LB's "The Simpsons Game"
Walkthrough and Strategy Guide
7. Medal of Homer, Big Super Happy Fun Game
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7. Medal of Homer, Big Super Happy Fun Game
'The Simpsons Game' Walkthrough and Strategy Guide -- Table of Contents
1.
Gameplay, Land of Chocolate, Bartman Begins
2.
Around the World in 80 Bites, Lisa the Tree Hugger
3.
Mob Rules, Enter the Cheatrix
4.
The Day of the Dolphin, Shadow of the Colossal Donut
5.
Invasion of the Yokel Snatchers, Bargain Bin, Game Engine
6.
NeverQuest, Grand Theft Scratchy
7.
Medal of Homer, Big Super Happy Fun Game
8.
Five Characters in Search of an Author, Game Over (Heaven)
9.
Springfield and 300 Collectibles
For our 100% complete guide (including every Collectible and all Cliches), please purchase one of the following:
The Simpsons Game Guide
7. Medal of Homer, Big Super Happy Fun Game
Retrieve the key card from Medal of Homer
Enter the "Hot off QA" red/orange light.
Rendezvous with Grampa Simpson and Private Burns
Head forward and you'll get the cutscene.
Collect all of the Flags
You can view the map at any time by entering into the "Things to Do" menu and hitting the button marked on the compass.
Here are the tips you'll need to know to collect the flags:
- Use your map to see what flags you have remaining.
- You can jump onto the tops of trees.
- Use the chimney smoke and the Cape to Glide where you need to go.
- Look for a zip line leading to one of the flags.
- Look for a pole leading up to one of the flags.
- Use the Homer Ball plus Forward Burst to run over the French running around with flags.
- Use the Homer Ball plus Forward Burst to jump the wagon leading over to the church.
- After the second wagon jump, break the barrels outside the church door and enter the church.
- Bart can Glide to and then Grapple to the back of the church (grapple, grapple, glide on the lanterns). He can then climb the church.
Protect and escort the truck through the canyon
Use Bart and the slingshot to destroy the mines, guns, and tanks. Be sure to resupply your energy by destroying crates along the way.
Knock out Private Burns
Head right as Bart and grapple, grapple, glide to the lever. Don't activate it yet. Switch to Homer, hop onto the boat, and then switch back to Bart and activate the lever to bring Homer to you. Place C4 on the door.
Go to the next lever, activate it and then use the poles to get to the pipe. Place C4 on the pipe. Use the steam coming out of the pipe with Bart's cape to get up to the deck.
Kick down the lifesaver ring spring to Homer so that he can jump up. Place C4 on the anti-aircraft gun. Head to the Japanese plane that crashed and use it to get up to the next anti-aircraft gun. Place C4 on it.
As Bart, climb the ladder, hop onto the railing to the left, and then jump up to the deck above. Climb the netting on the left of the lookout room (the green glass). Make your way around to the side of the ship with Homer. When you're above Homer, knock down the blue crate so that Homer can use it to get up. Place C4 on the nearby door.
Go through the door and place C4 on the pipe. Use Bart and the steam to get to the netting above. Jump to the deck and kick down the lifesaver ring spring to Homer. He'll jump up. Place C4 on the anti-aircraft gun.
Use Bart and the cape above the smoking anti-aircraft gun that you just exploded to get up to the next deck. Kick down the lifesaver ring spring to Homer. Proceed to the door and blow it open. Go through and blow up the anti-aircraft gun.
There is a helium tank nearby. Use it to get up to the smoke stacks. There is another helium tank here. Float up to Burns, who is on the crow's nest. Punch him once to end the mission.
Krusty Coupons
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France
- On a platform of a house on the West side of the map.
- On an upper balcony of a house in the middle of the map (use the Cape to get to the house and then the cheese wheel spring).
- Under a balcony in the southwest of the map.
- Use the red/white awning in the north of the map. Jump onto the roof in front of you, then to the top of the tree to the right. Drop down to it.
- Inside the church (break the barrels and go through the door).
- On the roof of the church.
- Glide from the roof of the church to the platform in the water.
Africa
- From the start, use the first trampoline on the left. Make your way up the rock ramp and glide across the gap (where the Duff Cap is). Go forward and then left, across the next rock bridge. Glide across the gap of the bridge and you'll see the coupon.
- Backtrack across the same gap of the same bridge as previous and continue forward. Glide down to coupon on the stone pillar/platform.
- At the end, behind the columns of the Indiana Jones and the Last Crusade temple.
USS Real Crazy
- Above the first anti-aircraft gun. Float up.
- On a ledge on the side of the ship. On the main deck level.
- After you kick down the light blue chest/trunk to Homer, blow up the nearby door (D-3). Go out onto the balcony and below you, on another balcony, is the coupon.
- Use the smokestacks to get to upper platform with helium tank. Walk out onto the narrow metal platform.
Duff Bottle Caps
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Cliches
- Trampolines - Use all of the red/white striped awnings.
- Escort Mission - You'll get this upon beginning the second part of the episode.
Time Trial Tips
- This one is actually challenging. You really need to learn the locations of all of the flags. The only way to do this is to play it repeatedly. Use Bart for all of the flags. I recommend even using him for the guys running with flags...just shoot them with the slingshot. It takes less time than potentially missing with the Homer Ball.
Retrieve the key card from Big Super Happy Fun Fun Game
Enter the "Known Shippable" red/orange light as either Homer or Lisa.
Find Mr. Sparkle
Cross the river by jumping from pole to pole.
Find and place three lanterns to free Mr. Sparkle
Go to each of the three Buddha statues and use Hand of Buddha to lift up nearby houses until you find the lantern in each area. Pick up and place each lantern on its pedestal.
Find the Well of Fire
Go through the open gates. As Lisa, make your way to the Buddha and use it to move the three bridge pieces into place. Switch to Homer and cross the bridges to the next area where many red Sumos will attack. Use Homer Ball plus Forward Burst to take out the cracked lower sections of the two large columns.
Switch to Lisa and use Buddha to move those columns into the open (hexagonal) lava pools. They will create platforms for you to jump up. Do so.
As Homer, jump from platform to platform and use Forward Burst when necessary to clear columns blocking the path. Once back on solid ground, break through the three columns and then use Forward Burst yet again to knock down the petrified tree across the lava flow. This will create a bridge for you.
Cross the bridge and then, as Lisa, use the Buddha on the platforms on the left to freeze Sumos into ice blocks. Pick up and then drop each block (three total) into its place in order to cross the next lava flow.
Cross over and you'll find the Well of Fire.
Defeat and capture Jimbo's Sparklemon
Jump into the well. You'll now be faced with a turn-based RPG menu. Homer's attacks are Punch, Gumm1 (gummi), or Burp. Lisa's attacks are Sax, Lightning, and Freeze. Use Burp and Freeze to do the most damage.
When Jimbo's Sparklemon is defeated use Summon to end the battle.
Find the Well of Ice
Go through the open gate into the ice area.
As Homer, cross the area (moving slightly left) and climb up to the Helium Tank. Fill up and then float over to the nearest ice column, landing on top of it. Do a Downward Smash on it to break the ice.
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Locate the other two Helium Tanks and then note the avalanche of white snow between them (to the right of where you entered). Use Homer Ball plus Forward Burst up the avalanche area to get up. Head to the right and you'll find a second Helium Tank. Use it to get to the nearest column and then smash it.
To get to the third Helium Tank, locate another avalanche snow area, this one to the right of the first Helium Tank. Ride up it, and then use the ice ramp to the right, along with Forward Burst, to clear the gap. Go to the Helium Tank and do your thing for the final ice column.
Switch to Lisa and use the Hand of Buddha to place each of the columns into its position (you need to make sure they go lowest to highest) leading up to the Well of Ice. Head up to the Well of Ice and jump in.
Defeat and capture Ralph's Sparklemon
Ahh, Ralph. My favorite.
Use Gummi and Lightning to do the most damage, then use Summon.
Board the airship
Head through the open gates and you'll automatically board the airship.
Prevent Sky Sumos from shutting down the airship
There are five engines on the ship. Each is represented on the ship icon on the right of the screen as either green (on) or red (off). The Sumos will try to shut down each engine. You need to prevent that from happening in an effort to get the ship to the top of the meter. If all five get shut down, game over.
I found the best technique is to take out Sumos until engines begin to get shut down. Then, as Homer, roll around to each engine turning it back on using Forward Burst between them for speed and to knock out the Sumos. The more engines you have going, the faster the ship will rise. Keep going in a circuit turning the engines back on until you reach the top.
Jump to the clouds and then down the well.
Defeat and capture Sherri and Terri's Sparklemon
Use Burp and Freeze for the most effective attacks and then Summon.
Duff Bottle Caps
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- Under a house on upper wooden platforms, across gap from Buddha.
Fire World
- From first Buddha, use Homer Ball and Forward Burst to clear the lava gap to the right.
- From the Buddha where you make the ice blocks, face the water and then look down and to the right. Forward Burst to it as Homer Ball.
- On a pillar to the left of the well. To get to it, Homer Ball plus Forward Burst to the ledge to the right of the well (using the other side of the well as a sort of ramp). Jump to the tallest pillar and then Homer Ball Burst across to the set of pillars with the cap. Don't aim for the cap, but for the lower pillars near the cap, preferably aiming at the slightly raised one which will stop you. Jump up to the cap once there.
Ice World
- From the first helium tank mentioned in the walkthrough, face it and look left to see the cap on an ice platform. Use helium to get to it.
- Go up the snow avalanche between the helium tanks (to the right is a helium tank). To the left is a ramp that you can use with Homer Ball Burst to get to the cap.
Flying Boat
- From the start, head left to the very tip of the ship (the farthest you can go).
- On a platform above the central engine lever. Use Homer Ball Burst up the propeller shaft ramp to get up there.
Malibu Stacy Seals
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Cliches
- Lava - In Fire world, fall into the lava.
- Elemental Enemies - In Ice world, when the blue comic book guy enemies appear.
- Flying Boat - Get on the flying boat.
Time Trial Tips
- If you can control it, use Homer Ball plus Forward Dash when you can. Be aware you'll have to use the Helium tanks to get to four clouds in total and you'll need to use Forward Burst to get up the central propeller shaft to the platform above.
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