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LB's "Shrek the Third" Walkthrough and Strategy Guide


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Merlin's Hill - The Grand Finale

1. LB Shrek 3 Game Guide Introduction - The Pirate Ship
2. Ye Olde Ruins - Lancelot's Castle Capture
3. High High Peak - Forest Ambush
4. Merlin's Hill - The Grand Finale
5. Shrek 3 Extras

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Shrek the Third Game Guide

Merlin's Hills



Note, don't use your Ogre Power until noted. Just keep collecting Fairy Dust to fill the meter.


Move forward and immediately take down the cannons. When that's complete, focus on the pirates, then continue along the path. Jump over the rock platforms to reach the other side.

Fight those who come your way and block yourself from the projectiles coming from the pirates on the cliff. When that's complete, head up the next set of rock platforms and take out the cliff pirates. Head right.


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Break the crates at the end of the path to reveal a gold chest. Open it up, then jump up to the path above. Take it around to the pirates at the plank. Beat them up, then backtrack a few steps and take the path up to the tree. Follow the on-screen instructions to push it down, then use it to cross over the waterfall. Continue until you reach Merlin and Donkey.

Continue along the path, jumping the gaps as necessary. Fight the pirates you encounter, then note the purple glow to the right that is blocking your path. Take out the tree that's blocking the other path, then collect the Gold Horseshoe behind it. This will drop the glowing purple barrier. Move through.

Jump to avoid the rolling rocks, then take out the next set of pirates. Collect the Gold Horseshoe from the corner, then approach the rock wall and follow the on-screen instructions to knock it down.

Look out for falling trees (silly beavers) and move toward the river. Cross it, collect the Gold Horseshoe, then cross to the other side. Punch and destroy the wooden beaver statue to complete the Practical Joker objective, then move up the stone stair path. Be careful as you go and block and/or avoid the cannon shots. At the top, break the cannons and any pirates who approach. Look for food in a crate near the second cannon, then jump on top of the second cannon to reach the Gold Horseshoe up on the ledge.

Push down the wooden door and you'll meet the Axeman. Now is the time to use that Ogre Power. If you can do that, simply punch, punch, punch, and he'll easily go down. If you can't do that, then you didn't follow the instructions, and you'll just have to spend half your time blocking and the other half punching.

When the Axeman goes down, so will the wall behind him. Move through it and you'll reach your friends...and the end of the level.

Souvenir Mugs, Peglegs, and Coloring Book Pages:

For a complete list of this level's collectibles, please purchase our low-cost PDF guide, or sign up for the LunaPass and access ALL of our guides for one very low price!

Evil Queen's Castle



Run past the statue and up the path, fighting knights as you go. Eventually you'll reach the castle and a cutscene. When the cutscene comes to an end, eliminate those who come at you (smash their shields first), then destroy the central statue by punching it via a strong attack. This will destroy the purple shield.

Take out the brown witch first by tossing a barrel at her to destroy her protective bubble, then use a block to reach her and punch her out. Once she's gone, the black witches will stop regenerating. Take down those who remain, then pull the trigger on top of the wooden platform.

As Puss, walk onto the circular lift and activate it. Ride it to the top, then dismount. Eliminate the knights, then walk across either of the large chains to the opposite side.

Defeat the witches then head up the path to the left. Enter the room at the top. Fight the witches and knights (your special move works great for groups), collect the food from the central crate, then pull the lever. Ignore those who spawn in front of you and, instead, run up the new set of stairs. Hit the switch on top of the wooden platform, then make your way up the new platforms to the window at the top. Slip through it.

Make your way forward, double jumping from platform to platform (look out for the tilting ones). Fight and/or ignore the witches/knights, then continue forward. Ignore the pillar missing the platform and make your way to the concrete bridge. Run up it and enter the room at the top.

Fight and/or ignore the enemies here, then make your way up the rotating platforms (double jump to reach them) to the lever at the top. Pull it. This will return you to the spot where you began your journey to the left. This time, head right.

Enter the Evil Queen's bedroom and fight off the enemies. Jump on her bed to complete the Off Kitty Quest, then pull the lever. Move up the stairs, jump on the switch, head up the platforms, and exit out the window.

Now outside, make your way up the platforms as you did before, fighting the witches and making your way to the concrete bridge. Enter the room at the top.

Note the four switches in the middle of the room. Activate the one on the bottom left, then work your way around clockwise, hitting each switch on each square. Repeat until you've raised the platforms to the top. If you accidentally fall off, pull the lever at the bottom to reset the switches.

Once you've raised the switches as high as they'll go, jump to the switch and pull it.

Back as Shrek, cross the bridge and enter the next room. Fight those you wish to fight, then pull the lever. Use the moving rock pillars to make your way around the room. From the last one, step on the rock ledge then wait for the rotating platform to put its flat side up. Jump to it, wait for the next platform to show its flat side, then jump to it. Repeat to the end. Run up the path and across the wooden platform to the gate. Stand on the side of it and hit it with a strong attack, thus destroying it and ending the level.

Souvenir Mugs, Poison Apples, and Coloring Book Pages:

For a complete list of this level's collectibles, please purchase our low-cost PDF guide, or sign up for the LunaPass and access ALL of our guides for one very low price!

Stromboli's Workshop



Enter the room ahead of you and make your way to the chute on the right side. Beneath the chute are barrels. If you've already destroyed the barrels, wait and the chute will drop more. Pick up a barrel and toss it at one of the three targets on stage. You'll know a successful toss when the target breaks. Break all three targets to reveal a step up to the stage. Take it and eliminate the peasants.

If you're going for the Tremendous Quest, return to the chute and destroy all of the barrels for Fairy Dust before moving into the next room. When more fall, break them. Repeat until your Fairy Dust meter is full. When this is complete, enter the room behind the stage and take on the many puppets. They're not hard to defeat, particularly if you use your Ogre Power. Once the puppets have been destroyed, slip through the back door.

Make your way down the hall, fighting all of the enemies you encounter. There are many. If you defend yourself and use finishing moves, you should be able to get your Fairy Meter full by the end of it.

Eventually you'll reach a pink and white striped room with a ramp. Hop up to the platform with the peasants, beat them up (Ogre Power #2, for me), then activate the switch. This will drop a block. Your goal is to push that Jack the the Box block to the lowest portion of the ramp (the end) before the block pops. Once you have the block in position, jump to the ramp and work your way up it, avoiding marbles as you go.

Fight the knights at the top of the ramp, then grab one of the marbles and toss it at the target. Repeat, then move through the door.

Fight the puppets then jump on the moving teeth. Jump from tooth to tooth and exit to the right. Fight those in your path, then step onto the hand and ride it up.

Again, fight the puppet, then pick up a barrel and toss it at witchy. Eliminate her and a new path will be revealed. Before moving through it, smash the barrels until you've filled up your Fairy Dust meter again. When that's complete, move through the hole.

Collect from the surrounding mini-crates, then step onto the central platform and break the large crate. Fight the puppets as you ride the lift down. I used my third (and final) Ogre Power here.

Fight the peasants then move down the next hall, avoiding the hammer obstacles as you go (follow the trail of coins for the easiest route). Jump into the room at the end.

Fight the puppets to release Pinocchio. After the cutscene, head down the next hall, this time avoiding the large gears. Just take your time and watch the pattern, and you'll make it through with little trouble. At the end you'll meet up with Merlin...and the end of the level.

Souvenir Mugs, Whale Toys, and Coloring Book Pages:

For a complete list of this level's collectibles, please purchase our low-cost PDF guide, or sign up for the LunaPass and access ALL of our guides for one very low price!



Here you will have another round of Castle Capture. Simply take down the targets via the catapults within the time limit to complete the level.



As Fiona, move forward and fight the knights. When the area is clear, head down the tunnel to the catacombs. Enter, then jump your way to the right. Enter the next tunnel and make your way down it. At the end you'll come to the spike room. Enter.

Move along the narrow path, avoiding the spikes as you go. Study them before you cross them, or you'll end up having to start over. Pass through the door at the end.

Note the switches as you enter this next room, as they'll show you the order in which you must hit them: Middle, left, right. If, for some reason, the pattern is different on your game, stand to the left and hit the "Activate" button when prompted to show the pattern again. Once you've hit the switches in the right order the gate will lift. Exit the room.

Note, if you hit the switches in the wrong order they'll reset and enemies will appear. This is an easy way to build up your Fairy Dust Meter. I did so and pulled off my first Ogre Power here.


Here you'll be shown more switches: Right, left, center, center, right, left. Enter the next room and fall down the central square to the room below.

Fight the knights and peasants who come after you. Also, check the surrounding crates and barrels for food. There are two food items in this room, along with an endless supply of peasants to fight. There is also a Pester Fairy, who, when caught, will reward you with a full meter. Because of this, I pulled off Ogre Power #2 AND #3 here to complete the Tremendous Quest.

Once you've decided you've had enough of the fighting, make sure you have enough Fairy Dust so you can pull off Fiona's Special Move and kick the concrete block along the path. Once it reaches the bottom, jump on and enter the next room.

Fight the next set of endless peasants then use the Fairy Dust to kick through the door. Repeat in the next room, and the next. While moving, be sure to break the various crates for food, as you'll meet a Cyclops in the third room. He's much easier to defeat if you have a full meter and Ogre Power. Kick down the third door.

Fight the dragons in the next room until they stop regenerating. Fight the knights, then exit out. Follow the stone pathway and head up the stairs. Fight the witches and the peasants. Break the various crates for Fairy Dust and food, but save it for the Axeman. Use your Ogre Power to defeat the big guy, at which point the level will come to an end.

Souvenir Mugs, Crowns, and Coloring Book Pages:

For a complete list of this level's collectibles, please purchase our low-cost PDF guide, or sign up for the LunaPass and access ALL of our guides for one very low price!



Note, the Ogre Orbit Quest requires that you launch three enemies in the air, then catch them. To do this, use Shrek's strong attack to launch the enemy, then watch the arrow that appears on the ground. This indicates where the enemy will land. Make it to the arrow first and hit your "pick up" button to catch him.


Enter the town and fight those who approach. Head up the stairs and you'll find a series of three levers. Pull the first and third one to raise the awnings, then move up the stairs to the left and jump the awnings to the opposite side. Fight the tree, then move across the walkway. Jump down to the level below.

Fight the knights, then make your way up to the above platforms and ramp. Cross it then move through the archway. Take out the trees, then the knight, then slip through the closed door.

Take down the peasant, then move through the archway and collect the key. Backtrack to the room with the platforms and ramp, then move through the now unlocked door at the bottom.

Fight you way down the path to some trees. Take them out then move down the tunnel on the other side of the stairs. Eliminate the knights, move past the well, and head up the stairs. Fight your way across the bridge, then use the pillars for protection from the cannon. Run at the cannon to blow down the wall to the next area. Enter.

Fight off the trees and the knights, then continue forward to Fiona.

Souvenir Mugs, Theater Tickets, and Coloring Book Pages:

For a complete list of this level's collectibles, please purchase our low-cost PDF guide, or sign up for the LunaPass and access ALL of our guides for one very low price!




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All you have to do here is take down the enemies as they come at you. There are actors, peasants, pirates, and witches. You're more than familiar with fighting these types. Just be sure to avoid being hit by them, as you'll want to build your Fairy Dust Meter. Soon enough a Cyclops will appear. If necessary, grab the food in the crate next to the ramp, then take him on. Feel free to use any Fairy Dust you have while battling him.

Once the Cyclops and a few others go down, you'll have to face Prince Charming. If you haven't finished the five finishing moves yet, this is a perfect time to do so. Simply hit Charming with your sword until you get the finishing move icon, and take the finishing move. Charming won't go down, but it will count toward your total. Repeat until you've completed the Finishing Quest.

When you're ready to actually defeat Charming, hit him until he pauses with that finishing move icon above his head. Instead of taking him up on it, run to either of the two ropes downstage and hit it with your sword until it breaks. Repeat with the other rope and Shrek will be free.

As Shrek, beat up Charming as you normally would. When you get the finishing move icon, take it to take out Charming. Nice work. You've saved Far, Far Away. Feels good, eh?

Souvenir Mugs and Coloring Book Pages:

For a complete list of this level's collectibles, please purchase our low-cost PDF guide, or sign up for the LunaPass and access ALL of our guides for one very low price!

For our complete guide, please purchase one of the following:



LB Shrek the Third Game Guide: Download now - $5.95 | More info
Get the LunaPass: All Lunabean Guides for only $14.95!














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