floor switches. All you must do is hit them (follow the on-screen instructions regarding the activation) so all three show the same symbol. It's not hard. I hit the one on the right once, then the one in the middle twice. It's that easy. Fight the guard then move through the door.

Fight the prisoner at the top, then speak to the one behind bars. Enter the cell to the left of him, then fall down the hole. Head up the stairs then take out the enemy. Continue through the archway and fight your way forward. Move through the room with the hanging cages, then head up the next set of stairs.

Note the door begging for a key, then move left and up the stairs, where you'll come to a room with a broken floor. Fall through the floor to the switch at the bottom. Punch the locker to free the prisoner and complete the Rescuer Quest, then hit the switch. This will raise the door above, and the door to your right. Move through the door to the right, up the ramp, then jump across the gaps in the floor to make it through the newly opened door.

Here you must fight the Cyclops. The Cyclops will not fall for Sleeping Beauty's special ability attack, so you're going to have to simply focus on a hand to hand battle. Do your best to avoid being cornered by the Cyclops. If you are, hold "block" until you can get away. Then, anytime you get a chance, hit him, preferably with Beauty's spinning strong attack. A few hits should do it. If you need health, there's food in the barrel on the right.

Once the Cyclops is toast, collect the Key then backtrack to the locked door with the Mug behind it, fighting as you go. Complete the level by grabbing the Mug.

Souvenir Mugs, Crowns, and Coloring Book Pages:

For a complete list of this level's collectibles, please purchase our low-cost PDF guide, or sign up for the LunaPass and access ALL of our guides for one very low price!



The goal is Castle Capture is to knock down the four towers with targets on them. To do this, select either of the two catapults (follow the on-screen instructions to toggle between them). The catapult on the right takes longer to fire, is a little harder to controls, but it's a more powerful shot. The catapult on the left is quick, easy to control, but weaker. Once you've selected a catapult, aim it at one of the towers with your control stick, then hold the "Fire" button until the meter fills to the spot you want it. At that point, release and the catapult will launch a boulder. If the boulder doesn't reach the tower, don't wait so long to release the "fire" button. If it's too far, release the "fire" button earlier.

You should also note that the targets tell you which towers to knock down, not necessarily where you should hit the towers. The lower you hit a tower, the faster it will fall. It's even possible to knock down a tower by knocking out the support wall next to it. You'll know you've destroyed a tower only when you get the "Tower Destroyed" message. Until then, keep picking at it.

You must destroy all four towers within the time limit. If necessary, use the indicated camera buttons to get a better view of the towers. Also, feel free to switch between catapults as you are taking on this objective.

For our complete guide, please purchase one of the following:



LB Shrek the Third Game Guide: Download now - $5.95 | More info
Get the LunaPass: All Lunabean Guides for only $14.95!


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